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First honest review of X-Men Origins: Wolverine: The Game
Mozgus | 6:53 PM on 05.04.2009 14 comments


The common assumption is that all movie tie-in games are terrible. This holds true in almost every case. Sure there was once Goldeneye for the N64, but we can't keep clinging to that example 2 generations later.

Developer Raven Software knew this, which is why in virtually every advertisement or interview video for X-Men Origins: Wolverine the game, you'll hear these guys say "It's the first movie game that doesn't suck!". Calling it the first would be a huge oversight, but they got the rest of it right. It doesn't really suck. It's just not very good either. All the reviews I've seen online seem to praise this game much more than it deserves, so I'm going to present my case. I've considered writing a traditional style review, but I just don't think that's going to be as effective. There's plenty out there, and you can take them with a grain of salt. Instead, I'm going to just list a series of meaty pro's and con's.

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Pro's:

*The Unreal Engine 3 is put to good use here. Many of the engine's effects are utilized. It ran at top speed the entire time with absolutely no slowdown. No crashes.

*Hugh Jackman provides Wolverine's voice just like in the movie. Some of the other actors may have as well.

*The few FMVs to be found were top notch in every way, except Wolverine looked nothing like Jackman, but instead more comic influenced.

*The soundtrack has its moments. A pretty good selection of electric guitar riffs and dark industrial.

*The whole thing is presented slick, from the main menu with a Wolverine hooked up in the adamantium tank subtly thrashing again, to the responsive and easy to navigate menus in-game.

*The controls, at least in terms of initial execution, are all very reliable and timely. For example, you may be in mid-combo, but you can still break it and jump or dash/dodge instantly.

*The few unique boss-fights to be found are a blast, if a little stretched thin over many minutes. You'll face Sabretooth, Gambit, Master Mold, Blob, Weapon XI. I believe that's all of them.

--------------

Con's:

*It's a God of War clone, right down to it's core. No doubt about it. Wolverine's claws just don't have quite as much reach as Kratos' chains. From the controls, to the quick-time events, to the EXP systems. Now God of War is a great series, so what's the problem? Well there's many problems, most of which I'm detailing one at a time.

*So yes, quick-time events. This shit needs to stop. They were alright in GoW, if only because of how epic and elaborate they were. But here, they're just annoying, especially since you'll be watching each one about 40 times each before the end of the game. Quick-time events just don't belong in gaming, because they take control away from the player. How come when I climb up on a big boss in Wolverine, I have to just sit and watch Wolverine do some shit while I press a button every 10 seconds, but in a game like Shadow of the Colossus, I'm controlling every aspect of Wander's actions? Colossus is last gen. It set a new standard. Fuckin', get with it.

*The gore. It's extremely overdone to the point of being laughable. There's just so much red fountain action that I can't take the violence seriously. I feel like the game is catering to insecure teenagers, the kind who can't accept that video games are toys. It doesn't help that the blood looks like strawberry jam most of the time.

*With all the gore, Wolverine is represented here as nothing more than a savage serial killer. I can't stand it. And I'm seeing so many people saying "This is the true Wolverine!" No, asshole. It's not. Wolverine is not heartless. One of his most beloved character traits if his inner struggle between human and animal, and this game just turns him into nothing but an animal. The only people he doesn't kill are people he's benefiting from. There is just one single girl near the start he reluctantly tries to help, and fails. That's the only exception.

*The developers, many times, gloated about the vast, deep "playground" type areas they've designed. They literally said things like "We give you the entire jungle to play in." No, they didn't. This is not at all a "go anywhere, do anything" type game. It's 100% linear. So linear it hurts. The entire game is "Kill a room of enemies, go forward, kill another room, do a 1st grade level puzzle, go forward, kill a room of enemies". Randomly insert 5 boss fights, and you're done.

*And by puzzles, I'm really just talking about age-old block pushing and mechanical platform jumping. When Soul Reaver had me pushing about blocks which were used like stepping stools a decade ago, it was a fresh concept. When God of War did it, it was already annoying. Now when Wolverine does it again, I'm looking through a firearm catalog, contemplating the most effective way to kill myself.

*Wolverine's damage system is a very hyped up feature of the game. I personally don't really care for it. It just looks weird. Let something explode in your face and you're left with something more resembling a red version of Raziel. You don't so much see him regen like he does in the movie/comics, but rather his body just kind of refills in 3D. While your enemies will spray fountains of blood, Wolverine doesn't actually bleed, but instead has super shiny foot-wide immobile scabs that will stay on his body until the next opportunity for the game remove/replace them without you noticing.

You also should know that only his upper body shows damage. His lower body is protected by what appears to be indestructible alien powered blue jeans. They probably rank right up there with adamantium. His shirt on the other hand will tear into 73 pieces if Wolvie so much as sneezes. Fortunately, Wolverine not only has dozens more wife-beaters tucked in his pockets, but he also has the mutant ability to slip into a new one in the blink of an eye. He certainly takes his time though, making sure the player has plenty of opportunity to stare at Jackman's hairy, glistening back, abs, and pecks. This is perhaps the most gay-friendly video game I've ever played. So uh, good for them I guess. Suddenly, I'm thankful for the indestructible jeans.

*The story is represented horribly. Most of the time, you really have no idea why you're doing what you're doing. The game can't seem to decide if it wants to mimic the movie, or do it's own thing. It fails entirely at both. It uses flashbacks to save its ass, but it only serves to confuse the player due to how disjointed all the levels are. Very little transitioning. In fact, there's one point if I'm not mistaken, that was a flashback within a flashback. Divide by zero, if you please.

*The jungle areas are not only the most boring areas in the game, but also the most frequent. The story will plunge you into them many times during flashbacks, often in the exact same areas or extremely similar jungle sections, sometimes even having you backtrack. And every time you're in the jungle, you're going to be climbing a tower and taking out a satellite dish or some shit. You do this 3 or 4 times. It's so painfully repetitive and has no fucking grounds for story at all. The movie's jungle scene was 5 minutes or so. The game has probably 5 hours of jungle, and it tells no more plot points than the movie did. I'm not joking. At least in the laboratory levels of the game, there are audio recordings to listen to between the fights.

*All of the original enemies in the game are terrible. They have no history. No purpose. They're just henchmen basically, with such intimidating names like "Machete Champion"! ZOMG, I'm so intrigued. They are crash test dummies for Wolverine to fuck up. That's all.

*Besides those drones, you'll face sub-bosses. Wait, I mean sub-boss. As in one. A generic titan thing. The game will try to fool you by cloning him about 16 times, and put new skins on the later ones. but they're all the exact same boss. After a couple they're nothing but a chore to fight. You just lunge on them when they miss an attack, or you can just go berserk on their legs for a while until they drop. Incredibly boring.

*The unlockable costumes are not only virtually identical to each other, besides swapped palettes, but they're also flat out ugly. They look like bad cosplay. They also don't stay torn. They regenerate like skin.

*Speaking of the costumes, you won't be seeing them in any of the cutscenes. Why? Because those cutscenes, while using in-game graphics, are actually video streams. There's absolutely no reason for this. This is a horrible trend that has got to stop. There's at least 2GB of completely wasted space due to these cutscenes. I understood when the PS2 version of Resident Evil 4 did this, because it wasn't actually using the higher end models and textures the Gamecube version was, but here, there is no excuse at all.

*The game is basically 2 hours of actual content, stretched out over 8 hours of pointless, repetitious grinding. Most of the game's true FMVs, bosses, and brisk pace are at the very start and very end. The middle 7 hour chunk is pretty much agony. It's only there to serve as a grind for you to strengthen Wolvie, which leads me to...

*The RPG mechanics are bullshit. They are entirely not necessary. You've got an EXP meter that levels up basically every 15 minutes. Each one gets you 2 skill points and 5HP. HP is never actually shown, as you only see a basic life meter, no numbers. Your skills are NOTHING more than raising the attack and defense/duration of your character/moves. That's it. There's nothing to buy here that amounts to a new move or anything. It's a complete waste of time. Raising your claw skill says it unlocks new movies but it did no such thing. The only new moves you will get are the ones the game spontaneous tells you about when their required use arrives in the story.

*On top of skills, you've got mutagens, which again, are nothing more than additional enhancements to your damage being taken and given. Nothing resembling a new move here or anything that the developers would actually have to code a visual effect for in the game. There are a couple that increase the rate which you gain EXP and reflexes.

*So reflexes, even more bullshit. Basically, the more you fight a type of enemy, the more damage your attacks will do to them from then on. That's it. Another layer of damage increase. Lazy fucks.

*As you can imagine by the last few mentionables, this game is easy. Pussy easy. It's pretty much impossible for enemies to kill you in this game unless you stand still for a good 60 seconds and do nothing. When is the game not easy? Read the next point:

*Cheap deaths a plenty. I can't tell you how many times I did a lounge, only to watch Wolverine jump to his doom off a cliff. Yeah that's right, even if there's a surface 20 feet below you on a mountain, you will die. It doesn't matter that there's a scene in the game where Wolvie falls from the fucking atmosphere face first into the earth, and is fine. If you try that shit, you're done. Oh, and Wolvie is also extremely vulnerable to water. If you so much as touch water, you instantly die without explanation. You just get a "load from checkpoint" menu. I'm sure it has nothing to do with the developer being too lazy to program in a swimming mechanic. I mean it's not like "Wolverine" for the NES in 1991 offered a swimming mechanic. Oh wait, yes it did.

So you finish the game, now what? Well, nothing apparently. I could have swore I heard about a training room type mode, but I sure don't have it. A Hard Mode unlocked, but if the devs had actually play-tested their own game, they would have realized it was toddler easy, and that hard mode should have been unlocked from the start. Maybe beating hard unlocks the training room. I don't know and at this point, I don't care.

--------------

After all this, I suggest you guys do no more than rent or borrow this game. Don't pay more than $10 for it. Want a good X-Men game? Try last-gen's X-Men Legends 2. I'm currently very much enjoying that. It's a far superior experience.



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14 comments | showing # 1 to 14

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Altair78's Destructoid Blog
well damn... so little pros and so many cons.

I guess it's easy to see you didn't like it. hehe. With how many cons you got, I would almost say you saying the game isn't horrible is a lie.
SuitcoatAvenger's Destructoid Blog
I think that the biggest thing that keeps throwing me for a loop every time you go off on this game is your assessment that the violence is not fitting of the character. Go read Old Man Logan, Enemy of the State, Secret War. Those are all in the past six years-or-so, and feature hefty amounts of violence (Old Man Logan in particular, Secret War less so). You won't find the blood and guts in your standard issue on Marvel's basic brand, but there have been plenty of Marvel Knights or off-shoot brands (clearly marked 'mature') that represent the more viceral aspects of Wolverine.

Wolverine kills people who screw him over. That has always been his M.O. Hell, in the premier arc of New Avengers, Captain America is wary to bring Logan into the team because 'he's a murderer' (though that had more to do with the event of Enemy of the State, Wolverine had certainly killed people prior). Recently cut Sabertooth's arm off, and decapitated him with the Maramusa blade in an extremely gory scene.

Also, I would call attention to your mention of "Quick Time Events'. I'm assuming that you're talking about the button mashing that is prompted for some of the grasp attacks. That's not a quick time event, really. A quick time event is more in line with Resident Evil 4 (which you drew comparisons to), such as where you have to hit the 'A' button quickly and suddenly or face a broken neck at the hands of the village chieftain.

You're entitled to your opinion, and I can certainly understand if you don't dig the game. It is a pretty simple affair, and nowhere near the second coming of digital entertainment (but I don't really think anyone has actually presented it as such). I question the attitude in which you're presenting your dislike of the game, though. It's going to easy to call you out as a raging troll. I think I'd be more interested in your opinions if they were presented with a pinch less of dick.
Magnalon's Destructoid Blog
Wolverine is ultimately a visercal animal. He is meant to be much more violent than he's depicted in main stream Marvel lore. It's obviously apparent that Stan and co. chose this true form because they want to portray how much he really is similar to his nemesis (Sabretooth).

Also, Suitcoat, I'd contend that small button mashing events are QTEs (they're the exact same thing as in God Hand, when you're stomping an enemy). They're barely QTEs, and not worth complaining about, but still as such.
Arttemis's Destructoid Blog
Hyperbole.
I'm completely disappointed with X-Men Legends 2. Have you noticed how all of the costumes in that game are indestructible? How about every single enemy in that game seeming to be a henchmen, and they're all savagely killed by merciless heroes.

QTEs in some games? Sure, those are alright - but definitely not in this game. How about an action game that isn't open-world? That's inexcusable, and that goes for action games with poor stories as well.

How dare this game give passive stats and buffs to the main character. Every upgrade should be in the form of additional attacks.
Troll.
Mozgus's Destructoid Blog
So if I'm such a troll, what's my motive? I've been into X-Men for 20 years. I love the stuff. If I have some secret reason for hating this supposedly amazing game, tell me what it is.
SuitcoatAvenger's Destructoid Blog
@Magnalon;

I dig. After reconsideration, I suppose they do constitute as QTE's.
Kyousuke Nanbu's Destructoid Blog
Most of your cons make you sound like a really whiny bitch and the rest just seem like nitpicking.

This review gets a thumbs down from me, F-, would not read again, would not suggest anyone read this.

And I remember you, you where the going on how much the game sucked but the movie rocked in some other topic.

Oh and your review is hardly honest.
Kyousuke Nanbu's Destructoid Blog
To expand on my post, I'll dissect your cons point by point.

There is nothing wrong with Quicktime events, hell the ones in Wolverine could hardly be called Quicktime events, they are random and pretty simple to do, I'd say the whining over QTE's is what needs to stop, they aren't going anywhere, deal with it.

I imagine the over the top gore is what they where going for, what exactly where you expecting? Wolverine carries 3 claws on each arm made of some metal that doesn't exist, it can cleave through anything like it was butter, what do you think was gonna happen to human flesh?

This is the movie continuity, not the comic books and this is his origin story, he did start out wild if you follow the comics, he just got it under control.

Simple puzzles, you prefer something more complicated?

Its cool you see the missing chunks, I don't have a problem with it not being full body, they did a fine job and its awesome to see the skin grow back.

The story is just fine, perhaps it was to complicated for you and went over your head, see it goes from his origins to his past, explaining what happened between him and Creed, see? Very simple.

OH NOES HENCHMEN HAVE NO BACKSTORY, STOP THE FUCKING PRESSES.

Name me a few games where the henchmen have any sort of backstory, they are there was fodder for Wolverine, you can roleplay if you want and give them deep backstories, maybe have Wolvie feel remorse for killing the machete champion as he had a wife and kids.

They are his original outfit, his yellow and blue and his x-factor outfit, again most costumes ARE re-skins, takes a lot of work to make a new model.

Eh, its not the first game that's used it, won't be the last, why are you bitching if levels up fast?

Don't see the problem with reflex thing here, most I can say is that it adds nothing.

This complaint reads like "I suck a lot and lunge blindly and die like a moron" as for no swimming, there's no excuse there but what can you do? its a cliche.

The training room is an unlock for pre-ordering the game, nice to see you couldn't even do that bit of research for your "honest" review.

And this is a hack and slash, what did you want? An extra epic campaign? You beat a game on normal, TIME FOR HARD HURF DURF.

Your "honest" review also neglected to mention the environmental kills, the vast repetoire of Wolvie's normal moves(yes he does have them) and other mechanics such as his rage meter.

So yea, your cons are just whining and nitpicking barring one or two that are legitimate, I pray nobody is stupid enough to read your "honest" review and take it to heart.
Mozgus's Destructoid Blog
Kyousuke Nanbu, I'd read your post if you didn't sound like such a "whiny bitch". Oh wow, it works both ways, doesn't it?
Magnalon's Destructoid Blog
@Kyo
I don't understand why people take your honest opinions as trolling. It's nice to see people speak their mind :D

I agree with the complaint against no backstory henchman is absurd. As a huge action fan, I can say that almost no games have stories for their henchman/fodder, and it's not a problem.

I will take this opportunity to contend that "hard mode is not enough" though, Kyo. Getting nothing for the game blows, and is poor form for a game 2 years in development. I would have even dug a re-skin of Wolverine (Horseman Wolverine?) with a few different abilities. Games like DMC and NG go above and beyond with insane difficulties, extra unique skins, and different enemy models on different difficulties. Wolverine easily could have had something, even God of War/DMC's "survival gauntlet".
BahamutZero's Destructoid Blog
you, my good sir, are an idiot.
JACK of No Trades's Destructoid Blog
The game is very good for not being a big budget AAA title. Why do people love to dissapoint themselves by "looking" for the negatives in games. If you just played games for what they are then you would enjoy yourself more.
Rabite's Destructoid Blog
He's from Kansas. What do you expect? He has nothing better to do than nitpick at someone else's work.
Mozgus's Destructoid Blog
@Rabite: dur hurr dur dur durpity hur dur.


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 about me

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