Quantcast
Destructoid - Neonie's Community Blog




About Me
" Everyone knows what's up with pickles by now. If they came out with some new badass pickle, what's old pickle gonna do ,taste better? Why should I still care about old pickle!? Because old pickle tastes good to someone else? Old pickles taste like shit."



Gem Wings

Shrine Impulse

RockMelon Soda





My Destructoid Card, by the Awsome GHost
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii: sfiredragon112@aol.com
Gamertag: Neoniec
Following (60)
007
Aaron Mxy Yost
aborto thefetus
angusm
BFeld13
blehman
BlindsideDork
BlueFalcon
bluemeep
BoBoTheChimp757
brainderailment
Brian Szabelski
CaffeinePowered
Chad Concelmo
CheapyD
Cheeburga
Coonskin05
Cowzilla3
Dale North
DJDuffy
Dr Milkdad
Excremento
Founder
Fuzzy
garison
Hamza CTZ Aziz
itemforty
jdub28
Jim Sterling
jkh13
Kyttie
liam2015
liquidninja
lucashoal
madninja
Massany 7
MaxVest
MissHinasaki
Mister Disco
Monkeycat
MrJunko
Neonie
Niero
PraiseChaos
Rockvillian
Scrixx
Snaileb
Steel Squirrel
SWE3tMadness
The GHost
Tiff
topgeargorilla
Ub3rSlug
vexed alex
wardrox
Wedge
WTF Joel
Xerosnake90
ZigZagMan
If you love it, Change it: Platformer+Open World.
Neonie | 9:49 AM on 05.25.2008 4 comments


For a while now I've been thinking about what I would want to see in my perfect game. I think I've got it all played out and it just happens to fit right in with this months Monthly Musings.

This is not a game that fits into any one category however, this is a game that is a two dimensional platformer and an open world game all in one. You may be thinking right now "WHAT! That' doesn't make any sense!". Let me explain it to you:

You start by taking an open world game, the one that is out at the moment that works best for this is Crackdown. If you ever stop jumping on buildings and blowing stuff up long enough to notice the art direction in the game, everything has a black outline and everything is a bit more colorful then the oh-so-common Silver and Brown games we've gotten used to lately. That black outline is key to making this work.


Now let's add some more color and make the black outline a bit thicker. What you have now is a game that SHOULD look like a cartoon or animation that you can control. I'm well aware this has been done before but for some reason the character models always seem to turn out ugly (imo), so let's assume the character models actually look good for this.

Mid-way-racap for TL:DR'ers: What we have now is an open world game with special powers/abilities/equipment that will allow them to get from roof top to roof top, a animated art style with a thick black outline necessary for making the transition from 3D to 2D.

Now when it comes to the platformer element of this game I want to say one thing: FUCK 3D CHARECTER MODLES IN PLATFORM GAMES. It didn't work for the Sonic DS games and it's not going to work here, if you have a two dimensional platformer you character models need to be drawn and colorful, now some 3D, out of place, clunky looking thing. Your sprites should look like this:

(Though not necessarily in that art style)
Not this:


This is why I went with an animated art style for the 3D dimensional portion of the game, so that way the transition from 3D to 2D would be smooth.

How you would use the 2D space in the 3D world would be simple. There would be select building tops or areas in which you would make the transition from 3D to 2D. Once in 2D you could go back to 3D at any point so long as it's not a 2D specific area (not located in the open world or on a building top, but rather for a particular mission or game goal). Some higher buildings would only be accessible by going into 2D mode and wall jumping between two higher buildings.

Both the third and second dimension will have their uses, and I think if implemented correctly it could be a very fun, unique experience.

Scratch the Dr.Boa part, I don't see how this could work with an RPG aside from character creation and customization.



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

4 comments | showing # 1 to 4
prev next

NotAZombie's Avatar - Comment posted on 05/25/2008 10:12
NotAZombie
Holy shit Neonie. I just posted an idea just like this in the comments of his new post. You fleshed it out a little more and I love your ideas about the platforming and having 2D sprites.
Neonie's Avatar - Comment posted on 05/25/2008 10:15
Neonie
@Notazombie

Thanks :D. It's something that's been on my mind for a REALLY long time and something I think about almost anytime I listen to music.
emile's Avatar - Comment posted on 05/25/2008 11:11
emile
<3 Neonie
ZServ's Avatar - Comment posted on 05/25/2008 15:24
ZServ
interesting concept; dunno how well it would work in actuality though. on paper it works flawlessly, in action, might be different.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!