For me, Kara seems no different than motion control gaming... an attempt to lure non-gamers into being gamers. If games become cinematic "movie" experiences with limited interaction of the gamer, then it makes gaming fairly easy, with the difficulty mostly being restricted to decisions being made.
There's nothing wrong with this. Games are expanding vastly as a medium with different genres, games and even consoles/devices suited to most any body.
I'm currently playing L.A. Noire, and frankly I have no idea why it got the good scores it did. The shooting is terrible, the driving is merely average, and the gameplay is fairly repetitive. The game mostly seems to rely on the concept of the facial animations which is a one trick pony that I find boring... but I do know that other people loved this game. Different tastes don't mean that gamer culture has declined... no culture is ever static, it's constantly changing. What you want from games is likely still out there... it's just buried in amongst so many other games.
There's nothing wrong with this. Games are expanding vastly as a medium with different genres, games and even consoles/devices suited to most any body.
I'm currently playing L.A. Noire, and frankly I have no idea why it got the good scores it did. The shooting is terrible, the driving is merely average, and the gameplay is fairly repetitive. The game mostly seems to rely on the concept of the facial animations which is a one trick pony that I find boring... but I do know that other people loved this game. Different tastes don't mean that gamer culture has declined... no culture is ever static, it's constantly changing. What you want from games is likely still out there... it's just buried in amongst so many other games.
My problem with Kara boils down to two things:
(1) Devid Cage can't even stop himself from making a story stay consistent for seven minuts. Within four minutes Kara goes from aware she's a machine and seemingly fine with being a sex toy to being shocked she's a product, aware that she's naked and pleading for her life.
This alone proves to me David Cage has no concept of of the larger transhumanist themes that could be there and goes all ART on you can makes a beeline for telling men they objectify women. Its not clever, its not even subtle.
And really, I don't even think he's capable of expanding on that. I would hope a character like Kara would try to blend into society and interact with humans to bring insight to the human condition. What if people found out she wasn't a real woman? How would they react? That sort of thing.
David Cage can't even write good crime drama. He's in video game because if he was in movies ore TVs his work would be condemned as vapid shit and rightly so.
(2) While the actual tech is impressive, the idea of virtual actors undermines the artistry of characters crafted by hand. If Hollywood wants a place in gaming, that place is in voice over. I don't want star power mucking with people's heads and that being valued over game design.
(1) Devid Cage can't even stop himself from making a story stay consistent for seven minuts. Within four minutes Kara goes from aware she's a machine and seemingly fine with being a sex toy to being shocked she's a product, aware that she's naked and pleading for her life.
This alone proves to me David Cage has no concept of of the larger transhumanist themes that could be there and goes all ART on you can makes a beeline for telling men they objectify women. Its not clever, its not even subtle.
And really, I don't even think he's capable of expanding on that. I would hope a character like Kara would try to blend into society and interact with humans to bring insight to the human condition. What if people found out she wasn't a real woman? How would they react? That sort of thing.
David Cage can't even write good crime drama. He's in video game because if he was in movies ore TVs his work would be condemned as vapid shit and rightly so.
(2) While the actual tech is impressive, the idea of virtual actors undermines the artistry of characters crafted by hand. If Hollywood wants a place in gaming, that place is in voice over. I don't want star power mucking with people's heads and that being valued over game design.
I'll preface this with the following statement: I've always liked your blogs.
So, with that, I think it's good you're taking a break, because you're taking things too seriously. Recently, I've seen people say "gaming has gotten so much worse!" Honestly, I think that's a fallacy.
As someone who started gaming since the Atari 2600, I remember the "good old days". As Penn and Teller once famously said - there really wasn't a "good old day", you just remember it that way. Fact: there were always fanboys. People have always arbitrarily argued which console is "best", trashed companies, and blindly followed others. Because of social media, you are aware of it more: but it always, always existed. To say you can't take it anymore is to fight human nature. It will never go away, in any medium.
Additionally, yes, things like day one DLC and online passes suck, but this generation, gaming is better than ever. If you think back to the "good old days", there were actually only 2 systems usually at any time - maybe 3. Most games back then were $50 or above - non-negotiable. Now, you have brand new DS games launching at $20. You have iOS games at .99c. The barriers of entry to gaming are much, much less. To me, that's a good thing. The .99c model isn't the "only" thing available however - there are still $50+ "AAA" experiences, there are still Zelda and Mario games, and there are still portable games. You just get more options now.
So as someone who fondly remembers the old SNES and Genesis days, I think that a lot of people haven't opened up to more options, and thus are still looking at things through rose-tinted glasses with small lenses. Gaming is better than ever. Also, all of those old games are usually still available on Ebay.
"He is killing video-games."
I close with a response to this statement. David Cage is not killing video games. In 13 years, David Cage has made three games. Let me say that again. Three...games. Cage's influence does not extend as far as you think it does (which goes back to my point of you taking it too seriously).
David Cage doesn't get video games in my opinion, but he is not killing them. As I stated above, I think games are alive and well more than they ever were. A video game exhibit is being put up in DC as we speak. "Games As Art" is being debated more than ever, and more people are actually accepting it. There are twice as many avenues to make and play games than ever before (iOS, Android Marketplace, XNA, Kickstarter). I'd sit back, relax, play some games, and get a fresh new perspective on life.
Good luck - can't wait to see you writing again :D
So, with that, I think it's good you're taking a break, because you're taking things too seriously. Recently, I've seen people say "gaming has gotten so much worse!" Honestly, I think that's a fallacy.
As someone who started gaming since the Atari 2600, I remember the "good old days". As Penn and Teller once famously said - there really wasn't a "good old day", you just remember it that way. Fact: there were always fanboys. People have always arbitrarily argued which console is "best", trashed companies, and blindly followed others. Because of social media, you are aware of it more: but it always, always existed. To say you can't take it anymore is to fight human nature. It will never go away, in any medium.
Additionally, yes, things like day one DLC and online passes suck, but this generation, gaming is better than ever. If you think back to the "good old days", there were actually only 2 systems usually at any time - maybe 3. Most games back then were $50 or above - non-negotiable. Now, you have brand new DS games launching at $20. You have iOS games at .99c. The barriers of entry to gaming are much, much less. To me, that's a good thing. The .99c model isn't the "only" thing available however - there are still $50+ "AAA" experiences, there are still Zelda and Mario games, and there are still portable games. You just get more options now.
So as someone who fondly remembers the old SNES and Genesis days, I think that a lot of people haven't opened up to more options, and thus are still looking at things through rose-tinted glasses with small lenses. Gaming is better than ever. Also, all of those old games are usually still available on Ebay.
"He is killing video-games."
I close with a response to this statement. David Cage is not killing video games. In 13 years, David Cage has made three games. Let me say that again. Three...games. Cage's influence does not extend as far as you think it does (which goes back to my point of you taking it too seriously).
David Cage doesn't get video games in my opinion, but he is not killing them. As I stated above, I think games are alive and well more than they ever were. A video game exhibit is being put up in DC as we speak. "Games As Art" is being debated more than ever, and more people are actually accepting it. There are twice as many avenues to make and play games than ever before (iOS, Android Marketplace, XNA, Kickstarter). I'd sit back, relax, play some games, and get a fresh new perspective on life.
Good luck - can't wait to see you writing again :D
As much as I despise David Cage and his works, what he is creating is still a game. Quite honestly, I like the gameplay aspect of his titles alot, just not his writing or directing. "Kara" will not mark the end of gaming.
It sounds like you object more to the existence of David Cage and his progeny than to Kara on it's own demerits. Although disliking Cage is reasonable enough, I don't understand your reasons for having at this new Kara nonsense.

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