Necros Says: We just had a bunch of terrible weather in Syracuse, which isn't surprising, considering how much living here sucks, but this was particularly bad. We had freezing rain. What this means is that, as you trek through mounds of slushy snow, you see what looks like an icy section of pavement. This is a trick crafted by a cruel God. The moment you step on this "solid" pavement, your foot quickly sinks half a foot in, giving you that wonderful feeling of dipping your foot in ice water. Of course, since you soaked your shoe and sock, you get to experience that wonderful feeling continuously, burning your skin as you limp into the closest building to wring out your sock. After a while, you just resign yourself to having cold feet the entire day. This has nothing to do with the Rantoid you're about to read, but I just had to vent.
As I was updating Dtoid's completed games list for
January, I found it really interesting to note what different people view as "completing" a game. If you're unfamiliar with the list, the definition of "completion" is left up to the gamer, since we all have different standards. Some are content to beat a game and watch an ending, not even necessarily the best ending the game could have. On the other extreme are the gamers who strive to find every easter egg, unlock everything, get 100% rankings, and beat it multiple times with each character. With the exception of my darling
Castlevania (of which I infamously farmed 9 of every soul and item in
Dawn of Sorrow), I usually fall into the former camp, simply because my busy schedule and massive gaming stack won't allow for playing a game to death. In fact, it's - sadly - rare for me to play a game a second time unless it's a very old game.
I can remember a time when this wasn't the case, during my early gaming days. Back when I had finally gotten systems of my own (N64 and GBC), I was too young to afford many of my own games, and my parents certainly weren't eager to buy many games for me outside of my birthday and Christmas. Therefore, I played my copy of
Pokemon: Blue Edition to death; I got
every single collectible in
Banjo-Tooie; I completely mastered
Puzzle League. Of course, as I grew up and became more busy, my gaming time decreased. In addition, once I started buying more games, the time I spent on each one slowly decreased, bringing me to where I am today.
However, I think that my playing style is finally starting to change, against my will, thanks to my Xbox 360. When I bought it last fall, I was momentarily dismayed by my astounding gamerscore of zero, before shrugging it off as something those crazy OCD competitors worried about so they could brag about their e-penis. I was going to play a game to enjoy it, not so I could win in some unnecessary ranking. I attempted to get some achievements in
Bomberman Live, and when I had to resort to organizing games with some fellow Dtoiders to get them, I found myself bored with what was supposed to be one of the best multiplayer games made. I didn't play games to get this bitter taste in my mouth.
And yet, when I saw dvddesign post at the start of January about his
achievement scavenger hunt, I found myself interested. Maybe it was the lure of $50, but when I saw the two games listed, I thought to myself,
I was planning on buying these eventually, why not buy them now and give this contest a shot? Needless to say, the achievements in
King Kong were barely there, so I didn't come to any great revelations there. Then I started on
Dead Rising. I had already planned out how to play the game. I would go for the best ending, then pick up the achievements I needed to grab for the contest. Then, something started happening.
As a side effect of my skittish running and indecision in games, I unlocked the "Marathon Runner" achievement for running a long distance. Similarly, my oft-used tactic of walking on top of zombie hordes whenever possible to avoid damage netted me the "Zombie Road" achievement. I glanced at some of the other achievements and realized that I was skipping much of the game's content. For instance: it was possible to make the motorcycle jump at least 33 feet in the air (the "Stunt Rider" achievement). I could keep using weapons to fight zombies, or I could freshen things up and fight them barehanded with numerous unlocked skills (the "Karate Champ" achievement). I decided to see how many of these I could get, since it was quite outside of my box.
I finally dawned on me what the achievement system actually was. Most assume it's just a bunch of bragging rights, to show how hardcore of a gamer you are, and while it works on that level, that's not where the heart of the achievement system lies. The best part of the achievement system is finding new ways to play the game. Now, many gamers are used to this phenomenon already. You don't just play the game through, you experience every niche and corner, every hidden joke, every easter egg the developers put into the game. The achievement system is basically a guide; it says, "Well, I see you were able to complete this section of the game, but did you know you can take out the helicopter overhead? What, you ran past it? That's a really challenging battle, go back and you'll thank me later!" At face value, I had to pass on playing
Super Mario Galaxy through a second time with Luigi, just because of so many unplayed games. And yet, I wonder, if there had been an achievement for playing it through with Luigi, if I would have taken the time to examine the game closer and appreciate it on another level.
And once you've done every regular thing a game offers, you start making
your own games. One of my favorite examples is the Hyrule Temple stage in
Super Smash Bros. Melee. With such a large level, there are so many games you can come up with independent of the regular ruleset. Some of my favorite variants are three characters on handicap 1 vs. one character on handicap 9, or having races around the level as we attack each other and try to knock each other behind. Similarly, achievements like those in
Dead Rising reward you for bowling a perfect 10 zombies, something I would have never thought to try without the achievement's suggestion. The system helped me get more out of the game than I would have came up with on my own.
I know that for every game that takes the time to provide some meaningful achievements that actually bring out the game's strong points, there is
another game that just slaps some in because Microsoft wouldn't let the publisher release the without achievements. But still, when it's done right, achievements can be a great way to get more out of your game before you finally get tired of it and move onto something else. And if you're on a tight budget, remember to keep that in mind.
Necros is actually Syracuse University's newest caped crusader, attending classes by day and playing video games in a tight-fitting costume by night. When people can talk sense into him, he appears as a regular on Failcast.
(# 0) on 02/03/2008 17:54
Mind you, I always did that in GTA 3, even without achievements.
(# 1) on 02/03/2008 17:56
k me go play!!!!!!!!!
(# 2) on 02/03/2008 17:57
(# 3) on 02/03/2008 17:59
(# 4) on 02/03/2008 17:59
(# 5) on 02/03/2008 18:00
Games where it just "Beat it on normal, hard, super hard" are just not that fun.
(# 6) on 02/03/2008 18:08
(# 7) on 02/03/2008 18:19
I do hope to see more inventive uses of achievements though. Those Dead Rising ones are a good example. Weird and fun achievements that you can just stumble upon or that help you view the game from a new angle is such a great use of them. More can be done with the achievement system and I really hope more devs capitalize on it.
(# 8) on 02/03/2008 18:20
(# 9) on 02/03/2008 18:36
If I'm at Blockbuster and I'm caught between two games, I'll look up their achievements to make my final decision on which game to get.
They've resurrected some older games that I would normally never play again. And if a point system can do that, how can it be bad?
(# 10) on 02/03/2008 18:44
I think it takes away from some of the enjoyment of the game if you play it just to try to get every one. Spend hours of your time just to get a measly 10 points that mean absolutely nothing.
Now if MS had something where we could convert those points into something we could spend on like themes, pictures, ect. Then you might have something.
(# 11) on 02/03/2008 18:53
Certainly there is a group of people who care about "winning" the nonexistant gamerscore contest of the 360. However, the way I see it, I'm not playing to get 10 points, but to try out a different aspect of the game, just to see if I can do it. I love getting the achievement; the points, I could care less about. And if you're going to be a point-whore, going after such a small achievement wouldn't be worth your trouble anyways.
(# 12) on 02/03/2008 19:09
You know if I get them without trying its great but im not going to sit for hours trying to get "Said achievement" just so I can brag to the phantom online community about how awesome I am for trying to do something in the game that isn't really beneficial.
(# 13) on 02/03/2008 19:19
What's the point in us even playing a game in the first place if we're going to have that attitude?
(# 14) on 02/03/2008 19:31
That being said, I'm not pretentious enough to say that I don't get a huge kick out of achievements. They're fun, and competitive, and all the things games should be.
But when they take away from the artistry of the game, when that fucking little box shows up at exactly the wrong time -- when it takes me out of the experience and breaks that fourth wall -- then it's a problem.
(# 15) on 02/03/2008 19:37
Also. Dead Rising is what got me started in achievement collecting. I fully agree with you Necros, it adds amazing replay value to games and continually makes me play games different than what I would have without achievements
(# 16) on 02/03/2008 20:31
(# 17) on 02/03/2008 21:07
(# 18) on 02/03/2008 21:31
(# 19) on 02/03/2008 21:51
(# 20) on 02/03/2008 22:00
(# 21) on 02/03/2008 22:28
What's the point in us even playing a game in the first place if we're going to have that attitude?
If we don't agree with Jimmy we can't play our video games..lol. What a silly little comment.
Achievements on paper sounds good..unfortunately the majority of the game dev just puts them as an afterthought and really nobody's too heartbroken, what with it being easy to get achievements...gotta get dem POINTS!
It amazes me how people in general get bedazzled by these intrusive grey blimbs on their screen. To the point where I can look in my blades list and peek at my friends achievement list like a thief in the night. Almost like MS is saying break into their house and ransack thru their shit.
Do people really need those virtual pats on the back to truly enjoy a game nowadays?? Do you gotta follow a pre determined snippet of gameplay to adhere to so you can enjoy the game in a different light. Before achievements this was called being creative with your game and figuring shit out for the love of it.
What would be cool is if someone put out a game with no achievements..have it out in the market for awhile then ask the Fans what achievements they would put in and implement that into the game as a download for it. That would be cool.
(# 22) on 02/03/2008 22:36
Achievement Unlocked - Missed the Point of the Article 10G
(# 23) on 02/03/2008 23:07
(# 24) on 02/03/2008 23:52
(# 25) on 02/04/2008 01:23
HOW DARE THEE
(# 26) on 02/04/2008 02:40
(# 27) on 02/04/2008 04:36
Then look at Just Cause. Loads of repetative ones to keep you playing but with moments of genius like base jumping off the highest point you can find.
I like achievements but I don't whore them. I pick the ones that are fun and go get them!
(# 28) on 02/04/2008 22:52
(# 29) on 02/07/2008 09:27