Quantcast
Community Discussion: Blog by MyXyla | Rush Bros. :: The First Character Design EmergesDestructoid
Rush Bros. :: The First Character Design Emerges - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




click to hide banner header
About
Xyla Entertainment is a small game design company of around 10-20 employees.

We are currently developing games for release on Steam Early 2012.

You can follow our Blog postings and updates here,
or at the following handy-dandy places:

Our Website:
http://www.myxyla.com

Our Twitter:
http://twitter.com/myxyla

Our Facebook:
http://www.facebook.com/myxyla

Our Linked-In:
http://www.linkedin.com/groups/Xyla-Entertainments-4102902

Our Youtube:
http://www.youtube.com/user/XylaOfficial

Our Steam Group:
http://steamcommunity.com/groups/xyla

Our TF2 Server:
Tf2.myxyla.com

Our Minecraft Server:
Minecraft.Myxyla.com
Player Profile
Follow me:
MyXyla's sites
Badges
Following (1)  



View Full Size Version

:: Coming up with the characters for Rush Bros. (Our First Foray Onto Steam) seemed easy.


"So they're brother's right? What else do we need?"
"I guess... Let's put it in a generic fantasy setting."
"Yes. They're adventurer brothers!"
"Wait. How do you explain that one of them falling into spikes is OK with the other?"
"Well they're competing to see who is the best!"
"But they're BROTHERS. That's beyond mean."
"Well... They can't die because it's a video game and they understand this."
"How? They broke the fourth wall?"


The motivators weren't enough.
The characters didn't have enough back story.
We were originally going with the "Nonchalant Back-story That Won't be Explained" style solution:

"Man! Good thing we're indestructible!"
"I know right!"

Then later during a boss fight:

"OH NO! Dad's indestructibility serum isn't working around this guy!"
"What do you figure?"
"Well best estimate is we have about 10 lives between the two of us."
"10 huh? That's a nice round number."
"I bet we can kick this guy's butt in just ONE EACH!"

Was it too much information? Too little? Just right? Everybody was in disagreement.
We won't lie. There were shouting matches...

But then we started thinking about the musical score, how it was all chip-tunes...
Then the idea came to us: What if we threw in some dub step and other DJ-ish songs?

Then it came to us: An all dub-step/chip-tune soundtrack, and we'll have the brothers be DJs.

DJs existing inside a computerized world.

All at once the visual aesthetic fell into place.
No longer were floating platforms something hard to explain.
The fact that dying wasn't really a problem to them any more made sense.
We could use more bright colors and less nature-ish colors (and WAY less brown) and get away with it.
And we could simplify the character designs to include Goggles (because Goggles are cool).

As an added bonus: Bosses and achievements based on Internet Memes suddenly made WAY more sense...

Here's an example of the original character designs we were leaning toward so you can see how dramatic the change was:


Obviously they've gone through a massive change here to something that's more stream-lined, more line-arty, more usable all-around as video game characters and less generic.

We aren't done yet. There's a lot more art to do (about 9000 frames of animation in all) but we promise our lead (and right now our only) artist (Ian Boswell) is on the case!

The programming team is going to get things moving in October and the art and code should be finalized IN-TANDEM thanks to Ian's awesome 2D games experience & technical art skills (as well as our programming team's awesome abilities to follow an artists orders to the T) to have the game Steam Ready sometime in December 2011 or July 2012!

Are you excited yet? Because we sure are!

Be sure to subscribe and follow us here and on Myxyla.com for more info and updates as they're released!

~ Xyla Entertainments



Is this blog awesome? Vote it up!




Those who have come:



Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.


Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more