Well, it's Monday again (unless you live in a timezone where it is in fact, already Tuesday. In which case, I'm sorry.) Today, I'm going to touch on the subject of gender inequality in videogames. I know, some of you might be rolling your eyes already, but please, hear me out.
Somewhere around the time when the home consoles started popping up like a bad cold, it seems like everyone collectively decided that they were best left on the shelf with things like GI Joes and Tonka trucks, while the girls could continue to make cupcakes with their easybake ovens, and play with Barbies. In fact, pretty muich anything considered "nerdy" throughout the 90s was automatically male. Since gaming, in the eyes of the public tended towards antisocial behavior and girls in their childhood are viewed as the "social" gender by their parents, girls doing boy things, like playing games, was not exactly encouraged by the majority. The one thing my female gamer friends have in common is that they were always seen as the "tomboy" by everyone, directly because of their interests in gaming, and many still carry this label today.
It's no surprise, then, that many girls and women keep the fact they're gamers under wraps because they're often treated like some sort of mythical beasts. Take for example MMORPGS, viewed my many as having a playerbase that's predominantly male. In reality, it's nearly impossible to tell. Many females will simply conceal their gender by playing male characters, and denying that they are male. It just works out to be easier that way, unfortunately.
So, what causes our collective views regarding female gamers, and what causes the attitude that most people have towards them? Marketing, for certain. I think that the way the industry markets to girls and women is fundamentally flawed, no matter the company or the platform. The market is saturated with crappy games, stuffed to the brim with pink, frilly things, and stupid names that somehow see it fit to replace "s" with "z" at the end of words. (Imagine:Petz, anyone?) The fact that anyone plays these is somewhat disturbing, but even more disturbing: this marketing trend actually shapes our attitudes towards female gamers. Given what was said at E3 about "Tween girl gaming" being on the rise, people think that this is what female gamers actually play, and then they grow out of the phase and do "adult" things, or something. Clearly, no one thinks that it's remotely possible that some women enjoy similar gameplay experiences to men. The fact is that male gamers don't help matters. Many guys I know tend to put female gaming up on a pedistal, and will be drawn to women who identify as gamers like moths to a flame. Now, this isn't true of all guys, but it's true of enough for women to just keep quiet about their hobby. So it's possible that we don't even know how many women actually play games. Hopefully, people will stop buying "tween girl" games, and we can put the stereotype to rest. Until then, well, you can expect "Imagine: Self Ezteemz Girl Powa! OMG!" out this fall.
No, not really. At least, I hope not.
They then switched up the marketing campaign when they brought out the white PSP... and had those two half naked women (one black, one white) wrestling in sexy poses.
... they then had the absolute nerve to release a pink PSP... "for girls". UGH!
I remember wondering if the pink PSP came with Barbie stickers... because Sony doesn't realize it, but there's a new Barbie out there... she's called Gamer Barbie and she divorced Ken, took his house, his car and his boat, and she's dating GI Joe now... who gave her a Nintendo DS.
I don't care if stuff is marketed "for" women... but they could try not actually offending women in their marketing.
Most of time when someone is offended, they're offended because they think they should be.
And for every "Sexist" ad, there are at least 10 gender-neutral ones.
The Minority is making the Majority look bad.
Another thing I've noticed is that it seems like there are some girls out there who want to be considered gamer girls so they'll learn about things in gaming and say things like "oh yeah, i totally pwned a dude in call of duty the other night". They'll inevitably be challenged by a gamer dude (because what gamer dude can resist challenging some one to their favorite game?) and they'll immediately have their asses handed to them. Now, admittedly, I don't know any gamer girls who can actually represent the way me and my gamer dude friends can. Maybe they're all in hiding.
Pretty simple answer. The fact that sports (traditional and non-traditional) have always been segregated.
@Everyone: Sorry for the few typos that snuck their way in.
We'd all like to think that gender equality has made progress over the years, but this is no different then boys having "action figures" while girls are given "dolls". Clearly girls need to be spoon fed the watered down safe version of whatever the hip toy of choice is and any who don't and just wanna play with the guy equivalent are tomboys, aka not really girls.
I have 5 younger siblings, only one of them is a girl. She has grown up around games, and she hates them.
Perhaps I can't honestly understand as I was that tomboyish sort and what regular girls might consider fun is just pointless to me?
I remember when girls played videogames because they were fun, not because they empowered our feminist movement or some bull. Gaming shouldn't have to include messages about women's lib for a woman to be happy to play it. I grew up playing Mario and I think I turned out pretty good, so why does this generation need a series of games that empowers them as females?
There is no such thing as a female specific videogames anyway because I know men that loved Cooking Mama. Why demand a genre of games now, if we didn't need them to get us into games in the first place?
Also I agree that there are idiots online that treat women gamers like crap, but there are idiots online that treat everyone like crap. My bf is a 30-year-old straight white male and he gets douchebags calling him names online.
You ignore them and get on with your game.
That is all I have to say on that.