I agree, it does encourage you to do more with the game, which is a good thing. Crackdown for example has given me many many hours of extra fun, just doing random things....
Mind you, I always did that in GTA 3, even without achievements.
Mind you, I always did that in GTA 3, even without achievements.
I personally don't care for achievements all that much. If the game is really really incredible, then maybe I just might chase after a few achievements that I would normally just forget about after finishing the game.
Achievements give a name and a egoreward to the funky experiences we've been conducting with our games ever since we've first picked up a controller.
I agree, the best achievements are the ones that make you think outside the box or have you do crazy things all while perfectly integrated into whatever task you need to do.
Games where it just "Beat it on normal, hard, super hard" are just not that fun.
Games where it just "Beat it on normal, hard, super hard" are just not that fun.
I'm a huge supporter of the achievement system and I'm glad this wasn't one of those cynical "oh my god they are so worthless and that also means I am so cool," rants. It's an amazing marketing tool, one I've been suckered into, and it really adds some extra value to the game, even if it's only superficial value.
I do hope to see more inventive uses of achievements though. Those Dead Rising ones are a good example. Weird and fun achievements that you can just stumble upon or that help you view the game from a new angle is such a great use of them. More can be done with the achievement system and I really hope more devs capitalize on it.
I do hope to see more inventive uses of achievements though. Those Dead Rising ones are a good example. Weird and fun achievements that you can just stumble upon or that help you view the game from a new angle is such a great use of them. More can be done with the achievement system and I really hope more devs capitalize on it.
I don't know if achievements can be benefitial but they do give games some replay value (like Crackdown). I don't play games for achievements. I play games to have fun.
Honestly, Achievements have changed the way I look and play at video games. I don't like to think of myself as an achievement whore, but goddamn I love getting points.
If I'm at Blockbuster and I'm caught between two games, I'll look up their achievements to make my final decision on which game to get.
They've resurrected some older games that I would normally never play again. And if a point system can do that, how can it be bad?
If I'm at Blockbuster and I'm caught between two games, I'll look up their achievements to make my final decision on which game to get.
They've resurrected some older games that I would normally never play again. And if a point system can do that, how can it be bad?
My opinion is that achievement are nothing more than an epenis measuring stick. Some unlockables like the Megaman suit in dead rising are totally worth it.
I think it takes away from some of the enjoyment of the game if you play it just to try to get every one. Spend hours of your time just to get a measly 10 points that mean absolutely nothing.
Now if MS had something where we could convert those points into something we could spend on like themes, pictures, ect. Then you might have something.
I think it takes away from some of the enjoyment of the game if you play it just to try to get every one. Spend hours of your time just to get a measly 10 points that mean absolutely nothing.
Now if MS had something where we could convert those points into something we could spend on like themes, pictures, ect. Then you might have something.
@ Caffeine
Certainly there is a group of people who care about "winning" the nonexistant gamerscore contest of the 360. However, the way I see it, I'm not playing to get 10 points, but to try out a different aspect of the game, just to see if I can do it. I love getting the achievement; the points, I could care less about. And if you're going to be a point-whore, going after such a small achievement wouldn't be worth your trouble anyways.
Certainly there is a group of people who care about "winning" the nonexistant gamerscore contest of the 360. However, the way I see it, I'm not playing to get 10 points, but to try out a different aspect of the game, just to see if I can do it. I love getting the achievement; the points, I could care less about. And if you're going to be a point-whore, going after such a small achievement wouldn't be worth your trouble anyways.
I seem to be the only one (maybe Caf too) who isn't affected by Achievements. I go online in TF2 and other games and friends are talking about working on the sniper achievement and medic one and I just think "Why do I want to play sniper or medic? I suck as them".
You know if I get them without trying its great but im not going to sit for hours trying to get "Said achievement" just so I can brag to the phantom online community about how awesome I am for trying to do something in the game that isn't really beneficial.
You know if I get them without trying its great but im not going to sit for hours trying to get "Said achievement" just so I can brag to the phantom online community about how awesome I am for trying to do something in the game that isn't really beneficial.
People who ask what the point is in getting achievements have no business playing videogames.
What's the point in us even playing a game in the first place if we're going to have that attitude?
What's the point in us even playing a game in the first place if we're going to have that attitude?
The only downside to achievements I see is that when it comes down to the "are games art?" question. Achievements set up an inherent reward system that, while natural (and expected) of games, aren't inherent to art. You don't read a book because you get some points -- the rewards are much more intangible.
That being said, I'm not pretentious enough to say that I don't get a huge kick out of achievements. They're fun, and competitive, and all the things games should be.
But when they take away from the artistry of the game, when that fucking little box shows up at exactly the wrong time -- when it takes me out of the experience and breaks that fourth wall -- then it's a problem.
That being said, I'm not pretentious enough to say that I don't get a huge kick out of achievements. They're fun, and competitive, and all the things games should be.
But when they take away from the artistry of the game, when that fucking little box shows up at exactly the wrong time -- when it takes me out of the experience and breaks that fourth wall -- then it's a problem.
I still remember the first week in Gears of War, some kid apparently was looking at my gamercard and said "whoa, you got 960 gamerscore on Dead Rising, you're amazing". I didn't get the Otis phone calls or 7 day survivor achievemnts(did get the 5 day though, love that mega man gun). While I was getting the achievements, I was doing it for fun, but as I check people's gamercards who have played the game, there aren't too many people who get over 500 of the 1000. Anyway, this post reminded me of that kid.
Also. Dead Rising is what got me started in achievement collecting. I fully agree with you Necros, it adds amazing replay value to games and continually makes me play games different than what I would have without achievements
Also. Dead Rising is what got me started in achievement collecting. I fully agree with you Necros, it adds amazing replay value to games and continually makes me play games different than what I would have without achievements
Achievements are good up to the point where people stage games for the sole point of unlocking new ones. That could be easily eliminated by not having a gamerscore, just the achievements. Valve is doing that, and I love it.
One of the greatest feelings you get when gaming is completion of a great game, i remember when i was just a kid and i would play my gameboy with pokemon yellow for hours and hours, when i finally finished the game i was very very satisfied, it was a great feeling. Achievements when completed give me a smaller but still satisfying feeling, and ofcourse the harder the achievement the more satisfying it is. However i hated dead rising, like a lot, i got bored after an hour, that might have something to do with me deserting a game after i lose sight of the gole, the whole thing felt more of a chore than a game. I decided that i needed to go do my homework so i guess i can thank dead rising for the A i got in CADD II.
I agree with Reaprar's counter argument to Orcist, but Orcist is totally right about the box popping up at the wrong time. Developers need to hold that off until after an important scene, or else it totally takes you out of the game.
What I like about achievements is that, when implemented correctly, they tell a story about my time in the game and how I played through it.
@Reaprar -- that's totally legit. Achievements that change your perspective on the way it should be played do contribute. And it's kind of interesting to see what devs and designers can come up with.
People who ask what the point is in getting achievements have no business playing videogames.
What's the point in us even playing a game in the first place if we're going to have that attitude?
If we don't agree with Jimmy we can't play our video games..lol. What a silly little comment.
Achievements on paper sounds good..unfortunately the majority of the game dev just puts them as an afterthought and really nobody's too heartbroken, what with it being easy to get achievements...gotta get dem POINTS!
It amazes me how people in general get bedazzled by these intrusive grey blimbs on their screen. To the point where I can look in my blades list and peek at my friends achievement list like a thief in the night. Almost like MS is saying break into their house and ransack thru their shit.
Do people really need those virtual pats on the back to truly enjoy a game nowadays?? Do you gotta follow a pre determined snippet of gameplay to adhere to so you can enjoy the game in a different light. Before achievements this was called being creative with your game and figuring shit out for the love of it.
What would be cool is if someone put out a game with no achievements..have it out in the market for awhile then ask the Fans what achievements they would put in and implement that into the game as a download for it. That would be cool.
What's the point in us even playing a game in the first place if we're going to have that attitude?
If we don't agree with Jimmy we can't play our video games..lol. What a silly little comment.
Achievements on paper sounds good..unfortunately the majority of the game dev just puts them as an afterthought and really nobody's too heartbroken, what with it being easy to get achievements...gotta get dem POINTS!
It amazes me how people in general get bedazzled by these intrusive grey blimbs on their screen. To the point where I can look in my blades list and peek at my friends achievement list like a thief in the night. Almost like MS is saying break into their house and ransack thru their shit.
Do people really need those virtual pats on the back to truly enjoy a game nowadays?? Do you gotta follow a pre determined snippet of gameplay to adhere to so you can enjoy the game in a different light. Before achievements this was called being creative with your game and figuring shit out for the love of it.
What would be cool is if someone put out a game with no achievements..have it out in the market for awhile then ask the Fans what achievements they would put in and implement that into the game as a download for it. That would be cool.
Someone mentioned GTA3. What I like about the achievements is that now if I am playing a game like GTA I can show my friends that I got all the packages and what not, I have something to show for what I have achieved. It's great. The Half-life series in the Orange Box had some great achievements too, to encourage people to do things they wouldn't normailly go. Like go thru Ravenholm with only a Grav gun. It totally makes you interact with your environment in a different way, which I would not have done before. I am sure the PC folks never thought to play it that way.
achievements are good stuff. i'll replay games that really don't need to be played again. just cuz i'm an idiot.
The achievement system flies squarely in the face of my argument on why games have been becoming easier to finish in the past decade. They extend the replay value of games by offering additional challenges to complete. For this alone, they should be considered a welcome addition to the video game landscape.
Now, there are two different types of achievement: fun and not fun! Random grind tasks as added extras to increase the lifespan of a title ARE NOT BENIFICIAL! Look at the survival ones in Dead Rising as perfect examples. Whether you count them as badly designed or just tacked on, they're the sort of achievements we could and should avoid. There were so many cool achievements in that game but those survival ones sure gave the user a different way you play the game: a mind-numbingly boring way.
Then look at Just Cause. Loads of repetative ones to keep you playing but with moments of genius like base jumping off the highest point you can find.
I like achievements but I don't whore them. I pick the ones that are fun and go get them!
Then look at Just Cause. Loads of repetative ones to keep you playing but with moments of genius like base jumping off the highest point you can find.
I like achievements but I don't whore them. I pick the ones that are fun and go get them!
I agree completely and whole heartedly with you Necros. As I told you earlier today I think achievements add so much replay value to games, that will keep you coming back for more. Personally I put down a few of my 360 games, but in the summer Ill go back and play all of them in order to get some more achievements and enjoy the experience of the games again. Achievements are an Epic Win.

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