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About Me
Namakubi: The Legend Continues



Civilian Name: Zach
Age: Old Enough
Location: The Pac-Nor
Wii Number: 2792-7530-0497-7848
Brawl Friend Code: 4488-0808-3270
Mario Kart Wii Friend Code: 2234-8528-1071


Currently Playing:
Muramasa The Demon Blade
Mario & Luigi: Bowser's Inside Story


Will Always Be Playing:
Super Mario Galaxy
Super Mario Bros. 3
Castlevania 3
Mega Man 2


Favorite Games:

NES:
Kid Icarus
Super Mario Bros.
Super Mario Bros. 3
Metal Storm
Castlevania
Castlevania 3:Dracula's Curse
Ninja Gaiden
Ninja Gaiden 2
Ninja Gaiden 3
Kid Niki
Clash at Demonhead
Ducktales
Galaga
Mega Man 2
Contra
Shatterhand
Shadow of the Ninja
Batman
Gargoyle's Quest II

Gameboy:
Super Mario Land
Tetris
Metroid II: Return of Samus
Bionic Commando
Ninja Gaiden: Shadow
LOZ: Link's Awakening
Wario Land
Gargoyle's Quest

Genesis
Wonderboy in Monster World
Vectorman
Sonic the Hedgehog
Sonic the Hedgehog 2
Chiki Chiki Boys
Streets of Rage 2
Gunstar Heroes
Ristar
Comix Zone
Rocket Knight Adventures

SNES:
Super Mario World
Super Mario All-Stars
Super Castlevania IV
Super Ghouls N' Ghosts
The Legend of Zelda: A Link to the Past
Kirby Super Star
Super Street Fighter II
Earthworm Jim
Earthworm Jim 2
Final Fantasy III
Super Metroid
Super Mario RPG
Demon's Crest
Super Star Wars trilogy
Chrono Trigger
Donkey Kong Country
Donkey Kong Country 2: Diddy's Kong Quest
Cybernator
Hagane

N64:
LOZ: Ocarina of Time
Super Mario 64
Star Wars: Shadows of the Empire
Banjo-Kazooie
Jet Force Gemini
Pilotwings 64
Castlevania 64
Mystical Ninja Starring Goemon
Goemon's Great Adventure
Mischief Makers
Star Fox 64

PS1:
Final Fantasy IX
Omega Boost
Skullmonkeys
Alundra
Oddworld: Abe's Oddysey
Xenogears
Final Fantasy VII
Final Fantasy Tactics
Parappa the Rapper
Metal Gear Solid
MGS: VR Missions
Lunar: Silver Star Story Complete

Dreamcast:
Last Blade 2
Skies of Arcadia
DOA
Soul Caliber
Tech Romancer
Jet Grind Radio
House of the Dead 2

PS2:
Zone of the Enders: The Second Runner
Katamari Damacy
We Love Katamari
Ico
Shadow of the Colossus
God Hand
Okami
Maximo: Ghosts to Glory
Maximo Vs. The Army of Zin
Persona 3
Persona 4

X-Box:
Ninja Gaiden
Psychonauts
DOA3
DOA2 Extreme
Evil Dead: Regeneneration

Gamecube:
LOZ: The Windwaker
Viewtiful Joe
Resident Evil 4
Metroid Prime
Alien Hominid
Metal Gear Solid: The Twin Snakes
Skies of Arcadia: Legends
Killer 7
F-Zero GX

DS:
New Super Mario Bros.
Contra 4
Ninja Gaiden: Dragon Sword
Tetris DS
Advance Wars DS
Advance Wars Days of Ruin
Space Invaders Extreme
Chrono Trigger
Metal Slug 7
Retro Game Challenge

Xbox 360
Batman: Arkham Asylum
Shadow Complex
Castle Crashers
Alien Hominid HD
Street Fighter IV
Braid

Wii:
LOZ: Twilight Princess
Super Mario Galaxy
No More Heroes
Super Smash Bros. Brawl
Metroid Prime 3: Corruption
House of the Dead: Overkill
Madworld
Muramasa








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Gamertag: Namakubi86
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Space Invaders Extreme Rules
Namakubi | 12:43 AM on 06.27.2008 13 comments




I'll be honest, I was never a big fan of Space Invaders as a kid. The game was too simple, and at the same time too hard due to the limitations of the technology of the late seventies. By the mid-80's, Space Invaders had the unlucky situation of being stuck next to the much superior Galaga in most American arcades, meaning that I tended to drift over to the much more exciting and fairly-paced offspring of the famous shooter.

And yet, Space Invaders Extreme rules. It fucking rules hard.



Now, what does Space Invaders Extreme do that makes it so good? First off, Taito decided to base the game play off the combinations of Invaders you shoot, and the rewards that it reaps. Invaders each have a different color, and each have a unique power-up. Shoot four of one color in a row, your little ship is supplied with a new power-up to waste rows of little marching pixels.

There's also bonus levels! Hit the right group of Invaders, or hit the right saucer, and get warped to a multitude of different types of bonus levels. After successfully completing the bonus level, your ship is usually rewarded with an awesome power up to wipe out as many Invaders as possible, racking up the score as you go along.



Different Invaders also have different attack patterns. Some do the usual back and forth motion, but then there's always a few in there that have little shields, or kamikaze Invaders that blow themselves up, or glowing Invaders that, when hit, set off a chain reaction that blows multiple Invaders up. I haven't even gotten to the Saucers that shoot lasers, or the ridiculous giant built-from-pixels bosses.

Everything you do in this game adds more to your score, the faster you complete a level, the way the player implements his power ups, numbers of enemies you kill, how many of the pesky flying saucers you take out, it's all here.

Also, the aesthetics of this game are great. Taito took a cue from recent experimental shooters like Rez and Everyday Shooter, and have made a thirty year old game a buffet for the eyes and ears. The multi-colored, morphing backgrounds only add to the psychedelic experience, not detracting from the core game play, and have filled the game with fantastic explosion, light, and laser effects. The game also supports some fantastic club-inspired beats, put together by Taito's Zuntata music group. Much like Everyday Shooter, the pings and pooms of shots fired and exploding aliens are integrated into the level music, creating a seamless cacophony of sound.



Taito has miraculously taken a game I always respected, but never truly liked, and made a completely modern, completely awesome shooter out of it. It's only 20 bucks, so it won't set you back that much, and it's most definitely worth it. This won't be leaving my DS anytime soon. Now I have to try out multiplayer on this!



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10 comments | showing # 1 to 10
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TheToiletDuck's Avatar - Comment posted on 06/27/2008 01:57
TheToiletDuck
Yeah man space invaders extreme is awesome.

That boss pictured owned me for 3 straight trips on the train. I think i suck.
Puppy Licks's Avatar - Comment posted on 06/27/2008 02:03
Puppy Licks
Yeah considering it's just Space Invaders they have really done it justice.
P3T3Y's Avatar - Comment posted on 06/27/2008 02:33
P3T3Y
If you're not playing with the paddle, you're not doing it right.

I got mine today, and well...FFTA2 is going on the back burner for a while.
wario67's Avatar - Comment posted on 06/27/2008 02:41
wario67
yea the game is fun I got it for the psp
JustLikeBuck's Avatar - Comment posted on 06/27/2008 06:33
JustLikeBuck
Same here, never played it really except to wait for GhostBusters on the Commodore64 to load.

I played SI:Extreme for only a few moments, but that's longer than any other time I've played SI.

Very good game :D
galagabug 's Avatar - Comment posted on 06/27/2008 08:28
galagabug
i hate those kamakazi invaders sooo much, but yes, this game does indeed kick ass.
Kryptinite's Avatar - Comment posted on 06/27/2008 09:32
Kryptinite
I love this game. I need to get that paddle though.
Animated Trigger's Avatar - Comment posted on 06/27/2008 10:13
Animated Trigger
I'm glad I'm not the only one enjoying the hell out of this game..
king3vbo's Avatar - Comment posted on 06/27/2008 10:24
king3vbo
I agree, this game does rule
Natali Alinskaya's Avatar - Comment posted on 06/23/2011 02:21
Natali Alinskaya
Hello friends,this is a nice site and I wanted to post a note to let you know, good job! Thanks
Best regards, Natali, CEO of free music
mp3 free download
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