Disclaimer: The following is a repost of a comment I made, with a more fleshed out premise, as well as crappy photo editing. Its also going to upset a few people. Have a nice day.
I've said it before and I'll say it again. God of War is terrible. As a game it's pretty solid, but it's just so impossible for me to get into it. Aside from Marcus from Gears of War(What is it with these games that have War at the end of the title?) Kratos is the ultimate embodiment of what insecure twelve-year-old boys wish they were. Normally it's not terribly hard to get past an unsettling presentation of a video game, but it's so prevalent and constant I literally couldn't get past it when playing the games. It's like walking into a creepy kid dreaming about what he wants to be when he grows up; completely masturbatory and immature.
Kratos's so called hyper masculinity is a complete joke. I'm still unsure if he's supposed to be an antihero or a villain protagonist considering how the games glorify Kratos's love of murdering gods, monsters, and priceless artifacts. Kratos is a complete Marty Stu. He's just a wish fulfillment for the people who actually think this kind of thing is cool. While people can say the point is that his brutality and heartlessness are his flaws, they aren't a character's flaw if they are how he manages to accomplish anything and everything he does. Its only really lead to his downfall once, and to be honest I don't think he really cared about the death of his wife and kid, just the nightmares it caused him.
I'm not really against violent or amoral characters, and there isn't anything wrong with making a antihero or villain protagonist interesting and even sympathetic, and enjoying the bad things they do as characters, but the way Kratos's faux machismo is portrayed and how it's the one and only reason why anyone even likes him is just creepy to me. I can't stress the "walking into a creepy 12-year-old's wet dream about what he wants to grow up into" enough. It's so pervasive that every time I've played one of the games I felt like showering afterwards.
I'm always shouting the praises of Legacy of Kain series, a lot of it has to do with its main characters. Kain and Raziel are the gold standard of how you make a video game antiheroes. Kain is a smug bastard, merciless, arrogant but has a good sense of humor and irony and is revealed to be more caring as the games progress. Raziel, however, is the perfect comparison to Kratos. Raziel shares a similar theme to Kratos, one of revenge, fighting fate, self discovery, redemption, and sacrifice. A huge difference is how its presented, and shown. Raziel wasn't a nice guy in any of his previous lives, but his subsequent execution by Kain is extreme, brutal, and gut retching. And it takes place all in the span of a two to three minute intro cut scene. This is an obvious and easy way of making Kain, the previous protagonist of the first game, a dislikable character, and to make the players sincerely want to defeat him. Raziel is on a
roaring rampage of revenge, just like Kratos is. He mercilessly kills his brothers and their vampiric children, to the point where he annihilates every vampire in Nosgoth aside from Kain.
The biggest difference is how the characters are fleshed out and what they do from game to game. Raziel is out for revenge, but only particularly in the first game. But see, this isn't the only thing he does and cares about. Throughout each of the games, Raziel meets new characters, and treats each of them differently depending on how he actually feels about them. If he has no reason to dislike or distrust them, he treats them with respect. This brings up the fact that revenge isn't and all he was or ever is. In addition, he makes new discoveries of his past and about the world and its people along his journey that subtly or radically change his perceptions and thinking, with a new theme each game. When a protagonist struggles, and overcome obstacles, meeting and losing new people they care about along the way, they grow a little. This is called character arc, and it is something Kratos doesn't really have. The only real change he makes is his sudden and ridiculous decision to care about what happens to the world, with nothing that really builds up to his death in any way to indicate that he'd ever be willing to die for it. Raziel on the other hand, had his eventual sacrifice for the fate of the world built up throughout the course of three games.
Why do people like Kratos? Because they think he's cool. Why do they think he's cool? Because he does nothing more than kill things really spectacularly. And despite what the game's other characters might say about him, his brutality isn't really a character fault, it's his one and only strength, the theme of him being this perfect awesome manly dude that everyone should want to be because of it is a constant in the games. Raziel on the other hand, does have faults. He is impulsive, and unable to understand whats going on around him, which leads to him failing several things spectacularly even though he was honestly trying to do good. Kratos is what we call a one dimensional character, and his only character trait is something I find laughable in its immaturity, blatant pandering, and bullshit. Raziel on the other hand is a three dimensional character, is dynamic, and changes throughout his journey, all while being sympathetic and likable as a human being and just as brutal as Kratos is. This is why intelligent people like Raziel, while only twelve-year-olds like Kratos.
I do not apologize for the pun.
Am I wrong in this thinking? The constant stream of bullshit faux machismo in the God of War series is undeniable, but as a gamer does this make me wrong in my thinking? Is my dislike of the game's themes and main character to the point of me disliking the game reasonable? I think so. I do honestly believe that everyone has a limit of what they can personally stand from a video game as far as presentation goes. If there was a game where you played as a serial rapist with a chainsaw dick, who fights against evil baby eating women, would you really want to play that even if it was a fantastic game? I'm not faulting you if you would, but everyone has a limit somewhere.
This. You should really find some making of videos of the director of the game, he just exudes this persona. He's got this uber important air about him and I swear he must have this crazy small man syndrome going on, as he is quite short. He is very hard on his designers, which is probably good for game development, but I can't shake the feeling there is more to it than just making a good game. Kratos I suppose is the antithesis of what Japan offers for heroes, I wish we could just find a balance but perhaps that would be boring? I don't know. I certainly know he doesn't have to be an uber testosterone trip. I think Alistair is the best rendition of a strong male lead I've seen in a game in a long time, yet people complained about his "whininess".
That said it's pretty apparent that Kratos is not a deep character and I will give you mad props for using Raziel as an example. Legacy of Kain fascinates me, though hell if you can really ever truly know what's going on in it.
LoK's strength was just as much the villain as the hero, which end up switching places often within the various games. Kain is a bastard, but he's always a glorious bastard. And it is indeed because he does still have a shred of humanity about him, even if he doesn't want to believe its there.
A one dimensional character, though, is not someone you can do a 180 with and have it be believable. Kratos was Mr. Angry Face for two and a half games and now he's a beacon of hope at the tail end?
That might he been plausible if they had done that character change within the first game, but to do it so late is rather cheap.
So you're basically saying that God of War's story is actually a rip-roaring success?
The story makes no qualms about it, He was betrayed, he wants revenge, it runs his life and consumed his character. He doesn't really care for other people because he's so focused on getting his revenge, he's a shell of a man.
If Kratos suddenly started being nice and forgiving people, it would break the story. He does have some features that show humanity underneath though aswell.
If you wanted to do a comparison between characters, Compare Kratos to the Lich King.
Also, You don't need to a deep character arc to be awesome, sometimes all you need is a Voice Actor with perfect delivery, and a cool character design
Too bad the Soul Reaver story was run into the ground again and again and again. But that's what happens if a writer never thinks about how the story is supposed to end.
There's a wide gulf of distinction. I think the God of War series is really exciting; an epic, bombastic twist on Greek mythology with stimulating if simplistic gameplay and gorgeous scale and visuals.
I agree that Kratos is one-dimensional but I don't think that's enough alone to condemn the series.
That must be it! I'm not reading your blog, I'm glossing over it like a cat staring at a cat food tin but unable to read the label.
Games really have so much going for it beside the constant struggle for deep evocation through compelling narrative. I never play Super Mario Bros while anxiously pondering over the moral bear pit of an otherworldly plumber commiting genocide to recapture a strange woman. I didn't play Tetris considering the metaphor for Marxist opression in the constant struggle to build perfect lines blocks which then disappear.
I take God of War for what it is, a whole lot of fun. Could it have been a more compelling and thoughtful experience? Certainly. In lieu of Dostoevsky in the original Russian it's sometimes fun to cut loose and just be entertained by something that is fun and doesn't take itself too seriously, and God of War is just that.
Anytime I watched a cut scene in Gears of War, my brain would scream "football players doing Shakespeare". This is both awesome and a tragedy. Though again, that's a game where the characters are inconsequential to me but the gameplay has its kicks (riding a dinosaur with rocket launchers, say what?)
As for Raziel, I remember liking him but it's been so long since I've played those games that, quite frankly I just don't know. I will have to add that to my list of games to replay. Shame that franchise kinda went by the wayside as it would be neat to see a current gen game of Raziel. Also, he was blue/indigo and any character that's blue/indigo is neat in my book.
You're telling me you can't play any of the God of War series because the main character is a ridiculous caricature.
I'm saying that there's far more to games than the protaganist and I can choose to dismiss this as a trifle and still enjoy the series.
Could you kindly point out the bit of your point which I missed?
I'd like to add though that I think a lot of people (including myself) revel in how silly and over-the-top Krato's character is. It's pretty hilarious. I don't know if the GoW series is aware of how campy it is, but the nods to a lot of B-Movies certainly implies this is so.
Am I the only weirdo who feels this way? Anyone else find GoW funny as hell?
Regardless of whether it's self aware of how cheesy it is, I think GoW is just as valid as those other games as being so ridiculous it ends up being (unintentional?) comedy. I'm curious, why do you find the fact that it's played for laughs more interesting?
Many people actually argue the opposite - I'm gonna be real pretentious and quote Susan Sontag, "One must distinguish between naïve and deliberate Camp. Pure Camp is always naive. Camp which knows itself to be Camp ("camping") is usually less satisfying."
I'll
I don't know if you're making that chainsaw dick game with the baby-eating women, but for some reason, I thought of Dante's Inferno after I read that sentence.
I fail to see what being gay or straight has to do with aggression in people.
There doesn't need to be a "character arc". Just like Kain and Azriel really didn't have a coherent one either. The stories applied to them are mainly excuses to play the game and kill things in God of War. Or in the case of Azriel, move boxes from one side of a chamber to the other.
Seriously though casual games like god of war are like toys we always want the bigger flashier things. Nothing wrong with a casual game some are amazing like mario. Like I said they are like toys you pick em up and play with em. You can ignore all of god of wars story and still have fun.
On the otherhand most of the hardcore games bore casual gamers, they require you to think about the plot and be involved in it if you cant get into the plot then you are just pushing blocks and killing with less flair. These games are more like novels hardcore gamers want to have an "experience" rather than just fun. They want to think about the extended universe and find meaning in whats going on.
I feel people of the hardcore scene are starting to feel left out in the action genre now its become a series of quicktime events and meaningless characters. Are you bad for liking casual toys or hardcore novels? No most like both but fans of the latter are getting screwed today.
No, it doesn't make it a lack of a story arc. Just a ridiculous one. I'm assuming you think The Legacy of Kain series is "hardcore" and GOW isn't right? lol. I love both BTW and followed the Kain series till they milked it for all it was worth. But your assumption that the "hardcore" are getting screwed lately is preposterous.
Look all around you, games nowadays are offering more and more for gamers to pick from and enjoy. I tend to think we are in a golden age of games. So spoiled are we as gamers that the trendy thing to do now is nitpick games for not being perfect. Way back in the day they weren't either. We just didn't write a thesis why they weren't on the internet.
Good blog. I look forward to your next one brother.
My girlfriend and I have quite polarizing opinions on Travis, to the point where she won't even touch the game due to a dislike of him. He's pretty much cast of as a juvinile pervert, which sure is absolutely true, but he carries the style of game he's in incredibly well and makes it that much more enjoyable. No More Heroes is pretty much just a big laugh/satire not meant to be taken seriously, and that's part of where its greatness stems from. (I've tried arguing that with her, but she's far too stubborn!)
I believe a similar thing could be said for Kratos. I've played all of the God of War games and to be honest, I couldn't tell you much about what happened during their course at all, despite enjoying them unfold thoroughly. The specific events were forgettable for me, but I still remembered the character. It's probably part the strength of the voice actor, but I love Kratos' sheer passion for being angry at things. I have no idea what his motivation is, (why does he want this revenge?) but the guy seems pretty into it, and that's enough for me to want to follow his story.
There's also a quality game hidden behind Kratos. He may not be the most complex of people, but he doesn't need to be. His shouty, angry persona fits the game like Travis' juvinile joke of a man, which to me is what matters most!
I feel like it's worth pointing out that pretty much without exception all the other series of games in the "stylish action" genre (Bayonetta, Devil May Cry, Ninja Gaiden) seem to be fully aware of how intrinsically ridiculous this type of game is, and embrace that fact as a means of making the game more fun. The only ones that don't are God of War and its doppelganger Dante's Inferno, and I can't really summon up enthusiasm for either one. When they get so self-serious I just sort of tune out, no matter how good a lot of the other aspects of the game are.
Also, fapped.
I am so tired of people trying to find deep meanings in games. Its a fucking hack and slash, Kill shit and level up your weapons. And you did state that you didn't like GOW and couldn't get into it because of the story arc, play the game for what it is.
I agree that Travis Touchdown is among one of the best action game heroes. There's more to him than meets the eye.
I personally wasn't, and I still don't like God of War. The core gameplay isn't enjoyable for me, and it's because of everything else. The setting and themes on the base level are something I simply can't get into, try as I might as another person put it: "enjoy it for what it is".
I'm okay with other games, like Bayonetta or Devil May Cry. I'm not enthralled by these games either, but I could still say I like them, and it's probably because I'm NOT playing as one of the worst characters in gaming (Kratos), or after revenge against the Gods, or whatnot.
Good blog post, by the way - I couldn't agree more.
Right.
I know the real problem here. You guys are just not into violence. It's perfectly fine and you're obviously allowed to feel the way you do, but you should just admit it. Just say "I don't like God of War, it's too violent and over the top for me to handle" and nobody will even bat an eye. We'll even understand and be cool with it.
It's obvious from the blog post and the supporters comments that you're just not into stuff like this. Perhaps you're too sensitive or too nice of person for it. Perhaps you're just a really serious person who likes his games to be deep and artistic, even though almost none of them are.
Whatever the case, just say you don't like it. Everything else is really just meaningless at this point. You all come off like a bunch of hardcore geeks who hate mainstream action games just because the cool kids play them.
It's cool to just not like stuff. I do it all the time without the aid of extremely weak excuses and arguments to back me up. It's called preference.
http://en.wikipedia.org/wiki/Kratos_(mythology)
the video game character i felt the most connection with was wonder from shadow of the colossus as he acted like a real human being and not an angry bull.(no offense to anyone who likes him)
Playing a hell-bent anti-hero seeking revenge in a mythological world is pretty fucking cool, I gotta admit.
I, to a point, compare Kratos to Beatrix Kiddo from the Kill Bill films; they're both natural born killers seeking bloody revenge and we get to go along for the ride. Are they violent forms of entertainment? Sure. Relax, they're just video games and films, after all. I mean, we've protected enough good people, saved enough kidnapped Princess' and restored enough peace to divided worlds... it's time to spread a little chaos! And have some fun doing it!
Also, it's not necessarily the violence that grabs my attention, personally. In God of War, it's the amazing battles and characters. In Kill Bill, it's the terrific acting and directing.
In the end, there will be only chaos. For you, red velvet cupcakes. =)
Still, why is there even a need for this blog? I can understand your dislike of the series, but this just makes it seem like your upset about all the positive attention and good reviews the game is getting, as if you feel it doesn't deserve it and so that actually means that it truly doesn't.
We all like different things. Usually, I write negative blogs when I'm disappointed in a game I recently purchased. I don't go out of my way to write blogs that offer no real argument as to why the series is without merit or whatever it is. Basically it feels like you're trying to bring down everybody else who does like GoW just because you're jealous or something.
I notice that this seems to happen with big violent blockbuster movie action games. It seems some so-called "hardcore" feel that games like this are some sort of stain on the video game landscape that is holding the medium back. This attitude is ridiculous and shows that some people take their video games way too seriously.
But whatever. Nothing I can do to change your mind, which is fine. I'll live, you'll live, and ridiculously violent games like God of War with one-note maniacs to play as will continue to have their place on my shelf.
That being said I adore the Legacy of Kain series and really want another sequel.
No, Kratos isn't super deep, but he isn't terribly shallow either. Enjoy missing out on a fun, badass series, buddy.
Kratos never "creeps me out" though - I just think he's shallow, one-sided, and possibly stupid. There are several times during GoW cut-scenes when I go "Oh, wow, this is ridiculous" but I can still like the game because it fails to mesh Kratos, the silly story character, with the gameplay. Normally, failing to mix gameplay with story is terrible but here, because the story is so bad, I can forgive it if it means I can play a good action game.
There is, indeed, a line to draw as to what we can stand but, for me, God of War doesn't even come close to offensive.
Also, a bit off topic, but I always thought Travis Touchdown was a complete and total douchebag and not even that well-developed, yet I can still like NMH because, like GoW, the game never completely meshes his personality with the gameplay.
JK guy, you're entitled to your opinion. I've only played the first God of War and I never finished it. I think I just ended up getting bored with it. I'm not a huge action game fan... you know, games like DMC, Bayonetta, and stuff like that. The God of War games look amazing, and I think Greek mythology is really awesome, but for some reason I just wasn't compelled to finish the first one or play the second at all.
I enjoy the spectacular moments that are in the games and I can appreciate the quality of the visuals, but the overall gameplay of the first one left me bored eventually. I am looking forward to watching some of the epic scenes though, I just don't think I could sit through the gameplay sections of God of War 3.
But Marcus on Gears of War? Pshh... there is no defense for him.
But he's just a vessel to kill lots of things in four great games. As an action fan, I have to say that although simplistic, God of War is very, very fluid; and action-wise, it's spectacularly designed.
I think there are a ton of games with better combat engines (DMC 3, Bayonetta): but the God of War series is undeniably good.
I played for a few months - made it to 24 :D
Nice Tank!