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Necros Says: Long time no see! After a four-week hiatus from Rantoid (and cereal blogging in general), I've finally forced myself to make some time for my neglected column. Being back at college certainly helps my work ethic too. Anyways, on to the article! I'm not a PC gamer. Looking beyond my status as a dirty Mac user, sucking at the teat of Steve Jobs, relegated to the status of a second-class citizen by PC publishers, there are in fact other reasons why I refuse to become a master of the WASD keys. For starters, most of the major PC games that I would be interested in have perfectly serviceable console ports. In today's modern game economy, it's just not as financially viable to limit a game's audience to one console, and PCs are not exempt from this revised distribution model. Sure, I have to endure the comments of numerous PC snobs about how superior the controls/graphics/online/jubblies are on their gaming rig, but those statements are easily brushed aside with a brief STFUAJPG tirade. The fact is, there are now very few PC-exclusive games that I have to play. Another concern is that PC gaming requires a beefy computer. Every PC gamer knows that buying a pre-built machine for gaming is either insufficient or far too expensive for the components, which is fine, because PC gamers are very adept at building their own rigs. My fingers, however, have all the dextrous precision of a retarded walrus on narcotics. (It's a wonder I can play games at all.) Opening up a computer terrifies me, because I'm so scared that, in the process of installing an additional 1GB of RAM, my hand will have a random spasm, short-circuit the CPU, spawn a bucket of honey to spill over the ports, and throw the casing out the window. While I realize that is horribly exaggerated, I know far too little about PCs to be messing around with components.
And that brings me to my biggest issue with PC gaming: upgrades. No matter when you get your rig, it will become outdated within a year. Some game will soon come out like Crysis which requires retardedly-powerful components from an alternate timeline 500 years in the future which has laws of physics we can only view in dreams. So even if you're building a PC for a somewhat affordable price, there's no guarantee that it will serve your needs a year from when you built it, forcing you to pay even more in order to keep up. Some may point out that you don't need to run the game at full specs, but should the PC version not even match what consoles can pull off. Furthermore, in the process of upgrading certain components or an OS, older games may become incompatible with your new supercomputer. I remember when Windows XP came out, one of my friends found most of his gaming collection incompatible with his machine for months until he found a workaround. Nothing just works on a PC; you have to put a lot of effort into anything you do. Though it may be argued that this is what puts PC gamers above those dirty, backwards console users, it also complicates the enjoyment of what should be entertainment. I don't recall having to configure tons of options to watch a DVD. So with all my issues with the complexity of PC gaming, it's no surprise that I've sided with consoles. Almost every major PC game has a corresponding console port, especially on 360, my current console of choice. Hooking up a console requires minimal effort and no complicated building process. And outside of silly add-ons that usually failed to become standard, there is no need to continually upgrade it; just pay the initial price and everything works. While some consoles like the NES may have developed issues with playing their old games, the games themselves continue to work with the system software, no matter the condition of the hardware. Apple's motto for OS X easily applies to a console: It Just Works. Or at least...it used to just work. As many have noticed, consoles are slowly becoming more and more like PCs. It's easy to point out the positives of this movement. With services like Xbox Live and PSN, we are finally seeing the realization of the potential first hinted at with the Dreamcast's modem. If a game accidentally ships with bugs, the developer can release a patch to restore it to full operability. And of course, more PC games are getting console releases than ever before. But these aren't the only ways consoles are becoming more like PCs. Gone is the plug-and-play appeal of older consoles, replaced by a tangle of high-def chords, user interfaces with too many options, and annoying internet connection screens. Even as gaming becomes more and more mainstream, consoles are drifting farther away from the simple nature of DVD players. And even more worrying is the actual retail strategy of consoles.
Gone are the days where there is a single configuration that will work with almost any game. Now, consumers are confused by numerous SKUs, of which only one will do everything the console promises to do. It's easy to target where it went downhill: the launch of the 360. By releasing the Core unit, Microsoft removed developers' confidence in crafting games with the hard drive in mind. Then, they released the Elite unit, which included the much-desired HDMI port. In the past, the only updates a console received were a streamlined redesign in its golden years, as a way to entice the few people who hadn't purchased the console yet; the features remained the same. However, the 360 destroyed this mentality, leaving previous 360 owners disappointed and let-down. They were being punished for being early adopters. The only way to get HDMI was to buy a new unit; essentially, they were buying a new PC. I'm glad that the so-called "Ultimate 360" was just a rumor, because being locked out of built-in WiFi, high-def audio, and IPTV by my hardware was not something I was looking forward to. Instead of seeing what a bad idea multiple configurations was, Sony stumbled into the market with two PS3 configurations. Within one year of the system's life, it had already upped their SKU list to four. What's worse is that, among these configurations, there was no clear winner; each one had its strengths and weaknesses. The 80GB unit might have seemed like the clear winner, but the 60GB unit had full backwards compatibility. The 40GB unit is cheap and has a decent amount of memory, but the 20GB unit has more USB ports and backwards compatibility. Needless to say, the only way to get a "full unit" would be to buy a 60GB unit and upgrade the hard drive and, once the DualShock 3 is released, the controller. Essentially, you're upgrading a PC instead of buying a console.
Maybe this sounds like unnecessary whining, but I don't like the idea of buying a system that is supposed to continue to serve my needs throughout a generation and then having to worry about it being replaced by anything more than an aesthetic redesign. Not only do console upgrades cause unease amongst consumers, but the lack of a console set in stone can limit developers' creativity; look at how many developers have made comments about the lack of a built-in 360 hard drive. So to this end, I would like to applaud Nintendo for their Wii distribution decisions so far. Unlike the 360 and PS3, the Wii is available in a single, rigid SKU; there are no plans for a update/redesign and there probably won't be one, considering how hot the current sales are. Perhaps part of the Wii's appeal is its simplicity of use; no bigger than a DVD player, it is the definition of plug-and-play. Apparently, I'm not the only one who values this trait in consoles. Necros is a child trapped in a man's body, one reason why he's unemployed. He is a student at Syracuse University and a regular on Failcast.
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I'm still going to invest around $700-1000 on a new PC because my old one is 3 years old, but there's no rush till StarCraft 2 because most other games still run or are just as playable on the 360/PS3. They look almost as good on monitor anyway. Now, in a year or two, you'll see more and more differences just like in the xbox/ps2 era. If they'll still make games for the PC by then, that is (Crysis does not count as game).
If all a console is just a PC, but watered down so you can't do PC things like install any program, burn CDs, ect. Then you are subject to all of the same problems PCs are, including viruses, patches, blue screens, ect.
Oh well, at least the Wii still has and always will have just one SKU on the market.
Even though I bought, at the time, a $400 gpu which now is worth like $100...
They both have their ups and downs.
I must ask you, as a PC gamer, do you look down on those whoe game outside of the PC world? I ask because it seems that the majority of PC gamers try to be as condicending as possible to those who enjoy console gaming and I ask why?
From my stand point (someone who has done majority console gaming) console gaming is the least troublesome and the most user friendly. I know in four years time the market will evolve into something more, at least on the PC side of things, but consoles still churn out an abundance of diverse titles.
I just wonder if PC gaming is worth dealing with in the first place if what you currently have will be outdated in months time. I want your opinon on this matter.
Probably because graphics in general have reached a relative plateau where improvements now are of nominal consequence to what you can make relevant to a game anyways. All the cool reasons to have a PC now, is because it's still an open platform that anybody can develop for. And none of the awesome indie and smaller studio titles need a top of the line rig. Plus all the mod content you can get for... well Valve and it's Source based stuff is the only relevant one still up and running big time.
And I'm not a one or the other gamer, I grew up on consoles and love them to death. I didn't get into PC games until this millenium even, so I missed a lot of the heyday. But even now, I really believe any serious gamer still should have a decent PC, because I think it's still on the forefront of innovation in gaming... just not on the graphics front.
You're right: I do like being rewarded for my effort. I like to finish a tricky update, put on my party hat, roam the town to find a suitable place to mosh naked, and then retire to a night of senseless digital violence. I love the sweet catharsis of laying my fingertips on a fully-working keyboard after a long day of reformat-reformat-smack reproachfully-reformat.
It's a horrible cycle, the PC lifestyle, but for those of us that appreciate the constant fury/joy, it's the most rewarding.
I can navigate the 360 dashboard fine, but my father once tried to play Project Gotham Racing and was kind of confused, even with the title being displayed at the bottom of the screen. They just expect the game to turn on, like in the NES days.
And if I move my 360 anywhere it's a fucking pain in the ass, I absolutely hate hooking it back up in the living room. I have to say though, the PS3 ia a breeze. Just plug the HDMI cable in and then the optical cable, and it's ready to go.
Anyway, I agree on the PC gaming stuff. There isn’t really anything on a PC that I’m dying to play — not anything that doesn’t have a “serviceable port”, as you said. Well, aside from The Sims. And Spore. Plus, I have a laptop at school, and obviously, that’s not suitable for gaming.
I also agree on the whole console SKU thing. I’ve had to correct salespeople at Best Buy because of the misinformation that they’re feeding potential buyers. This shit shouldn’t be that confusing.
You do raise a very good point about indie games. Consoles have practically no growth area for indie games outside of homebrew, and every time a game like Aquaria or Audiosurf comes along, I'm a little disappointed that I can't try out their games (as a Mac user without a PC for gaming). Thank you for bringing up something I completely glossed over in my article.
Not only that but the quality has dropped off steeply. The most frequently cited example is Deus Ex vs Deus Ex 2, one was designed for PCs and one was designed for consoles. One was award winning and cited as one of the best FPS games ever made and the other is relegated to a garbage bin we'd rather forget.
We're just a bitter bitter group in general, and don't like seeing or favorite games and franchises basically get raped by porting. Next up on the chopping block is Fallout and god help Bethesda if they make a turd.
Not only that but the quality has dropped off steeply. The most frequently cited example is Deus Ex vs Deus Ex 2, one was designed for PCs and one was designed for consoles. One was award winning and cited as one of the best FPS games ever made and the other is relegated to a garbage bin we'd rather forget.
We're just a bitter bitter group in general, and don't like seeing or favorite games and franchises basically get raped by porting. Next up on the chopping block is Fallout and god help Bethesda if they make a turd.
Well all of us except the mac user. Can't we just burn him at the stake?
Seriously though if you look at your argument the other way. Is there really any reason to own a 360 if you have a gaming PC? I would say there are as many 360 exclusive games as there are PC exclusives. (I do both but I am just playing devil's advocate)
I apologize. :)
@ Hito
As I tried to establish, I don't want to mess with all the hurdles of PC gaming when more PC games are now on consoles and don't require me to spend tons of money in upgrades or know what I'm doing beyond plugging in A/V cables. Of course, if you're a PC gamer, there's less reason to get a 360, but the way I see it, we've reached a point where a 360 owner has less reason to have a gaming rig.
Every console I got after my Genesis, was either bought second hand or own in some art contest (yeah, my drawing skills where very high for my age, now I can't win shit).
After my big PS2 failed, I informed myself of the possible failure rate of the console's lens and got a mint one.
My problem with consoles is the price I pay for the games, now with this "next-current-generation" thing as an excuse to rise the prices.
While I pay 50 euros (~73 USD) for Crysis, I have to pay 70 euros (~103 USD)for Mass Effect, both "next-gen" games.
Yeah...