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BigPopaGamer
Saving Grand Theft Auto IV
NeilC | 1:42 AM on 02.08.2008 9 comments


I could be wrong but in all the viral publicity/info about GTA IV I don't recall reading anything about its save system. Will the player have to head back to the save house after every completed mission as in time-honoured GTA tradition? Or will there be checkpoints that perhaps automatically save at the same time?
Personally I love a good checkpoint/save system. See Gears of War, FEAR, The Darkness. Even better Bioshock where you can save wherever and whenever you want.
Resident Evil 4 is such a masterpiece for so many reasons but not least because you have savepoints liberally spread over the game in strategic places.
Not everybody has the time, let alone the patience, to start a mission or level from scratch after getting wiped out just when you're close to finishing (see Rainbow Six Vegas). I get the impression that game developers certainly know this and design accordingly. So what has Rockstar come up with?



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7 comments | showing # 1 to 7
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JDUB X's Avatar - Comment posted on 02/08/2008 02:09
JDUB X
I hear that the player is able to quick save so Yay!
Justice's Avatar - Comment posted on 02/08/2008 03:38
Justice
Reaprar, then just don't use it.
Seth338's Avatar - Comment posted on 02/08/2008 04:54
Seth338
If i think a feature ruins a game i don't use it. Every time i died in bioshock i went back to my most recent change. I refused to use Vita chambers.
JDUB X's Avatar - Comment posted on 02/08/2008 05:02
JDUB X
If they do it like Mass Effect, where you can save at any time while not in combat, I will be very happy.
weedgan's Avatar - Comment posted on 02/08/2008 08:40
weedgan
I heard it's this new technology called "autosave"

I think rockstar is well aware of how to make a good game, hence how every game R* north has put out the last 8 years has been pure gold. Excpet state of emergency which most people think R* did, but it was actually by a developer called VIS. R* just published it.

I think the checkpoint system will only be in effect in large missions, or multipart missions.

But i dont care much, I just want the game to still have fun even after I beat the missions.
Darkknight37's Avatar - Comment posted on 02/08/2008 10:22
Darkknight37
I don't think it's necessary to move away from the save points that we're used to in the games, but I like the idea of another option available to us. In Crackdown, when you achieved something in either missions or progression, it saved. However, if you died or continued a game, you had spawning points. I think we should still be able to buy properties, but actually have those as respawn points rather than save points, if they want to do something different.
Eschatos's Avatar - Comment posted on 02/08/2008 19:07
Eschatos
I'm fine with safehouse saving.
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