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Meet the destructoid Team >>   Bob Muir
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Bob has been hanging around ModernMethod for years and and somehow writes almost everywhere, including Japanator and Flixist. He was once lit on fire, but it's not as cool as you'd think.

I remember being in here a lot:


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Rantoid - An editorial column that updates on Sunday
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What is wrong with Japanese developers?
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Necros Says: I'm thinking Rantoid is going to be moving exclusively to Sundays for the near future. It's not that I don't love writing this column, but a giant block of free time has been moved from late Thursday to the red-eye shift on Saturday night at my job this semester. Of course, I'm sure you all could care less.

I grew up with Nintendo systems. With only a few exceptions like Rare, almost every game I owned came from a Japanese developer. And even though I could have expanded beyond those games, it was almost a conscious decision on my part. To my younger eyes, Western-made games had generic graphics attempting to be realistic with limited processing power. They were all centered on tough, macho guys torn from the screen of a summer blockbuster action movie. In contrast, Japanese games were an endless treasure trove of creativity, treasuring not only gameplay over graphics, but also interesting art styles over graphics. I saw no reason why I'd want to delve into what I viewed as a boring, mainstream Western market. Forget Half-Life; it was Mario or bust in those days.

Obviously, there was a lot wrong with those sentiments. While Western developers weren't in the same position of power as their Japanese brethren, there was still a lot of quality content to emerge from the West in the 90s. As I grew up, I got over my prejudices and realized that I was missing out on a ton of games. For instance: Harmonix, a US-based company, made a highly-creative music game called Frequency at a time when the industry was churning out DDR clones. Furthermore, I have since amended my sins of skipping classics like Half-Life. These days, I can easily get excited about Western-developed games. In fact, Western developers have received a surge of talent as of late.



We've seen Bioware produce some of the finest RPGs on the market, pushing the genre in ways that aren't seen in JRPGs. Last year's BioShock amazed gamers with its sophisticated narrative and immersive gameplay. And God of War has given the similar Devil May Cry games a serious competitor. Despite an industry focused on sequels, retreads, and clones, as well as an unhealthy fixation on FPS games, Western developers continue to innovate.

This isn't the issue, though.

Japanese developers seem to be running out of steam. I used to look to Japan for examples of weird, quirky games that showcased ideas that had never been done before. This is the country that birthed WarioWare, Katamari Damacy, and Viewtiful Joe. These are my "peeps," my "homies." But while I still love Japanese games, lately, they seem to be making my DO WANT list less and less, not because they look bad, but because there are fewer of these creative games. And when these games are developed, they're almost always retreads of earlier entries. Capcom and Namco ran the Viewtiful Joe and Katamari series into the ground with samey sequels that failed to impress like the originals.



You want to see how bad the gaming environment in Japan has become? Look no further than one Mr. Goichi Suda, auteur of the post-modern hit No More Heroes. Gamers around the world generated tons of hype in anticipation for his follow-up to Killer 7. He rightfully assumed the game would be a big hit. However, when Suda personally attended a signing for the Japanese launch, no one stepped up to buy his creative idea except for a Famitsu editor covering the event. The game surely wasn't the problem; the issue was the Japanese gaming public and their rapidly shifting tastes. (Astute readers can probably see where I'm going with this.)

Due to the development of Japan's impressive cell phone network, simple time-wasters were developed for the man or woman on the go. Developers, seeing a market to tap into, soon began developing casual games for cell phones. Nintendo's success with the DS in Japan was only confirmation of this trend; propelled by the emerging casual market, the DS became a cultural phenomenon on par with the iPod in America. However, it was not regular games that sold well on the system but light-weight casual games in the vein of Nintendo's Brain Age. Sure, it's always great to expand the market, and I'm certain Nintendo is happy with their bottom line. However, this has honestly had an unintended side effect: weakening the traditional games market in Japan, specifically in regards to consoles.



If you were an investor, who would you chose to invest in: the developer who is devoted to making products that match the traditional concept of video games, games that sell only to a hardcore niche; or the developer who publishes casual "games," products that are widely bought by those only briefly familiar with the medium? It's no contest. Casual games are just too good of a moneymaker to pass up. It's hard to justify dumping millions of dollars into developing a hardcore video game when it's easy to churn out another Brain Age clone or illustrated kanji dictionary. Because of this, traditional games have to walk on eggshells. The developer may be willing to innovate within a series, but the fanbase is most likely going to reject any changes to a familiar formula. So what choice does a developer have to do but lean on the conservative side and release a rehash of a previous game? Western gamers were surprised at how generic and unoriginal Mistwalker's Blue Dragon was, but it was precisely what Japanese hardcore gamers wanted: more of the same. On a similar note, the recently released Devil May Cry 4 is getting good reviews, but it is nothing we haven't seen in previous installments of the series.

So what is my point here? To put it simply: the rise of casual games is seriously damaging the Japanese gaming market on a level not comparable to that of America. As a result, they are quickly becoming unwilling to innovate, leaving Western developers to pull ahead in creative ideas. Numerous Japanese developers have lamented the state of Japanese gaming and acknowledged current Western superiority, including Goichi Suda, Yukio Futatsugi (Panzer Dragoon, Phantom Dust), and apparently most of Konami, as they have outsourced the development of major titles like Contra 4 and Silent Hill 5 to Western teams. Even Nintendo has handed over the reins of the beloved Metroid series to Retro Studios, centered in Texas.

Are Japanese developers incapable of making some truly great games? No, and I hope to see great things come out of Atsushi Inaba, Shinji Mikami, and Hideki Kamiya's Platinum Games studio in the vein of Capcom's shuttered Clover Studio (another victim of the rise of casual gaming). However, Japanese developers seem less and less willing to forge their own path in a crowded market.

Necros didn't write Rantoid last week because he was busy being a student at Syracuse University. When he isn't swamped with work, he appears as a regular on Failcast.
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Legacy Comments (will be imported soon)


all those trippy games remains me the ´70...

mental note: innovation don´t sell a thing..
Hmm.. interesting article, I never really looked at it from that point of view.
But, did Nintendo really outsource Metroid to Retro Studios? I was under the impression that it was just the Prime series.
Nice article. You blog-whore you!

And no, innovation does sell. People are always looking for the next big thing. Of course you shouldn't drop a game because it has familiar aspects.
I think Japanese developers (at least some of them anyway) are reaching their peak this time around. So I guess this decade belongs to the western game developers for the most part.
Well, as of late, Metroid has essentially become the Prime series, since I haven't seen any game released in the series that doesn't carry that name. It's not a bad thing, but until we see some traditional Metroid game that's not made by Retro Studios, it's safe to say that they're now responsible for the series.
This was so well written and interesting. Kind of rare for the c-blogs. Promotion, please!

@ Pain

What other Metroid series besides Prime is there now? If you mean they sold Metroid to Retro, then no. They just make the games for Nintendo. Hence "outsource."
@itchy

well, we have nintendo innovation and the rest of the world´s innovation, right?

yeh yeh...
i miss the squaresoft´s golden era..
Completely agreed on all points...

I can't see the logic in not developing Dead Rising 2 because there is "not enough of a demand" for it in Japan.
Technically Metroid Prime Hunters was made by NST. That's local to NOA HQ though, so still outsourcing out from Japan.

Also I think you should change your title to "What Is Wrong With Japanese Gamers.", since that's obviously the real issue you're pointing out. And a very sad one indeed.
Yeah its a sad state of things when the motherland of video games is no longer producing desirable titles. I really hope these things change because just as its happening in Japan, we are also starting to see a similar shift in the market here in the States toward casual games.
PANZERDRAKO:

Innovation can also suck (for some people), and sometimes even harm the industry. But casual games aren't really harming the industry. We're seeing more people play these games, it's kinda like their ticket to the rest of the gaming world. For example, someone got the DS for brain training. Got bored of that. And then got Phoenix Wright.

That person realised that gaming can have humour, amazing narrative and make you feel close to characters. Even more so than the usual 120 minute full motion movies. This person goes on to enjoy a wide variety of games as he/she continues on with their lives.

Of course it might also not work that way, but I've seriously witnessed this thing happen. With the Wii and the upcoming game ,Brawl.
Wow awesome writeup. I've been seeing a lot of great C-Blogs lately. This definitely deserves a promotion.

I have to agree with everything you said there. The Japanese interest in video games seems to be shifting to stuff I'm not really interested in. Kind of sad.
you are right itchy..and i think all depends for what you play and when/where play videogames...

relax in you house or in subway or in a party...
Great article as always, Necros. To be honest, most of the games I’ve played have been from American developers, so I can’t really comment on that aspect of your Rantoid. But it does seem as if the Japanese market has suffered due to casual games — hell, Nintendo centered their newest console around them (the Wii, of course).

However, as you said, they really have very little incentive to go back to catering to “hardcore” gamers; Nintendo has been laughing all the way to the bank with the millions they’ve made off of the Wii and DS, which are ostensibly built for casual gaming, and there’s no reason for them to stop. Ideally, they’d do both, but the casual cash cow would, as you said, tend to push investment away from hardcore stuff.
Over the last decade we have seen a serious paradigm shift in the videogame industry. Japan birthed some of the greatest video game franchises of all time in the late 80s and throughout the 90s. They did this through innovation and style. In the 8- and 16-bit generations graphics and raw processing power were relatively weak and the Japanese used this to their advantage by creating incredibly stylized games full of creativity and gameplay innovation. During this same period, Western developers were more focused on "realism" and pushing hardware--often to the detriment of gameplay.

Now, with much more powerful consoles, Western developers are becoming serious contenders. With advances in raw processing power the "realism" that Western developers have always sought is finally coming to fruition. With powerful middleware (such as the Unreal Engine) Western developers have also been able to achieve this graphical realism efficiently and can reallocate resources to gameplay innovation and polish. The Japanese, on the other hand, seem to be unable to embrace this new technology. The technological limitations that influenced much of Japanese innovation in the early years has not translated well into the new generation. Instead of bringing new and creative titles, the Japanese seem to be content with their old gameplay formulas wrapped in shiny new polygons.

Even though they are much improved, Western developers are not without fault. The real problem with Western developers is the well known "blue sky" issue. While Western devs have refined gaming realism and brought truly polished gameplay to the masses, there is no "heart" in most of these games. I would love to see the Japanese take this new technology and run with it. Suda 51 has the right idea; in a world of countless war sims, he's creating stylized games with genuinely interesting social commentary.

Overall it seems that without a "need" to innovate, the majority of Japanese developers are fine with rehashing old, formulaic gameplay. Gamers deserve better.
I definitely agree, Panda. There are still too many generic, realistic, macho Western games. Still, even with that issue, I believe we're seeing a blossoming of talent in the West. It's not like Japan has never had a similar issue; just look at how many samey RPGs like Breath of Fire were released back in the day.
[/img]http://www.newcounterculture.com/log/graphics/china_makes_crap.jpg[/img]
In other fail news:

It seems very subjective, your argument. Is there really any way to categorically show that Japanese developers are indeed innovating less than American developers? Or are they just innovating in different ways? Ways that are perhaps less noticeable or less appreciated by Western gamers? Hasn't Nintendo repeatedly innovated the methods of gamer interaction, upending the tea table time and time again? Innovation is a fluid property that is constantly decreasing and increasing in every system, every market. It strikes me as ill advised to criticize the Japanese developers for not innovating the way you want them to.
Good read dude. I agree for the most part with you.

It's a strange market over there, but even the Japanese developers have admitted they're falling behind. I don't know what the problem is really, but the people sure aren't helping things with their strange tastes in games.

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