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About Me
Namakubi: The Legend Continues



Civilian Name: Zach
Age: Old Enough
Location: The Pac-Nor
Wii Number: 2792-7530-0497-7848
Brawl Friend Code: 4488-0808-3270
Mario Kart Wii Friend Code: 2234-8528-1071


Currently Playing:
Muramasa The Demon Blade
Mario & Luigi: Bowser's Inside Story


Will Always Be Playing:
Super Mario Galaxy
Super Mario Bros. 3
Castlevania 3
Mega Man 2


Favorite Games:

NES:
Kid Icarus
Super Mario Bros.
Super Mario Bros. 3
Metal Storm
Castlevania
Castlevania 3:Dracula's Curse
Ninja Gaiden
Ninja Gaiden 2
Ninja Gaiden 3
Kid Niki
Clash at Demonhead
Ducktales
Galaga
Mega Man 2
Contra
Shatterhand
Shadow of the Ninja
Batman
Gargoyle's Quest II

Gameboy:
Super Mario Land
Tetris
Metroid II: Return of Samus
Bionic Commando
Ninja Gaiden: Shadow
LOZ: Link's Awakening
Wario Land
Gargoyle's Quest

Genesis
Wonderboy in Monster World
Vectorman
Sonic the Hedgehog
Sonic the Hedgehog 2
Chiki Chiki Boys
Streets of Rage 2
Gunstar Heroes
Ristar
Comix Zone
Rocket Knight Adventures

SNES:
Super Mario World
Super Mario All-Stars
Super Castlevania IV
Super Ghouls N' Ghosts
The Legend of Zelda: A Link to the Past
Kirby Super Star
Super Street Fighter II
Earthworm Jim
Earthworm Jim 2
Final Fantasy III
Super Metroid
Super Mario RPG
Demon's Crest
Super Star Wars trilogy
Chrono Trigger
Donkey Kong Country
Donkey Kong Country 2: Diddy's Kong Quest
Cybernator
Hagane

N64:
LOZ: Ocarina of Time
Super Mario 64
Star Wars: Shadows of the Empire
Banjo-Kazooie
Jet Force Gemini
Pilotwings 64
Castlevania 64
Mystical Ninja Starring Goemon
Goemon's Great Adventure
Mischief Makers
Star Fox 64

PS1:
Final Fantasy IX
Omega Boost
Skullmonkeys
Alundra
Oddworld: Abe's Oddysey
Xenogears
Final Fantasy VII
Final Fantasy Tactics
Parappa the Rapper
Metal Gear Solid
MGS: VR Missions
Lunar: Silver Star Story Complete

Dreamcast:
Last Blade 2
Skies of Arcadia
DOA
Soul Caliber
Tech Romancer
Jet Grind Radio
House of the Dead 2

PS2:
Zone of the Enders: The Second Runner
Katamari Damacy
We Love Katamari
Ico
Shadow of the Colossus
God Hand
Okami
Maximo: Ghosts to Glory
Maximo Vs. The Army of Zin
Persona 3
Persona 4

X-Box:
Ninja Gaiden
Psychonauts
DOA3
DOA2 Extreme
Evil Dead: Regeneneration

Gamecube:
LOZ: The Windwaker
Viewtiful Joe
Resident Evil 4
Metroid Prime
Alien Hominid
Metal Gear Solid: The Twin Snakes
Skies of Arcadia: Legends
Killer 7
F-Zero GX

DS:
New Super Mario Bros.
Contra 4
Ninja Gaiden: Dragon Sword
Tetris DS
Advance Wars DS
Advance Wars Days of Ruin
Space Invaders Extreme
Chrono Trigger
Metal Slug 7
Retro Game Challenge

Xbox 360
Batman: Arkham Asylum
Shadow Complex
Castle Crashers
Alien Hominid HD
Street Fighter IV
Braid

Wii:
LOZ: Twilight Princess
Super Mario Galaxy
No More Heroes
Super Smash Bros. Brawl
Metroid Prime 3: Corruption
House of the Dead: Overkill
Madworld
Muramasa








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The FEAR: The Music of Doom 64
Namakubi | 12:31 PM on 10.25.2008 3 comments




So, it's that time of the year again, time to think about the shivers, the creeps, the things that go bump in the night. The point of this blog is to discuss the things in video games that made me poop my pants at the age of eight, but I didn't want it to be about a subject everybody would be writing a blog about, like Silent Hill or Resident Evil, it needed to be something legitimate and different.

So what really scared the crap out of me and still remains to this day an underrated piece of video game scare history? Doom 64, or more specifically, the music of Doom 64.

Now what makes the music in Doom 64 stand out? Long-time Midway and Doom composer Aubrey Hodges creates a completely visceral sense of dread and despair in the player, using less actual beats and tunes and instead does more of a mix-up of traditional video game music and atmospheric white noise effects of an abandoned space out-post. The first level in the game is a pretty good summary audio-wise for why this game is a stand out:

http://www.doom2.net/~doomdepot/music/doom%2064/level%2001%20(staging%20area).mp3

This soundtrack scared me so badly in the younger years, I refused to continue playing, but I couldn't get the unique soundtrack out of my head, it haunted me like a bad dream for days at a time. I would sometimes just turn the game on and sit at the beginning of the first level just to listen to the music. It was so good, I eventually used it on a mix tape I had put together for a Halloween party in 97, the year the game came out.

Doom 64, the game itself, strangely wasn't so horrifically scary. The graphics were dark and muddy due to the lighting effects in the game, but it essentially looked the same as previous incarnations of Doom. It only took the new, atmospheric soundtrack to get me to freak out so much at the thought of playing it. Doom 64 could be seen as an excellent case study for how sound can affect a game's atmosphere in very powerful ways.

If anybody is interested in the rest of Doom 64's music, or Doom music in general, MP3's are available at the Doom Depot site:

http://www.doom2.net/~doomdepot/index.html



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1 comments | showing # 1 to 1
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Usedtabe's Avatar - Comment posted on 10/25/2008 13:21
Usedtabe
I loved this version of Doom. At the time, I thought the graphics were top notch. And I remember being scared of the music too, so much that I had to put on headphones jamming to Deftones and Alice in Chains just to beat the game.
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