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About
I'm Nathan Hardisty, an author, ex-editorial writer for Platformnation.com, ex-games writer at Screenjabber. I now write for a variety of sites on the internet while still updating both my DTOID blog and my regular blog, which can be found below.

I am currently writing for Flixist.com

Also I'm incredibly pretentious about video-games so beware. I might just hipsterblow your minds.

I can be reached at:

nathan.hardisty@gmail.com

twitter.com/nathsies
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Video in question.

"We can take away several important points from this demonstration. First: all the footage originates in real-time on a PlayStation 3. None of the video is pre-rendered like traditional CG cutscenes. Quantic Dream created this demonstration one year ago with the first version of their newest proprietary engine. Now, the team has already advanced to version three.

After showing Kara to the GDC audience, Cage expanded the discussion with several points. The actress, Valorie Curry, auditioned for the part along with 69 other actresses. She rehearsed for two days before the shooting, and all the motion capture and voice work is her own. The only sections of the film that did not use Curry’s performance are the foreign language sections, which involved the audio from two other actresses animated onto Curry’s character.

Cage concluded his talk by expressing his desire to produce meaningful material suitable not just for young gamers but for adults. Cage and his team believe in the importance of virtual actors, real talent driving those performances, and meaningful content beyond the technological achievements of the industry."

Source (IGN)

I can honestly say I’ve never been more happy to know that I am quitting video-game journalism. Soon. For a long, long time. For a long, long while I have been contemplating doing it a lot earlier but, instead, I feel this urge to do something. To make my hours count. As much as I want to examine, analyze and celebrate the glory of video-gamedom there’s always been that bubbling discontent with gamerkind. I have been trying, for nearly four years, to show to the masses that video-games are awesome. That they are artistic, no matter what anyone has to say in objection. They are art, get over it. Except, now, I have realized I have been writing towards the wrong crowd.

Gamerkind is the true force against itself. The real antagonist.

And there’s a part of me which is pained to say that. Literally. I can feel all those keyboards, all those joysticks and all those controllers all raised into the air if there ever was a vote on the existence of video-games. I can feel this raw passion, but it’s hurting us. The response to the ‘Kara’ trailer pretty much epitomises everything I have come to despise about video-gamekind. “Cinematic gameplay” “Story!” “Emotionally engaging!” Empty, empty, empty words after empty, empty, empty words. As much as I harp on about getting our medium ‘recognized’ I think gamerkind themselves have to take a long hard look in the mirror.

Look at what you’re celebrating with this ‘trailer’ for video-game technology. Looking throughout the comments on the actual video your see massive amounts of ‘amazing story’ and ‘cannot wait to buy this’ and all sorts of ‘this shows games as art’. The fact is that David Cage, the man behind Kara, does not know what a video-game is. In fact, and I say this with as much grace as possible, he is a fucking asshole. He is killing video-games. He’s a pathetic individual who thinks that the film directors and cinematography are more worthwhile of a pursuit than pure interactivity. And he gets applauded for it.

The starting quote is an excerpt from the IGN report. I don’t like IGN. I did write a book about video-game journalism that, somewhat unfairly, examines closely the likes of IGN and Kotaku. Except this is where Gamerkind gets its guiding light, its beacon and (in short) it’s where the prophets come from to show us the Promised Land. Except, this won’t be the Promised Land. This is a Promised Land that extensively details motion capture of a trailer, a Promised Land that celebrates this man who wants ‘meaningful material’ and a Promised Land that will be exactly that of Heavy Rain. I do not want to talk about Heavy Rain ever again.

But I can’t help it from happening. I don’t want to call all of gamerkind ‘sheep’ but it seems we’re going the way of lambs to the slaughter. All chewing on popcorn and waiting for our “cinematic experiences” or our “new heights of interactive storytelling” in the form of the same cut-scene filmic pastiche. It’s been a long while since I cared about anything but if there’s anything I care about then it’s preserving our culture. Our only capsule of our own humanity. Full of distractions and philosophies to keep ourselves from realizing our existence is finite and futile.

Video-games!

I’m not trying to be angry. I think I’ve barely been angry. I don’t want to be antagonistic to anyone who wishes to create video-games because, at the end of the day, video-games are awesome. I have deep respect for anyone who wants to move the medium, but I do not have any respect at all for the likes of David Cage. I have read about his stubborn ignorance to the breathtaking potential of our medium and how he confines himself to repeat the same-styles of film and literature to try and create something ‘new’ in an interactive field. This is not the way to go. This will kill us.

‘Kara’ represents something scary. I’m not the hero or the true shepard, nor am I any kind of great saviour but I am here to warn you that if you think ‘Kara’ will revolutionize video-games. If you think that, instead of just a graphics tech demo, it will truly revolutionize interactivity. Then, for you:

"I have seen its true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout “Save us!”… and I’ll look down and whisper “No.”- Rorschach, Watchmen[img]



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Legacy Comments (will be imported soon)


For me, Kara seems no different than motion control gaming... an attempt to lure non-gamers into being gamers. If games become cinematic "movie" experiences with limited interaction of the gamer, then it makes gaming fairly easy, with the difficulty mostly being restricted to decisions being made.

There's nothing wrong with this. Games are expanding vastly as a medium with different genres, games and even consoles/devices suited to most any body.

I'm currently playing L.A. Noire, and frankly I have no idea why it got the good scores it did. The shooting is terrible, the driving is merely average, and the gameplay is fairly repetitive. The game mostly seems to rely on the concept of the facial animations which is a one trick pony that I find boring... but I do know that other people loved this game. Different tastes don't mean that gamer culture has declined... no culture is ever static, it's constantly changing. What you want from games is likely still out there... it's just buried in amongst so many other games.
My problem with Kara boils down to two things:

(1) Devid Cage can't even stop himself from making a story stay consistent for seven minuts. Within four minutes Kara goes from aware she's a machine and seemingly fine with being a sex toy to being shocked she's a product, aware that she's naked and pleading for her life.

This alone proves to me David Cage has no concept of of the larger transhumanist themes that could be there and goes all ART on you can makes a beeline for telling men they objectify women. Its not clever, its not even subtle.

And really, I don't even think he's capable of expanding on that. I would hope a character like Kara would try to blend into society and interact with humans to bring insight to the human condition. What if people found out she wasn't a real woman? How would they react? That sort of thing.

David Cage can't even write good crime drama. He's in video game because if he was in movies ore TVs his work would be condemned as vapid shit and rightly so.

(2) While the actual tech is impressive, the idea of virtual actors undermines the artistry of characters crafted by hand. If Hollywood wants a place in gaming, that place is in voice over. I don't want star power mucking with people's heads and that being valued over game design.
I'll preface this with the following statement: I've always liked your blogs.

So, with that, I think it's good you're taking a break, because you're taking things too seriously. Recently, I've seen people say "gaming has gotten so much worse!" Honestly, I think that's a fallacy.

As someone who started gaming since the Atari 2600, I remember the "good old days". As Penn and Teller once famously said - there really wasn't a "good old day", you just remember it that way. Fact: there were always fanboys. People have always arbitrarily argued which console is "best", trashed companies, and blindly followed others. Because of social media, you are aware of it more: but it always, always existed. To say you can't take it anymore is to fight human nature. It will never go away, in any medium.

Additionally, yes, things like day one DLC and online passes suck, but this generation, gaming is better than ever. If you think back to the "good old days", there were actually only 2 systems usually at any time - maybe 3. Most games back then were $50 or above - non-negotiable. Now, you have brand new DS games launching at $20. You have iOS games at .99c. The barriers of entry to gaming are much, much less. To me, that's a good thing. The .99c model isn't the "only" thing available however - there are still $50+ "AAA" experiences, there are still Zelda and Mario games, and there are still portable games. You just get more options now.

So as someone who fondly remembers the old SNES and Genesis days, I think that a lot of people haven't opened up to more options, and thus are still looking at things through rose-tinted glasses with small lenses. Gaming is better than ever. Also, all of those old games are usually still available on Ebay.

"He is killing video-games."

I close with a response to this statement. David Cage is not killing video games. In 13 years, David Cage has made three games. Let me say that again. Three...games. Cage's influence does not extend as far as you think it does (which goes back to my point of you taking it too seriously).

David Cage doesn't get video games in my opinion, but he is not killing them. As I stated above, I think games are alive and well more than they ever were. A video game exhibit is being put up in DC as we speak. "Games As Art" is being debated more than ever, and more people are actually accepting it. There are twice as many avenues to make and play games than ever before (iOS, Android Marketplace, XNA, Kickstarter). I'd sit back, relax, play some games, and get a fresh new perspective on life.

Good luck - can't wait to see you writing again :D
As much as I despise David Cage and his works, what he is creating is still a game. Quite honestly, I like the gameplay aspect of his titles alot, just not his writing or directing. "Kara" will not mark the end of gaming.
It sounds like you object more to the existence of David Cage and his progeny than to Kara on it's own demerits. Although disliking Cage is reasonable enough, I don't understand your reasons for having at this new Kara nonsense.
I have never played a game made by David Cage.
*shrugs*

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