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NYC Gaming Forum Demo September 2013 Impressions - Destructoid




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Here are my reactions to the games featured at this month's NYC Gaming Forum Demo which took place on September 24, 2013. You check out the other events by the group here: NYC Games Forum - MeetUp.com




I arrived late, so the demo was almost finished. It looks like a traditional point-and-click adventure game. The interesting thing that Nicole Darabian mentioned is that since the met their KickStarter stretch goals, there will be 4 types of magic (air, water, earth, fire) with unique skills for each. This then leads to each class of mage solving puzzles/challenges in a different manner. If they can pull it off, it'll be quite the accomplishment. Game will be published on PC, Mac, Linux, iOS and Android.



[font=verdana, Arial, sans-serif]Get Water! [for India][/font]



This an endless runner staring a "strong female protagonist" as described by developer Angelique Mannella. The game looks similar to Kirby's Canvas Course in that you draw lines to alter Maya's path through the side-scrolling level. What's interesting here is that the developer has teamed with Charity: Water to bring awareness to water scarcity issues in India. In-app purchases of course act as donations directly to Charity: Water.






This is the most interesting demonstration that I saw that night. A triptych is an art piece that opens and closes, with different scenes on the interior and exterior of the surface. Brian Chung and GJ Lee's project is inspired by the works of Hieronymus Bosch. Yes, THAT Hieronymous Bosch. There's an element of Black and White to the piece, as viewers will be able to touch various objects on the screen to manipulate them. Touching clouds removed them. Remove enough clouds and asteroids appear. Touch the asteroids to make them disappear. Touch too many in a single go and they're replaced by FALLING asteroids. Although still a prototype, the final version will be linked to actual time, date and weather information to its installation's location. This is something that I have no problem calling a true Art-Game, as it has more in common with an interactive painting than a "barely interactive walky-walky game".






Developers Carolina Moya and Kyron Ramsey describe this as "a metroidvania meets Devil May Cry". It seems an apt description and I'm interested since it looks easier than Roque Legacy and the artstyle is nice and cartoony. 2 characters are available already and the devs said that the next 2 characters will be released as free DLC. Each one has a unique (but intertwined) storyline and vastly different playstyle. Will definitely be keeping my eye out on this one.






Uhh ... Well, if you thought this game is based on the film Kingdom of the Spiders starring William Shatner, you will be sadly disappointed. The game is the product of Chris McGlade's solo work. It's a Half-Life [1]-esq FPS game where you shoot giant spiders. It's free to download off his website, but I think we would both understand if you chose not to.






The brothers who developed Organic Panic! didn't have a working demo to show the crowd. Instead, they talked about their success-from-the-jaws-of-defeat KickStarter project. They said that their conversion rate of visitors to backers was only 1 in 40, and that they didn't even reach their half-way point until 2 days before deadline. As for the game itself, I got a Worms-vibe from watching the trailer, but the devs said it was more like Little Big Planet with its fully destructible environments and world-editing.



Final thoughts

This was the first Demo Night that I attended and I wish I had heard of these sooner. They're a great place to see small developers showing their amazing work. (Yes, even Arachnophobia when you remember it's just one amateur doing all the work) I'm honestly excited to go to the next one, and I hope you guys check out some of these titles. if you want to join me at the next MeetUp, drop me a line in the comments along with which of these games you find most interesting.


And now I leave you with Everywhere You Slam:

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