Hmm.. interesting article, I never really looked at it from that point of view.
But, did Nintendo really outsource Metroid to Retro Studios? I was under the impression that it was just the Prime series.
But, did Nintendo really outsource Metroid to Retro Studios? I was under the impression that it was just the Prime series.
Nice article. You blog-whore you!
And no, innovation does sell. People are always looking for the next big thing. Of course you shouldn't drop a game because it has familiar aspects.
And no, innovation does sell. People are always looking for the next big thing. Of course you shouldn't drop a game because it has familiar aspects.
I think Japanese developers (at least some of them anyway) are reaching their peak this time around. So I guess this decade belongs to the western game developers for the most part.
Well, as of late, Metroid has essentially become the Prime series, since I haven't seen any game released in the series that doesn't carry that name. It's not a bad thing, but until we see some traditional Metroid game that's not made by Retro Studios, it's safe to say that they're now responsible for the series.
This was so well written and interesting. Kind of rare for the c-blogs. Promotion, please!
@ Pain
What other Metroid series besides Prime is there now? If you mean they sold Metroid to Retro, then no. They just make the games for Nintendo. Hence "outsource."
@ Pain
What other Metroid series besides Prime is there now? If you mean they sold Metroid to Retro, then no. They just make the games for Nintendo. Hence "outsource."
@itchy
well, we have nintendo innovation and the rest of the world´s innovation, right?
yeh yeh...
i miss the squaresoft´s golden era..
well, we have nintendo innovation and the rest of the world´s innovation, right?
yeh yeh...
i miss the squaresoft´s golden era..
Completely agreed on all points...
I can't see the logic in not developing Dead Rising 2 because there is "not enough of a demand" for it in Japan.
I can't see the logic in not developing Dead Rising 2 because there is "not enough of a demand" for it in Japan.
Technically Metroid Prime Hunters was made by NST. That's local to NOA HQ though, so still outsourcing out from Japan.
Also I think you should change your title to "What Is Wrong With Japanese Gamers.", since that's obviously the real issue you're pointing out. And a very sad one indeed.
Also I think you should change your title to "What Is Wrong With Japanese Gamers.", since that's obviously the real issue you're pointing out. And a very sad one indeed.
Yeah its a sad state of things when the motherland of video games is no longer producing desirable titles. I really hope these things change because just as its happening in Japan, we are also starting to see a similar shift in the market here in the States toward casual games.
PANZERDRAKO:
Innovation can also suck (for some people), and sometimes even harm the industry. But casual games aren't really harming the industry. We're seeing more people play these games, it's kinda like their ticket to the rest of the gaming world. For example, someone got the DS for brain training. Got bored of that. And then got Phoenix Wright.
That person realised that gaming can have humour, amazing narrative and make you feel close to characters. Even more so than the usual 120 minute full motion movies. This person goes on to enjoy a wide variety of games as he/she continues on with their lives.
Of course it might also not work that way, but I've seriously witnessed this thing happen. With the Wii and the upcoming game ,Brawl.
Innovation can also suck (for some people), and sometimes even harm the industry. But casual games aren't really harming the industry. We're seeing more people play these games, it's kinda like their ticket to the rest of the gaming world. For example, someone got the DS for brain training. Got bored of that. And then got Phoenix Wright.
That person realised that gaming can have humour, amazing narrative and make you feel close to characters. Even more so than the usual 120 minute full motion movies. This person goes on to enjoy a wide variety of games as he/she continues on with their lives.
Of course it might also not work that way, but I've seriously witnessed this thing happen. With the Wii and the upcoming game ,Brawl.
Wow awesome writeup. I've been seeing a lot of great C-Blogs lately. This definitely deserves a promotion.
I have to agree with everything you said there. The Japanese interest in video games seems to be shifting to stuff I'm not really interested in. Kind of sad.
I have to agree with everything you said there. The Japanese interest in video games seems to be shifting to stuff I'm not really interested in. Kind of sad.
you are right itchy..and i think all depends for what you play and when/where play videogames...
relax in you house or in subway or in a party...
relax in you house or in subway or in a party...
Great article as always, Necros. To be honest, most of the games I’ve played have been from American developers, so I can’t really comment on that aspect of your Rantoid. But it does seem as if the Japanese market has suffered due to casual games — hell, Nintendo centered their newest console around them (the Wii, of course).
However, as you said, they really have very little incentive to go back to catering to “hardcore” gamers; Nintendo has been laughing all the way to the bank with the millions they’ve made off of the Wii and DS, which are ostensibly built for casual gaming, and there’s no reason for them to stop. Ideally, they’d do both, but the casual cash cow would, as you said, tend to push investment away from hardcore stuff.
However, as you said, they really have very little incentive to go back to catering to “hardcore” gamers; Nintendo has been laughing all the way to the bank with the millions they’ve made off of the Wii and DS, which are ostensibly built for casual gaming, and there’s no reason for them to stop. Ideally, they’d do both, but the casual cash cow would, as you said, tend to push investment away from hardcore stuff.
Over the last decade we have seen a serious paradigm shift in the videogame industry. Japan birthed some of the greatest video game franchises of all time in the late 80s and throughout the 90s. They did this through innovation and style. In the 8- and 16-bit generations graphics and raw processing power were relatively weak and the Japanese used this to their advantage by creating incredibly stylized games full of creativity and gameplay innovation. During this same period, Western developers were more focused on "realism" and pushing hardware--often to the detriment of gameplay.
Now, with much more powerful consoles, Western developers are becoming serious contenders. With advances in raw processing power the "realism" that Western developers have always sought is finally coming to fruition. With powerful middleware (such as the Unreal Engine) Western developers have also been able to achieve this graphical realism efficiently and can reallocate resources to gameplay innovation and polish. The Japanese, on the other hand, seem to be unable to embrace this new technology. The technological limitations that influenced much of Japanese innovation in the early years has not translated well into the new generation. Instead of bringing new and creative titles, the Japanese seem to be content with their old gameplay formulas wrapped in shiny new polygons.
Even though they are much improved, Western developers are not without fault. The real problem with Western developers is the well known "blue sky" issue. While Western devs have refined gaming realism and brought truly polished gameplay to the masses, there is no "heart" in most of these games. I would love to see the Japanese take this new technology and run with it. Suda 51 has the right idea; in a world of countless war sims, he's creating stylized games with genuinely interesting social commentary.
Overall it seems that without a "need" to innovate, the majority of Japanese developers are fine with rehashing old, formulaic gameplay. Gamers deserve better.
Now, with much more powerful consoles, Western developers are becoming serious contenders. With advances in raw processing power the "realism" that Western developers have always sought is finally coming to fruition. With powerful middleware (such as the Unreal Engine) Western developers have also been able to achieve this graphical realism efficiently and can reallocate resources to gameplay innovation and polish. The Japanese, on the other hand, seem to be unable to embrace this new technology. The technological limitations that influenced much of Japanese innovation in the early years has not translated well into the new generation. Instead of bringing new and creative titles, the Japanese seem to be content with their old gameplay formulas wrapped in shiny new polygons.
Even though they are much improved, Western developers are not without fault. The real problem with Western developers is the well known "blue sky" issue. While Western devs have refined gaming realism and brought truly polished gameplay to the masses, there is no "heart" in most of these games. I would love to see the Japanese take this new technology and run with it. Suda 51 has the right idea; in a world of countless war sims, he's creating stylized games with genuinely interesting social commentary.
Overall it seems that without a "need" to innovate, the majority of Japanese developers are fine with rehashing old, formulaic gameplay. Gamers deserve better.
I definitely agree, Panda. There are still too many generic, realistic, macho Western games. Still, even with that issue, I believe we're seeing a blossoming of talent in the West. It's not like Japan has never had a similar issue; just look at how many samey RPGs like Breath of Fire were released back in the day.
It seems very subjective, your argument. Is there really any way to categorically show that Japanese developers are indeed innovating less than American developers? Or are they just innovating in different ways? Ways that are perhaps less noticeable or less appreciated by Western gamers? Hasn't Nintendo repeatedly innovated the methods of gamer interaction, upending the tea table time and time again? Innovation is a fluid property that is constantly decreasing and increasing in every system, every market. It strikes me as ill advised to criticize the Japanese developers for not innovating the way you want them to.

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