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About Me
Who am I? That's a good question. I'm a 26 year old gamer from Canada who's been playing video games for 22 years - I live and breathe games, and by extension, the industry. When I'm not gaming, reading about gaming or the industry, talking about games with friends or on forums or thinking about them, I enjoy reading, writing, sleeping, music, hockey, or hanging out with my girlfriend, though not necessarily in that order. I've recently finished my BA in linguistics, and I already have a half-BA in journalism that I'll probably never get done, considering I have enough experience to write news stories. Right now, I own a PS2, 360, gaming PC, DS, and PSP, and in the past, I have owned almost every console since the NES, at some point or another. I hope to expand to a PS3 as soon as I can.

I've actually written about the industry before, including an unsuccessful stint with RPGamer in my pre-university days. I was sadly forced to give it up because of a lack of time. I also wrote a gaming editorial column for my university paper, which my editor always wanted to make a "what's a cool game this week" column. Needless to say, they didn't renew me for another semester. Ah well.

I can usually be found playing RPGs or MMORPGs, though recently, I've started playing a lot of games from other genres, including some (incredibly unrealistic) racing games. Although I said I like hockey, I wouldn't be caught dead playing sports games; I just never really liked them.

I suppose if there's anything else you could possibly want to know about me, you can ask, though I can't imagine what you-

Oh, right, I forgot.

Cake or pie?

Definitely cake.

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Gamertag: Musai kai
Following (2)
Elsa
Takeshi
On the Death of The Dedicated Server
Musai | 10:49 AM on 10.26.2009 8 comments




By now, most of if not all of you have heard of the Infinity Ward lack of dedicated servers in MW2 clusterfuck. Yes, that was a long ass sentence.

Anyway, this issue has actually got me to start writing a bit; though I'm not exactly going to win awards for "Most Free Time" nowadays. Getting a new job, (finally!) will do that to you. Anyway, IW's argument against dedicated server support is something along the lines of, and I'm paraphrasing heavily here: "Well, sever hosting is a bit too hard for some gamers...so we're going to make it easier and go for a console-style system for online play." Translation: "We can screw you out of more money by charging for content like new maps and modified gameplay that the community would make for free." That's pretty much what this boils down to when you burn the all of the corporate BS off the heap.

As a long time PC gamer, and someone who dabbles in FPSes; this is dirty, and low. The PC gaming model for multiplayer FPS has always been about user created maps and gameplay elements created by the community, seeking nothing for their work. While I wish I could explain this away, I can't. This isn't Valve-style corporate trolling, it's Activision style "let's screw the customer for everything they're worth"; a disturbing sales model called "Let's feed them bullshit and call it gourmet" Gamers live in a climate of what borders on corporate brainwashing, where we are taught that paying more for something somehow makes it of a higher quailty, that paying for downloadable content is somehow okay when mod-makers and mappers have been doing it for free ever since the first modded content.

Personally, I think onlime multiplayer has gone downhill since voice chat became standard, but maybe that's just me. But the next time I hear a 10 year old talk about how he's "fucking my mother"; I know I have someone to thank.

Thanks IW for lowing the bar just that much lower.



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7 comments | showing # 1 to 7
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Elsa's Avatar - Comment posted on 10/26/2009 11:14
Elsa
I'm not sure why they referred to a "console system". Most shooter games on the PS3 are hosted on dedicated servers... Resistance, Killzone2, MAG - most of the first party shooter games are on dedicated servers.
bluexy's Avatar - Comment posted on 10/26/2009 11:38
bluexy
Dedicated servers won't die, ever. Never ever. They're a staple of online PC gaming. This is a financial cop-out by IW and nothing more. Fuckers forgot that the original Call of Duty's popularity grew from PC dedicated servers.

I used to play Medal of Honor: Allied Assault competitively, and the day CoD came out it was a mass exodus to the newer game. I can't believe they're dropping such a lively and passionate community.
Mike Moran's Avatar - Comment posted on 10/26/2009 11:39
Mike Moran
Another heaping on the Activision hate machine. Too bad everyone will keep on throwing their money at the company until it becomes an even bigger beast than it already is.
Chris Carter's Avatar - Comment posted on 10/26/2009 11:52
Chris Carter
@Elsa
That's just a few big shooters on the PS3. Most shooters are held through matchmaking. Heck, I think all shooters post-Gears of War 1 on the 360 are matchmaking.

Also, it isn't just the dedicated server issue: it's modding and customization. You can't get that on any console dedicated servers.
Chris Carter's Avatar - Comment posted on 10/26/2009 11:58
Chris Carter
most shooters on consoles are held through matchmaking*.

Just thought of another point: the reason they refer to it as "console-ing" is because dedicated servers ship with 99% of all PC games, and nowadays, it's a rarity if console games get them: and even then, they're still gimped dedicated servers, as they lack true customization.

For instance, you can customize nearly every facet of World at War on PC with dedicated servers, and make 25v25 "all tank" games if you want. With console shooters like Halo 2, you're at the mercy of what the developers give you to work with, as opposed to the boundaries of your own imagination: Halo 3 broke that mold with Forge Mode, but it hasn't been replicated since, and still was basically "modding lite".
bluexy's Avatar - Comment posted on 10/26/2009 12:18
bluexy
They sell more map packs this way. :|
Velt's Avatar - Comment posted on 10/27/2009 07:07
Velt
the worst thing is that this means the pc version of the game wont last... everyone will say the console version is better because of this issue and then noone will support the game on the PC.
Is a stupid move, besides they want to charge 60usd for the game on STEAM which is stupid.

I wont support the developer here.
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