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About Me
Namakubi: The Legend Continues



Civilian Name: Zach
Age: Old Enough
Location: The Pac-Nor
Wii Number: 2792-7530-0497-7848
Brawl Friend Code: 4488-0808-3270
Mario Kart Wii Friend Code: 2234-8528-1071


Currently Playing:
Muramasa The Demon Blade
Mario & Luigi: Bowser's Inside Story


Will Always Be Playing:
Super Mario Galaxy
Super Mario Bros. 3
Castlevania 3
Mega Man 2


Favorite Games:

NES:
Kid Icarus
Super Mario Bros.
Super Mario Bros. 3
Metal Storm
Castlevania
Castlevania 3:Dracula's Curse
Ninja Gaiden
Ninja Gaiden 2
Ninja Gaiden 3
Kid Niki
Clash at Demonhead
Ducktales
Galaga
Mega Man 2
Contra
Shatterhand
Shadow of the Ninja
Batman
Gargoyle's Quest II

Gameboy:
Super Mario Land
Tetris
Metroid II: Return of Samus
Bionic Commando
Ninja Gaiden: Shadow
LOZ: Link's Awakening
Wario Land
Gargoyle's Quest

Genesis
Wonderboy in Monster World
Vectorman
Sonic the Hedgehog
Sonic the Hedgehog 2
Chiki Chiki Boys
Streets of Rage 2
Gunstar Heroes
Ristar
Comix Zone
Rocket Knight Adventures

SNES:
Super Mario World
Super Mario All-Stars
Super Castlevania IV
Super Ghouls N' Ghosts
The Legend of Zelda: A Link to the Past
Kirby Super Star
Super Street Fighter II
Earthworm Jim
Earthworm Jim 2
Final Fantasy III
Super Metroid
Super Mario RPG
Demon's Crest
Super Star Wars trilogy
Chrono Trigger
Donkey Kong Country
Donkey Kong Country 2: Diddy's Kong Quest
Cybernator
Hagane

N64:
LOZ: Ocarina of Time
Super Mario 64
Star Wars: Shadows of the Empire
Banjo-Kazooie
Jet Force Gemini
Pilotwings 64
Castlevania 64
Mystical Ninja Starring Goemon
Goemon's Great Adventure
Mischief Makers
Star Fox 64

PS1:
Final Fantasy IX
Omega Boost
Skullmonkeys
Alundra
Oddworld: Abe's Oddysey
Xenogears
Final Fantasy VII
Final Fantasy Tactics
Parappa the Rapper
Metal Gear Solid
MGS: VR Missions
Lunar: Silver Star Story Complete

Dreamcast:
Last Blade 2
Skies of Arcadia
DOA
Soul Caliber
Tech Romancer
Jet Grind Radio
House of the Dead 2

PS2:
Zone of the Enders: The Second Runner
Katamari Damacy
We Love Katamari
Ico
Shadow of the Colossus
God Hand
Okami
Maximo: Ghosts to Glory
Maximo Vs. The Army of Zin
Persona 3
Persona 4

X-Box:
Ninja Gaiden
Psychonauts
DOA3
DOA2 Extreme
Evil Dead: Regeneneration

Gamecube:
LOZ: The Windwaker
Viewtiful Joe
Resident Evil 4
Metroid Prime
Alien Hominid
Metal Gear Solid: The Twin Snakes
Skies of Arcadia: Legends
Killer 7
F-Zero GX

DS:
New Super Mario Bros.
Contra 4
Ninja Gaiden: Dragon Sword
Tetris DS
Advance Wars DS
Advance Wars Days of Ruin
Space Invaders Extreme
Chrono Trigger
Metal Slug 7
Retro Game Challenge

Xbox 360
Batman: Arkham Asylum
Shadow Complex
Castle Crashers
Alien Hominid HD
Street Fighter IV
Braid

Wii:
LOZ: Twilight Princess
Super Mario Galaxy
No More Heroes
Super Smash Bros. Brawl
Metroid Prime 3: Corruption
House of the Dead: Overkill
Madworld
Muramasa








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The Island of Forgotten Games: Alundra
Namakubi | 11:58 PM on 09.03.2008 11 comments




There are those games that defined a generation. Mention Mario, Zelda, Final Fantasy or Metal Gear Solid and any gamer worth his salt will know what you're talking about. There are also the titles that are so horrendous, so three week old carton of milk bad, that any gamer will cringe at the mere mention of a title like Shaq-Fu, Bebe's Kids, or Deadly Towers.

But what about the games that are neither? What about the titles that may have been good games, even great ones, but due to unseen circumstances never caught on like they should have, resulting in full bargain bins around the country? This is the column for them: The Island of Forgotten Games.



Alundra

Alundra, Alundra, a game after my own heart. As a dyed in the wool lover of classic Super NES adventure games like Illusion of Gaia, Secret of Mana, and The Legend of Zelda: A Link to the Past (No duh) Alundra left a big impression on me when I first saw the ads for it in the Summer of 1997. Here was the pinnacle of the technologies that gave us those classic top-down adventure games, now popping up on the Playstation. And from the developers of Landstalker, to boot!



The game follows the adventures of a young boy named Alundra, who is plagued by horrendous nightmares. These nightmares prophecy that young Alundra will be the chosen one destined to save the world from darkness. After a storm leaves him ship-wrecked in the small town of Inoa, Alundra's adventure begins when he must take up the battle against a group of forest monkeys to save the villagers that have adopted him as one of their own.

Simple, yes, but there's more in the telling than the tale. Much like the Dark World in Link to the Past, Alundra can sometimes enter the Nightmare World, the world within our dreams, to save friends while on his journey. These parallel dimension areas are excellently inter-woven into the narrative of the gameplay, giving the game a larger scope, and putting secondary characters in harm's way, sometimes leading to their deaths, a rarity in this genre.

The dungeons in this game are not only fantastic, but also extremely difficult. Much like the best puzzles in the Zelda series, each dungeon has a number of brain-teasers that'll make you scratch your head and really push yourself to think outside the box to move on. This is still sometimes considered one of the hardest games on the original Playstation.



Graphically, the game has very nicely detailed 2-D backgrounds and character sprites, looking like a richly textured SNES game. The whole game has a very earthy feel, with lots of natural tones and environments with lots of texture. Character animation can sometimes look more limited than the technology at the time could do, but it doesn't really matter in the scheme of things. It looks and plays enough like an SNES RPG that more fluid animation could've pulled the player out of the experience the game is trying to build.

The music, the MUSIC! The music in this game is phenomenal. Composer Kohei Tanaka's score quickly can go from a very melody-based sound for villages and fields, to a very atmospheric effect for dungeons and the nightmare world. The soundtrack actually reminded me a lot of Mitsuda's score for Chrono Trigger, it's that good. Take a listen to the main overworld theme, The Wind That Shook the Earth:



So if this game is as amazing as it seems (completely honest here, it really is) why have so many people not heard of it? This really should be up there with the classic action RPG / adventure offerings on the SNES, as well as other Working Designs published titles like Lunar. So why isn't it?

Why Didn't it Catch on?:

Alundra was released at a peculiar time for the video game industry. More and more games on the next-generation systems at the time were being developed with 3D graphics, and two-dimensional games were seen as a dying breed of the past. Consider the fact that Sony actually published Alundra in Japan, but Sony Computer Entertainment of America refused to localize and publish it here, and you can see where the industry was going. Working Designs ultimately published it in the U.S. (with Psygnosis handling the game in Europe) and gave it a strong (for Working Designs) advertising campaign in the U.S. buying ad space in EGM, Game Informer and Gamepro for full-page ads.

The game was released in the winter of 1997 to fairly positive reviews. IGN gave it an 8.5 out of ten, Gamespot gave it an 8.8, and EGM gave it an 8.6.

As per the norm of Working Designs, only an initial print-run was made to keep demand up and to avoid discounted bargain copies at major retailers. It's somewhat rare, but isn't expensive like many classics of the Playstation era like Final Fantasy VII and Working Designs own Lunar:Silver Star Story and Eternal Blue.



Today, when I ask people about the game, I rarely will hear anybody has heard of it, let alone played it. I'm met with blank stares. In the last month of asking a ton of people if they've played Alundra, only one person has said they've played it, to which they enthusiastically followed up with "I can't believe somebody else has played it!"

Ultimately, it comes down to the fact that 2D games were a dying breed by late 1997, and gamers had already had their taste of Final Fantasy VII. Anything else would be a step-down to them, which is a shame, because if Alundra had been released for the SNES in 1995 or '96, it may have been considered a classic of the adventure genre. As it stands, it was a mild curiosity item to many in '97: an out of date dinosaur in a modern three-dimensional world. Don't write it off as many did, it just may be one of the best games nobody's played on the Playstation.

Note: There was a sequel released in February of 2000 in North America. This is a sequel in name only, as it's story has absolutely nothing to do with the original game. And it's in 3D.



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9 comments | showing # 1 to 9
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Krow's Avatar - Comment posted on 09/04/2008 01:20
Krow
I was actually playing this the other day, along with the "sequel". Both are good games in their own right, just not related outside of a red haired boy.
Kinji's Avatar - Comment posted on 09/04/2008 03:17
Kinji
I freakin' love this game, I dunno how to describe how awesome of a game this is, I think you did a pretty good job.

After seeing a trailer on a demo disc, it was the intro to the game (I think), which was an anime cutscene with gameplay in between, I hunted the game down and loved it. I remember it being really hard, both the puzzles and the enemies. Especially near the end, the end boss was just insane. The puzzles were really tough too

I played through the sequel, which was crap. It was made by a different company, and the story was laughable. Instead of a the darker story of Alundra 1, this one was about some evil dude putting wind-up keys into the back of things which turned them evil.

Thinking of this game makes me miss Working Designs, I think this was one of the better games they brought over, and they brought over some amazing games. They really need to come back.
RJG's Avatar - Comment posted on 09/04/2008 04:23
RJG
I played the second one, having heard good things about the first, and thought the second one was crap, quite frankly. I haven't played the first, although I really would like to.

And another thing. Sony suck. Their stance on not publishing 2D games back then was the most retarded thing I've ever heard.
Brahms's Avatar - Comment posted on 09/04/2008 10:18
Brahms
Good pick. Quite frankly, Alundra is one of those rare clone games that manages to be better than what it borrows from- when people ask me what my favorite Zelda game is, I always say "Alundra."
kami's Avatar - Comment posted on 09/04/2008 11:44
kami
Dude, thank you for bringing up this game! I freaking love it. I've always wanted to write something about this game, but my memories of it are hazy since I seem to have lost my copy....

The one thing I remember about this game are the puzzles. I remember being stuck on one in particular for at least 4 days. All I remember is that you had to throw different shaped stones onto platforms, and one of the stones was hidden behind a pillar. Basically it was impossible to see because of the 2D topdown view. Fucking frustrating....

I've tried to track down a copy of this game, but they don't go for cheap. Anyway, thanks for bringing back some good memories...
galagabug 's Avatar - Comment posted on 09/04/2008 11:58
galagabug
excellent game is excellent!
Brian Szabelski's Avatar - Comment posted on 09/04/2008 13:26
Brian Szabelski
Excellent spotlighitng of a forgotten game. +1 props to you, Namakubi :)
randombullseye's Avatar - Comment posted on 09/04/2008 15:14
randombullseye
After I find and play through Star Ocean, I'll try to locate Alundra.
Natali Alinskaya's Avatar - Comment posted on 06/23/2011 04:00
Natali Alinskaya
Hello friends,this is a nice site and I wanted to post a note to let you know, good job! Thanks
Best regards, Natali, CEO of music charts and
mp3 songs
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