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Hello all. My name is Chris. I was born in 1984. I am a textbook hardcore gamer, and have been since the day my mother handed me an Atari 2600 joystick at about age four. I have an extensive collection of games and hardware that contains over 900 pieces that I keep fully inventoried in list and spreadsheet formats. I am also a huge film buff, and am probably that guy you hate to watch a movie with because he thinks too much about things.

I have done my fair share of time in video game retail. Four and a half years working at, and weekend-managing a Microplay, and about a year and a half wishing I was dead (aka. working) at a Gamestop. I am a compulsive reader of game journalism, both here on Destructoid and on various other sites. Friends and coworkers tell me that they have never met anyone who knows as much about the industry as me, or who can talk as well and passionately about it. It may be a big stretch to say that exactly, but I do believe my love and understanding of games, if anything, is clear when you talk to me. I hope you feel that way too when you read my writing! I have a degree in Interdisciplinary History/Government from Muhlenberg College in Allentown, Pennsylvania. Although I am currently employed in the purchasing and Accts. Payable department of an electrical construction company, it is my sincerest dream to eventually make writing and possibly teaching about popular culture topics (film, video games, tv, etc.) a full-time occupation. I dabble in my own fantasy-fiction stuff, and am working hard to perfect methods for analytically writing about games in the manner that one would a book or film.

I love to draw! in my (rare) spare time.

I am an absolute toy nut. I have loads of action figures all over my place, and many many more stored away in an attic that there just simply isn't enough room to display. I obviously love to scarf up any game related toys that I can. Specifically, I find Japanese Gashapon (capsule toys) by Yujin to be particularly worth wasting money on. My primary focus, however, is on robots. I have a wall of Transformers, a glass case full of hand-painted Gundam models, and a load of Lego Bionicles.

Reading is also a huge part of my life. I love to be informed, and get super into philosophy. I regularly alternate between classics like Dickens, Lewis, Carol and Twain, to violent pulp fantasy. I have a particular soft spot for novels based in Games Workshop's Warhammer 40K universe.

Finally, I am a cheesball hopeless romantic, and am a member on like 40 bajillion dating sites. Of course, the ultimate would be to snag a nice gamer girl, but as there are so very few around where I live, I simply don't see it happening.

That about sums me up. If you want to know more. Feel free to message me. I'm serious about being as big a part as I can of the gamer community!

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Gust's New Atelier Game to be 3D Cel-Shaded, Not 2D - I Cry a Bit
Mr Gilder | 11:29 AM on 03.23.2009 12 comments


Ladies and gents, the cat is out of the bag. A slew of new screenshots over at The MagicBox have revealed the look of Atelier Rorona, the newest entry into Gust's long running alchemy based RPG series.



As you can see above, the series' leap onto the Playstation 3 will feature 3D Cel-shaded graphics in lieu of Gust's usual 2D hand-drawn sprites.

I did not hear about this when the game was announced, and I dare say, I'm a bit depressed over the whole business. The people at Gust have been at the forefront of oldschool anime style JRPGs for a while now. Their endeavors on the PS2 (the Atelier and Ar Tonelico franchises) have been providing nostalgic fun to hardcore fans with relatively little dissapointment. As most of Gust's games, with the exception of the radically different Ar Tonelico 2, almost always feel like little more than slightly improved rehashes of their last title, I find the desire to enjoy new, quirky sprites to be one of the few reasons to fork out that cash to buy each new iteration.

I was hoping that the transition to the PS3 would mean gorgeous high definition 2D visuals. I guess I was wrong. These Cel-shaded graphics certainly are attractive. They conjure up fond memories of Tri-Ace's Eternal Sonata; however, I can't help but feel like Gust is taking the easy way out, and filing in with the rest of the pack. I'm not necessarily giving up on Atelier Rorona in its entirety just yet, but the burden now lies with Gust to prove to me that the title will truly be worth my time. Am I the only one slightly saddened by this turn of events?



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9 comments | showing # 1 to 9
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Diverse's Avatar - Comment posted on 03/23/2009 12:12
Diverse
I'm actually pretty excited about this. After NIS' refusal to upgrade the graphics with Disagea 3 with the leap to the PS3 left many people wishing that they would take the 3D route. I'm glad to see Gust taking a chance and giving Atelier a face lift.
Trev's Avatar - Comment posted on 03/23/2009 12:31
Trev
The game can play exactly the same and still look great with 3D graphics; giving up on Atelier Rorona because of 3D graphics would be like giving up a liquor you really enjoy because they changed the label design.
Batthink's Avatar - Comment posted on 03/23/2009 12:45
Batthink
Mr. Gilder, I'd only be worried if the RPG gameplay wasn't up to scratch or the graphics started glitching.

I wouldn't worry too much. :O)
BlackFreefall's Avatar - Comment posted on 03/23/2009 13:13
BlackFreefall
Sorry but I think is about NIS decided to upgrade its graphic engine. Beside the battle system could still be done in 2D.
ParaParaKing's Avatar - Comment posted on 03/23/2009 14:23
ParaParaKing
They can still use beautiful Character Imagines.

Personally I don't think 3D is the easy way out and the final product could look quite nice.
Krow's Avatar - Comment posted on 03/23/2009 15:11
Krow
I have faith in NIS to make a good game, regardless of the graphical style they choose to use. I'm excited to see what they do with this game, though I won't get to play it since I don't own a Playstation 3.
BulletMagnet's Avatar - Comment posted on 03/23/2009 16:31
BulletMagnet
I mentioned this briefly in the previous Obscurer Tribune, though I didn't see this batch of screenshots till I stopped in here. I too am a bit sad about the loss of Gust's signature sprite-work, but if they can pull off the cell-shading capably (and more importantly keep the other noteworthy aspects of the "Atelier" games intact) I'll still be okay with it. Besides, just because this one game ditches the sprites doesn't necessarily mean we'll never see them again - obviously, though, time will tell.
Josh Tolentino's Avatar - Comment posted on 03/23/2009 22:23
Josh Tolentino
NIS isn't making the game, GUST is making the game, NIS-America is the publisher.

And personally I'm ok with the shift to cell-shaded 3D, at least in this case. Look at how well Valkyria Chronicles turned out.

And besides, if anyone's the flag-bearer for wonderful 2D sprite games, it's Vanillaware. Odin Sphere, Murasame, Grim Grimoire, anyone?
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