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I'm actually pretty excited about this. After NIS' refusal to upgrade the graphics with Disagea 3 with the leap to the PS3 left many people wishing that they would take the 3D route. I'm glad to see Gust taking a chance and giving Atelier a face lift.
The game can play exactly the same and still look great with 3D graphics; giving up on Atelier Rorona because of 3D graphics would be like giving up a liquor you really enjoy because they changed the label design.
Mr. Gilder, I'd only be worried if the RPG gameplay wasn't up to scratch or the graphics started glitching.
I wouldn't worry too much. :O)
Sorry but I think is about NIS decided to upgrade its graphic engine. Beside the battle system could still be done in 2D.
time^
They can still use beautiful Character Imagines.
Personally I don't think 3D is the easy way out and the final product could look quite nice.
I have faith in NIS to make a good game, regardless of the graphical style they choose to use. I'm excited to see what they do with this game, though I won't get to play it since I don't own a Playstation 3.
I mentioned this briefly in the previous Obscurer Tribune, though I didn't see this batch of screenshots till I stopped in here. I too am a bit sad about the loss of Gust's signature sprite-work, but if they can pull off the cell-shading capably (and more importantly keep the other noteworthy aspects of the "Atelier" games intact) I'll still be okay with it. Besides, just because this one game ditches the sprites doesn't necessarily mean we'll never see them again - obviously, though, time will tell.
NIS isn't making the game, GUST is making the game, NIS-America is the publisher.
And personally I'm ok with the shift to cell-shaded 3D, at least in this case. Look at how well Valkyria Chronicles turned out.
And besides, if anyone's the flag-bearer for wonderful 2D sprite games, it's Vanillaware. Odin Sphere, Murasame, Grim Grimoire, anyone?