Quantcast
Destructoid - MotoRobo's Community Blog



About Me
banned -- ctz
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii: Motorobo
Gamertag:
Following (74)
Agent Orange
AgentMOO
Alasdair Duncan
Altered Beets
AlucardX24
Analitic
ArcticFox
atastysammich
Atlas
B-Radicate
BattyAdroit
Billy Monks
Bioautographical
BlindsideDork
BluDesign
bruceleethree
BulletMagnet
burglarize
Cacophony
carpwrist
Char Aznable
Charles Sharam
Chris Carter
ChronosWing
Coltronathon5000
Cube
DemonEyes23
Demtor
dgomez - Avatar setup pending
dgschrei
DibbityDan
Edge of Blade - Avatar setup pending
epoch
gatorsax2010
Gavin
GoldenGamerXero
Greylocke
Hamza CTZ Aziz
hjd uk
jakebattey
Jeku
king3vbo
Kyousuke Nanbu
LordGloom
Mini-Boss
Mister Disco
MrSadistic
munkee
Naim Master
NESgamer
Niero
PEICanada7 - Avatar setup pending
Ragewaar
Secret Cow
Sexualchocolate
Sharpless
Shawnzzy
sogmasta - Avatar setup pending
Squeewupiwupi
superporkeater3d
Syn
Teen Idol
The Amazing Shenazin
The O
TheFlyingEgg
tigerfangred91
Timmeh
TrailerParkJesus
trencherman - Avatar setup pending
Usedtabe
Wedge
whatisdelicious
YARLY
zombiekiller13
A time to destroy: blah blah blah
MotoRobo | 4:15 PM on 12.03.2008 5 comments


ince these bimonths' musings are themed by Solomon's times you can tack to the end of each idea, as you would reading Ecclesiastics, "because you're gonna die".

We struggle to live. But we don't generally prefer to struggle. When a man's life is pressed he is forced to fight; his body and will set themselves against whatever'd end him. During our leisure it is hard to care about anything enough to work for it (habits easing the effort). There are more gamers than aspirant game designers. More game design is done to earn bread than fancifully. It is easier to destroy than to create. So more content's created for destructibility than to engender creation.



Halo 3's Forge is a true "level editor". Most tool-packages w/that moniker allowed users to make levels from scratch. Forge just lets us tweak what's already in the level. I made a variant of narrows w/a full budget's worth of explosive crates stacked at the upper bridge's center. When friends played there was unanimous assent: that stack was the map's highlight. Someone taking cover to be blown apart, multiple ricocheting explosives, and the laugh inducing scene of a body juggled by fire made it great.



Both God of War games, Fallouts, the Unreal series and others are great for their goriness. When bullet's impact sprays no blood and dead enemies fall as faultless corpses a game world loses believability. Grenades should send intestines unwinding through the air and fingertips into onlookers mouths. Such degrees of violence are more realistic, if inaccurate or exaggerated, a display than no effect. A beauty in destruction is its' inverse quantification of our power. The less remains after our avatar hits the more strength is in him. How much harder it is for players to revel in a PC's ability when the gameworld is unchanged by his actions.

*MILD SPOILERS*
Planescape:Torment was rich in story. It was also replete w/ways to betray party-members. Players can find a foul sentient spellbook that requires bargains for its' lore. Fulfilling its' wishes would mean selling a companion into slavery. Annah's hidden heart can be tormented by kissing her romantic rival. The Nameless One may shove Morte back into the Pillar of Skulls. Bonds hours in the making can be teased or torn by pressing "1". I'd too much affection for my party to turn against any of them. I only convinced Vhailor to die b/c I'd loaded an old game after discovering his betrayal's inevitability.
*END OF SPOILERS*

We create entropic situations for love of spectacle, demolish to find our limits, and maintain worthy alliances despite the ease of severing them.

I'll leave exploration of Red Faction for someone who played it :)



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

2 comments | showing # 1 to 2
prev next

DibbityDan's Avatar - Comment posted on 12/03/2008 19:20
DibbityDan
Interesting and well-written write up, but doesn't have a whole lot to do with destruction, though i guess you were referencing the theme with the parts about exploding bodies. My favorite part was the picture you used for the "S".
Char Aznable's Avatar - Comment posted on 12/03/2008 19:42
Char Aznable
Somewhat confused, unquestionably aroused.

You should ditch the rest and just focus on Planescape: Torment. That sounds pretty wicked. An evil, sentient spellbook that requires sacrifices? DO GO ON.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!