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[ Mozgus's blog ]

6:53 PM on 05.04.2009

First honest review of X-Men Origins: Wolverine: The Game
Mozgus 14 comments


The common assumption is that all movie tie-in games are terrible. This holds true in almost every case. Sure there was once Goldeneye for the N64, but we can't keep clinging to that example 2 generations later.

Developer Raven Software knew this, which is why in virtually every advertisement or interview video for X-Men Origins: Wolverine the game, you'll hear these guys say "It's the first movie game that doesn't suck!". Calling it the first would be a huge oversight, but they got the rest of it right. It doesn't really suck. It's just not very good either. All the reviews I've seen online seem to praise this game much more than it deserves, so I'm going to present my case. I've considered writing a traditional style review, but I just don't think that's going to be as effective. There's plenty out there, and you can take them with a grain of salt. Instead, I'm going to just list a series of meaty pro's and con's.

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Pro's:

*The Unreal Engine 3 is put to good use here. Many of the engine's effects are utilized. It ran at top speed the entire time with absolutely no slowdown. No crashes.

*Hugh Jackman provides Wolverine's voice just like in the movie. Some of the other actors may have as well.

*The few FMVs to be found were top notch in every way, except Wolverine looked nothing like Jackman, but instead more comic influenced.

*The soundtrack has its moments. A pretty good selection of electric guitar riffs and dark industrial.

*The whole thing is presented slick, from the main menu with a Wolverine hooked up in the adamantium tank subtly thrashing again, to the responsive and easy to navigate menus in-game.

*The controls, at least in terms of initial execution, are all very reliable and timely. For example, you may be in mid-combo, but you can still break it and jump or dash/dodge instantly.

*The few unique boss-fights to be found are a blast, if a little stretched thin over many minutes. You'll face Sabretooth, Gambit, Master Mold, Blob, Weapon XI. I believe that's all of them.

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Con's:

*It's a God of War clone, right down to it's core. No doubt about it. Wolverine's claws just don't have quite as much reach as Kratos' chains. From the controls, to the quick-time events, to the EXP systems. Now God of War is a great series, so what's the problem? Well there's many problems, most of which I'm detailing one at a time.

*So yes, quick-time events. This shit needs to stop. They were alright in GoW, if only because of how epic and elaborate they were. But here, they're just annoying, especially since you'll be watching each one about 40 times each before the end of the game. Quick-time events just don't belong in gaming, because they take control away from the player. How come when I climb up on a big boss in Wolverine, I have to just sit and watch Wolverine do some shit while I press a button every 10 seconds, but in a game like Shadow of the Colossus, I'm controlling every aspect of Wander's actions? Colossus is last gen. It set a new standard. Fuckin', get with it.

*The gore. It's extremely overdone to the point of being laughable. There's just so much red fountain action that I can't take the violence seriously. I feel like the game is catering to insecure teenagers, the kind who can't accept that video games are toys. It doesn't help that the blood looks like strawberry jam most of the time.

*With all the gore, Wolverine is represented here as nothing more than a savage serial killer. I can't stand it. And I'm seeing so many people saying "This is the true Wolverine!" No, asshole. It's not. Wolverine is not heartless. One of his most beloved character traits if his inner struggle between human and animal, and this game just turns him into nothing but an animal. The only people he doesn't kill are people he's benefiting from. There is just one single girl near the start he reluctantly tries to help, and fails. That's the only exception.

*The developers, many times, gloated about the vast, deep "playground" type areas they've designed. They literally said things like "We give you the entire jungle to play in." No, they didn't. This is not at all a "go anywhere, do anything" type game. It's 100% linear. So linear it hurts. The entire game is "Kill a room of enemies, go forward, kill another room, do a 1st grade level puzzle, go forward, kill a room of enemies". Randomly insert 5 boss fights, and you're done.

*And by puzzles, I'm really just talking about age-old block pushing and mechanical platform jumping. When Soul Reaver had me pushing about blocks which were used like stepping stools a decade ago, it was a fresh concept. When God of War did it, it was already annoying. Now when Wolverine does it again, I'm looking through a firearm catalog, contemplating the most effective way to kill myself.

*Wolverine's damage system is a very hyped up feature of the game. I personally don't really care for it. It just looks weird. Let something explode in your face and you're left with something more resembling a red version of Raziel. You don't so much see him regen like he does in the movie/comics, but rather his body just kind of refills in 3D. While your enemies will spray fountains of blood, Wolverine doesn't actually bleed, but instead has super shiny foot-wide immobile scabs that will stay on his body until the next opportunity for the game remove/replace them without you noticing.

You also should know that only his upper body shows damage. His lower body is protected by what appears to be indestructible alien powered blue jeans. They probably rank right up there with adamantium. His shirt on the other hand will tear into 73 pieces if Wolvie so much as sneezes. Fortunately, Wolverine not only has dozens more wife-beaters tucked in his pockets, but he also has the mutant ability to slip into a new one in the blink of an eye. He certainly takes his time though, making sure the player has plenty of opportunity to stare at Jackman's hairy, glistening back, abs, and pecks. This is perhaps the most gay-friendly video game I've ever played. So uh, good for them I guess. Suddenly, I'm thankful for the indestructible jeans.

*The story is represented horribly. Most of the time, you really have no idea why you're doing what you're doing. The game can't seem to decide if it wants to mimic the movie, or do it's own thing. It fails entirely at both. It uses flashbacks to save its ass, but it only serves to confuse the player due to how disjointed all the levels are. Very little transitioning. In fact, there's one point if I'm not mistaken, that was a flashback within a flashback. Divide by zero, if you please.

*The jungle areas are not only the most boring areas in the game, but also the most frequent. The story will plunge you into them many times during flashbacks, often in the exact same areas or extremely similar jungle sections, sometimes even having you backtrack. And every time you're in the jungle, you're going to be climbing a tower and taking out a satellite dish or some shit. You do this 3 or 4 times. It's so painfully repetitive and has no fucking grounds for story at all. The movie's jungle scene was 5 minutes or so. The game has probably 5 hours of jungle, and it tells no more plot points than the movie did. I'm not joking. At least in the laboratory levels of the game, there are audio recordings to listen to between the fights.

*All of the original enemies in the game are terrible. They have no history. No purpose. They're just henchmen basically, with such intimidating names like "Machete Champion"! ZOMG, I'm so intrigued. They are crash test dummies for Wolverine to fuck up. That's all.

*Besides those drones, you'll face sub-bosses. Wait, I mean sub-boss. As in one. A generic titan thing. The game will try to fool you by cloning him about 16 times, and put new skins on the later ones. but they're all the exact same boss. After a couple they're nothing but a chore to fight. You just lunge on them when they miss an attack, or you can just go berserk on their legs for a while until they drop. Incredibly boring.

*The unlockable costumes are not only virtually identical to each other, besides swapped palettes, but they're also flat out ugly. They look like bad cosplay. They also don't stay torn. They regenerate like skin.

*Speaking of the costumes, you won't be seeing them in any of the cutscenes. Why? Because those cutscenes, while using in-game graphics, are actually video streams. There's absolutely no reason for this. This is a horrible trend that has got to stop. There's at least 2GB of completely wasted space due to these cutscenes. I understood when the PS2 version of Resident Evil 4 did this, because it wasn't actually using the higher end models and textures the Gamecube version was, but here, there is no excuse at all.

*The game is basically 2 hours of actual content, stretched out over 8 hours of pointless, repetitious grinding. Most of the game's true FMVs, bosses, and brisk pace are at the very start and very end. The middle 7 hour chunk is pretty much agony. It's only there to serve as a grind for you to strengthen Wolvie, which leads me to...

*The RPG mechanics are bullshit. They are entirely not necessary. You've got an EXP meter that levels up basically every 15 minutes. Each one gets you 2 skill points and 5HP. HP is never actually shown, as you only see a basic life meter, no numbers. Your skills are NOTHING more than raising the attack and defense/duration of your character/moves. That's it. There's nothing to buy here that amounts to a new move or anything. It's a complete waste of time. Raising your claw skill says it unlocks new movies but it did no such thing. The only new moves you will get are the ones the game spontaneous tells you about when their required use arrives in the story.

*On top of skills, you've got mutagens, which again, are nothing more than additional enhancements to your damage being taken and given. Nothing resembling a new move here or anything that the developers would actually have to code a visual effect for in the game. There are a couple that increase the rate which you gain EXP and reflexes.

*So reflexes, even more bullshit. Basically, the more you fight a type of enemy, the more damage your attacks will do to them from then on. That's it. Another layer of damage increase. Lazy fucks.

*As you can imagine by the last few mentionables, this game is easy. Pussy easy. It's pretty much impossible for enemies to kill you in this game unless you stand still for a good 60 seconds and do nothing. When is the game not easy? Read the next point:

*Cheap deaths a plenty. I can't tell you how many times I did a lounge, only to watch Wolverine jump to his doom off a cliff. Yeah that's right, even if there's a surface 20 feet below you on a mountain, you will die. It doesn't matter that there's a scene in the game where Wolvie falls from the fucking atmosphere face first into the earth, and is fine. If you try that shit, you're done. Oh, and Wolvie is also extremely vulnerable to water. If you so much as touch water, you instantly die without explanation. You just get a "load from checkpoint" menu. I'm sure it has nothing to do with the developer being too lazy to program in a swimming mechanic. I mean it's not like "Wolverine" for the NES in 1991 offered a swimming mechanic. Oh wait, yes it did.

So you finish the game, now what? Well, nothing apparently. I could have swore I heard about a training room type mode, but I sure don't have it. A Hard Mode unlocked, but if the devs had actually play-tested their own game, they would have realized it was toddler easy, and that hard mode should have been unlocked from the start. Maybe beating hard unlocks the training room. I don't know and at this point, I don't care.

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After all this, I suggest you guys do no more than rent or borrow this game. Don't pay more than $10 for it. Want a good X-Men game? Try last-gen's X-Men Legends 2. I'm currently very much enjoying that. It's a far superior experience.
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1:11 AM on 02.11.2009

Children + COD4 doesnt seem like a good combination
Mozgus 5 comments


I never thought I'd say this but, there's a game I actually don't feel comfortable with having a massive following among 8 to 15 year olds.

Call of Duty 4.

Now I'm only basing this age bracket claim on my personal experience with the multiplayer, as well as many forum threads and having heard a lot of kids talk about the game so much.

This actually worries me, whereas Mortal Kombat and Halo never did. It's not the violence really. It's the depiction of the middle easterners in a present time setting. This game alone surely stands as a kid's primary window to the middle eastern conflict. They're certainly not watching the news, or getting any honest information from their schooling. The schools would be in deep shit if they ever did, as it's still so fresh, and much of it could be argued as opinion.

Now the other CODs can exploit history all they want. I'm not so worried about those. Nazis aren't really a presence these days, and the Japanese...well, videogames wouldn't be where they are today without them. The japanese people don't take a lot of abuse from gamers.

But when it comes to COD4, I actually cringe when I hear the 13 year old punk get on voice chat and call me a tower head or sand nigger, because I'm playing as a brown person. It really worries me that this game, being their primary exposure to said culture, could be raising another generation of racist fuckheads.

I don't know. I might just be blowing it out of proportion, but after trying to play COD4 online all last week for the first time, I've come to the conclusion that no one my age actually plays that game. It's pretty much the worst online community I've ever experienced. I guess I'm just annoyed by that.

Anyway, kids can "pwn" as many "noobs" (such as myself apparently) as they want, as long as they understand that COD4 is not an accurate representation of the ongoing war.
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7:16 PM on 11.29.2008

Anyone playing Chrono Trigger DS?
Mozgus 4 comments




I'm enjoying it. I'm not convinced that it's worth the crazy $40 asking price though. It's a little insulting that Square has ignored its CT fans for all these years, while even shutting down a promising fan-creation, only to give us the same game yet again, with a new dungeon and some bullshit Sonic Adventure Chao-like monster trainer side-quest.

On the bright side, this is a super solid port, with a new translation. The music quality is EXTREMELY close to the SNES original. The PS1 anime videos are all here, and in the same quality. The touch screen features are worthless, but the 2nd screen itself is used quite well for all your status, map, and menu displays, keeping the battle field clear. One of my favorite little enhancements here are the optional status bars under your characters on the battle screen. They stay under the feet of the character and easily show you your HP and AT in gauge form. It makes more of a difference than you might think.

The visuals are pretty much pixel perfect to the SNES original. I assume they are slightly cropping the edges, due to DS's slightly lower resolution, but you won't notice or care.

One thing I really would have liked is a brand new batch of sound effects. While I love SNES's musical abilities, I've always hated it's sound effect offerings. Nothing ever sounds like it should. They had 44MB of unused space on this 128MB cart, and they could have easily fit new properly recorded sound effects in there instead of use the old ones.

Should you buy it for $40? Only if you love jRPGs but never tried this one. Otherwise just stick with the SNES and watch the PS1 FMVs on youtube, or be a dirty pirate like me. If this were $25-$30 I'd buy it, but it just feels like Square got too greedy with a game they treated like a red-headed stepchild for 13 years, and only brought it back out of the closet when enough people screamed for it. We tend to ignore the PS1 port due to it's inexcusable load times.
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9:01 PM on 11.04.2008

RE4 Ports ~ Whats with the hypocrisy?
Mozgus 19 comments




The stupidity I am seeing in response to the announcement of an RE5 PC port is staggering. It's seriously giving me an aneurysm. Everyone, bloggers and commenters alike, are claiming that RE4 had some horrible PC port. Everyone falling in line, systematically bashing that which they know nothing about.

Let's sum of the general public opinion of the Resident Evil 4 iterations, shall we?

Gamecube = Amazing. Best game on the system. Best game in the series.

PS2 = Oh my god, they pulled off a miracle! They ported it to the supposedly weak PS2 and added new modes! How did they accomplish this?! It looks just as good, I tell you!

PC = Barf! What is this crap? Worst port EVAR! It looks horrible! It doesn't have mouse aiming! FUCK YOU CAPCOM!

Wii = It's like the PS2 version but with motion controls. That's...nice. When's RE5 coming out?



Now then, I must ask, what the fuck is wrong with all of you? How could you be so wrong, so blind, and so fucking presumptuous?

My first beef: The PS2 version. Everyone loves it. I don't know why. Texture quality was cut in half. Environmental details were removed or simplified, like trees and water and so on. Every single cutscene is now an MPG file. This is why your extra costumes never show on PS2. Countless special effects and lighting were removed, and the game looks very dull thanks to it. There are visual comparisons everywhere, but no one seems to care. It has a new mode with Ada Wong, so that totally makes up for it, right?

PC port: Guys. It's fucking identical to the PS2 version. It's a quick copy-paste job from it. Do your god damn homework and stop trashing this port. It's actually better than the PS2 version, because modders have incorporated higher quality FMVs, impressively mimicked the gamecube's lighting, inserted all the gamecube textures and even enhanced them further. A prior blog post of mine proves all this.

Oh but mouse aiming, where is it? Why did they take out mouse aiming?! Mouse aiming was so perfect on Gamecube and PS2. Oh wait, there was no mouse aiming. Huh...I guess everyone who was expecting mouse aiming on PC was a braindead shitcock who might as well have expected mouse aiming in Devil May Cry 3 on PC. Both games have guns in them, after all. And games with guns require mouse aiming, right?

Why must I be cursed to notice all the details other people can blissfully overlook. I hear it's delightful to live oblivious to the elements around you. Truly, I am envious.



I'm sure this post came off as psychotic nerd rage but beholding so much concentrated stupidity and false information is enough to ruin any clear-headed individual's day. Resident Evil 4 was not even that good of a game. Fuck.
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5:41 PM on 10.20.2008

If PC game piracy is so bad..
Mozgus 4 comments


Why have Fallout 3 and Far Cry 2 been pirated on 360 long before PC? And why are they topping the torrent charts? Hell, the top 5 torrents at blackcats right now are 360 and nothing else. Further, 15 of the top 20 seeded torrents are for 360. Explain that.

I just want some definitive proof for all these claims that PC is a piracy playground. Let's have some evidence, please. Just because a game sold poorly on PC doesn't mean that the mathematical difference in sales to the console version is the factual number of pirated downloads.

Piracy is just as crazy on 360 as it is on PC, people. It's just more vocal on PC because it doesn't require hardware modifications. The point that no one pays attention to however, is that once a console is modded, copying/burning games for it is 10x easier than it is for PC games. That's all I have to say.


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9:49 PM on 08.22.2008

Devil May Cry ~ A 7 Year Late Review
Mozgus 10 comments


The last two weeks I've found myself very focused on the Devil May Cry series. Previously, I had only been familiar with DMC3. I found it to be an above average action game, but not quite what everyone hyped it up to be. My main gripes were how the bosses felt more like endurance tests rather than strategic matches, only being allowed to use 1 of the 4 styles at a time, and an overall displeasure regarding the combo system not being obvious enough to really master. Maybe the game just wasn't geared to newbies like me? Maybe that's where the first game comes in?

So on a whim, I decided to give the original a fair shot. I knew practically nothing about it, besides what I saw from the introduction cutscene off youtube a few years back. I was truly going in blind, not knowing what to expect, but very eager to understand how this game spawned a series that sold 9 million copies.

Presentation: The menus feel pretty basic and dull, but they do offer up some decent art in the backgrounds. Selecting your equipment will play short FMV sequences demonstrating its function. Very basic, but it gets the job done.

Right off the bat, I was treated to some truly awful acting and writing. You expect this from Capcom, who's notorious for such service, but the problem here is the game seems to take itself a little too seriously. I may have DMC3 on the brain, a game which is often ridiculous if only to directly entertain the player, but DMC1 neither reaches that sweet spot, nor is it so campy and half-assed that you get a chuckle out of it (ie: Resident Evil). You'll listen to these characters, and you'll honestly think that Capcom was trying to cater to 13 year old, blood thirsty brats. Almost every time a character speaks, you'll put your palm to your forehead.

The story didn't really have a whole lot to it, as far as I understand. Dante is the son of Sparda, who was a Legendary Dark Knight, and apparently fought against demons for the human's side. Some shit happened, he got sealed away in another dimension, Dante's mom was killed, this new girl Trish is some genetic/mystic clone of his mother made by Mundus who I guess has some beef with your dad. Honestly, that's enough. The story was fucking awful. I just don't care. Even if you're a die hard fan, you must admit that by the time you finish the game, when that antique prop plane crashes through multiple stone floors in the castle and then Dante pulls a Fonzie on that bitch so he and his chick can flaw away into a happy ending....you have to admit they didn't even try to form a coherent story.

The game is structured into 20-something missions. Some missions can last a while, offering puzzles, large maps, boss fights, and so on. Others may literally just be a 60 second romp. These stages came across in a spastic fashion, but at least they were surprising somewhat.

Graphics: You know what? I was impressed. For a 7 year old game, it looks damn fine. The environments are top notch, and the camera work only strengthens the visuals. Characters move perhaps a little stiffly and maybe they could have had a little more detail, but I'm not complaining. For an early PS2 title, this must have been quite a showstopper.

Sound: I felt compelled to crank the speakers up during every gaming session. That should say something. Every gunshot, sword clash, enemy cackle, all of it was top notch. I almost wish I had a sound effect bank rip from this game. So many memorable noises.

And of course the soundtrack, perhaps the most defining characteristic of the series. A perfect blend of dark, creepy ambiance with a great, unique style of synthesized metal. You absolutely must hear the themes for the Griffon and Neo Angelo (see bottom). While DMC3 opted for a grungier death metal vibe, with vocal sniplets strewn about battle music, the original here kept it entirely instrumental all the way through. I do enjoy both albums, but I think DMC1's was much more suitable for the game. I think a wider audience will accept it, and it will not distract you from the experience.

Gameplay: Now you must understand that DMC1 practically invented the whole "Stylish, Over-the-Top" action genre. It has been copied very much in the last 7 years. This unfortunately will make the game feel a little too simple to some of us, especially for the first few missions. Once you get Alastor, and a few moves for it, this is where the combat becomes worthwhile. Honestly, I came very close to never playing the game again just because the first 3 missions or so boiled down to dodging and slicing enemies endlessly. Trust me, it gets better.

I know I'm doing a lot of comparing to DMC3 here, if only to help convince other people that part 3 is not necessary better in every way. To start with, the devil trigger is MUCH more useful and maybe even required for some of these battles. It's seriously invaluable. Yes, the air lightning move is a bit cheap, but that's ok. It's fairly weak on bosses anyway. The most important benefit is the lessening of your damage and staggering. Enemies will often rush or surround you, and you'll need the transformation to push on through.

I found myself reminded of Prince of Persia: Sands of Time when it comes to combat. Both games had fairly innovative, but limited combat systems at the time, and had sequels which added leagues of depth, but there's this certain balance that these first games maintain with the combat. Each move seems to serve a real purpose. You'll find yourself using your entire skillset, whereas in DMC3 and the later PoPs, (and be honest here), you'd beat half a game with just one or two moves, didn't you? That forward + swing move with the nunchucks would obliterate almost anything in DMC3. Very unbalanced, I think. DMC1 had me trying a lot of strategies on new enemies. I like that.

I'm going to go out on a limb here, and just assume that the main things people noticed in 2001 were the lock-on combat system (coupled with the cinematic camera), the air juggling (especially via Ebony & Ivory), and the effortless swapping between shooting and melee. Those three things sum up why this game was so heavily credited in the action genre. I'm not taking it down a notch. I respect what it did. I just don't think it offered quite the evolutionary leaps that some people claim. Still, it works and it's fun. Good for them.

Overall: Guys, it's like $5 and available at virtually any used game store. If you haven't played it, just go buy it. I had a good time, and I now understand its success. Capcom is my favorite video game developer for a reason; they stay consistent. For the last 20 years or so they continue to pay mind to all the aspects of gaming instead of just one or two. They also continue to put out titles that age quite well. It feels good to explore something you missed out on many moons ago.

PS: What was with all these characters around 2000, dressed in red coats, and armed with a big white gun and a big black gun? Vash the Stampede, Alucard, and Dante?



As a bonus, here's some of the best music tracks in trailer form:

http://www.youtube.com/watch?v=NNSpcsavsms&fmt=18
http://www.youtube.com/watch?v=Vlg_D_oeH88&fmt=18
http://www.youtube.com/watch?v=tpDiBDEK2G0&fmt=18
http://www.youtube.com/watch?v=mGX_ikfmLHI&fmt=18
http://www.youtube.com/watch?v=m1jVK2zhxDE&fmt=18
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6:01 PM on 08.05.2008

CEO of Infinite Interactive (Puzzle Quest): No Expansion on PC? Blame the pirates!
Mozgus 14 comments




Just spotted this on the Puzzle Quest forum.

http://forums.infinite-interactive.com/showpost.php?p=13921&postcount=5

Is anyone else getting sick and tired of this argument yet? When are devs and publishers going to realize that pirated copies and downloads DO NOT EQUAL lost sales? Sorry, they don't. The vast, VAST majority of people who pirate games have no intention of buying the games in the first place. I pirated Puzzle Quest. And for the first 5 hours, I felt guilty because it seemed like a great game. Then it got very old, very quickly and I didn't play it anymore. I would have been annoyed if I paid for that. As I've said before, there have been times when I pirated surprisingly amazing games, and then rushed out and bought them. If it weren't for piracy, those developers would have never gotten my gaming dollar. I've done this about a dozen times. That's a dozen games I would have otherwise never purchased.

I mean, listen. There may have been a day where piracy was an actual issue (I can only refer to America here), but the fact is, the gaming audience has grown older, gotten jobs, and can easily afford video games. We're no longer at that stage when all the pirates are just 13 year old's who are leeching the latest warez via IRC Fserves so they can avoid begging their mommies to buy the game for them.

I'm also tired of the PC being specifically targeted as such an easily pirate-able medium. Who started this? These people clearly haven't played a PC game in the last 15 years. We no longer are asked to simply recite lines from the manual texts. Let's see the average PC user pirate a modern game. Try to explain what disc images, image mounters, virtual drives, drive maskers, sub-channel data and the like are. I dare you. The average PC user can't find the fucking MP3s I send them because they don't know what a "My Documents" is.

Console piracy on the other hand generally involves nothing more than installing the mod or exploit in the console for the average joe, and showing him what the "Copy Disc" button looks like in Nero. That's all there is to it. From that point on, he's got the hang of it. I'm not trying to promote console piracy, but honestly guys, it's not hard, and its not some super secret cult-like society. They're called soldering irons, and a lot of fucktards wield them.

I'm just angry because I also recently saw Capcom blame piracy for bad sales of the PC version of DMC4 as well. Ya know what might have helped sales, Capcom? If your legal demo actually booted on my machine. Instead it gives some complicated Direct X error and dies. Capcom didn't care, and ignored the issue many of us had, and guess what? A piracy group fixed their game for them. Lo and behold, after installing the cracked exe, TADAH! It runs. Hilarious. So no, you lost my sale. Tough luck. The pirated copy works better for me.
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Attached photos:

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2:36 PM on 05.02.2008

Resident Evil 4 (PC Version) ~ Essential Enhancement Mods
Mozgus 8 comments




I decided to revisit RE4 on PC and see how far the fan-base has been able to enhance the visuals. For those who don't know, the PC version was a port of the PS2 version, which was extremely flawed compared to the Gamecube version. Namely, polygon counts and textures were cut in half, and a lot of the environments were trimmed down in subtle ways, and various other effects were either removed or downgraded. Also, all the cutscenes were pre-rendered, instead of realtime like Gamecube offered, which meant they had compression artifacts and your unlocked costumes were never shown.

Well here are the essential mods I've found that improve the visuals without making drastic changes.

Resident Evil 4 Texture Patch v2.0, by Albert
http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=1631
This mod made massive progress so quickly, because of the simplicity behind it. Basically, Albert found out how to cut and paste the textures from the Gamecube version to the PC version with much ease. A job that Capcom should have been able to do originally. You'll notice just about every texture in the game looks twice as good, just like you remembered it on Gamecube. It's fantastic. Albert later went through and further improved some textures that still stood out. This is a very self-contained, and perfectly compatible mod, and should be the most important one to grab.

Enhanced Environment 2.0, RE4 texture improvement, by Cerberus
http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=2172
This is a much less vital texture mod. A lot of people swear by it, but when I installed it on it's own, I noticed that it didn't improve quite a few textures that Albert's does, despite being much larger in size and claiming to contain Albert's textures. It's recommended to install this on top of Albert's, as it does do a pretty good job on the environments, as was the initial goal. You can live without this one however, should you need the storage space.

Hi-res Eff/tpl Textures Replacement Pack 1.0, by Albert
http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=2743
The most important feature of this mod is that it re-skins the menus and fonts of the game, as well as adds custom button icons to match your controller. It does a flawless job of fixing up all the low-resolution console GUI objects. There's just one big catch to this mod. It requires that you run the game through a loader exe every single time, and it adds about a 15 second boot time. Kind of a pain in the ass, but if you tend to play games for long stretches of time, you won't mind. I don't though.

Re4 Ps 2.0 Bloom Mod, real bloom, by cdiddy7
http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=2236
This mod tries to enhance the lighting to resemble the lighting engine seen on Gamecube. The original UK and Asian releases of RE4PC actually had no lighting engine at all, but a later patch, and NA release, incorporated a simple lighting engine. This mod tries to take things a step further, but you may find that it goes a little too far on the bloom. Also, the menus will be affected by it and bloom as well, even the white font on black backgrounds. Basically, it makes the in-game graphics look better overall, but makes the rest of the game look a little out of place.

Improved Cut Scenes V2.0, by Sp00kyFox
http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=2563
On top of being stuck with pre-rendered cutscenes, Capcom did an absolutely terrible job of recording them. They all had awful compression artifacts because they were using low bitrate MPEG2. They also used a crap deinterlacer. Well, Sp00kyfox fed the clips through some AviSynth filters and did a great job of restoring them as best as anyone could, and then he encoded them through the best codec current available (arguably), x264. This requires FFDShow or else the clips won't play in game, but if you are of the many who just use K-Lite Mega Codec Pack, you're already good to go. The cutscenes will still look low resolution compared to your high resolution graphics, but until someone figures out how to mod in the realtime cutscenes from Gamecube (there was some progress on this a while back) this is your best bet.

Laser Tweaker, Change transparency and color, by St.Vampyre
http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=234
By default, the laser sight on your weapons is entirely too bright and thick. This little mod lets you turn down the opacity and shrink the laser dot. Simple, but important.

Oh and here are some pictures I took myself.


More mods here: http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=573
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4:07 PM on 03.30.2008

Dead Fantasy II ~ Why is this such hot shit?
Mozgus 20 comments




What's with the unanimous love for this this thing?

http://www.gametrailers.com/player/32364.html

Watch it and form your own opinion. Maybe I'm not a big enough fanboy of either Final Fantasy or Dead or Alive (or Nina from Tekken). This video just seems extremely cheesy, pointless, and shameless. In concept, it's just like Kings of Power 4 Billion%(click your address bar and hit enter to fix video), which I ironically love. Both videos are about over-the-top violence for the sake of nothing else but being violent.

I guess the difference is that KoP was a completely original piece, with hand-crafted sprites, and brutal music that is carefully synced with the action. Dead Fantasy II however takes copywrited characters, gives them all very dull looking models, rips sound effects right out of KOF99 (or 2002, I cant be bothered), and animates them in ways that just don't suit the visual style. Somehow it all just seems incredibly stupid. It only gets dumber when you realize that the characters aren't even fighting in their signature ways most of the time, and instead are just shooting your standard hadokens and shit.

Why am I even posting about it then? Well I had no intention to until I realized that all the praise isn't just coming from horny 13 year old boys with no taste in anything. No, I've seen countless people in their 20's and 30's across many blogs, calling this the greatest fan-made CGI film ever.

The sad thing is, they may be right, at least in the gaming world. Very rarely do we ever see anything technically and artistically impressive come from game-inspired video fan-works. You want to see something truly impressive? Watch this. It's a fan-made video from a few years back, based on the Motorball saga in one of my favorite comics of all time, GUNNM (Battle Angel Alita). It has superb graphics, editing, animation, and it handles the source material with every ounce of care. It's the best example we have of what James Cameron's version will look like, if he ever gets around to working on it.

All I'm saying is that just because a product reigns over a mountain of shit, doesn't mean you need to show it a Zeus-level of respect.

Or maybe everyone is just seeing something I'm not. Whatever.
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7:45 PM on 02.19.2008

Captured some NiGHTS Remake (PS2) footage
Mozgus 4 comments




I had some time today to whip these up. For those who don't know, this is the newest Japanese release in the Sega Ages line of PS2 ports. They often enhance the old games in various ways, and this one is no different.

http://youtube.com/watch?v=WndU9i_V-ks
http://youtube.com/watch?v=HKWbLSl2QAM

High quality versions:

http://www.stage6.com/user/Mozgus/video/2254838/
http://www.stage6.com/user/Mozgus/video/2253236/
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