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Seriously!
Also, is Street Fighter 4 even in the development pipeline? Just let me know now guys, before I get my hopes too high.
Why choose to remake Super Street Fighter II Turbo over another version of Street Fighter II?
If you use it, feel free to reword that so it sounds all smart and stuff.
(It's almost 3:00 am here in Ohio. Very tired...)
Why must they make so many damn bad Mega Man games?
And please, just ask them straight up: Is Okami coming to the Wii?
Even so, seeing the blurry upscaled sprites in the Puzzle Fighter HD Remix demo stopped me from buying it. There's been some criticism of the artwork done on sprites for SSF2THDR, and there's no guarantee they wouldn't have ruined the feel of Puzzle Fighter's sprites, but they look really, really bad and fuzzy as they are in 720p, even on a small monitor.
I guess a question I would also ask is, are there any plans to bring other Capcom games to XBLA? Perhaps Final Fight, or dare I hope, D&D: Tower of Doom? Live co-op play in these would be awesome.
1) After SF2THD, are there possibilities for other classics like Darkstalkers to be brought back?
2) Akin to fighters, what other genres would the dev team like to work on?
Does the constant barrage of forum trolls and the like putting down your efforts ever get to you? Have you ever woken up and thought: "I'll show them, I'm pulling the plug on this project"?
Not everyone hates this update to a great game. ::proudly points thumb at chest::
Any plans for downloable content on both games? More game modes, characters, locations?
What do you think of "achievements" in general?
How do you define what to do to get an "achievement" and the point value?