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Gust's New Atelier Game to be 3D Cel-Shaded, Not 2D - I Cry a Bit
Mr Gilder | 11:29 AM on 03.23.2009 9 comments


Ladies and gents, the cat is out of the bag. A slew of new screenshots over at The MagicBox have revealed the look of Atelier Rorona, the newest entry into Gust's long running alchemy based RPG series.



As you can see above, the series' leap onto the Playstation 3 will feature 3D Cel-shaded graphics in lieu of Gust's usual 2D hand-drawn sprites.

I did not hear about this when the game was announced, and I dare say, I'm a bit depressed over the whole business. The people at Gust have been at the forefront of oldschool anime style JRPGs for a while now. Their endeavors on the PS2 (the Atelier and Ar Tonelico franchises) have been providing nostalgic fun to hardcore fans with relatively little dissapointment. As most of Gust's games, with the exception of the radically different Ar Tonelico 2, almost always feel like little more than slightly improved rehashes of their last title, I find the desire to enjoy new, quirky sprites to be one of the few reasons to fork out that cash to buy each new iteration.

I was hoping that the transition to the PS3 would mean gorgeous high definition 2D visuals. I guess I was wrong. These Cel-shaded graphics certainly are attractive. They conjure up fond memories of Tri-Ace's Eternal Sonata; however, I can't help but feel like Gust is taking the easy way out, and filing in with the rest of the pack. I'm not necessarily giving up on Atelier Rorona in its entirety just yet, but the burden now lies with Gust to prove to me that the title will truly be worth my time. Am I the only one slightly saddened by this turn of events?



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9 comments | showing # 1 to 9

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Diverse's Destructoid Blog
I'm actually pretty excited about this. After NIS' refusal to upgrade the graphics with Disagea 3 with the leap to the PS3 left many people wishing that they would take the 3D route. I'm glad to see Gust taking a chance and giving Atelier a face lift.
Trev's Destructoid Blog
The game can play exactly the same and still look great with 3D graphics; giving up on Atelier Rorona because of 3D graphics would be like giving up a liquor you really enjoy because they changed the label design.
Batthink's Destructoid Blog
Mr. Gilder, I'd only be worried if the RPG gameplay wasn't up to scratch or the graphics started glitching.

I wouldn't worry too much. :O)
BlackFreefall's Destructoid Blog
Sorry but I think is about NIS decided to upgrade its graphic engine. Beside the battle system could still be done in 2D.
ParaParaKing's Destructoid Blog
They can still use beautiful Character Imagines.

Personally I don't think 3D is the easy way out and the final product could look quite nice.
Krow's Destructoid Blog
I have faith in NIS to make a good game, regardless of the graphical style they choose to use. I'm excited to see what they do with this game, though I won't get to play it since I don't own a Playstation 3.
BulletMagnet's Destructoid Blog
I mentioned this briefly in the previous Obscurer Tribune, though I didn't see this batch of screenshots till I stopped in here. I too am a bit sad about the loss of Gust's signature sprite-work, but if they can pull off the cell-shading capably (and more importantly keep the other noteworthy aspects of the "Atelier" games intact) I'll still be okay with it. Besides, just because this one game ditches the sprites doesn't necessarily mean we'll never see them again - obviously, though, time will tell.
Josh Tolentino's Destructoid Blog
NIS isn't making the game, GUST is making the game, NIS-America is the publisher.

And personally I'm ok with the shift to cell-shaded 3D, at least in this case. Look at how well Valkyria Chronicles turned out.

And besides, if anyone's the flag-bearer for wonderful 2D sprite games, it's Vanillaware. Odin Sphere, Murasame, Grim Grimoire, anyone?


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