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Community Discussion: Blog by Mueti | Dear Developers: Please Give Your Players Options!Destructoid
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So, Borderlands. I'm sure many of you have played it. Late to the party as always, I've just recently finished it with a friend; I went for the Siren, while his class of choice was the soldier. Overall, we definitely had a great time with the game - yet one that left us with a distinctly bitter aftertaste.
The thing is, the moment we had the most fun playing was at a relatively early point into the game. We had decided to take on a quest that, because of the high levels of the enemies in that dungeon, was marked as downright "impossible" on our interface. "Well screw you, interface!" we said, "We'll show you just how not fucking impossible this is for us! Yeah, that's right!" Well it was, almost. For the next hour or two we constantly were either dying or on the brink of death, running back to shops for ammunition, while carefully taking one step after the other just so the overpowered badass motherfucker around the next corner wouldn't be able to screw us over the split-second we let our guard down. We slowly had to wear every enemy down, sometimes over minutes and sometimes eventually only with the Siren's phasewalk, the Soldier's turret and both of our melee-attacks. And it was awesome.





Little did we know that those moments of desperate struggle should be the last of its kind we were to experience in Borderlands. Because, as the game goes on, even if you do just a few of the side-quests, there will no longer be any missions that are marked "impossible". There won't even be "tough" ones - in fact the highest of feelings will be the occasional "normal" mission among a whole bunch of "trivial" ones. We still had fun leveling up, finding loot and kicking ass but still - that ass-kicking just didn't feel as good as that one time. More often than not we just killed bosses along with their henchman without even noticing they were supposed to be bosses. Huge monsters the fight against was built up to by fearsome growls from miles away went down after a couple of salves without even so much as scratching us. Every fight I could just phasewalk into any group of enemies from behind while my friend would deploy his turret in front of them and then go on to shotgun them in the back one or two shots per opponent. The game basically got piss-easy very quickly. When we finally got to the vault and defeated the last boss we didn't think it was the last boss. We thought it was a road-bump on the way to the surely very hard dungeon that the vault would be. It wasn't, obviously.





Basically, there's three things Gearbox fucked up: most obviously, the scaling doesn't give the player enough of a challenge. But what ultimately made me decide to write this blog are the other two. They don't give their audience enough options. Borderlands still is a good game - but it could have been a great game had they only deemed it necessary to add the tiny little option that is scalable difficulty. And then, there's their dick-move to disallow any modding. Had we been able to up all enemies a few levels via a console command - it would've taken us much longer to beat the game and we also would have enjoyed it a great deal more. But they took that away from the users, presumably because they wanted to make more money by selling DLC; which ironically they now won't be getting from us because they took customizability away. It's a shame, really.
I hope this trend doesn't continue and developers realize that denying their players options does ultimately not add value to post-release additions they might offer. Please, let us modify our games.



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I think the main problem with Borderlands is that the Siren class is wildly overpowered (especially once you start getting deeper into the skill trees) and the other classes are incredibly weak.

I played through it a couple times with a buddy and we had a tougher time when one of us was NOT a siren.
I think Borderlands 2 will get it right. As it stands, Borderlands was a blast.
Hey I'm playing through Borderlands for the first time too with my roommate and we are a soldier(me)/siren(him) combo as well! The only difference is that he thinks phasewalks sucks and only really uses it to rush back to the missions board to collect the reward or go grab a vehicle. I actually have no clue what is going on in the game because the bastard doesn't read what the mission actually is or what they say afterwards.

My biggest complaint with the game was that they did not make the menus splitscreen-friendly. Having to constantly move it around is a pain in the ass and it starts to hurt my eyes after awhile. Why the hell would they do that!?
I'm still playing the game in splitscreen with my husband (I chose Siren and he chose the Tank class)... and you're right. I too remember an early battle where we were definitely outclassed and it was more fun than some of the easier later battles. :(
I love the Siren. I am so glad I chose her the first play through. Towards the end of the first run through and the beginning of the second run through (I played half a second time to get to lvl 50) I was basically killing 8 guys at once just by walking. I barley needed a reason to shoot.

It also didn't help that I got to the enemies faster because phasewalking made me run faster. So my partner never got a chance to see a lot of the action.
This shit has awesome options.
I haven't played Borderlands yet, but I'm sure Bayonetta would be a big disappointment if it wasn't as hard as it was too. The whole dodging/combo system thing is interesting BECAUSE you have to be really careful and time your shit right to avoid dying, as early as the game's first chapter. I think developpers should give the balance of their game design a lot more credit...
Have you even played it a second time? Well, I it's obvious you haven't beaten a second time. Do it and tell me if it's still easy. Because every single motherfucking enemy will be level 50. And the 'Badass' enemies level 51. The options you're talking about are perfectly embedded in the game itself.

I think the game is actually perfectly balanced. It's never too easy and never too hard. Unless you go out of your way to grind. But that's the whole point of grinding.

Then the DLC you talk about. Gearbox is a developer who listens to their audience. People ask for something and they deliver. How can you complain about that? It's pretty easy to say you wanted the DLC to be in the full game.

Short version: I don't agree.
(The beefy guy is player "Tarvu" actually)
I don't know about the Siren being overpowered since that's the only class I've used. Might very well be the case though.

@Takeshi: I'm now halfway through the second playthrough, same setup. We decided we wouldn't equip any shields this time around, which made the game a lot more enjoyable so far though still not as challenging as I'd like it. Maybe it'll still get tougher later on but so far we never had any real trouble even though we deliberately went for the quests that were above our level.
Also, I don't really get what you said about me complaining about DLC? I never said it should've been in the game, I think it's great when additional content is provided after release. What I did complain about was that Gearbox did not make any SDK available for the game, presumably because they assumed DLC wouldn't sell as well if they did. The lifespan of a title such as Borderlands would have skyrocketed had they allowed the community to mod, create own maps, etc.

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