Do not ask me what caused me to write this, but I figured I had some strong feelings with regard to Jim’s review. It is not that I hate him, I totally agree with him. Go through the actual thread of the review and or go have a laugh at Gamefaqs’ thread on the topic. The sheer amount of hate for Jim leaves me wondering: Have the people actually played and finished the game? Or are the blinders on to maximum effect? Or is Jim’s sexiness that oozes out of him just turning people on to hate him?
The game is much better then the first ASS, make no mistake about it. But, those wacky canucks over at Ubisoft still snuck in the suck and filler. Jim said that the game has a lot of filler, and when all is said and done it is true. The receptiveness of the first game is still here, and that is a problem when working in sand box type games. No matter what you do for missions, there will always be filler. One example of the types of filler are the “200” side missions that are available for Ezio to do. Naturally one would want to do the side missions for money. The problem with this is that an upgraded Villa technically breaks the game.
Once you upgrade the Villa, the notion of need for money disappears, thus the need for the side missions. Also the more you upgrade the Villa, the more money you can hold in your chest. It would have been nice to have the money be directly deposited in your coin purse. All the side missions come down to are the following: Beat ups, Courier, Assassinations and, I believe, Races. So how is this any different from the first game? If I remember, it was four types? Yet this game is being heralded as a much deeper game. Bullshit, really they put this padding over a LONGER time frame in order to extend the need for the gameplay. But like I said, once you get the Villa, I never did a side mission again. It is a choice, but the outcome would be to receive money. But once the Villa is upgraded this outcome is irrelevant, a game breaker for the side missions.
With this reward of money gone, the filler of side missions is gone. You could do them, but why do the same missions over and over again? Then again, why did we do it in the first game? The walking along side said person is just plain dumb. There were times when you had to do it, the last time was with Leonardo who just walks a bit then disappears. The walking missions are Ubisoft’s versions of the taped diaries from
Bioshock. Instead of a machine you pick up, you have the walking Equivalent, nothing more nothing less. They vary it up a bit when you get that big guy who likes to fight, you have to walk with him and fight with him.
The one thing I think could have been fixed was the story. Jim states that “the story is mostly forgettable” and, while I agree, I have a few notions about it. For me, the ending was completely dumb,
Stargate did it better, and even then it still lacks a punch. I will not ruin the ending, but if you picked up the
Stargate reference you will get an idea on where they want to take it. The central story has been told better, but I think if they were to cut five or six hours of fluff of the game then it would have been tighter. The game takes play from 1476 to around 1499, that is a lot of fluff they crammed in there. It took Ezio around 20 years to get his revenge and still it does not feel done. That is the problem with the story; it is just part two of a great “epic.” Also, I think with regards to the story, putting a big name like Da Vinci was not really used. Yeah, he decoded your codex, but half the time it was the same animation or cutscene. Maybe it was too early in his life to fully use him, but I would have loved more missions with the flying machine.
Navigation is critical in these big sandbox games, and ASS 2 lacks it considerably. Two of the biggest points Jim brought up were the “fast travel” system and the map. The fast travel system was a great idea in theory, but there really is nothing fast about it. When you get to the bigger cities of Florence or Venice, traveling back to your villa or to another city is a pain. You have to locate and mark it and run there, no real other way there. Now, the fast travel locations most of the times are on the edge of the cities, which would be good if this was an actual historical game. But this for all intent and purposes is
The Matrix: The Historical Edition. Yeah it is in Desmond’s head, but it was given life through a computer. So why not just input commands to give the player (Ezio/Desmond) the ability to do this. It is a computer like creation based on the memories of Desmond. I mean you de-sync when you die, which is funny. You never technically “die” in ASS 2 and no one really complained about it. But when something like
Prince of Persia gets rid of death, everyone complains.
The map could be and most likely is the most important tool in a big sand box game. But, in ASS 2 they overcrowd the map with ALL the icons. I know that you could get rid of them by doing the actual mission, but with the villa there is no point. What Ubisoft should have done is put a filter on the map. You can filter the locations, glyph landmarks and ASS tombs but that is as far as they take it. I played it the game between two TV’s: one 42 flat screen HDTV and an old 32 standard TV. The map is made worse by the fact that half the time I could not really tell what landmarks were where. I know that HDTV’s are becoming the standard throughout America, but there are still houses that have the older set, or a like me, a patio with random crap in it.
The two TV’s made it interesting to compare how HD really does affect the game’s engine. On the big screen, the areas and people were all right, the Carnival part of the game was the prettiest there was. But, holy fuck are the character models and textures ugly. Later in the game you run into a guy who was elected the new Doge, and his long hair and beard remind me of the old
Smackdown Vs. Raw games. They always had really bad hair (like Ron Burgundy) and it really shows. Not only do the graphics call attention to themselves, but also Ezio himself does Parkour as well as a drunken Rhino on LSD. The game really has no challenge to it, however Ezio is your own worst nightmare. In certain missions, the game asks for precise control, thinking that Ezio can do his best. Yet, most of all my deaths have come from the way Ezio perceives what precise controls mean.
What Jim had written I fully agreed with, and really cannot understand why people hate him? When I read his review, it was everything I had seen in the game myself. Maybe it is just Jim’s way of saying things that gets under people’s skin. Or that his honesty is just so BRUTAL that it gets people the wrong way. I really do not have a proper ending to this, so like George Carlin did in one of his stand ups, I will simply take a bow.
I think the review was too much packed with frustration and that's probably why it got to people so much. (It's also very easy to offend fans of a game ... on the internets)
There is a margin between reviewing a game and giving your thoughts about it. I'm not saying this to bash Jim , bloggers can say whatever the hell they want about the games that's not the problem. The big hiccup is that people come to Destructoid and expect a "journalistic review" but they get a blogger review. It was brutaly honest and that's what expected from reviewers on D-Toid. Hell, I'm pretty sure that Nick or Dale would've gave it an higher score , they seemed to like the game.
What can I say Jim didn't liked the game. Big deal , if you like it that's fine by me.
I didn't however.
Nice writup, but in all honesty you shouldn't need to have written it, if people on the internet were actually more mature about what they say. Chances are some arsehole will come in here soon and start flaming you too for your opnion being "wrong", so I'm going to quickly run now.
Look, I'm sure you have your reasons for not liking it, and I know that there are idiots commenting. On both sides, by the way - some getting pissy over a single review and some making up dumb conspiracy theories as to why other websites rated the game highly and praising Jim for the being the only person to write an 'honest' review or some bullshit. In any case, not liking it's fine, of course.
But please at least accept that you appear to be in the minority in this situation by quite a long way. That's fine too, I'm used to that myself. I think Metal Gear Solid 4 is a pile of arse and I realise that view confuses some people, for example. It doesn't make your opinion invalid, but it at least puts it into perspective a bit.
So by all means don't like the game, but don't be so condescending as to imply that everyone else who likes it is somehow just lying to themselves and gaining some sort of magical fake enjoyment out of the game, which is what you are doing when you use phrases like: 'Have the people actually played and finished the game? Or are the blinders on to maximum effect?' (Again, full disclosure - I haven't finished the game but the 8 hours I have played have been a joy with no sign of slacking yet)
A good review is one that conveys to me how the reviewer felt while playing the game. That's the only way to get a feel for what the game might be like - you can describe gameplay until you're blue in the face but it's -feel- that makes a game. So a review doesn't really deal in facts, except in a sort of peripheral way. In this sense Jim's review was fine; I've no problem with it, but I can understand why people were a bit shocked by it. This doesn't excuse some of the reactions, but it's not like it's something we're not used to seeing in the comments.
People should choose reviewers like they choose music - they pick something that tends to match up with their tastes. That's why I don't tend to pay much attention to dtoid reviews - I find they don't align particularly well with my own personal tastes. Assuming I continue to enjoy the game as much as I have so far, this may be the most obvious example of that yet.
There is just one little flaw with the idea you propose there. And that's that many magazines and sites are actually paid off to give a highly-scoring review of games. Hell, Assassin's Creed 2 was one of these games.
And I also think MGS4 is a load of arse. Too much show, not enough gameplay.
Well, that's what the conspiracy theorists would have you believe anyway. What they tend to lack is actual evidence of this happening on a grand scale. It's most probably true that money has exchanged hands for review scores on occasion. That's likely, because plenty of people are corrupt. However, it seems unlikely that the problem is even nearly as widespread as what some people would have you believe.
Perhaps you think this is a naive view, but I do think it's even plausible that some people were offered money to give AC2 high review scores and a few accepted. It couldn't be -many- because if the problem were that widespread then by now the story would be out, and HUGE rather than just whispers and speculation, as it is now. You can't go around bribing journalists with gay abandon and not expect to fall victim to JOURNALISM.
In any case, a handful of corrupt journalists can't explain the sort of reviews this game has generally been getting from both high and low profile sources, so is it too much to believe that a large number of people, even a majority might actually think it's a really great game? Are we really so cynical that we can't think about this critically for a moment?
What there's a lot more solid evidence that it's easy to find for is that often reviewers are allowed by publishers to get reviews out earlier if they are more positive - which doesn't sit well with me either, but that's more 'unfortunate abuse of PR' than 'global review conspiracy'.
People get too hung up on numbers. The number is only a third of the review system. It is not definitive or the end all be all. Otherwise that one DS game with a 3 wouldn't have gotten Editor's Choice.
Link please? I've got fever, and the rants of prepubescent boys and basement dwellers are the only cure.
Jim Sterling has different tastes than a normal person. But they don't lead towards the critical ones, he's more akin to Tommy Talerico on Judgement Day where he'll give a game based on his favorite cartoon show s 10/10, but will give Ocarina a Time a 2/10 because he doesn't like fantasy settings.
There is nothing wrong with a subjective review, but there is everything wrong with acting like it was objective.
But then Terrorists said, "No Jim, you are the minorities"