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Community Discussion: Blog by NeuroChems | CONSCIOUSTOID #1: Orbb, Mynx, and AngelDestructoid
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About
I play video games. I live in the barren wasteland of Sudbury, Ontario, Canada and I'm pretty much only here for being a graduate student in neuroscience. I also enjoy being a musician and a part-time sportsman. Gaming outlets currently frequented include Xbox 360 and PS3, but is known to mooch a DS for Pokémon, play a Wii with girls and at parties, and also some Minecraft on my Linux machine.

Nonsense list of favourites: Halo, Elder Scrolls, Uncharted, Fallout, Gran Turismo, Minecraft, Assassin's Creed, Onimusha, Dead Space, Forza, Marvel vs. Capcom, Torchlight, Donkey Kong, Command & Conquer, Pokémon, Castlevania

Talking about yourself is for losers. Read what I have to say instead.
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Greetings fellow Dtoiders!

I come bearing Conscioustoid, a series I’ll be trying to keep up with about a lesser known use for video games; academic research. As a graduate student in neuroscience, I have to read many, many journal articles to keep up with my studies and I thought why not read ones about GAMES. Now before you dismiss these as boring Vulcan science, I’m aiming to create discussion about the topics I’ll present and explain to the community at large what’s going on in your brain while you’re sitting in front of your screen for hours. I hope you find it as interesting as I do.



First, I’d like to make a note on current research in video games. After researching this for quite a while, I’ve found it to be very similar to the gaming industry itself. A bunch of shit is put out that satisfies various government and corporate meatheads with their money-stoked furnaces, telling them what they want to hear about how video games make kids aggressive or fat or otherwise making games a social scapegoat. Digressing, there are some passionate researchers out there who aim to truly understand human-computer interaction and the effect this all-senses engaging media has on us earthlings.



As we can all attest, music provides an undoubted sensory factor to the gaming experience. Also, after recently seeing Video Games Live (which everyone needs to see immediately) this topic provided especially intriguing. A study I found out of Montreal back from 2005 used (I don’t pick the games) Quake III Arena and set up a game in Q3DM3 with the player as a Klesk fighting an Orbb, Mynx, and Angel bot for 10 minutes. Two groups played with either no sound at all, or just the in-game music. They found that the gamers who played with the music had higher levels of stress hormone, cortisol, than the other group. Also interesting is that the gamers with elevated stress didn’t report feeling stressed while they were gaming.

My two cents: From my personal experience, the music makes all the difference. If the narrative and play style don’t get in the way, the music can make or break the immersion. I’ve been recently playing the Assassin’s Creed series and the majestic, grandiose music playing even while aimlessly jumping around makes me feel like I’m doing something important. It makes me wonder what it would be like if there were some kind of music playing during multiplayer… Although I think being down 48 to 49 without the shotty or the sword is stressful enough already. We don’t want people going code blue.

So, I ask, what effect does the music in your games have on you? Do you notice the music stressing you out? Some games, Halo and Assassin’s Creed as alluded to, really put emphasis on the timing of music in certain sequences. On the other hand, the music can totally “ruin” a scene…cough…Deadly Premonition… Does this make games better overall? Tell me!
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You're quite right that most scientific studies to date simply seem to contradict each other and there is absolutely no conclusive evidence either way about the effects video games might have psychologically or even physcially. It's an interesting area of study, but it seems that like TV, some things are very difficult to quantify.

In regards to game music... to be honest, I rarely notice it (and I tend to turn the option down if I find repetitious music to be annoying.) I did love the original start up music for Warhawk.. it was very grandiose and orchestral and it got me in the mood to take to the wide open skies, but in a game update they changed the opening music to a different piece that just didn't do it for me. Mostly I like the ingame sounds and to be honest there are "reward" sounds that do invoke a pavlovian happy response in me - whether it be a trophy/achievement unlocking, a treasure chest opening in an RPG or even the specific "headshot" sound that is evident in many games. Those sounds seem to evoke a more specific reaction in me than the overall music.
With big grand games like Halo and Assassin's Creed I tend to miss the music cause of all the action sounds and ambient sounds. Though the kinda lonely, despondent piano bits in Halo: ODST were striking. The music that gets to me tends to be in the games built on a smaller scale. The Silent Hill soundtracks make my stomach hurt. That's a beautiful thing to me. Nier had a lovely soundtrack even if I'm struggling to play it. The first Resident Evil had this cello that made me so scared to open the next door or turn a corner. I love moments like that.

Big epic soundtracks certainly have their place but I forget them pretty easily. Smaller games, more personal music, and more simplistic songs tend to stay in my heart and my head long after the game is over.
This is actually kind of funny, because I, along with a of mine, actually participated in a garduate student from the University of Chicago's research concerning Halo. He asked us questions about the story, how we played, how we felt when we played, etc. And I found it an enjoyable experience. Wish more of these game researches were more like him, more understanding of the culture.

AS for the soundtracks in games, I do feel that epic ones are very good, but Occams brings up a good point, they are forgotten after a while. I remember listening to the Halo Reach soundtrack, the Bioshock soundtrack a whole hell of a lot when those games came out, but I havent gone back to them since. I find myself going back to soundtracks from games like Alan Wake, VVVVVV, games like that. I think the music in games that have an epic scale, kind of need the game to be enjoyed, if you just hear epic music on your ipod or zune or whatever, I think, you would feel like there is something missing.
I look for music first in games now-a-days. The first thing I noticed is how damn catchy the loading music is in Bad Company 2. It just sets you up for something big, even though the track is very simple and staccato.

I find myself remembering the shorter pieces more than the bigger ones. Those always hit home for me though.

I did enjoy what they did with Portal 2 and the procedurally generated music, as well as using the music for sound effects as well. The excursion tubes calm me down.
Hey, great post. This is coming from an undergrad going into a neuroscience graduate program in about a year. :P But, to be unbiased, I have always noticed some of the things you point out regarding the specific use of timed music cues. That's part of my love of Mass Effect. :)
Interesting idea for a series, hope to see more on the way.

Even when you don't notice its there, music plays a big part in gaming. And something that a lot of people don't realise is how music doesn't always need to be memorable to still be a vital component to a game. Sometimes its entirely there to just set the scene or the mood to whats going on rather than to stand on its own merits.

The portal 2 stuff in particular is a really creative way of using music. Although no examples immediately come to mind, i think a lot of valve games have a good understanding of how to use music and sounds to enhance the experience, not to disregard some of the other examples my fellow commentors have mentioned.
I fully support this series. Keep it up! I think the timing and presence of music in some games can really hammer home the reaction for a corresponding event in the game. Halo has always had pretty impressive direction there. I remember playing campaigns and having the pumping music cut in at just the right time.

In other games, the music is totally awesome in its own right, but I don't feel like it consciously affects my performance or my experience in the game. VVVVVV and Super Meat Boy are actually examples for me. I love the music, but don't feel passionate about its presence in the game.

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