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Do the wrong thing: Evil will always triumph because good is dumb.
Necro BABS | 2:10 AM on 11.14.2009 5 comments




Isaac Asimov once said “…For whatever the tortures of hell, I think the boredom of heaven would be even worse.” The notion of evil has been hot-wired into our DNA since the beginning of our existence. Good vs. Evil has made for the best stories, games and movies. But lately the idea of being evil has implanted itself more so in today’s video games that it ever has. Rarely do we ever hold the weight of our consequences from a bad deed. Game developers know this and leech onto it making us, the gamer, feel like big badass gods. But, at the same time, it can be used as a crutch these same developers lean on because they cannot put the same power into making an equally appealing good guy or good moral system.



Games have always tried to emulate Hollywood, and with their development, this guy has done more then anyone else. Vader represented pure power, when he walked into a room people stopped and looked. He was the original badass motherfucker (sorry Jules) so naturally every bad guy has to be raised to Vader’s standards. Gamers naturally want that freedom of feeling free to do whatever they want in their gaming experience. Vader’s open use of the Dark side made it cool to be evil. And once the Emperor showed up with lighting, the Dark side was the only side. Give into hate and get lighting? Sounds easy and rewarding. There is always something of a hook to lure people into the bad side of things. When Star Wars: The Force Unleashed came out it boasted all these amazing force powers. Naturally the Dark side was given full show and boy did people choke a bitch or two. It was celebrated as a game that reveled in being a bad guy granted there was a lame flip flop moment in the game that the developers never really capitalized on, but for the most part it was an instructional video on how to be a bad guy. Star Wars was honest in its approach, you are a Sith, nothing more nothing less. There are worse offenders out there that claim to be “Good.”



Alex Mercer is a good guy; yes read that again HE is a good guy. Prototype is a game that tries to veil the idea of a “good guy.” He has become one current model for an anti-hero, but this one eats people to gain levels. Radical Entertainment took what they did in Hulk: Ultimate Destruction and bathed it in browns and reds. In Hulk you were well, the Hulk a good guy (Depending on who is writing him) who well destroys stuff. But the point is that he a good guy, and that is what the game is telling you. However in Prototype the game allows you to Macho Man-style elbow drop a tank and then throw it at innocent people.

Many games nowadays use that Grey area of being an anti-hero way to often. Developers should know ahead of time, through the story and character driven moments what they want their protagonist to be. It seems games that were made a couple of years ago had a clear understanding of what a hero stood for. Yet now, it seems all right to kill people for the sake of being good. That little evil is needed in order to tell a good story. Radical failed as developers, that the sheen of being a good guy is just moral padding to let them develop powers to commit evil. If killing tons of people was the point of the game then just come out and say it.



This is the face of being good in gaming nowadays. Kratos for all intent and purposes is evil. He has no redeeming factors, no real grow, he is just rage given human (or godlike I forgot) form. But it seems that this is what the growing public likes, or even loves. The idea that they can kill tons of people and have nothing really wrong happened to them. Morality in video games is still in its infancy and until it more accurately reflects the human condition it will never work. That is why being evil is so easy, it gives us all the power and none of the responsibility. Violence solves everything in video games, epic war? Love one lost? Red Rings of Death, all solved by a little violence.

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Monthly Musings: Damnation needs to be forgotten.
Necro BABS | 11:23 AM on 09.30.2009 2 comments




What happens when you get Marcus Fenix and Lara Croft plastered on Goldschlager and stick them in a hotel room? One would think, a pretty good third-person shooter with good platforming elements right? Nope, instead you get this afterbirth that decides to live and latch on to this world in the form of Damnation.



Blue Omega, (who laid off everyone involved with this game) thought it would be a good idea to place this in the Wild Wild West universe. Since Steampunk worked so well for Will Smith’s career, they thought the success would transfer over. I think that even Will “welcome to earf” Smith could not save it. The game itself however, is just afterbirth of greater games that came before it. It is sad though, cause despite all the horrible foulness that came with it, they had some ideas that did work.



The story of Damnation is, about an evil military being evil. Well, it actually says some nonsense about the United States Civil War lasting 20 years longer. So instead of ending in 1865, it would have ended in 1885 and we would have had cool flying ships? Maybe we need Day of Defeat to use its shitty time travel to have General Lee not surrender. I mean, flying ships and guns would have been cool. But that story becomes a non-issue very soon after you meet your leading man, Hamilton Rourke.



Now, it seems that there is a mold for lead characters that kill things. For me the formula is this:
1. Muscular body capable of heroic deeds
2. The “I’m a badass” look, most of the time ripped off from Clint Eastwood.
3. Kung Lao’s Hat.
4. Really big guns.
5. A dash of Yul Brynner for added Badass-ness
6. Mix till you vomit.
That gives you Rourke, the man born without a personality, and his sidekick?

Bolt on boobs Aka Yakecan



This is one of your early partners, yes sexism is alive and well in this Alt History/Steampunk era. How does her shirt stays on with her Lara Croft like moves is beyond me. Now, I know that girls with HUGE tits will never go out of style, but Jesus Blue Omega what the hell? When you were designing her, did you even think to ask around to see if this was a good idea? I mean hell, does her shirt have bolts that attach to her implants. I’m all for tits and ass in video games, but this just screams Steampunk hooker. Did I mention she is Native American?



Now besides the horrible character creations, and non-apparent story, lets talk about gameplay. When you have a mutated afterbirth, one would guess nothing works right. So this translates over into Damnation’s controls. Lets take a look at the father, Mr. Fenix and wonder aloud his involvement in this mess. Ok, so I am not really blaming Marcus, but damned if Blue Omega didn’t get on their knees for him. It has the same stiff-arm shooting that does not look normal and would hurt you, unless you here created from super formula mix. I have also read reviews that have mentioned Uncharted. Personally, I have never played Uncharted because I don’t play games on my PS3. The shooting aspect of the game is the lesser offender here. But, it could use so much more work in getting the game to register hits from far away.



Poor Lara, your genes have turned against you.Damnation wants so badly to hang with the platforming greats. Despite what you think of Tomb Raider it had a hand in the expansive free-roam environment that Damnation so desperately tries to copy. One thing that needs to be perfect is the camera. Unfortunately, the camera for Damnation is retarded. The camera loves to play hide and seek with you while you are trying for a ladder that is right in front of you. But the camera decides that it will not let you see it. You can manually pan to see the ladder, but it still takes work to get to the ladder. Remember early on in Lara’s life she would jump a few seconds after you press the button. Damnation is like that, but even slower. Besides a great camera, your character has to be fast, like that Usain Bolt guy. Either Blue Omega didn’t want to make Rourke faster, due to how he looks in the game, or because the engine would suffer. Whatever the case, when you think of platforming, you want a nice smooth entry. The Prince, Lara and hell even Faith from Mirror’s Edge got it right. Is it wrong for me to assume that big buff guys are not athletic enough? The Prince is the only one I can think of, Kratos was more of a button masher guy. For platforming in today’s video game environment, only tight assed women can do it right. Yes, Sexism is here, what did you expect from a guy whose name came from a GWAR song.



Damnation also gives us the tacked on multiplayer. Now, I don’t know if anyone has ranted on this or C-blog it but this must stop. I wont go too far into this, but why do developers feel the need to do this? Long story short, the utter reliance on expanding a games’ length just to add multiplayer is horrid. This afterbirth latches on to all the great and horrible aspects of current game design. The game is really bad, lets try to save it by adding on multiplayer and suck off Xbox Live for a few more hours. Ever notice really shitty games add on a multiplayer aspect for salvation? Damnation, Blacksite Area 51 and Timeshift all did this in an attempt to gestate their games into our minds. Please stop this, for the children’s sake.



Did Damnation do anything right? Should the whole game be forgotten and never seen again? The only shining beacon in this game is the level design, granted even that’s fucked. Think of it as a hot tranny, you know what you’re getting but you don’t care. The tits on the girl/guy/it fool you into thinking that it’s good. You want to only focus on the tits, but eventually you will have to come face to face with its other parts. Damnation is like that; the HUGE worlds that you can explore are great, but the fact that you have difficulty getting around them is the bad part. From what I can tell there is no map, there is no beacon that gives you a kick in the ass to point you in the direction on where to go. The only thing you have is a lame “spirit vision” that paints everything in blue.
The reason this is helpful, is because your partner loves to leave your ass in these HUGE areas. Other times, after clearing an area, you take off to the next part of the map while the A.I stands around waiting for something important to happen. But you know what? Fuck them for standing around right? Nope, they are waiting for you at the next checkpoint, with a look on their face of “what the fuck took you so long.” I know I was suppose to talk about the good things, but the loading times make these HUGE areas flounder. I suppose, since they are so huge, mid-map loading takes place frequently. Remember in Half Life 2 for the 360, it would load mid-map? Same thing happens here, but where as we can forgive Mr. Freeman, we cannot extend the same courtesy to Rourke.



This game should be forgotten, and with the developers getting laid off it seems that it will happen. But, it would be nice for the level designers to get signed on with someone who knows how to work a video game engine. The level design brought on by the developers at Blue Omega would bring some much-needed help to Tomb Raider. The level of mediocrity would balance each other out. Since I heard Lara is getting younger the next trip around, why not give these guys a call. Lets face it they’re not doing anything right now.

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How to Improve Gaming Communities: An Open Letter
Necro BABS | 1:46 PM on 09.08.2009 2 comments


How to Improve Gaming Communities: An Open Letter





Dear Publisher X,

I am writing to you because I believe that your company has been promoting hate and laziness. For a couple if months, I have watched, NO! I have battled with myself on trying to get away from the pull of video games. I am not addicted, but I am writing because I believe you are to blame for my state of health. For years I have been a healthy member of a community of FPS gamers that meet weekly online for some friendly games. Yet, as time has gone on, I have seen a drastic change in the attitude of my fellow gamers. When I started gaming, I loved playing for the win, but never trying to attack or “tea-bag” my fallen opponents. As in real life, you have to say "good game" to the losing team. Never has this come across in online competition, and I personally blame you. This is not a false idea, no we have talked about it, but I am the only one who recently has been assaulted by this online community that you and your games have helped create.

The company that you work for, X Games, has been putting out the same FPS shooter for years. Each year the company you work for puts out a “new” chapter in the franchise. But when you look back upon the various games in said “franchise,” they come off as weak re-skins or outright lazy level editing. But once your game is released, the people who defend and cherish your game come out of their caves and eat it up. At first, if I remember correctly, you had a single player campaign early on in the game's childhood. But as time went on, the online community that you helped create took over the beast you designed. So now this “newest” incarnation has no single player campaign at all, just a multiplayer sequel. What I am trying to get at is simple, by recycling the same, old, tired and generally flawed FPS game; you have had a hand in its community. And may I add,, what a “wonderful” community that is.

Never in my life have I considered myself a thin-skinned person. Yet, as I ventured into an older edition of your game, I was greeted with the warmth of hostility and vile that is only reserved for those whose place in hell is deepest. The amount of hate and bigotry that comes from those so-called “people” is horrible and you should be ashamed of yourself. The constant flow of the same game gives these people the added leverage and ability to dominate the weaker players and or casual ones. By giving the community the “Food” they need for continual life, you are destroying one's fun and building a greater beast. So I guess I am asking for you to stop making the same game, and in essence create something new.

I know it may be hard, because from the looks of your other titles; nothing has sold as well as this franchise has. As an avid gamer, it pains me that creativity is frowned upon in this industry over what sells. If you could help drive some new stuff down the creative pipe, this could act like a breath of fresh air. The FPS you create has given you some money to screw around with it. There has to be some kind of creative bone in your body with which to brew something up. Would you want your son or daughter to hear what you have had a hand in creating? Take the first step, the company you work for has enough clout, that by doing this and stopping production, you could bring in another era of gaming. I mean, make it work in your favor that you could get more girls gaming - something that has suffered by your company’s hands. I am not asking for a 100+ RPG or a great old school hack slash, but just anything different from the formula that I am pretty sure even you are tired of re-hashing.

In the end, I am personally blaming you and your company for the attitudes of the online community that you have help create. Perhaps if you read this letter and have some spark of creativity, you will listen. But I am afraid that you will just gloss over it, like the community glosses over the insults and/or feelings of the people on the other end. I thought I was out of high school and away from the childness of cliques and elitists. Yet, as I finish this letter, I am drawn back to the online community which I am afraid, thanks to companies like you, will never change.

A Jaded Gamer

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 about me



My name is mike.
I live in San Diego.
If you wish to know then ask me. -

http://www.myspace.com/buttercupisgod
http://www.facebook.com/profile.php?ref=profile&id=100000222041029

I wrote this.

In my dreams the stale people are worried. That another bum was going to die over a girl. But at the Pacing Teacher strip club/bar it wasn’t uncommon. Nowadays people did anything they could to avoid their real normal lives. So they try and drown their worries away at this place, another seedy little forgotten slice of heaven in a wonderful part of town. It was a national holiday; our great celebrity pope, Victoria Love the 2nd had just passed away. Reports are always screwed in the local flavor of the mouth so believing in anything is impossible. But from what I can gather it was a total body failure, his heart stopped after his body couldn’t take the abuse from the 16-year-old tranny. And yet we still celebrate this pedophile’s life like he was a Jesus Christ.
Everyone was either watching the news or the stripper named Rain. From what I could tell watching her spread and bend herself for all of us classy gents, she was a real Indian. It was hard to find a peyote smoking, hard drinking, smoke signals and pow wow Indians anymore. It just so happens on good authority that the tranny that the pope died with (or who they are blaming) was an in-jun. So it was law breaking to watching her golden skin move in the way it did. Not for harboring feelings for her cause she was female, it was all cause she was a Native America. It’s really sad, if anyone of them is like the dark haired Rain, then I wish I were a cowboy.
As the so-called experts continued proclaiming the mystery of his “faith” something happened. It was quiet, something that never happens in a bar, it always means one thing. The free police barged into the place with their guns blazing and their faith wavering around for the whole place to take it. Their faith was nice, but I had seen bigger, like in the celebrity Pope’s case. Nonetheless it was over before I had a chance to blink. They had found Rain on good information and started to shoot anything and everything that was human. Naturally we tried to shield our drinks with our own bodies. The drinks around here are expensive so it seemed like a good idea at the time. But as each of us fell down, we should of thought the idea out a little more thoroughly. The bartender attempted to raise a defense, but they just set him on fire. You should of saw it, the bartender on fire providing a good amount of light for Rain to embrace death. Even as the bullets continued to rip into her tender flesh she contorted in a macabre, almost erotic dance. As she fell the gunfire slowly stopped, the bullets echoing, breaking anything left to be broken.
When the dust settled down the captain of the police approached me. Handing me a wade of money he thanked me for doing my part. This was a national holiday after all, and there were rules to this. Find an Indian, report it, kill it and get paid, easiest job I ever had. I hated this bar anyway; the police killed the lights and left me alone. The glow of the neon TV illuminated the dying and the dead. It was peaceful, calm and relaxing, I stole a dead man’s drink and I downed it. Figuring he no longer needed it I watched this glorious days message of Hope and family values.

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