If you're like me, then you own a PlayStation 3 that you only occasionally play because 1: You dislike Sony's service, 2: Most of your games are for XBox 360, and/or 3: Most of your friends are on XBox Live. I don't own a microphone for the PS3 and I do not plan to get one. I don't have a keypad for it, either. The console has no cross-game chat, which Sony say is because the virtual memory on the PlayStation 3 is shit... or something like that.
You need to know all this so that you can understand the context. I once played a game called Dead Rising 2: Off the Record (thanks Capcom, I didn't get enough of the original, I was begging for a re-release) while leaving on the option to have people drop-in at will. Obviously, this means that I would be prompted with requests to join my game. Regularly I allowed people to join, and often times they always just wandered around killing zombies, or doing everything they could to disrespect my time. Not to say that I didn't have fun.
This was back when I didn't have XBox Live. I wasn't going to pay the price of a brand new game for something I got for free on another console. At more than one point, I've played games online with my PS3 and have been unable to communicate with people. and many other players were unable to communicate with me. I imagine a good part of the reason (by no means the only one; they might just not be using a headset) is because Sony usually doesn't bundle headsets with the PS3. At least they didn't with my 160 GB console.
In a game that I would say begs for teamwork in its cooperative play - though by no means is it complex - you can imagine my inability to communicate without slowly opening my XMB to send messages and even more slowly typing it, would lead to complications.
I once played with a person who I'll refer to as "Nik," because that's part of his username and I'm not going to advertise it. Plus I don't want to boot up my PS3 just to check it. Incidentally, my name is also Nick. So he and I were playing together, without any form of communication other than slowly messaging each other without keypads. We didn't want to stop for too long to write a novel because we knew it would waste the other's time, and all we wanted to do was keep playing the game. Keep that in mind; that's one aspect of our "teamwork."
We didn't know each other, we never met each other, and yet our gameplay styles were so similar. We made almost the same weapons regularly - such as Knife Gloves, Laser Swords, Defilers, Reapers, etc. - and used the same healing items, especially Orange Juice. So often when we found each other without decent weapons, we would happily drop our Knife Gloves for the other to use, had we a surplus. In fact, over the course of the gameplay, I even gave my only "good" weapon to Nik, as I knew the locations of where to find the items necessary to create another weapon anyway. He needed it more than me. And we knew every time that we dropped a powerful weapon, it was for the other player.
Not just that, but whenever we flashed our items to each other, such as Boxing Gloves that we had so happened to be carrying, the other almost immediately knew what we were asking for. If I showed off a Bowie Knife, perhaps I wanted Nik to get me a pair of Boxing Gloves, or maybe he happened to have a pair on him. If Nik showed me his Flashlight, I knew he wanted me to give him Gems.
We never once let the other die. In boss battles, we often ignored the enemies' openings just so that we could give each other an Orange Juice or Pizza, had we seen our health bars were depleting. Recalling our experience - which lasted about two hours - I don't think either of us lost health, because we reinforced each other, made the other stronger when we needed to most.
Our excellent teamwork and understanding of each other's in-game actions got to the point where we only needed to call each other once before either myself or Nik would come running to the destination either he or I wanted to go to. There was never a "hang on" moment, because while I wouldn't have minded waiting for my partner to make a pair of Knife Gloves, I didn't think he had shared my sentiment. He could have sent me a message, asking me to wait, but he didn't. Of course, if he was to pass a maintenance room on his way to me, he'd seize the opportunity, but I didn't begrudge him for it. It was only logical, but it never became a problem.
Maybe this entire blog post has made you think "Uh, yeah, duh. You're supposed to use teamwork in cooperative modes." Let me tell you that before meeting Nik, I played many cooperative games with other players, only for them to generally refuse to answer my pleas to come to me, and sometimes didn't even acknowledge the Knife Gloves that I dropped for them, thinking that I just wanted to get rid of the junk.
It was like Nik and I were psychic, as if we understood each other. Hell, one time, I just wanted to get rid of a pair of Knife Gloves that was about to break, and shockingly, he didn't pick it up, and yet I knew he had space left because he had just broken a weapon. He could have taken it and I wouldn't have minded, but it wasn't necessarily for him. A couple more uses and the gloves would have probably broken. He just happened to know, as if he had been keeping his eyes on me like I did him.
We kept each other covered when it came to zombies, got zombies off of each others' backs, gave each other our weapons and items for combo weapons, and switched the role of leader each time one of us completed a case or mission. Whenever we needed Zombrex, we never wasted time killing zombies; we went to get Zombrex, and more, just so that we could keep enjoying ourselves. It was one of the most fantastic games I'd ever played with someone, and I never had so much fun playing Dead Rising 2 with a friend. All without a microphone.
It's been a long time since I talked to Nik, and I haven't been able to play with him again for two reasons: 1. I regular my XBox 360 rather than my PlayStation 3, 2. I was renting the game. I feel bad for him, because after that incredible non-verbal relationship we built together (no homo), he must feel betrayed that I kind of just forgot about him. I know he felt the game we played together was great, because when we had to leave, we actually did message each other. Ever since then, I've never had an experience come even close to how amazing the teamwork in it was. It was like we never made a mistake, like we never misunderstood each other. Maybe he's my alter ego, who knows?
I looked up that Journey thing on Wikipedia recently, curious as to what exactly it was. Surprisingly, it comes close to my experience, but places even more restrictions on players: you can't use microphones even if you have the option, and you can't even see the other players' names. While I imagine this would make for great experiences, it just kind of feels less special to me when it's the integral part of the game rather than something transcending it. When I'm expected to do something rather than doing it on my own accord, it feels less special. I don't plan to play Journey, but I don't think it's good nor bad. I've read that it only has about an hour of gameplay, which shocks me because no matter how much you can try and convince me, I just can't get the same satisfaction out of games that are incredibly short, no matter how long they are. It feels like it wouldn't justify the price, and whether or not you think it's ignorant, it's rooted in my brain. I'm not a rich gamer; I'm very poor, so I buy games that last me forever, and I can't rent Journey. I also can't buy a headset for my PS3.
But I can play Dead Rising 2: Off the Record.
Nik, I'm sorry for never talking to you. You were one of the coolest players I've ever met online.
Endings are a prize to behold. Your reward for working hard to finish a game. About thirty years ago, developers struggled to make their games last the consumer a long time, and this was often done by ramping up the difficulty to unreasonable levels. See Battletoads, or Ninja Gaiden if you died too many times to those cheap pitfalls. Through all the s**t we waded through as kids, one would be fair to expect a spectacular ending.
One would also be let down.
Back in the days when the Nintendo Entertainment System and Sega Genesis and Master System were the go-to consoles for gaming, our endings were usually slaps in the faces. Text screens that a developer probably took a coffee break putting in, even thirty years ago when technology was fairly primitive.
But who can blame them? There was only so much you could really do with NES games, and not many developers cared to go the extra mile to include colorful cutscenes to reward the gullible children who played these games. This isn't to say games weren't fun to play, but there's no reason developers shouldn't work to put in a spectacular ending. Games back then were hard, and that was the norm. Fast-forward to the present day, gamers are busy because the demographic has widened to include many more adults, as well as kids. The time and effort we put forth into completing a game - no matter how easy or hard it might be - should be respected.
So why then, have we come full circle?
Deus Ex: Human Revolution was one of my favorite games of 2011, deserving a spot somewhere in the top five list that I will never make, because I don't measure games by checklists. Yet it was also one of the most crushing disappoints of that year as well. I have been in many arguments over the game's ending(s), and every time I've argued that the endings were detached, lazy, and presented in such a weak manner that I didn't feel like my actions had consequences. Especially when I can just save right before picking an ending and choose all four to get the achievement.
In a game about choice, that's unacceptable. The Endingtron XP 2011 displayed what looked like crappy YouTube montages rather than real endings, all of which were half-hearted. Even Adam Jensen's clever little narrations didn't save it from being a massive letdown. I didn't feel like my actions had consequences, I didn't feel like I made any sort of impact.
I even once got criticized for caring more about graphics than superb writing. But that's just it: the ending wasn't superbly written. Seeing what you do is just as important as hearing about it, if not more so. Don't tell me that developers can actually put effort into making graphics engines like Frostbite 2 or CryEngine 3, and yet can't be bothered to make anything more than a quick, little fart in our faces for an ending.
It's often this kind of laziness that makes me pessimistic when thinking about the future of the games industry. If I were asked to make a list of great video game endings that I can remember at the time of writing, my mind would be permanently stuck on one ending that I feel should set the golden standard for all developers.
Portal 2's ending was so sublime, that if anyone were to ask me for any examples of good endings, I would point only to this game. There are plenty of other exciting endings I've had in games, but few feel as rewarding for your effort as Valve's critically acclaimed sequel. The entire game was full of delicious humor and there were few times when I wasn't enjoying myself. The ending was like rewarding me for enjoying the game.
WARNING: SPOILERS AHEAD!
You would expect a boss battle in a puzzle game like Portal to be unfitting and simply shoehorned in just to make the game look innovative. But this one wasn't; it felt chaotic while challenging you to find the solution in what I thought was a fair amount of time. The final battle with Wheatley felt incredibly climatic on its own, but nothing could have prepared me for the true ending.
I enjoyed Portal 2 for being lighthearted and often times, over-the-top, and let me tell you, the ending did not fail to defy all of my expectations, and in a good way! Defeating Wheatley by attaching defective cores to him made for a fun battle, but it didn't defeat him, so what did we have to do?
Pop a portal onto the surface of the f**king moon!
When I saw that ceiling crumble away and reveal the moon, I recognized that colorless palette. That same surface I had been popping portals onto the entire game. It was almost impossible not to know what to do next, because the moon was gray and white, and the camera pointed at it without flat-out telling you what to do. It's times like that that I feel like my decision matters, rather than being callously asked to press one of four buttons, depending on the flavor of ending I'm in the mood for.
It was such an incredibly wacky ending and the likes of which I would expect from the lighthearted tone of the game. To top it off, you actually get to see what happens to Chell (the player character) and GLaDOS. You get to see how they resolve their situation, and just when you think that GLaDOS might have learned a valuable lesson about friendship, the writers defy convention for the sake of unexpected humor and you start to feel you might be in trouble again. Though your mileage may vary on this part.
That's when GLaDOS makes you leave. You're lifted out of the Aperture Science facility, while turrets play a little tune for you as if to make a throwback to the original Portal. Then, when it's over, a field of tall grass for as far as the eye can see greets you, and a blue sky that you had never gotten to witness before over the course of not just Portal 2, but its predecessor. It feels like such a change of pace for the player because you had never actually gone "outside" during the course of the game, and there's a pause for silence as if to let the player think about what might happen to the brain-damaged character.
Then the door slams shut. Then it pops right back open, and chucks your companion at you who appears to have been caught in an explosion, to crack just one last joke and leave you remembering why you enjoyed the game.
After writing this article, I have started to think about Portal 2's ending as an example. Although I would certainly use it as a role model, perhaps using it as a common example may be a tad overkill. Making good endings isn't that hard, at least in my mind. But making endings that stick with you like Portal 2 may require a lot more clever thinking. Even to the most jaded of cynics and to people who dislike the game, you have to admit that the game did something right: it gave us an ending to remember in a time where game endings have become little more than an obligatory gesture.
Games should resolve their problems at the end, but they should not do it sloppily. Developers should work to make their endings unforgettable and iconic. Giving people a game that they can recognize is a major step forward in the industry. Or to put that another way, what do you think of when you think of PlayStation 3? Does Uncharted come to mind? It's made a name for itself, whether you think it deserves it or not, and endings are just one more step in making you remember a game and making that sixty dollars feel like it was money well spent.
So with all of the HD collections that are already out or are coming out (Silent Hill, Team Ico, Devil May Cry supposedly, Splinter Cell, Metal Gear Solid, Prince of Persia, etc.), I'm sure there's some other HD collections we all way to see. If you want to suggest something, it doesn't have to be an HD collection, just something with two or three games you feel would make a reasonable bundle (by the way, Tekken Hybrid is a pathetic excuse for an HD collection).
I won't have played all of these collections, but I'll list ones that I kind of want to play.
1. Kingdom Hearts
This one is pretty obvious. All we've gotten a taste of from Kingdom Hearts lately are god-awful handheld games that nobody cares about. People should remember why Kingdom Hearts is a great franchise, and what made it popular. As for those who haven't played it, well, all the more power to you if Square Enix ever decides to make this. But maybe they should actually finish Final Fantasy Versus XIII, which will come out around the same time as Half-Life 2: Episode Three.
2. Final Fantasy
Not necessarily for my benefit, but this would certainly be nice. I actually did like Final Fantasy X, if you ask me (just not that one scene... you know the one). This could include Final Fantasy IX if it's possible to actually make that old pixelated nightmare into an HD game (not that it was a bad game, I'm just saying that by today's standards, the graphics are unacceptable). Maybe put in that overrated Final Fantasy VII while you're at it. Or better yet, bundle Final Fantasy VI with it! Yeah, that was an SNES game, but who cares? It'd be cool, right? Feel free to keep out Final Fantasy X-2, though. What that game did right with gameplay it did three times as bad with writing.
3. Jak & Daxter
My guess to the reason why Naughty Dog abandoned this franchise is because they think that the average "hardcore gamer" isn't going to sit well with a cartoon-looking game like Jak & Daxter these days. Too bad they couldn't be further from the truth. I enjoyed Ratchet & Clank back in the day (it wasn't really that good, though). But I never did play Jak & Daxter. At first (many years ago), I thought it was a ripoff of Ratchet & Clank, until I figured out Jak & Daxter came first. Also, Naughty Dog and Insomniac are homies (yes, I said homies), so I guess it's cool. It'd be nice to play these classics that many people were talking about, though. Jak & Daxter 1-3 would be my request. If Naughty Dog were to do this and feel generous, they could put The Lost Frontier on there too. But that's a lot to ask for.
4. SOCOM: U.S. Navy SEALs
It's something fans of the franchise have been requesting for a long time, and considering the good I've heard about SOCOM 2, I'd like to play it, but you know, I kind of doubt that I can go online with it anymore. There is even a petition to get it made into HD. But Zipper is a company that refuses to acknowledge that gamers have sentient thoughts and can actually pump out garbage like SOCOM 4. I've heard that Zipper apparently did say that they might remake SOCOM 2 in HD if enough people are willing to pay full price. Wait, wait, full price? You mean $40 or $60? For a game that came out last generation? Fuck that. If you ask me, no matter how good the game is, SOCOM 2 HD should cost $20 at most. That'd be an even bigger ripoff than Tekken Hybrid, even if they only charge $40. If they charge $60, then Zipper should be shut down.
5. Ninja Gaiden
No, no, not those NES games that people actually used to think were good. I mean make the first Ninja Gaiden game in the new trilogy an HD game, then maybe bundle it with Ninja Gaiden 2. I wouldn't mind having the NES games included, as well, but if Tecmo doesn't want to torture me, I won't blame them. Okay, I'm not giving them enough credit. They're not that bad of games, but obtuse difficulty isn't an excuse for good game design. It's not Battletoads, but it's challenging enough to give people something to hold them over for Ninja Gaiden 3. Truth is, though, this would probably come out after that game.
6. Ace Combat
Hey Namco, when you're done with Ace Combat: Assault Horizon, you think we could get an HD collection with Ace Combat 5 and Ace Combat Zero? Maybe even... Ace Combat 6: Fires of Liberation?! My friend tells me that Ace Combat 5 is better than Ace Combat 6 (by way of writing, really). But, hey, if there was an HD collection, I might actually give it a try and see if my friend is right. I don't think there would be that much of a difference between the Ace Combat games, but then, there isn't that much difference with some of the HD collections already out or coming out. I see Ace Combat as being a possibility, but it's more like that Namco will bundle one, give us a demo of Ace Combat: Assault Horizon, make a crappy iOS game like some racing game with F-22 Raptors, and add in a b-movie. But I digress.
7. Tom Clancy's Rainbow Six/Ghost Recon
I'm really not sure what to say about this. I've never really been into Tom Clancy games, except maybe Chaos Theory, and I didn't even completely finish that (but Ghost Recon: Future Soldier is looking pretty fun). Apparently it's a series of realistic squad shooters where AI can see you through walls from 500 feet away, if Friend B is to be believed. I wouldn't be repulsed by this idea, though. Either Rainbow Six or Ghost Recon would work, I personally don't really know the difference. Maybe Rainbow Six 3, Lockdown, and Critical Hour, or replace one of them with Rainbow Six: Vegas? As for Ghost Recon, include Ghost Recon, Ghost Recon 2, and Ghost Recon: Advanced Warfighter?
8. Twisted Metal
Seeing as how Twisted Metal: Black is the only PS2 game in the Twisted Metal franchise, maybe just release that as a downloadable HD like Resident Evil 4 HD? But wouldn't that be lazy? Why not include a couple other Twisted Metal games? Hell, maybe Twisted Metal: Head On can be in the bundle if it gets remade into HD. But I played it, and well, it wasn't that great if you ask me. It was a launch title for the PSP, so I shouldn't expect much, obviously. But why not just throw it in there if you feel like making an HD collection, Sony? Or is that up to Eat Sleep Play?
All three of the TimeSplitters games have been on the PS2, with a new one coming out for next-gen consoles, apparently (ironically, it seems that TimeSplitters 4 will be on Microsoft's next console first). I'll be honest, I know barely anything about this franchise besides that it has to do with time and possibly splitting of time, and that they were all on the PS2. I only threw this on here because I wanted to get from 1-10 collections. But I'm sure not a lot of people would object to such a collection. Obviously all three of the TimeSplitters games would be on here... hopefully. The franchise doesn't seem to be as popular as something that might warrant an HD collection, like everything else that I listed before this.
10. Grand Theft Auto
Grand Theft Auto III was a groundbreaking game that set the tone for modern-day sandbox games, and you know what? I disliked it. It may have been an impressive game at the time, sure, but if you strip all that away, there's really not that much to do in the sandbox. It really undermines its experience with pretty much jacking cars, shooting cops and pedestrians, and some of the missions being the only real highlights of the game. Vice City was better, but San Andreas was easily my favorite in the entire franchise, and I'll take San Andreas over Grand Theft Auto IV any day. So obviously Grand Theft Auto III, Vice City, and San Andreas would have to be on this collection.
So, that's all out of the way. As usual, any factors that might prevent this collections from coming to fruition are negated because this is theoretical. I'd like to think that these collections are possible, however. If I made any mistakes, feel free to correct me. Also, feel free to post your own HD collections that you want that I didn't include.
Oh, and, which HD collection are you looking forward to most? Mine has to be the Team Ico collection, but Metal Gear Solid is following very closely behind.
A long time ago, on another site I wrote for, I wrote an article on this very subject: after seeing Freddy make the cut as Mortal Kombat DLC, who would make great DLC as well? Now, two things I should get out of the way: 1. I don't play Mortal Kombat, 2. This article is for fun, it doesn't matter if Warner Bros. or whatever says that Mortal Kombat can't have more of its IPs for DLC.
I won't use pictures, since I'm lazy.
1. Jason Voorhees
Okay, stop reading this blog post if you seriously didn't see this coming. Freddy vs. Jason, in a game. Wouldn't that be awesome?! Friday the 13th is owned by New Line Cinema, whose parent company is currently Warner Bros., so the possibility exists. I'm not exactly sure what his fatalities would entail, but I just know that if Jason did wind up in Mortal Kombat, some art director is going to be lazy and give him a decapitation fatality.
2. T-800 (or Terminator)
I'm not exactly sure if Warner Bros. owns the Terminator franchise, but they did distribute the last two movies. Still, I think that the T-800 would be a very unique character in Mortal Kombat. When you perform an x-ray attack on it, it could show the actual Terminator's skeleton underneath the artificial flesh. I'd say it could work for the T-1000, but the x-ray movies for that would just show liquid metal, and you can't break the bones of a liquid, now can you, wise ass? The T-800's fatalities would probably not be very special but would have to involve a shotgun in at least one of them.
Okay, I know that Warner Bros. owns Watchmen. Well, DC Comics owns Watchmen, and DC Comics is owned by Warner Bros. Anyway, Rorschach is the most familiar character from Watchmen, with the other one being Doctor Manhattan (and god damn, I hate that overpowered character so much). Rorschach is easily one of the most physically capable (I don't count Doctor Manhattan). You could put in Ozymandias too. Well, no, you can't, but you can picture yourself jerking off to his fatalities. But then, Ozymandias is stronger than Rorschach.
Sorry, Morpheus is cooler than Neo. I'd consider Agent Smith if I was in charge, since Agent Smith is the villain and seems a little more fitting (but then, I picked Rorschach over Ozymandias). Now I'm really not sure how the Matrix setting would fit into Mortal Kombat's setting. One of the fatalities could involve Morpheus disemboweling his victim with his katana (though I guess that'd be complicated if you put in a robot like T-800). Then, strangling them with their own intestines!
Truth: I've never seen The Texas Chainsaw Massacre, but Leatherface definitely looks threatening enough to make it into Mortal Kombat. Plus he has a chainsaw. Just imagine the fatalities! Well, okay, just imagine one of them, because the other is going to be another decapitation. He definitely looks and feels fitting, don't you think? Maybe he could dismember his opponent with his chainsaw, or even just remove their top half from their legs (in place of the lazy decapitation route).
6. Ash Williams
Evil Dead is owned by Warner Bros., but not Evil Dead II or Army of Darkness, so I'm not sure how well this would go over. But seriously, there's a comic book based on Freddy vs. Jason vs. Ash, so why the hell not? Can't you just picture Ash Williams ripping people a new one? He'd probably end up fighting with only his chainsaw, while his other hand holds his "BOOMSTICK" for the occasional projectile attack. Then one of his fatalities involve relieving his opponent of their arms, and then politely shooting them in the face after they bleed out for a bit.
Now, this whole list was meant to entertain and even just think about. It may not be possible to include any of these characters in Mortal Kombat, but I don't care. It's just food for thought and awesomeness. But I gotta say, having Jason Voorhees in Mortal Kombat would be epic.
While I'm on the subject of Mortal Kombat, I have a message to Ed Boon (and indeed, NetherRealm Studios in general) which he'll never read: fuck you. First of all, you give an exclusive character to the PS3 version of Mortal Kombat, then refuse one to the XBox 360 version, and flat-out refuse XBox 360 owners a reason why you didn't? Oh wait, you're "not allowed to say much," I'm sorry for being unsympathetic. So, sure, maybe Marcus Fenix and John-117 couldn't make the cut (even though there was a Spartan in Dead or Alive 4, but whatever). But you couldn't have given the XBox 360 version like, say, a new, custom character, or some old Mortal Kombat character? Forgive me for my lack of sympathy, but I don't believe this lie that Ed Boon is feeding us. I honestly doubt anything kept him and NetherRealm Studios from giving an extra character to the XBox 360 version as if to say, "We're sorry we couldn't get a license for another IP, deal with this." I honestly believe they favor the PS3 over the XBox 360 (as many developers and publishers these days do). I own a PS3 and XBox 360, so I think it's fair enough for me to complain on the behalf of XBox 360 owners.
If there's any really good reason why Ed Boon would lie to us (he may not have been able to say anything, but he didn't have to reject XBox 360 owners any possibility of an exclusive character), feel free to post in the comments. Personally I'm upset by this, but this question may have already been answered. So if there is a reason (and you have proof of it), I retract my statement. But if not, double fuck you to Boon.
UPDATE: DNA619 gave me the idea of another list, for other video game characters that might fit in Mortal Kombat. Naturally, this list isn't any more realistic than the other one, if not less so. So here's a couple I can think of that would fit. I also added one other character to the movie list.
1. Alex Mercer
Considering how gratuitously violent the game is already (and let's be honest, its writing is almost as bad as Mortal Kombat's), I'm sure they might actually be willing to share Alex Mercer with NetherRealms for DLC if Eddy asked nicely enough (though Activision would make NetherRealm sign over their souls). His first fatality would be something with the whipfist: he would penetrate the victim's head, then use the whip to slice them into thirds, and hold up the head on his whipfist as a trophy. It's another beheading, yes, but I think this one is pretty awesome. The second one would involve hammerfists or musclemass. Alex would punch his opponent really hard and their chest would explode, revealing their ribs protruding through their flesh, or even their entire torso exploding if the artists are lazy.
2. Adam Jensen
Well... I considered a Capcom or Namco fighting character, but I doubt that a company making fighting games would let their characters go into another fighting game (Mortal Kombat is a competitor, after all). So I figured, why not Square Enix? First I was thinking Rico Rodriguez, but he seems more like a B-action movie hero rather than someone who'd really get down and dirty. Adam Jensen doesn't fit the mold neatly like Alex Mercer does, but he works. Considering Kano's already got implants, I'm not sure why Adam Jensen can't be in. Adam would use his arm blades as a fatality, first of all. Then the second one would probably involve using his Typhoon implant to blow up his opponent.
So I highly doubt those two would ever make it, but think about it. If they did, wouldn't that be awesome?