Necros Says: I obviously missed updating Rantoid last week, but not because I ran out of time to write it. At the moment, I had no opinions to strongly express. Luckily, I was able to find my muse and come up with a topic, though somewhat obvious, to write about this week.
Though not every game needs multiplayer, and some games are better for it, those that have it must take into consideration special concerns. For a game to have longevity is even more important; how many people still play
Shadowrun online? But once a game succeeds in finding a fun gameplay formula, it can become a timeless classic. Just look at how long
Phantasy Star Online lasted, and how many ports and small updates it received before it finally became obsolete. Even now, the game still has loyal fans who refuse to play
Phantasy Star Universe and create their own private servers to play the Dreamcast classic. So it is with this topic of longevity in mind that I ask: what made
Super Smash Bros. Melee stay popular for over seven years when most other games become quickly abandoned?
The more cynical-minded gamer would quickly state the fact that there was no newer version to make it obsolete, such as the replacement of Xbox Live's most popular game,
Halo 2, after a "mere" three years by
Halo 3. The Nintendo-centric gamer might believe that it simply took a long time to consider how they could improve the series without jumping the shark. The impatient gamer could remark that
Melee remained a gaming staple out of simple necessity; due to the Gamecube's decline in the "console wars, the late start of
Brawl's production, and numerous delays, we had to be content with
Melee, as it was the only option we had. And while I'm sure these reasons contributed to the popularity of
Melee, they certainly were not the primary reasons for its continued success.
One of the biggest draws for me and the friends I played with was the wide variety present in the game. While
Super Smash Bros. on N64 was a great game, after a while, the limited characters and stages began to repeat themselves a bit too much. Melee's 25 characters and 29 stages, on the other hand, offer an amazing amount of diversity. Even taking into account character similarities in clones, which are really tweaks to make boring characters like Mario into fun characters like Dr. Mario, you still had 19 characters who all played incredibly different. And what was amazing was that, in this multiplayer platform game, every character who had been in a platforming game before felt just like they usually were. Compare the way Samus jumps to the way she jumps in
Super Metroid, and you'll notice how well this is captured, and how well it contrasts with, say, Mario's jumping. Even non-platforming characters like Link maintain a familiar weight constant from their games.
But it wasn't just the core gameplay that amazed us. Compared to the original game, which only had one singleplayer mode, a multiplayer mode, and a few minigames,
Melee was a virtual smorgasbord of options. I remember playing singleplayer dedicatedly for the first two years the game was out, trying to beat harder difficulties with harder characters and get high scores in the numerous minigames and event challenges. When the singleplayer finally grew old (simply from playing it so much), there was an incredible multiplayer experience to fall back on. What amazed me about it was this: when playing with four friends, it was amazingly versatile. Sure, we experimented with one-on-one matches from time to time, mostly to settle disputes about skill, but four-player action was where it was at. Rules quickly sprung up: random characters, random stage, you can reselect if you got that character last time, two players who got the characters would unofficially "team up" in what as called an "outsider match." One of my friends even came up with an elaborate card/board game to go along with the game to determine rules and settings and add some overall strategy to the game. As rigid as it sounds, the game was malleable enough to allow for numerous nuances, and even silly "special" matches, in which everyone's giant and the only items are super mushrooms to make you bigger - on Fountain of Dreams, the smallest stage in the game.
But if that was just it, the game would have lasted long, but not this long. Somehow, though, the game allowed for the creation of meta-games, where new rules were player enforced, similar to an Infection gametype, which was player-enforced in
Halo 2 until it was added in
Halo 3. I found the best stage in Melee to be Hyrule Temple, because not only was it great for regular matches, but because you could come up with new types of games on it. One meta-game I've played on it involved a race around the course, three laps, with the ability to attack other players as you go to screw them up. Recently, we've created our own "juggernaut" gametype, in which a level 9 computer (usually Bowser) got a handicap of 9, while everyone else got a handicap of 1 and teamed up to take him out. We debated between which character was most effective before settling on a Samus team. When we surpassed that, we brought in a human player, usually the weakest player, so as to give us a fighting chance. When we surpassed
that, we let them choose something faster...like Pichu. Soon, we advanced to using melee-based characters. Just as this gametype evolved over time, so too did many meta-games evolve from
Melee.
I still think it's hard to pin down exactly why
Melee continued to be a multiplayer staple for over seven years, and I know a lot of people who have never gotten into the
Smash Bros. series wonder why the game is so popular. Some elements were only discovered recently. I remember only two years ago that a friend told me some tourneyfags discovered that Bowser could suck a lot less using some crouch-cancel technique. Myself, I only discovered a week ago that Captain Falcon carries a gun on his character model and could, theoretically, have had some ranged attacks. (I somehow missed this for seven years, even though Captain Falcon is my primary character.) But likely, it's a combination of all the things I've tried to touch upon. Of course, now, it's time to lay this amazing game to rest. However, from my brief time with
Brawl, I am confident that, just as
Melee provided years of enjoyment and discovery, so too will
Brawl endure.
The king is dead. Long live the king.
Necros despises tourneyfags almost as much as furries and routinely calls them out on their bullshit at Syracuse University, where he is a student. A quick check of any Smash Bros.
discussion on Failcast, where he is a regular, will easily reveal this. Seriously, fuck you, tourneyfags.
I want to add that I call Shenanigans on Nintendo about the whole getting rid of the clones lie. Necros has heard this enough from mer but if you look at Falco, Wolf, and Ganondorf they are still basic clones (from what I have seen) of Fox and Cpt. Falcon. And yet they decide to take out Roy, who was a good character and replace him with Ike which, again from what I have seen is basically Roy. If Im wrong then so be it, but i still feel Nintendo could have actually said why they removed some characters not just lie about taking the clones out. That is all....
Oh yeah, and fuck those who take items fully off. If they did not want you to play without items they would not have put the items in in the first place dumb asses.
Also,
Fuck Tourney Fags.
I had to google search Tourney Fags. Fuck them.
Great post, Necros.
No I wait for next week when I get my moneys to buy Brawl and hope that it will have epic longevity like other Smash games have had for many people.
I would also like to say "fuck tourney fags".
I had to Wikipedia search Tourney Fags. This is the result I got:
'There is no page titled "Tourney Fags".
Results 1-1 of 1
* Wil Wheaton
Relevance: 100.0% - -'
What the shit?
Protip: search for tourneyfags on EncyclopediaDramatica.
I followed the protip, and it was made of win and god
I would now like to copypasta some random pics making fun of tourneyfags:
[img]http://images.encyclopediadramatica.com/images/a/a9/Finaldestination3.png[img]
@RHWeeeee6
The only thing Ike and Roy have in common are similar properties for two specials and the propensity to cause the opponent to burst into flames. Ike is simply a beast. Nearly all his moves have killing potential
@vishusdelishus
Wikipedia was like, "It's a mistake to search for tourney fags, so here's something awesome instead."
Morphology. Longetivity. Incept dates.
I want more life, fucker.
@king: The last one is epic. And I will use it for my next blog header.
@Necros: Excellent write-up, and I agree on all points.
To my surprise, I'm enjoying Brawl. There really does seem to be a lot to do in that game, although the "adventure" mode seems to be more of an annoyance that is necessary to unlock characters than anything. Still, playing online has been fun.
Good write up. I really like a lot of your points. However, I think some other games were abandoned simply because sequels were made, not because they couldn't hold their appeal for 7 years. If Halo 2 didn't come out, people would still be playing Halo 1--it was a great multiplayer game. The only reason it was "abandoned" is because Halo 2 could be played online; many still prefered Halo 1. Halo 3, fortunately, is better than Halo 2 in almost every regard (except the distinct lack of Lock Out) and should rightfully replace Halo 2.
I always thought MS should have released an online multiplayer-only version of Halo 1 on Live Arcade before Halo 3 came out... I would still play that today.
@ H. Panda, there's like 2-3 ways to unlock every character.
Great blog. Me and my friends have gotten some great mileage out of melee doing very similar things. And Hyrule temple is indeed awesome and my favorite stage. We actually tried a matchtype with a level 9 hadicapped 9 bowser against 3 of us, and found a technique we like to call the tank formation. One of us will use fox or falco's reflector to shield against bowser as a Samus character will continuously charge up and shoot energy shots behind the reflector. Lastly a Fox will continuously fire his blaster. It's cheap, but fun as hell, and builds up teamwork.