I'm Nathan Hardisty, an author, ex-editorial writer for Platformnation.com, ex-games writer at Screenjabber. I now write for a variety of sites on the internet while still updating both my DTOID blog and my regular blog, which can be found below.
I am currently writing for Flixist.com
Also I'm incredibly pretentious about video-games so beware. I might just hipsterblow your minds.
0:02 The GUI looks way too intrusive. The selling point of Far Cry 2, above everything else, was utter immersion.
0:03 I really don’t need to comment on the player character’s obnoxious voice. Some game journo interviews point towards it being a heavy element too. Not looking forward to what happens with this one.
0:09 Oh wow stabbing people! Because that’s totally n- wait is that a ‘+13′. Are they seriously turning this into a ‘shooter with RPG’ elements?
0:14 At least the guns seems to have weight.
0:16 to 0:18 Dubstep! Reminds me: you have no idea how much the ‘Stranded‘ trailer pissed me off. Far Cry has gone from non-linear, morality surfing ludonarrative perfection to ‘cinematic gameplay’.
0:21 Oh look a levelling up system! That’s not intrusive at all ŕ˛ _ŕ˛
0:24 What in god’s name is that targeting reticule all about? Seriously? You can now see where every single enemy is firing from? What the hell is this, Call of Duty? Notice the massive GUI mess too.
0:26 PRESS X TO NOT DIE. PRESS X TO NOT DIE. That is going to be annoying as hell.
0:28 “Oh shit they’re all over the place.” No shit Sherlock. Player/player character dissonance yay!
0:34 Far Cry is now a game about shooting grunts and not about survival.
0:44 ZIPLINES! PRESS A TO NOT DIE! CALL OF DUTY: FAR CRY 3
0:48 Jam on the screen as a measure of health. Yay.
1:01 “WILLIS YOU BETTER BE RIGHT ABOUT THIS”
1:10 “SUCCESS: THE MEDUSA’S NEST” Not intrusive at all! See this is all, no doubt, to give the player a false feeling of accomplishment and progression. Also hence the constant ‘levelling up’ GUI elements.
1:16 The minimap is REALLY starting to annoy me. Navigation in Far Cry 2 didn’t feel like you were playing a video-game, it felt like you were reading a map. Immersion. Prettier game does not mean more immersion.
1:22 OH GIANT TURRET SEQUENCE OH I AM SO HAPPY
1:33 Okay the emergent gameplay is kinda there. Swimming is nice.
1:44 DERP PLOT ELEMENTS OVER THE PHONE. Theme of loneliness and isolated morality notÂ prevalentÂ here then? Shame.
2:03 HOLD X TO INTERACT.
2:05 CUTSCENE THROUGH MY EYES WHICH I HAVE NO CONTROL OVER!
2:21 Facial animation much improved but still way too creepy.
2:40 Oh I’m not saying anything when I REALLY WANT TO SAY SOMETHING. But when it’s “OH SHIT THEY’VE EVERYWHERE” my player character is all on it like a car bonnet.
3:11 This game is beautiful.
3:13 HOLD A TO NOT DIE.
3:25 That minimap is really sucking me out of the damn game
3:34 WOW SCRIPTED SEQUENCES. WOW.
3:49 Fungal infection now the new malaria? Me likey.
4:00 I like this nightmareish sequence, but the player character voice is getting on my nerves way too much.
4:21 Example of the best kind of obnoxious player character voicing is “There it is.” I’m supposed to say that aloud, no need to say it for me. Again, built towards giving me a false feeling of accomplishment. Making me feel good, like a laughing track to a bad joke.
4:28 MELEE ANIMATIONS YAY
4:38 I am loving the weight to the guns though, I have to say.
4:45 The ‘divey-slide’ to cover is still in? Me likey.
4:40 – 4:59 Best example for the GUI getting in the way of everything is this firefight. Just look at the amount of information just in your face instead of ‘feeling’ it through interactivity. Shaking of guns, blurry vision (not jammed up), map button instead. And the on-screen target radar thing. Ugh.