Quantcast
Destructoid - Musai's Community Blog



About Me
Who am I? That's a good question. I'm a 26 year old gamer from Canada who's been playing video games for 22 years - I live and breathe games, and by extension, the industry. When I'm not gaming, reading about gaming or the industry, talking about games with friends or on forums or thinking about them, I enjoy reading, writing, sleeping, music, hockey, or hanging out with my girlfriend, though not necessarily in that order. I've recently finished my BA in linguistics, and I already have a half-BA in journalism that I'll probably never get done, considering I have enough experience to write news stories. Right now, I own a PS2, 360, gaming PC, DS, and PSP, and in the past, I have owned almost every console since the NES, at some point or another. I hope to expand to a PS3 as soon as I can.

I've actually written about the industry before, including an unsuccessful stint with RPGamer in my pre-university days. I was sadly forced to give it up because of a lack of time. I also wrote a gaming editorial column for my university paper, which my editor always wanted to make a "what's a cool game this week" column. Needless to say, they didn't renew me for another semester. Ah well.

I can usually be found playing RPGs or MMORPGs, though recently, I've started playing a lot of games from other genres, including some (incredibly unrealistic) racing games. Although I said I like hockey, I wouldn't be caught dead playing sports games; I just never really liked them.

I suppose if there's anything else you could possibly want to know about me, you can ask, though I can't imagine what you-

Oh, right, I forgot.

Cake or pie?

Definitely cake.

Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii:
Gamertag: Musai kai
Following (2)
Elsa
Takeshi
A comment on BioWare's Comment On the decline of the JRPG.
Musai | 9:56 AM on 12.24.2009 15 comments





If you haven't read BioWare's somewhat recent comments on JRPGs do so now. Once you do that, maybe this post will make more sense. Or not, but I'm hoping that isn't the case.

With that out of the way; I think their comments are right on, though a bit biased, and missing the point. In truth, RPGs in general are on the decline. True, JRPGs have not made any attempts to be accessible to those who may be new to the genre, but that isn't necessarily an indicator that a game won't be well recieved. I don't see BioWare's own Dragon Age as an accessible game for those new to RPGs, and yet it has sold quite well, despite not making an effort to cater to those who are not so accustomed to the realm of RPGs. The success of an RPG is not determined by the developer's ability to sweep the 'undesirable' elements of a game under the rug. I would argue that the game's story and characters are what makes an RPG worth playing for me; with a copious amount of loot whoring thrown in for good measure.

What bothers me about talking about JRPGs in the West in general is the expectation that the games, for some reason, need to evolve past traditional plot, random encounters, turn based battle systems, and unlikely heroes with a mission to save the world. I find it interesting that the very things we fault Japanese RPGs for, we find over and over in western game series, and not just RPGs. Has the highly popular God of War series needed to reinvent itself from game to game? Not really, all three games released so far involve swinging of chain blades, combos, spells, and gratuitous amounts of sex and violence. Not much was revolutionary about the sequel and prequel, Chains of Olympus on PSP. Yet, these are lauded as pinnacles of western game design, much like the Grand Theft Auto series, for what essentially amounts to cosmetic differences. Yet this is the very thing that purportedly results in a decline of JRPGs; their adherence to their roots. While Bioware does make some good points regarding the state of JRPGs and player accessibility, I don't see how mainstays like western RPGs, FPSes and RTS games are any different; none of these really makes any effort to cater to newer players; yet we never hear any complaining about them in the media.

Funny. How many times have we seen the Carth Onasi character archetype in BioWare games since Knights of the Old Republic, again?



Attached photos:

Photo

Is this post awesome? Vote it up!

3

Those who have fapped:  ryderbackside  


Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

11 comments | showing # 1 to 11
prev next

Chris Carter's Avatar - Comment posted on 12/24/2009 10:35
Chris Carter
FFXIII apparently went too far in regards to making the genre more accessible to the mainstream, but it's a good start.

Honestly, even though it's considered a JSRPG, Valkyria Chronicles has made more strides for Eastern games than anything else in recent years.
Xzyliac's Avatar - Comment posted on 12/24/2009 11:06
Xzyliac
Good blog.

I would argue that the reason God of War and GTA do so well both critically and in sales is because while they do stick to their formula they're the only ones on the market who "get" the formula. Many have challenged GTA's sandbox gameplay and (arguably) all have failed. Fewer have challenged God of War's western take on over the top action and (arguably) all have failed. There thousands, if not more, of JRPGs that all follow the same formula and a good chunk of those (again, this is up for debate) share the same amount of quality. While your point is valid your examples I think are poor.

As far as Dragon Age goes I think you have several factors for that. First it's NOT a JRPG. We still don't have many "pure" (meaning not genre mash-ups) western RPGs. Also Dragon Age was marketed as being Lord of the Rings meets Braveheart to a Megadeth soundtrack. And lastly it's Bioware. At least for the remainder of this console generation Bioware remains fairly relevant unlike Square who's kind of...well...old. An until FFXII you could argue there weren't many large enough changes to the formula to make non-JRPG gamers interested. Of course Square does more than FF but just as a popular example.

I've never been much of a JRPG guy. I force myself to play them because I love their stories even if the gameplay has baffled me for so many years. I really don't believe there is an antidote for the traditional JRPG learning curve. I'd argue it might be better to tighten the genre for veterans than to try and make it accessible for novices. Eventually I think you'll get a product so fresh and so well made people will want to learn.
Chris Carter's Avatar - Comment posted on 12/24/2009 15:20
Chris Carter
@Xzyliac
"Fewer have challenged God of War's western take on over the top action and (arguably) all have failed."

According to current reviews, Bayonetta succeeded. I hope it becomes a franchise!
The Silent Protagonist's Avatar - Comment posted on 12/24/2009 15:59
The Silent Protagonist
My problem is that Bioware's comments pertain more to flavor than substance. Dialog branches mean nothing if they don't substantially change the experience of the game. Some games make the substantial changes, the impact in Bioware's stories amounts to what abilities you have or who stays in your party.

It doesn't change the outcome of the story itself, though. Now, I'm not the biggest Bethesda fan on Earth thanks to their subpar quality assurance, but when I play an Elder Scrolls game, I define every part of my experience. I can be a hero, a villain, become a werewolf or vampire. I can go with the story, I can break the story completely if I so choose. I can work for this faction, that faction or play people against each other.

That's a bit more of what I expect from a western RPG. That's just a tremendous level of freedom. Its not something I'm going to hold the likes of Final Fantasy to, though. Final Fantasy likes its linear stories and so long as they keep bringing out these robust, redefined character building system, revamped combat systems and it opens itself up to exploration eventually, I'm happy with that.

My favorite RPGs tend to fall somewhere between JRPGs that go aginst the grain or meet eastern and western design in the middle. Shin Megami Tensei Nocturne, for me, is that perfect in-between. It moral alignments of western RPGs, actually they have three more. Some of them lead to variations on the endgame and one to a completely different endgame. SMT Devil Survivor on DS had several more.

And the gameplay experience is deeply customizable.

Then there's Persona. It veers to JRPG sensibilities, but the emotional struggles of the characters tend to be far more real than the issues I see characters have in other games. Then the side stories are pretty much fleshed out by who your character forges relationships with. There's only the good and bad ending here, but the relationships your character builds have a more dramatic impact on the combat and persona fusion elements than being good or bad in a Bioware game does.

I think the other thing is that Bioware just deals in that very limited Good/Evil dichotomy. Not that its played out, its always going to be out there, but I think Deus Ex and DX: Invisible War also just spoiled me on the point of getting to play both sides against each other while I seized victory.

That's another sensibility SMT: Nocturne had. I could join what was essentially the Jihad, I could subscribe to the Darwinist side where only the strong survived or take on an isolationist view - and that was even before Lucifer and God even have made their sales pitch. I like that.

They also make you commit to that choice. Hate to say it, but Bioware just lets you turn around and become a saint after doing many, many bad things. There's not much emphasis on reputation there.I seriously hope that with The Old Republic they aren't going to allow for simple 180 changes like that.
RIMoonlight's Avatar - Comment posted on 12/24/2009 16:14
RIMoonlight
Technically, during Oblivion I had no choice to join the Daedra/cult in dominating the world. Never in any point could I tell Martin to fuck off and die in a hole, so Bethesda isn't really the best example to use in this instance. In fact, the whole instance of 'non-linearity' that many WRPGs (and RPGs in general) tout are all pretty much fake, because in the end, you're still on a linear pathway, although you're able to choose several ways to go the same path.

And in the case of BioWare, many of their more recent games have patched this instance of pure black and white, especially in the case of Dragon Age; where they did away with a moral choice system altogether.
Blue Odeyssey's Avatar - Comment posted on 12/24/2009 17:28
Blue Odeyssey
Xzyliac You claim GTA's sandbox gameplay has not been recreated successfully but looking at Saints Row in particular I would have to disagree, obviously the series hasn't reached the dizzying heights that GTA has acheived but what game series has? Again I acknowledge you admit that is arguable but I just find it difficult to comprehend how Saints Row can be deemed as a failure.

Anyway back on the subject, personally I think too much of a good thing can ruin the experience, take Oblivion for example, I spent almost 11 hours on that game only to find myself, chased by an unbeatable guard and a wolf for over an hour (yes an HOUR!), lost in the sewers attempting to fight rats who for no apparent reason have the attack power of a 10 men and finally after actually finding the portal to the first mission getting my ass owned by a couple of fireballs. Im all for freedom but at least give some direction as to what the player can do to advance the storyline. Oblivion along with Vampire Rain are the worst video game experiences I have had this generation.

Unfortunately my opinion is 100% biased in favour of JRPGs so my thoughts will always be in favour of this genre even if I know im wrong.
Xzyliac's Avatar - Comment posted on 12/24/2009 17:53
Xzyliac
@Blue Odeyssey
Hence the "arguably." It's all a matter of opinion and once GTAIV came out the majority of critics seemed to favor GTA. Obviously I can't speak for the community other than sales.
Cowboy TTop's Avatar - Comment posted on 12/24/2009 18:49
Cowboy TTop
Bioware are right.

Jrpg are design first for japan in mind. I have personally tailed off from them after them getting too repetitive, but its clear japanese gamers largely hate and reject jrg change. I own and play Mass Effect, I know that there's nothing like it out there, as far as rpgs go, that does what it does.

Recent hit Borderlands is another fine example, of a game that does something unique yet very well. The beauty of Borderlands, is that I actually finished the game. I have all the FF games from VII up to X, and I get so tired of the bs with them, and as a result, have never finished any of them. Borderlands also has an awesome multiplayer option, a rare but hopefully growing event in rpgs.

Fringe jrpgs are the ones I bother with, and that's where the original ideas are coming from these days. More japanese developers should be looking to produce more ground breaking games like Demon's Souls, Valkyria, Persona, Half Minute Hero, etc, which test the boundaries of established game design, than the cookie cutter mediocrity of FF games, especially when selling games to the west is so to them now. Its just wonderful, to see Demon's Souls have great online play, when Sqaure are still twiddling their thumbs to do the same.
runtheplacered's Avatar - Comment posted on 12/24/2009 20:39
runtheplacered
@ RImoonlight,

"tout are all pretty much fake, because in the end, you're still on a linear pathway, although you're able to choose several ways to go the same path. "

I think what you actually meant to say was.. Although you can choose multiple paths, they all end up in the same place at the end. Making the numerous different paths that are possible a moot point. At least, I'm pretty sure that's what you meant. You were just a bit clumsy there. And if that is what you meant, I totally agree. If not.. then, fuck it!
Musai's Avatar - Comment posted on 12/26/2009 18:57
Musai
Thanks for the comments. Sorry for my inability to respond, Christmas and all that.

Next time, I talk a bit about why I think Monster Hunter doesn't get the credit it deserves.
zhxn15623's Avatar - Comment posted on 06/08/2010 23:02
zhxn15623
Would you take pleasure in to go well as well as superior elegant? scene Replica Tudor watches this website.utmost of vehicle Fans pleasure trapReplica Tissot Watches, Replica Dolce & Gabbana Watches inexpensive, Replica Dior handbags just berepresentinge retailing along with Replica Armani Watches.the lot of these watches has greater issue in this website. some full ] also are same scorching provide,put in Fake watches, Replica Cartier watches as a consequence import if above- mentioned watches are not strong with your eyes,undertake these Merchant Zone Sort DVD SETS, omit Replica Zenith watches, Replica Louis Vuitton handbags, fraud Replica Parmigiani Fleurier watches is 4687812345115
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!