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Beating the crap out of your friends with minimal lag: CONFIRMED! Beautiful graphics with retro appeal and rebalanced gameplay: CONFIRMED! Erecting your foot in the air like a super-sized phallic extension on fire: CONFIRMED! I should probably attempt to change my username at this point. As indicated above, I want to steal some of your time, to improve the rest of your life: Street Fighter 2 HD Remix is so pregnant with awesomeness it is definitely worth your attention. Not in recent years did a title manage to suck me that quickly in it's socialty defying vortex than SF2 does. Or is it really? I mean sociality defying - at least in my inner eye I envision the experience of playing SF2 in a lobby as the virtual variant of standing in an arcade and waiting eagerly to get crushed by the guy dominating the machine since the last few hours, with your own meager change to achieve momentous glory in beating him. The community seems pretty grown up, not once did I hear someone screaming "cocks" over and over in his headset, just the grumbling of deep voices and people hammering insanely on their acrade-stick's buttons - you can literary smell the adrenaline loaded masculinity and concentration. Which brings me to my only warning: SF2 demonstrates niftly what a major let down the 360 controller is. You're basically forced to play with the analog stick which sadly is too slow and still not accurate enough. So, after a few hours of excitement and getting my ass handed, I insta-bought a HORI EX2 acrade-stick. I luckily got the Soul Calibur IV version for balance conserving 45$ over at amazon's (Which is the same thing as all the others, as far as I know, just a different sticker). This type of investment is mandatory if you want to take more than a first peak at the competitive multiplayer. I have to admit, I'm new to the console scene, and we didn't have this arcade culture in Germany - I played nothing but Virtua Fighter 3, Mortal Kombat 1-4 (on PC) and some Street Fighter 2 Turbo. Maybe that explains my excitement. But from all of my experience with video games, I feel this game is a stellar example of how to put a video game concept to execution and a must buy for every one who doesn't concentrate on a particular fancy in games. read more
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There is currently a lot of commotion about how L4D makes for some memorable video- game stories. On the other side of the chasm, there is a group of people who feel betrayed by Valve's overly simple shooter. It's comprehensible: On the surface L4D presents itself as a shooter with a simple premise (Zombies), some neat (but not exactly worldshaking) coop mechanisms and a serious lack of content. In this blog post I try to shed light on the cause this divide, why L4D is to some a delightful pleasure and to others just an overpriced, repetitive mod. Most shooters up to today confront the player with only two modes of actorship (dead or alive, off or on), but L4D introduces new modes in between this binary. There are in total 5 different potencies your character can be in: full health, slowed down, bleeding, dying (black and white screen) and prone/hanging off a roof. Where in most FPS you can be killed by a single rocket, these different modes are accompanied by a damage system which confronts you quite plainly with your decaying life. This highly aware state of your character slowly dying away, affects the relationship to your digital alter ego and introduces a new quality of emotion to multiplayer FPS: hope. New hope comes along with his friend new immersion and results in a higher emotional investment. It is important to see this hope related to the potential agency of your character: The experience is strongest when you're lying completely powerless on the ground and hope is virtually the only thing remaining in your arsenal of participation. When a tank rampages through your team, one teammate hastily limping away, another pinned down by a hunter, and you yourself are hanging off a cliff, you find yourself HOPING to survive, however small the chances are. Thus you are emotionally investing in a game, which will finally result in a lasting impression.
Thanks to a clever deployment of player death, L4D excels in another part, which also adds to the experience: The creation of group cohesion. If you have the pleasure of not being placed in a group with complete morons, you can quite quickly observe how the fate of the singular player fades in front of a greater goal: survival of the group as an entity transcending the singular body. This shift in your concentration from the achievement of your puny single player goals to the greater good, amplifies the emergence of hope. Even if you will fall down, even if you will die, you hope at least SOMEONE will see the end (knowing you also contributed to it). Keeping these two concepts in mind: The emergence of hope, and its direction towards a greater goal, it is easy to see why some people “just don't get it”. If you're playing L4D alone, on a too low difficulty setting, a group of people who randomly swarms out in different directions or with the simple intention to just other players in the nats – you will soon find yourself confronted with a well made but repetitive shooter lacking content. But if you open a bottle of beer and are willing to fight for your life, your teammates and finally the good of humanity, you will be in for a wild ride. read more
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