The drama llama was out in full force last weekend on Destructoid, and I've been feeling really bummed about it. The hug meme on the cblogs was really nice and all, but it didn't accomplish anything meaningful in my mind - only distract from the big problems. What are those problems? The fact that many users feel the site has lost its soul. I'd occasionally hear some user say something to this effect for months, and I've always been apt to defend Destructoid, but lately, I just haven't felt the same way. Everything seems to have become standardized, predictable, and just uninteresting on many different levels. This is not the Destructoid that I fell in love with. And sadly, it feels like the community is drifting apart.
There were some actions taken this weekend, bans of a small handful of users, one of whom we all know to be Workman. I'd love to just come out and say stuff regarding that ban, but it's such a sensitive topic with many different issues underneath on both sides that I really don't feel that I should speak about a topic I don't know nearly every thing about, so I can just say that I'm going to miss a guy who was a major part of Destructoid for me. What's done is done. What I'm here to talk about is what can be done moving forwards.
The problems with Destructoid are amazingly hard to pin down. It's not like you can pin down a date that a "soul" disappears, and the cause is very vague. Destructoid used to feel just like an online family to me, where members were amazingly close with each other. Lately, though, it seems that we're all individuals rather than one big happy family. However, I truly don't think that Niero, Nick, and all the other editors are the ones to blame here. Any problems with Destructoid are just as much a fault of the community's as the staff.
However, I really don't want to take time playing the blame game - negativity won't solve anything, it will just leave you feeling horrible about it, like I was for the weekend. Instead, I'm looking at the recent coming of 2009 for inspiration - this is a post of New Year's resolutions. Resolutions to improve Destructoid, together. And maybe some good old-fashioned rape afterwards. Now, no one has to listen to me and do what I suggest; it's your life. But I hope you'll at least consider some of these goals as the year continues. To make things simpler, I've divided them up into resolutions for editors and resolutions for community members. If you make it halfway, I'll give you a silly picture.
RESOLUTIONS FOR THE EDITORS
1. Try something new with your writing.
The thing that attracted me to Destructoid in the first place, all the way back in late 2006, was first and foremost the writing. Before I ever started interacting with the awesome community, the writing is what caught my eye. Why? Because it was different. It was raw, it was edgy, and it was honest. I don't mean honest in the way of holding a game accountable for something that was promised during development, I mean honest in that way where you feel the passion that the writer has for the subject matter. Destructoid was founded by people with unabashed enthusiasm for video games, and that really came through.
Now, your writing today is still competent and well-done. However, I feel like many long-time editors have fallen into ruts in their style. They've done it so many times that it's too commonplace. I want to see that raw enthusiasm for whatever topic the writer is tackling. This is not me just shitting on your writing; I've enjoyed the work of many of the staff over the years. I do not want to call out any names on this matter or praise a few writers who I think are fine, because I want this to be an incentive for all writers to shoot for. I want to encourage you to maybe slap yourselves in the face and mix things up a bit, because from where I'm standing, many posts are approaching dull territory, and it's not too late to try something different.
2. Make sure the news is worth it.
One of the defining things I noticed about Destructoid in previous days was that it was
not Joystiq or Kotaku. It did not make a hundred posts a day and cover every small bit of rumor and gossip that came out of the industry. I remember asking DMV back then why they weren't posting more about this or that inconsequential topic on Kotaku, and his response was that I really shouldn't be caring about some stupid thing a developer said. He was right - it doesn't enrich my life anymore to see the latest development in the action-game feud between
Ninja Gaiden's Itagaki and
Devil May Cry's Kamiya. So what did Destructoid post? News that not only did the editors think the users would find interesting, but that they themselves found interesting. I would keep this in mind: while Niero has decided to make news a higher priority on the site to accommodate users who visit only Destructoid for news, you should not feel obligated to post news if it doesn't matter or interest the editors in some way. Otherwise, that enthusiasm I mentioned in resolution #1 is hard to communicate.
3. Surprise us!
Unlike Joystiq and Kotaku, Destructoid is home to a wide array of regular features. Essentially, they are weekly columns. This is good, and a key part of the site's flavor for many people. However, by adhering too closely to these established features, you can be limiting your ideas and falling into a pattern. I completely understand the appeal of a column - if you look in my blog's sidebar, you'll note the Rantoid column I wrote every week for about four months. It's great to get a name up there and develop something people can become familiar with, returning every week and securing yourself readers of your work. However, I noticed that due to my establishment of the column, I was avoiding tackling some topics I wanted to do. Rantoid became the goal of every week, and my regular, non-column posts began to dwindle.
My point in bringing this up is that I want to see more editorial content in general, content that doesn't fit into any established feature and just randomly appears on the site. There have been great examples of this in the past: I fondly remember Anthony's article on his love of the
Super Mario Bros. movie, Topher's savage critique of the 360's d-pad, and Sterling's condemnation of 30 stupid Pokemon. Most recently, November's
Left 4 Dead "I Call Dibs" articles were some of my favorite articles of the month, so I know you guys still have it in you. Just go on some rant about a topic that's bugging you, and I promise I'll be there to read it. For that matter, consider bringing back old features with random, unscheduled updates, like Bargin Bin Laden, Games That Time Forgot, and Weekend Reading.
And tying into that theme of "surprise," give us some stuff that we totally don't expect at all! Sometimes finding a really funny video is good enough for a post; it doesn't
have to be lumped in with Weekend Destructainment. It gives the air of "hey guys, look at this awesome thing I found!" that makes it feel more like a conversation between the editor and the reader. Knowing when to limit something random like this to a cblog and when to put it up on the front page, standards be damned, would be something to think about - but whatever! Just don't give a damn and post something to interest us!
4. Keep up the good work with the reviews.
Nothing much to say here, you guys are doing great with such a delicate internet subject.
5. Strive to post at least once every day or two.
Look. I know life is tough. For most of you, Destructoid is a part-time gig, something you can only contribute to on the side. But really, some of you need to post. A lot more. (Not you, Brad2, you're doing just fine.) Did you catch the Destructoid panel at PAX? Chad said something really important there during his segment. If I may paraphrase Mr. Concelmo, he told the audience that for a blog to be successful, the bloggers have to try to blog whenever they can manage it. They need to try and sneak a blog post in during their lunch break. They need to be passionate about getting their writing in there as much as possible.
I make no pretense about knowing what's going on behind the scenes at Destructoid and how things are being managed. I understand that Niero has been busy all through 2008 trying to keep the site running smoothly and run the business. DMV is busy running Japanator, so that's understandable too. However, where are the rest of you? Colette and Topher, I know you're also running Tomopop now, but come on, the news doesn't move
that fast where you couldn't contribute to Dtoid more, now does it? I've always been a fan of Sterling's writing, but there's only so much you can take of constant Sterling and Brad2 posts before it starts to wear thin. I need variety!
I don't say this because I want to accuse some of the bloggers of slacking. I say this because
I miss your writing. It's not enough for me to just read your posts once a week, maybe more. I want to see you show off that talent you have, and not just on your usual features, as mentioned in resolution #3. I want to see Chad gush over something, to see Dyson complain about a remake of a retro game, to see Fronz write something other than a game debate! Orcist, you still there? Samit, did finals kill you? Anthony, are non-features below you?
6. Have some faith in the community to self-regulate.
In the past year, there's been a movement among the staff to encourage less hazing and more acceptance of new users. No official policies have been changed, but there have been requests to tone stuff down to make newbies welcome. In exchange, Hamza has stepped up to take on more of a moderator position.
This is one of the most touchy issues that is at the heart of the drama of last weekend. I understand where you're coming from, editors. You don't want a small clique of people hazing people into oblivion and scaring off potentially cool newbies. That's understandable. Still, I have to say my bit on this. Yes, one year ago, there was flaming in the cblogs. However, I saw something very positive in this: as established users felt more and more at home, they started changing from just blatant flaming ("THIS BLOG SUCKS") to attempting to help the newbie ("Next time, add more content and do etc."). The flaming was often harsh in telling the new user that they had failed, but I frequently saw those flames also tell them how
not to fail. Many people who were exposed to this went on to become strong members of the community. If you look among many of the members who started interacting with the community in 2007 and early 2008, many will say that their initial blogs were terrible or admit they were a troll and they didn't even know it - but that being put in a "trial by fire" situation in the cblogs really helped them. Off the top of my head, Abortothefetus and Atlas are both great Dtoiders now, thanks to other Dtoiders who weren't afraid to tell them not to suck.
Excessive flaming is bad, I understand. But when people become unsure of what they can post, if they're afraid they're going to get reprimanded by the staff or possibly banned, that seems even worse to me. If that is the feeling, then users will just choose not to post. And because of that, we have the current cblogs of today: many less posts, many less comments, a safer experience that feels tame and unfulfilling. I don't believe that asking users not to flame anymore was the sole cause of this, but it certainly contributed.
So what I'm saying here is to reconsider how you look at flaming. Obviously, you don't ban just for flaming every now and then, and I always loved that about Destructoid. But next time you think someone is getting flamed too much, look and see if that flaming is actually telling the person how not to suck, how to become a better Dtoider, and how to possibly become a cherished regular, or if it's just hating on the blog with no positives. If it's the latter, I get your concern, and I'd hope you talk with the person causing trouble, make sure he has a few chances under your watchful eye to redeem himself. (I'll also be addressing the topic of flaming in the community's resolutions.)
7. Interact with the community more.
One thing I always loved about Destructoid is that its editors are so approachable. They'll communicate with the readers and even become good friends with many of them. Unlike other big sites, where the editors stomp about, showing off how much power they have, you feel like you're on the same level with the editors - you're both gamers, you both love the culture, it just so happens that one of you writes for the site and one doesn't. As of late, I've noticed something of a perception that the editors feel somewhat distant.
I've spoken with some editors before already, and I know - it's crazy that people feel that way, huh? You're really good at responding to comments in your own articles, you have email and Gtalk readily available to anyone who isn't intimidated to message you, and you try to participate in community stuff when you're not too busy. But regardless of how well you think you're doing, people still have this perception.
Well, let's not dwell on where this comes from, let's look at possible solutions, shall we? I don't hop into the forums as much as I should either, but from what I hear, they want to talk with the editors much more. So, yeah, forums are that way. I can say, though, that I don't notice editors in the cblogs enough. My advice is to stroll through the cblogs when you have a moment and take the time to read some of the community's work, maybe comment if you've got something to say. As a user, I always felt really good when I saw someone like Chad leave a message saying that my editorial was the "BEST ARTICLE EVER!" and I was glad that I could contribute something enjoyable back to the writers that I enjoyed so much.
Remember that old community emailer that Ron started back in the day? It's migrated over to Google Groups, in case you haven't heard, and there are only a few editors still on there talking with people. I read many posts on the emailer during the drama that said they missed talking to the editors on the emailer, so I'm sure you'd be welcomed back with open arms. And by now, I'm sure you've noticed that the unofficial IRC channel has gotten a page on Destructoid. Hamza, Sterling, Conrad, and Aerox are all pretty good about dropping by to say hello on a frequent basis, but IRC Dtoiders are always excited to see any editor pop in.
8. Get more involved with community planning.
This is mostly addressed to some of the editors who are higher-up on the site, especially Hamza. I'm going to be making some comparisons to Ron that are unavoidable, so please bear with me. Ron was devoted enough to Dtoid to be a major planner at the Cinci NARP. He contacted as many Dtoiders as he could to come, including me. When I said I couldn't make it there, he attempted his hardest to try to find me a ride and make arrangements for me to get there, all so that I could party with Dtoiders, even though it wasn't in the cards for me. Furthermore, just this week, he is going to CES with a bunch of Dtoiders. He organized these Dtoiders, took care of booking the rooms, all by himself. And he's not even part of the site.
My suggestion here is that I'd like to see editors reach out and do these community things more often. I don't expect any of you to be Ron, because you're all different and special in your own way like they taught me on PBS when I was three. And I know you're all quite busy running the site as well. Still, try to consider this resolution a bit. The community does a great job of organizing NARPS and other get-togethers on their own, but if you know something's going down and you can be a part of it, it would be wonderful to see the Dtoid staff helping out the Dtoid community. How awesome would it be to see Hamza pull out some crazy organizing skills and help Dtoiders reserve an entire
floor at the Red Lion come PAX 09? Seriously, think about that as well. A floor full of Dtoiders next PAX. DO WANT.
(This doesn't really apply to Dtoid LA, which I hear has awesome NARPs and parties with editors on a near-weekly basis.)
9. Stop censoring "cocks" in the cblog title feed.
I totally understand what's going on with swearing, Niero. The site needs money desperately, and it's much easier for advertisers to support you if there is no dirty language on the front page. That's why there's no swearing anywhere on the front page, and why we see lobster milkshakes in our cblog titles sometimes. But come on. "Also Cocks" is part of Dtoid lore. It's our battle cry! To see that we can't even post that in a cblog title without it being awkwardly censored on the front page...I'll be honest, the first time I saw that, I was heartbroken. You want to talk about Dtoid lousing parts of its soul? Seeing "Also Lobster Milkshake" is part of it.
So keep censoring the dirty words on the front page. We know that writers can curse after the fold, we understand, we sympathize. (Note to editors: don't be
scared of cursing after the fold!) Keep everything as clean as it needs to be, we can survive with "a*s" and "c*nt" if it means the money you're getting from advertisers keeps the site afloat. But please - dear God,
please - give us "Also Cocks" back!
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I think I've said enough about what improvements I'd like the esteemed Destructoid staff to make, so it's time to move on to the community. But first, here's that silly picture I promised you.
That's an unreleased picture. Savor it, ladies.
RESOLUTIONS FOR THE COMMUNITY:
1. Venture outside your comfort zone.
I think that, with a few exceptions, we're all guilty of this to a certain degree. One year ago, I was heavily active pretty much everywhere on Destructoid except the forums, which I attempted to get to when I could. Now, I end up sticking rather closely to the IRC, only reading the cblogs if a friend has written one and commenting on posts everywhere much less than I used to, even on stories that I find interesting. I think I have only made forum posts last year in the completed games thread. My point here is that we speak of the dangers of cliques on Destructoid, of how we're supposed to welcome new users, but if we're stuck in the same place we always go, the community is only going to segregate itself. It's hard to maintain a family feel if people stick to what they know.
So this is a message to all the different pieces of Destructoid: the front page commenters, the cbloggers, the forum users, the IRCartel, the people in Vent, the readers on the community emailer, and the Cblog Mafia: go outside your comfort zone. Personally, I plan on visiting the forums more often this year. I met some great people at PAX that I miss because they're mainly forum users and our paths never cross. Try commenting more on front page posts and cblogs to get dialogue going. Consider that other friends of yours on Dtoid may have drifted to other parts of the community, and that maybe you should make the effort to go find them and talk to them some more. I guarantee that if you stop talking to these people because they're not on your section of the site, you will continue to lose that extended family feel that draws many users back to Dtoid.
2. Write a cblog. Or two. Or twenty.
People constantly say that the reason they don't blog as much anymore is because the cblogs aren't that good anymore. And frankly, I don't think they are either. They pale in comparison to what they were a year ago, where they were an eclectic mix of news, reviews, editorials, videos, and random shit, with a touch of fail in there to keep you on your toes. It used to be that if you posted a blog mid-day, within an hour there would be at least 10-15 comments on it (with more on the way) and the post would have been pushed 3/4 of the way down the page to make room for even more blogs. Stuff went
down in there, friendships were formed from constant interaction, and I read a lot of interesting articles. Now, content moves so slow that your blog could be posted early in the morning and still be on the front page of the cblogs by the end of the night with 10 comments if you're lucky. The posts themselves are far too tepid and not of the same quality produced by such a frenzied atmosphere. I don't mean to insult some of the Dtoiders who are trying their best in there, because it's not all hopeless, but it's hard to sift through and find what's really worth reading. And when new users come in and think that this is the way things should be, I just can't see them wanting to expand the cblogs back to what they were.
And who do we have to blame for this? Ourselves. Sure, as I noted up in the editors' resolutions, I think there was a bit of a cooling effect caused by uncertainty about how far users could take certain comments, but ultimately, the editors are not responsible for making great cblogs - we are. We're the ones who gradually stopped excitedly posting our news before it ever showed up on the front page. We're the ones who stopped posting long editorials that
weren't prompted to us by Anthony every month. We're the ones who stopped reading each other's work and giving feedback on what was good and what was fail. So we're the ones to ultimately blame if we don't like the cblogs. And I'm right there along with you.
How do we fix it? It's practically zen: start posting again. I already made a personal resolution to start posting more frequently once I go back to college next week to flex my writing some more. I'll be in there posting news and trying to come up with some stupid editorials to entertain people with. But I can't resuscitate the cblogs alone. If we want the cblogs to be strong again, we need the community on board with this. So if you're reading this, pay special attention to this resolution. I find it funny that the Cblog Mafia, a group friendship forged by the cblogs, rarely steps foot in there - start writing again, all of you, you're just what we need to inspire others to come out of the woodwork and create their own unique content.
3. Flame constructively.
Before either the community or the editors think I'm advocating calling someone a faggot and telling them to die in a fire, let me explain myself. I touched on this a bit in one of the editors' resolutions already, but basically flaming doesn't have to be
all bad. Look, I get a thrill out of flaming a fail cblog just as much as you do. It's often fun. And no one's saying you can't call someone out on how much a post sucks. However, that is not going to help them learn from their mistakes, it's just going to tell them they're wrong and that you don't like it.
As I was writing this, I checked in the cblogs and found
this fail post. This is a horrible post and not the kind of thing any of us want to see on Destructoid. There is no reason to be nice to what is essentially spam, and I don't see why a couple of people said "Hey, that's great, welcome to Destructoid!" Activate your flames and tell him it sucks...but then again, that's where some commenters stopped. One comment just says "you have sucked already," which is pure flaming with no positive benefit. It makes the poster feel good but doesn't contribute to Dtoid at all.
Now, look at the comment I left. "This is a horrible post. In the future, put some actual content in here - paragraphs, thoughts, not just random pictures." Note that I did not feel the need to back down my criticism, because it
was a horrible post. However, I also told him how he could avoid such criticism in the future. Many people who fail just need someone to kick them in the head a few times and let them know how to do it, and "flaming constructively" can be the way to do this. I've seen hundreds of Dtoiders come in over the years who started off with sub-standard posts, cultured by a tenure at IGN or Gamespot, who grew into great community members after they got told how things run around here.
We the community can be an essential part of growing new members
who matter by telling people not just that they suck, not just that they shouldn't suck, but how
not to suck.
(As I'm not a frequent forum-goer, I don't feel I'm qualified enough to comment on matters of flaming and suck that go on in there, but I hear Technophile and the old members are doing a good job so far.)
4. Play in Friday Night Fights.
Again, remember the good old days? Friday Night Fights were fucking awesome - over a hundred people who managed to network their names together through front page and cblog posts would play tons of games across 360, PS3, and PC. (Back then, there were no real online Wii games. And there still aren't! Haha, flamebait.) I tried looking into FNF a little while ago, and it just seemed like no one was playing anything except for a hardcore few, and their games were all locked up. During the summer, a real-life friend of mine who had been trying to connect better with the Dtoid community attempted to start some games up with people, but no one was biting, which made him feel really discouraged about interacting with people.
We're gamers! We've all got our info available in our cblogs and profiles! Many of us are already friends with tons of other Dtoiders! Why are we not playing together? Why am
I not playing more with
you? I'm going to try to participate in many more FNFs this semester, so I'm hoping to see many more Dtoiders jumping back into the fray to beat me down. We need to get some epic Bomberman Live drinking games going again for old times' sake.
5. Listen to Failcast.
LOL no one listens to Failcast
6. Get into IRC and Vent.
I'm not gonna debate about which one is better for you, but sometimes it's nice to have an actual conversation with people. Forums and cblogs are the foundation of the site's community, but sometimes you need to be able to have a conversation with people directly. Unless you happen to have their email or Gtalk, joining the group chat is a good way to communicate directly with other members of the community. To me, talking with each other one a frequent basis is an extremely important part to keeping the family feel we all want for Destructoid. Plus, at least for IRC, this is a great chance to reach out to newbies who are checking out the channel through Destructoid's "live chat" link and help them become awesome members of the community.
7. Talk to the editors.
If you have some problem with Destructoid, I guarantee you that just bitching to your fellow community members is not going to help. I know from personal experience that all the editors are extremely approachable and willing to talk about plenty. The thing is, they're not going to know you have a problem with the site unless you tell them - they can't read minds. So don't be intimidated by them (this is mostly directed at newer users, not really old users who are good friends with editors) and just try talking to them. Maybe you'll even talk to them more often.
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That more or less sums up what I wanted to say. Sorry for the giant walls of text with no pictures in-between. Again, I'm not trying to force anyone to follow these resolutions, be they editor or community member. However, seeing as no one else has come up with any real constructive solutions to the bad feelings people are having about Dtoid lately, I would hope that both sides at least consider the resolutions I'm attempting to put forward here. And now, if I may make one slightly off-topic resolution I think is important...
RESOLUTION FOR NIERO
1. Get cblogs working on Japanator this year.
Seriously, man. I know I've made my position on the importance of Tomopop's cblogs compared to Japanator's non-existent cblogs clear to some people in the community via Failcast in the past, but I feel that with a new year, I wanted to bring up this matter. Japanator
really needs cblogs. There is so much for us weeaboos to talk about when it comes to animu, and they could become just as big as Dtoid's cblogs. They just need to be
put in. I'm really,
really hoping something like this is possible for 2009. :)
I still consider myself very new to Destructoid but I thought these were some nice thoughts and ideas.
I know that my cblog has not been the best, partly because I think I ended up spending too much time mulling over possible posts and end up just doing that instead of actually putting them down on a page. Perhaps I will challenge myself to finish one particular one I have been thinking about for some time.
Oh yes Failcast is awesome! It is far more entertaining and informative to listen to that than over half of the other crap podcasts that have somehow magically made its way to my Zune.
I am resolved to change my ways, great read.
@scot
So you're going to get a blood transfusion so that you're no longer Scottish?
@Bloodylip: I said "change my ways" not "Become 10,000% less awesome"
What a great post, Necros. I definately have to start posting more c-blogs. I don't do nearly as much as I could, and am just a comment kind of guy.
And I definately have to spend some more time in the forums. Everytime I go in there, it's like a dead ground. No new threads are ever started.
Kudos Necros. Very constructive and well written. I couldn't agree more.
Yes, I read the whole thing :-P
I agree with th fact that the editors have to participate more in the community. Yes, they show up once in a while in the comments and stuff, Destructoid is KNOWN for it's relationship between the editors and commonpeople.
@Garison, There's nothing wrong with being a commenter and not much else. You're comments are every bit as important as the posts sometimes. Especially if it leads a discussion. That was one of the things that was always cool about this site too. You could get some good discussions going in the comments about the topic or related topics (or unrelated topics). I never cared for the forums, but commenting on cblogs and front page articles was always fun. My problem of late has been my job. I just don't have the time during the day that I used to. It's hard to get on to Dtoid at times other than early in the morning, lunchtime and right before leaving work in the evening.
Wow I honestly I can't believe I read this whole thig, but I did and it was awesome. Lots of good content here guys, and I hope most of us read this and come away with some ideas of how to improve the site and the community in 2009.
And as for the idea to have an entire DEstructoid floor at PAX '09 .... I LOVE IT ... bceause I am so finally coming this year. :-)
Couldn't agree more!
When I first saw Destructoid it did seem like a big online family, but the increase in popularity has been a blessing and a curse.
There is now more people which means more traffic, but it also means a more crowded place where no-one knows each other. I know I don't post often enough to be known, but when people do know each other, it gives me a warm fuzzy feeling inside.
I think that this blog will inspire many D-toiders.
Also Cocks.
TL;DR and No
just fuckin with you Necros.
Awesome; total front pager.
Lots and lots of great information.
Seriously great work dude.
Also, cocks.
This post sucks! You suck! I'm flaming you. Next time use more LOLcats. And porn. Then it won't suck.
*kidding*
Wow Necros, way to make an old-timer feel like shit. Kudos for that. I agree with all of your resolutions.
Guess it's time to start dusting off this old brain of mine and see what I can do to contribute.
Two things, One being "Get out of your comfort zone". Does that mean I have to get back on the front page? Because I'm everywhere else.
And Two, RonBurgandy won the comment thread on that failblog with:
"Isn't it funny that while we rape this guy, there is a failblog a little ways down written by a girl, but no one care?"
So you need to copy and past the "go outside your comfort zone" part.
I am sorry but too many Dtoid Community members are on such a high horse that they miss out on amazing opportunities. Smaller gaming events happen all the time but they don't go cause they aren't widely known or "aren't PAX."
As for FNF, I don't play in it cause the times that I tried, they all left in 5 minutes or only played "the next big shooter." Screw that.
And yes, let's organize a party for underage people in a bar....not exactly epic.
Way to shit on some positivity, blindside.
lol @ BSD talking about high horses
@blindsidedork
Or we could go ahead and just reblog Collegehumor or FunnOrDie, right? That'll get the community rolling full of hope, change, and unity!
I am a firm supporter of people going out of their comfort zones. And all I know is I keep trying to do the same thing that I have been doing since the cblogs came to life...some days you get tired though.
Ok, read it all. Plenty of good suggestions, many that I agree with, others not so much. For example, you say we should reach out to readers more, but even admit we do a lot of that on vent and the forums? Encouraging us to do it more is a good thing, and something we should always strive for, but we can only be so omnipotent some days. Sometimes a step in the right direction, that neither Joystiq or Kotaku takes the time to even try, is all that can be done at the end of the day.
That brings me to #5, the one that hits home for me: "to see Fronz write something other than a game debate!" The reason I bring this up is not because it's directed at me, but because I know a lot of people are in similar shoes. Before the likes of Sterling the Great and other recent epic eras, a few others and myself used to post day and night, over a dozen times a day. With a lot of people who are still here today, well over 50% of all our posts were made back before there was any money involved at all, so it hurts to hear people suggest we don't care. My point isn't even that we do care, because I know you know we do since you've been around so long, but instead I'm just trying to say there's a time and a place. Dtoid has been around almost 3 full years; that's a longgg time. A lot changes.
Back in the day I had plenty of time to work on the site. Nowadays, I don't. I'd much rather step aside and let new blood who have the time and effort give it their all, while I just stick to Game Debates and Mind Teasers (which I'm friggin running out of ideas and games for!!) I don't want to post more unless I know and you know I'm giving it my all, like I used to. I don't want to half ass things, and the reason I don't quit is because I know things will change in the near future. In that same vein, don't think that a lot can't change again. Your list is applaudable, but don't think we don't have big plans for 2009. In my best Ron Workman voice and waving hands: "It's gonna be BIG!"
If you're still as dedicated, efficient and all-around kick ass in six months as you are now, then you can expect not only some good news in terms of changes, but also an email from me inviting you in on the fun. Keep on kicking ass, you're one of our best readers. Don't think we don't notice :)
HA HA HA @BSD
Good to know some things have never changed around here. ;)
What Blehman said.
Also, thank you Necros for putting in the time and effort into writing this. I greatly appreciate it.
Or get rid of trolls who don't realize I haven't posted a link to those sites in weeks...but trolls will be trolls.
Shit, Excremento beat me to the TL;DR thing ... Really well written and thought out piece, for sure, Necros. If it shows one thing, it's that you're really passionate about Destructoid and its community. Which, of course, is totally awesome.
If I were to address everything, I wouldn't get all of the laundry done I needed to do before I leave for CES. So I just wanted to address a few things. For one, the drive to get more content (in particular, news) on the front page is completely "my fault." Whether we like it or not, we're "competing" with the likes of Joystiq and Kotaku. When people talk about the top gaming blogs, we're in there ... which still feels and sounds absolutely crazy. So my desire to up the content and at the very least match what they do was driven by the fact that I don't want you guys to HAVE to go anywhere else. Despite past drama, I personally have a deep respect for what the guys at Kotaku and Joystiq do; I know first-hand the hard work and dedication that is put into delivering this stuff all day, every day. The idea has always been to take what we have – our personalities, our humor – and make that happen HERE.
So what happens sometimes is exactly what you said: there are times when a little news blurb is written by a writer who may not be super passionate about Game X. Behind-the-scenes, I encourage these guys to pick up stories they're excited about, for whatever reason. Dale or Colette are obvious choices for JRPG stories, if someone beats their kid with a baseball bat over Doom 64 Jim's there, and I don't even try to hide my Rock Band addiction. But with that said, because so much stuff crosses our "desks," sometimes I'm going to end up talking to Bungie about Halo Recon (i.e. at Tokyo Game Show ... dude, I haven't even finished Halo 3 yet!). Or I'm going to ask Dale to write a story about Rock Band because I'm stuck in traffic/eating dinner with my family/taking a crap. Because if he doesn't, it won't get done.
On the side of the writers, everyone is here because we love videogames. We're not paid huge fat sacks of cash to do this; a lot of us don't even do this full time. With that in mind -- and I can't speak for everyone on the staff, but I'm sure it applies -- I can't tell you how passionate I am about gaming and the industry. If I have to write a freakin' story about Madden 2009 because Samit is busy correcting someone's grammar somwhere, I'll do my best to find a way to make it my own. I could talk about videogames all day long; I don't care what the topic is. That's why I do this job ... because while my wife's a gamer, she can only stand so much -- so she told me to start writing about games. It's rare that anyone says anything about my writing -- negative or otherwise -- but I promise you that I personally will always do my best to let my passion show through. And I'll always push these other guys and girls to do the same.
With that said, I know for a fact we want to see the passion for games from you guys, too. It's always been about "STFUJPG," and it still is. But that doesn't mean we don't want to also talk about games, be it intelligently on a deeper level or if we're just creaming over hot looking screenshots of Metal Gear Solid 9. Some of our stories literally have thousands upon thousands of people reading them, but there are only 5 comments, and two of them are people pointing out that I made a typo (personal resolution: proof read my stuff ten times instead of five). I know you guys have stuff to say about just about every topic in videogames. I know this because I certainly do, and I know we're all here for the same reason -- we love videogames. Tell us what you think about the stuff that's going on in the industry. Let's discuss it ... let's argue about it.
I want to to interact with the community more, but it's not as easy as it sounds. I'm an old man. I've got a kid. I've got a family. I've got a job that happens to be making sure the front page has interesting stuff you guys want to read. And when I'm not doing that, I turn off my computer and walk away. I have to. Life calls. I personally can't promise to be in IRC to bullshit for a few hours or to go on the forums and participate in epic threads. But I'm going to try to interact more in 2009. So many of you guys and girls in the community are smart, funny, and interesting characters ... I want to talk about games with you. That's why I'm here. But at least in my case, you have to meet me half way. I promise to stick my head in IRC, the Cblogs, and the forums every now and then. You promise to try to stick your head in front page comment threads and show us you care about stuff. Deal?
Anyhow, I'm always around. gtalk: nick.chester -- email me or find me online to tell me what we're doing wrong or what I'm doing wrong or what you ate for breakfast or what your dogs poo looked like this morning.
who the fuck is fronz?!?
"Have some faith in the community to self-regulate."
lol.
That's all the feedback I have.
Necros, you've made me feel like a bad person, but you're right (as usual). I've complained and bitched before, but it's just as much my fault as anyone else for the recent stagnation.
Blindside, that's some of the hardest fail I've seen in a while.
Amazing post! Thank you so much for putting all that time and energy into writing it.
god lord thats a lot of racism. you sir, are a racist.
@ Nick Chester
I believe its STFUAJPG.
Sweet, agreeing with a post is fail? Score.
@EXCREMENTO:
:(
Galagabug raises a good point.
RACISM
Oh man, to bring out a "STFUAJPG" after all these years, and for exactly the right usage . . . it makes me tingle inside :) We're all just dudes who love games, let's enjoy the fact that our industry and its people are AMAZZZZING! <3
Necros, this is one of the most helpful and constructive things to have come out of this whole silly situation. I am incredibly glad someone like you is around, who'll do more than simply complain.
Some of the points are very well made, one or two are a little demanding, but overall this is very helpful and something I will take to heart. If I can find the time, I'll address this all more thoroughly in a CBlog of my own. Until then, let it be known that this was appreciated.
I can't thank you enough for taking the time to write such an inspiring post -- I really mean it. I can only hope that everyone gets a chance to see this.
I feel the love. Great post Necros, I need to check out the IRC sometime and really should join in FNF more.
Wow. Way to put your nuts on the table Necros. I haven't said much on this whole "improving Destructoid" tip but I agree with most of what you said.
I do agree with Nick in terms of not having all the time in the world to interact with the community. I mean the dude has kids! I think it's safe to say if you sent him an email, he'd probably get back to you.
Overall, it's nice to see people still care so passionately about the site and the community here.
This is the new Destructoid community member manifesto!
I didn't realize that Workman was banned. I didn't agree with the banning of Heretic and Reaprar but I could understand it, but banning Ron is just fucked up. :(
I don't comment or write as often as I'd like to, but I do read the Toid every day.
This post was definitely a great read, and I wish I could archive it.
That said, I do hope I can be more active in blogging in general, whether it be on my personal journal, or on destructoid, in the future. :)
*hugs to everyone here*
Thanks for such a thoughtful take, Necros.
I apologize for not having time to leave a more thoughtful comment, but I just wanted to let you know that this post is getting to all of the editors. I read every single word and commend you for sharing your thoughts and suggestions with all of us. I know I'm particularly bad about my relationship with the community -- even though I came from it. Have you ever considered that perhaps some of the editors are intimidated by their readers? I sure am. :) But I will do my best to overcome this in the new year.
Workman got banned? What. The. Fuck. That makes me want to leave. Workmeng was one of the most unique members we had, plus he helped found the place.
I listen to Failcast and go into IRC, does that count for something?
fair 'nough.
I'm hanging out in IRC more, because the stream of conversation is ridiculous.
And I resolve to make it to a NARP this year.
Also, I'm interested to see what results from kinder, gentler intro commenting. I mean, I think it'll result in an increase in fail. But I would be very happy to be very wrong.
I'm totally unaware of any drama, but this was a great post. Rock on brotha.
I get nervous around people I don't talk to everyday (ala some of the people who are visiting IRC recently) but I'm trying to talk in the face of people I don't know. And it's also one of my targets to get to a NARP this year. Good show Necros, you flaming racist you.
@ Fronz
I never, ever meant to imply that you didn't care. I know that there's often a reason why some things are the way they are. I think I mixed in a bit of my personal wishes along with my suggestions for both camps, so my mentioning you basically just meant I'd like to see your take on things again. :)
@ Nick (and kinda Jim)
And some people are going to keep being busy throughout 2009. I can't even imagine how much work kids be. I suppose my thoughts were that in some cases these were goals to keep in mind rather then hardline rules to follow, so don't think I'm going to be judging anyone when real-life gets in the way. I just want to see that, in people's minds, they're satisfied with how much they are trying. :)
@ Ashley
To be honest, I'm a little surprised to hear that. Coming from the community side, I'm so used to newer members being in awe that an editor is talking to them that I never really gave it that much thought. Good to hear there's some hesitation coming from the guys in power. :)
@ Every other comment
Thank you so much for the positive responses. It makes me feel good to know that there are so many people who care about Dtoid so much that they would take the time to read something that is far too long. :) Also, I need to stop using smilies in this comment, but I'm feeling really good.
Yay Necros, just wanted to say TL;DR for the same reasons as Nick but of what I saw it looked good and just wanted to show you my support.
/support