Great blog to me. The problem with the horror genre, not only only in games but in movies too, is that there is a bigger time spent on visuals then in the psychological aspect of fear. Yeah, the monsters are gross, but they are just another one. That is one reason why many movies are remakes of eastern horror movies. It is a problem on presentation.
Have you played Silent Hill: Shattered Memories? The game is not scary, but is a prime example of psychological horror done right, or should I say psychological thriller, well, it's more of a combination of the two. Anyway, that game is the only game I beat in -one- sitting. Yes, I was hooked, and invested in the game. Such a wonderful and underrated game. Shattered Memories, along with Earthbound, are a prime example of video games being art. None of that Ico bullshit.
@Allistair Pinsof
I have to disagree about tank controls. I'm glad that they went away. A game should not have to use a poor unresponsive control scheme to add tension. It's an artificial challenge and I've always consider it a sign of a developer severely lacking in imagination. Call of Cthulu was a great horror game, had me on the edge the whole way through. It didn't have to rely on a bad control scheme to do it. I get the concept; it's supposed to be an immersion gimmick that simulates a character's inability to cope with the situation/or a portrayal of an ordinary person in an extraordinary situation. But I've always found that it breaks the tension that the game should be building. It doesn't start playing with your mind, making you jump at shadows. I don't get the creeps, I don't start getting paranoid. It starts pissing me off because the character is reacting like they just swallowed an entire bottle of Valium before the game started. It completely breaks the immersion. I've never met someone who will slowly rotate in order to turn around, and I doubt I'll ever see someone do that when a monster or a zombie is right behind them (I doubt I'll ever see a monster or a zombie, but one can hope).
I have to disagree about tank controls. I'm glad that they went away. A game should not have to use a poor unresponsive control scheme to add tension. It's an artificial challenge and I've always consider it a sign of a developer severely lacking in imagination. Call of Cthulu was a great horror game, had me on the edge the whole way through. It didn't have to rely on a bad control scheme to do it. I get the concept; it's supposed to be an immersion gimmick that simulates a character's inability to cope with the situation/or a portrayal of an ordinary person in an extraordinary situation. But I've always found that it breaks the tension that the game should be building. It doesn't start playing with your mind, making you jump at shadows. I don't get the creeps, I don't start getting paranoid. It starts pissing me off because the character is reacting like they just swallowed an entire bottle of Valium before the game started. It completely breaks the immersion. I've never met someone who will slowly rotate in order to turn around, and I doubt I'll ever see someone do that when a monster or a zombie is right behind them (I doubt I'll ever see a monster or a zombie, but one can hope).
Nope survival horror is dead. We are now in an age where every single game needs to be accessible to the lowest common denominator in order to get the highest sales possible.
This generation of consoles has been starved of quality survival horror experiences. I couldn't name one survival horror title released for a modern console. I couldn't even name you a decent horror released on modern consoles, with the notable exception of Condemned: Criminal Origins.
Two days late comment, but this blog was -so darn good- that I'm breaking tradition and commenting anyways. This is a REALLY great blog, especially to someone else who loves the genre as well, and also isn't realy feeling the "scary" anymore. Perhaps, if you want an example of a series that changed, yet stayed the same, I believe Fatal Frame IV did a good job of balancing new and old. Gone were the tank controls, but everything was still dark'n spooky, and stuff still lurked just beyond your line of vision, ghosts still liked to pop out uninvited, and whatnot. Shattered Memories is also a scarier SH, to me, given the fact that combat is just plain gone.
I think that the change is not only the points you already mentioned, so I won't repeat that, but also, there seems to be this increasing pressure to ONLY make AAA, big budget, smash hit titles with sky-high production values. It doesn't leave a lot of room for innovation, or treading off the beaten path. Now it seems like EVERY game must have over the shoulder, action a minute gameplay if it's even remotely close to that genre in order to succeed. And if it's not one of those aforementioned AAA-calibur games, people either don't buy it [due to a whole other can of worms; money stuff, too short, ect ect ect] or people don't want to take the risk to release it. It's a whole vicious circle that makes me just want to buy up every SH game out there, even if they're dump, to just try to get the genre some love. :P Thank goodness for people like Frictional..Too bad my computer can't run Amnesia that well. >.o
I think that the change is not only the points you already mentioned, so I won't repeat that, but also, there seems to be this increasing pressure to ONLY make AAA, big budget, smash hit titles with sky-high production values. It doesn't leave a lot of room for innovation, or treading off the beaten path. Now it seems like EVERY game must have over the shoulder, action a minute gameplay if it's even remotely close to that genre in order to succeed. And if it's not one of those aforementioned AAA-calibur games, people either don't buy it [due to a whole other can of worms; money stuff, too short, ect ect ect] or people don't want to take the risk to release it. It's a whole vicious circle that makes me just want to buy up every SH game out there, even if they're dump, to just try to get the genre some love. :P Thank goodness for people like Frictional..Too bad my computer can't run Amnesia that well. >.o

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers






