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Greetings and Salutations! My name is Mortrialus, you can call me Mort! If you're actually interested in me, go read my introduction blog. I play bass guitar, I like video games, music, as well as anime and manga.

Currently playing: Monster Hunter Tri, Misadventures of P.B. Winterbottom, Grand Chase.

Things I like:


Jet Set Radio Future(XBox)
Sonic Adventure(Dreamcast)
Sonic 3 & Knuckles(Sega Genesis)
Legacy of Kain(PS1, Dreamcast, PS2, Xbox, PC)
Metal Storm(NES)
Super Mario Galaxy(Wii)
Rocket Knight Adventures(Sega Genesis)
Comix Zone(Sega Genesis)
No More Hereos(Wii)

Anime and Manga:

Welcome to the N.H.K.
BECK: Mongolian Chop Squad
Fooly Cooly
Fullmetal Alchemist
Ergo Proxy


Mr. Bungle
Tub Ring
Dog Fashion Disco
The Clash
World Under Blood
Victor Wooten
Following (7)  

I'm bored so here's a stupid list!


Okay, I should go more in depth. I'm exhausted with being critical of things. I personally enjoy reading and making top 10 lists. Why? Well because they revolve around people talking about things they love, something most people don't do enough in this negative internet age. So without further adieu, here are my top ten favorite side scrollers.

10. Kirby's Adventure (NES)

I enjoyed this game as a child, and always held it close to my heart as a classic, but I didn't realize just how much I loved Kirby's Adventure until I recently replayed it. Released in 1993, Kirby's Adventure is one of the most graphically impressive NES games. The level of detail is exquisite and one could easily confuse it for an SNES or Genesis game. One of the big appeals of the Kirby series is their undeniable charm, and this game is no different. It is through this charm that the Kirby games manage to be extremely engaging and fun despite their lack of challenge. This game is a blast to play as well. The levels, dreamy soundtrack, the awesome power ups, the fun mini games. There is a lot to love here. Enough for it to grab number 10 on the countdown.

9. Gimmick! (NES)

And here to confirm that this list isn't just a nostalgia trip, my number 9 choice is Gimmick!, a game I only became aware of and played in 2010. Gimmick! Or Mr. Gimmick as it is known outside of Japan, was a 1992 NES game that unfortunately never made it here to the U.S. It's an absolutely fantastic game in every way. Like Kirby's Adventure the game features cute character designs, a lullaby style soundtrack and a fantastic level of detail in the graphics.

The game has a unique mechanic. Yumetarō attacks by shooting stars out of his head that bounces similar to Mario's fireballs. The difference is how it bounces is effected by angle. In addition, Yumetarō can jump on his stars, temporarily hitch a ride with them and use them as platforms. Mastering this skill is necessary for beating the game. This game also has multiple endings. In every one of the game's six levels lies a special treasure. If you collect them and beat the game without using a continue you'll unlock the last level and final boss. And let me tell you, the jumps required to get most of these treasures are nut bustingly hard. The game makes you work to earn that happy ending. The bosses are all awesome as well. They actually seem quite intelligent and rather than operating on a pattern, many require you to juke them into creating an opening where you can attack. The battles are very intense and awesome. Also, the true final boss is one of the most ridiculous things I've ever seen, but in an awesome way. If you are interested in a good playthrough, here is where you want to go.

8. Bucky' O Hare (NES)

Bucky 'O Hare A.K.A. "Konami's answer to Megaman" is a good game to be sure, but I think the number one reason why this game is on this list is because of its absolutely rockin' soundtrack. Seriously. These tunes absolutely kick ass. If you are unaware, Bucky 'O Hare was based on a hilariously cheesy 1991-92 animated series of the same name involving space freedom fighter who battles the toad empire, a race that blindly follows an artificial intelligence named C.O.N.Q.U.E.S.T. that controls information and media. It's interesting in that you will never see another kids show as condemning of mass media and consumerism replacing education as this one. It constantly takes pot shots at so many TV shows it's ridiculous.

The game itself is very Megaman like in style. You start out with a choice of levels, beating them frees a member of Bucky's crew, each of them acting as both a new weapon and a special power. The levels are all fantastic and unique, my favorite being The Center of the Magma Tanker. The game operates on a lot of instant death traps, but the game is forgiving in its check points and has unlimited continues. Overall, it's an awesome game with great challenges and bosses. It also has the honor of being one of the best licensed games of all time.

7. Ristar (Genesis)

Ristar deserves another game. The guy rocks and this game is one of the best things Sega has ever released. Ristar was originally proposed as one of Sega's possible new mascots to replace Alex Kid. Originally he was a rabbit that grabbed things with his ears. Eventually he got redesigned and the concept was eventually followed through with and finished in 1995. Ristar himself is a poor jumper, the key to the game is mastering using his stretchy arms to interact with the environment and objects. The game moves at a slower paced compared to its sibling series, Sonic. Ristar himself is very acrobatic which makes him and his game an interesting and fantastically executed contrast to Sonic himself.

The game is very similar to Sonic in structure. There are two level acts followed by a third boss act. The graphics are some of the best on the genesis as well. From forests of Planet Flora, to the sunken castles of Planet Undertow, the game is absolutely beautiful to look at and a blast to play.
Sonic Unleashed disappoints me. It's not because "WEREHOG GIMMICK" either. The Werehog is Ristar 3D, which deserved its own game with much better designed levels and the repetitive combat thrown out rather than just being shoe horned into a Sonic game.

Also, the Mole boss is one of the best bosses ever.

6. Rocket Knight Adventures (Genesis)

The second Sega Genesis game to make my list, Rocket Knight Adventure follows the same philosophy as Gimmick!, Ristar and Bucky 'O Hare. Comparatively short, but god damn does it have it where it counts and wanting more isn't always a bad thing. Rocket Knight Adventures' protagonist, Sparkster, is one of the few mascots with attitude fondly looked back upon today. Sparkster's sword features an awesome risk reward style of combat and his jetpack is an awesome gimmick. Short, but extraordinary in every other way, Rocket Knight Adventures makes my list at number 6.

5. Super Metroid (Super Nintendo)

This was one of the games I never had the chance to play until recent years, and still managed to completely blow me away. I don't really know what to say about this game that hasn't already been said. I love the exploration. I love the power up. It just feels so rewarding and fun. The power ups are so fantastic, each feel like they add something new and unique to the game that helps give gameplay an extraordinary amount of depth rarely ever seen.

4. Super Mario Bros. 3

Super Mario Bros. 3 is my favorite 2D Mario Game. It's one of the most groundbreaking games of all time and improved upon the original in absolutely every way. There are only three ways Super Mario Bros. 3could be improved: Yoshi, stereo sound and a more diverse soundtrack.

3. Metal Storm

I hadn't heard of this game until I stumbled upon the Happy Video Game Nerd's review of it so I have to thank him for introducing me to one of the best side scrollers of all time. The game is based off of gravity, or to be specific, the ability to reverse gravity on command. A simple mechanic but god damn the game's genius levels really utilize it. The game is also one of the most graphically impressive on the NES. With its genius levels, amazing graphics, perfect controls, and awesome bosses comes with the highest recommendation. It's one of the most criminally underrated and underplayed games of all time.

2. Donkey Kong Country 2: Diddy's Kong-Quest (Super Nintendo)

I'm going to be honest and probably offend a lot of people here. Even as a kid I've always felt the original Donkey Kong Country was a 7/10 game with 11/10 graphics. The level design is a tad bland to be honest. Donkey Kong Country 2 improved on absolutely every aspect of the game. It improves on the aspect of having two characters that you switch between; it improves on the animal friends, specifically making Squawks awesome. It improves on the music, providing not just appropriate music, but absolutely awesome catchy tunes as opposed to the more subdued ambient music of the original. The levels are extraordinary. The bosses are all improved. Every individual aspect of the game is about as high quality as it comes. Dixie is an improvement as a player character over the title character himself as well.

The enemy variety is varied and perfectly tuned, each of them representing a specific obstacle and all of them just being awesome. I remember reading through the strategy guide as a kid thinking "If there was a game where you could play as the pirate themed Kremlins it would kick so much ass."

One thing I have I have to mention is the swamp levels. These are one of the very few swamp levels in video games that are actually aesthetically pleasing and not a pain in the ass.
I guess I'm rambling. It's hard to contain my love for this game.

1. Sonic 3&Knuckles (Genesis)

Sonic 3&Knuckles is my favorite Sonic the Hedgehog game. It's my favorite side scrolling game and it is one of my favorite games of all time. While Donkey Kong Country 2 was a vast improvement over its predecessor, Sonic 3&Knuckles takes the formula of the original Sonic 1 and Sonic 2 and perfects it. It's such an improvement over the previous entries that I have a difficult time going back and playing them.

It's contains one of my favorite video game soundtracks of all time (And Michael Jackson did not compose it and I will argue with anyone who says otherwise). Every zone's music fits and is memorable.

The game strikes a perfect balance between speed gimmicks, slower platforming and obstacles requiring speed. Everyone says Sonic was "Extremely Fast" but they weren't. There was variety to them.

The Graphics and Art style rock. Artistically, few games execute the "Fire, Water, Ice, Sky, Jungle, and Forest Ect. Ect." tropes as well as this game. Ice Cap Zone in particular is my favorite ice level ever..

The addition of the Fire, Bubble and Lightning Shields adds a lot of flavor to the game. When playing as Sonic. Its fun experimenting with them to see which one allows for faster runs.

This is one of the only sonic games where the alternate characters are neither redundant nor annoying.

I love having some form of miniboss or boss at the end of every level. They feel like periods at the end of sentences that every other Sonic game lacked.

The existence of a save feature.

The game's levels rock. The buildup in tension from the very first level all the way to the Death Egg and finally Doomsday Zone is masterful. Doomsday Zone itself is one of the best climaxes in video game history.

I can go on and on. There are some criticisms I can make, however. Marble Zone and Carnival Night Zone over stay their welcome. I wish Sonic's third boss in Launch Base Zone act 2 showed up. However, these flaws pale in comparison to the overwhelming greatness of the game.

Those are my top 10 Favorite side scrollers. I hope you enjoyed the list.

Honorable Mentions:
Castlevenia: Symphony of the Night
Yoshi's Island
Megaman 2
Ninja Gaiden
Comix Zone
Sonic CD
Photo Photo Photo

A few of you might have read my Epic Mickey Review.

Since I had already written it, I decided to post it on and the reception has been fairly good. However, one comment has thrown me for a loop. It goes:

Great, great review. So, I need your help. . . I have literally never played a home game beyond Wii Resort and Wii Sports. I am, um, sort of getting old. Will I be overwhelmed by this? I barely knew what some of the things (like "bosses") you were talking about. Am I going to get frustrated with the game and "Emma" it onto the barby? Thanks. Play advice for a first-timer is extremely welcome.

I answered to the best I could, but I was still very stumped by this answered.

We gamers take things like moving in 3D, jumping and aiming and for granted. We forget how much weight names like Disney and Mickey Mouse carry that can easily carry interested parties across mediums. We forget that its very much like riding a bike. It might be kind of intimidating at first but once you get the hang of it and you never forget it.

Now that the game has been released. I want you to tell me, is Epic Mickey accessible to nongamers and gamers alike? I honestly can't tell for the life of me. I guess I've experienced gaming at a broad enough spectrum that any tutorial seemed almost excessive to me. I can't even comprehend how it must be towards new players.

Said person went on to buy the game, and it feels very rewarding to have influenced someone based on my honest opinion. Now that the game is out, how do you feel?


Do you think my avatar is adorable? Its my favorite image of Mickey from the game.

Without a doubt, Epic Mickey is a game that is going to polarize people. A few might have read Holme's review and possibly my comments on it. At the same time, I both agree with and disagree with his review. This is possible the hardest I've ever had to struggle to rate something. You can rate Epic Mickey anywhere between 6-10 stars and it never feels appropriate. It almost defies rating.

Disney Epic Mickey is a Wii exclusive developed by Junction Point Studio, headed by the legendary Warren Spector. The game is to be released November 30th and came in the mail for me far earlier than it should have. Disney and Junction Point intend to revitalize Mickey Mouse into a more relevant figure through video games, and reintroduce Oswald to the world. A monumental task to be sure, but in pursuit of that goal, Warren Spector has created a game unlike any other.

The game is simple and intuitive in its control. Mickey is equipped with a double jump, and spin attack, as well as the ability to use paint and thinner with his brush. It's very natural and is utilized quite well in the game itself. For two simple choices of painting and thinning, the game gets quite creative with level design, questing, exploration and boss battles.

One the biggest issue with this game is knowing how to approach it. This game will undoubtedly draw comparisons to the two Mario Galaxy games and I will say right now that those comparisons are, for the most part, going to be wrong because of the simple fact that the Mario Galaxy games are as linear as 3D platforming gets while Epic Mickey's maps are mostly nonlinear. There is nothing wrong with either approach, but it's important to know and understand the benefits and limitations of both to be able to appreciate what Epic Mickey has to offer.

The Super Mario Galaxy games used their linearity to craft obstacle courses with extremely well tuned challenges that are second to none. However the games gave up any sense of exploration or giving the world any coherency in order to do so. With Epic Mickey, it's an entirely different beast. Not only is it non linear, but it also has to resemble a functioning cartoon world. Because of this, the challenges you are expected to go through aren't and will never be as perfectly tuned as in the Galaxy games but that works fine with the game because it compensates with a sense of freedom, exploration and free roaming. Comparing the two based only on how fine tuned the platforming is would be akin to comparing Oblivion or Minecraft to Halo and saying those two are inferior because the archery in those games aren't as fun as shooting in Halo is. Epic Mickey stands with the best nonlinear 3D platformers and this is and this achievement of it is going to get lost in the Super Mario Galaxy comparisons.

While the game and its levels have a slow start for about an hour or so, the game manages to pick up pace and provide some creative, breath taking, atmospheric (A word you will see repeated many times in this review) nonlinear levels. The game's reimagining of known Disney locations provides an incredibly varied game world that is just a blast to explore for both Disney fans and nonfans alike thanks to being well executed both technical and artistically. While much of the magic will be lost on nonfans, the game's dark, colorful, creative and varied environments will still be engaging. The game is also one of the atmospheric and immersive platformers ever made. The mood and tone practically creeps off the stages and pulls you in. There games frame rate does drop from time to time but this is a rare enough happening to keep from ruining the experience.

Speaking of engaging, Epic Mickey sports a fantastic narrative and story that runs the gamut of emotions from hilarious, to tragic, scary and very heartwarming. The game's narrative stands as one of the better video game stories and holds its own with the better Disney and Pixar films. The game gives Mickey and Oswald a startling amount of depth. And the game's many NCPs and quest givers are just a blast to talk to, just to hear what they want to say.

The game's music is simply award worthy. The score does what it needs to perfectly well, always serving to enhance to mood, the action and atmosphere of the game. It dances back and forth between ambient tracks, truly epic combat music, and strange, surreal twisted ones such as an awesome remix of "Its a Small World",

Hey Holmes, I'm in ur review, stealin' ur pics!

Unfortunately, the game is hit by some considerable flaws. The camera is the single biggest problem in the game. There is a good chance the camera will kill you more than anything else in the game. It can be auto focused on Mickey with the press of a button, but this option isn't always available. While there is certainly an impressive number of quests in the game, far too many of them are simple fetch quests.
Combat isn't this game's forte either. Mickey can befriend enemies with paint, or erase them with thinner. There are also animatronic enemies that require other methods to defeat. Unfortunately, all enemies feel a bit too bloated with hit points, requiring a bit too much paint or thinner to deal with them. At the same time, enemy variety is very dull. Combat could be improved by speeding it up and adding more enemies each with unique ways of taking them down. Boss battles are exempt from this, however. They are all fun, imaginative and have multiple ways of dealing with them. Unfortunately, the game could have used several more bosses to break up periods of exploration and questing.

When moving between game worlds, Mickey jumps through a projector, taking him to a 2D creation of a classic Disney short that he has to traverse to reach the next game world. While these are provide really neat recreations, the feel out of place with the rest of the game mostly because of the lack of danger or challenge in them. It simple feels as though they are padding between the game zones, rather than an integral part of the game play and pacing. That said, most all of these can be completed in less than a minute and aren't that distracting.

Not particularly relevant, but it makes me laugh.

Overall, Epic Mickey's numerous flaws are particularly frustrating, not because they ruin the game, but because the game is so good. With better enemy variety and combat, more boss battles, improved and a better camera, and less reliance on fetch quests, Epic Mickey really could have been one of the all time greats. Instead it is simply a rock solid game for Wii owners, and a must have for Disney fans, story loving gamers and fans of platforming and exploration.

Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)
Photo Photo

I've notice a few people on the internet talking about the Wii. Some of them trolls, some of them not. Some of them hilariously entertaining trolls, and other..not. Anyway, many of them state that the Wii's very inferior hardware to the PS3 and XBox360 limits the gaming experiences it can offer. That the experiences it can provide are inferior because it isn't keeping up with the advances made this generation.

This provoked a mini revelation in me. Before this generation every new generation of consoles created a paradigm shift in game design. Aside from improved graphics and HD, what are the console games of today providing that the consoles last generation were absolutely unable?

Yes, there have been advances in gaming. Motion control, online gaming, indie games and downloadable content really took off this generation. All of those are advances but they haven't resulted in the massive changes in game design as seen in each previous generation.

Did gaming plateau last generation? I'm not trying to be preachy here, but I'm actually wracking my brain trying to think of how this generation has improved upon the last one. What do you think?

I have never owned a PlayStation Console before in my life.  I've played with them a bit at my brother's place and at friend's places, but I've never owned one or really played it too much aside from a few games every now and then, but I've always been too big of a Sega fan boy to grab one even after Sega left the console market.  Well, a friend badgered me into buying a backwards compatible PS3 and I figured I'll share my thoughts on it and the games I play.

The Set

First off, the fucker is fucking huge. I mean liek XBOX HUGE.  I'd never really seen one up close or at least tried to find shelf space for it and DAMN. I had it all planned out with my  Wii and Dreamcast, the two systems I still play the most, on the top of my shelf with the rest of them arranged in order of personal preference.  Unfortunately that didn't work out without the whole thing turning into an even bigger cluster fuck so my Sega Saturn got the boot and now they're arranged roughly in order of their release date.

I have never owned a PlayStation Console before in my life.  I've played with them a bit at my brother's place and at friend's places, but I've never owned one or really played it too much aside from a few games every now and then, but I've always been too big of a Sega fan boy to grab one even after Sega left the console market.  Well, a friend badgered me into buying a backwards compatible PS3 and I figured I'll share my thoughts on it and the games I play.

The Set Up:

First off, the fucker is fucking huge. I mean liek XBOX HUGE.  I'd never really seen one up close or at least tried to find shelf space for it and DAMN. I had it all planned out with my  Wii and Dreamcast, the two systems I still play the most, on the top of my shelf with the rest of them arranged in order of personal preference.  Unfortunately that didn't work out without the whole thing turning into an even bigger cluster fuck so my Sega Saturn got the boot and now they're arranged roughly in order of their release date.

Just look at the greedy bastard...hogging up everything...

As far as positive first impressions, I actually really like the way it looks.  It's all sleek and black and I really dig that.  Also, having a built in charger absolutely rocks and should be standard on every console (I'm looking at you Wii).  I also like the fact that I can plug the controller into the console, no adapters required.

The system was advertised as having everything PS3s ship with standard.  Unfortunately, I didn't realize that doesn't include the HD cable, something I ignorantly assumed was standard given how much they advertise it. So, not having my car at the time I marched about two miles to the nearest electronic stores to pick up a HD cable for the thing.  Thats how they getcha : /

I've watched the Blu-Ray.  Watchmen to be exact. With Blu-Ray, if it's modern it's nice.  If it's an older movie remastered for Blu-Ray I notice little difference over DVD.

I've played a few games, which I will be going over more in depth. I actually got the PS3 primarily for the backwards compatibility.  The first game I played through is Drakengard.  Most people who recognized that title probably cringed but I knew what I was getting into.  Yes it's grindy. Yes the combat system is extremely simplistic. Yes, the flying stages control hilariously bad.  Overall I actually really liked it despite its problems.  It's one of the few games that managed to really drive me forward only on story. In fact, its brutal deconstruction of JRPG plotlines borderlines on brilliant at times.  There are also a few other games I've played including Kingdom Hearts (Though I haven't finished it) that was actually quite good, though the Disney characters 100% steal the show.

I've gone back and played several PS1 games as well.  A lot of people throw around the phrase "Not Aged Well" like crazy.  I see it most often when people talk about Sonic Adventure, a game I actually really love and feel for the most part, holds up at least as far as the Sonic Levels goes.  But man, I really feel like I've been hit by that hard.  I've played through several titles, MidiEvil, Megaman Legends, Ape Escape, Spyro the Dragon, Crash Bandicoot Ect. Ect.  Many, many, many of these games really haven't aged well. 

I'm going to go on a minirant here but I think that console gaming wasn't really ready for 3D when the PS hit the scene.  I think thats why JRPGs absolutely exploded during this area of gaming and have slowly died down.  Games like Final Fantasy VII had the advantage of lush, prerendered backgrounds, but being turn based RPGs don't really have to deal with things like awkward Trigger button turning, awkward combat and many of the other things that really plague these games.

That said the game that has aged the best in my opinion and is still awesome is Tactical Espionage Action:  Metal Gear Solid.  I've only played through about a quarter of it and damn.  This is a franchise I've never touched or saw the big deal.  I've never particularly cared for stealth and didn't think I'd originally like it. Gameplay wise it still holds up despite being very simplistic. Plotwise it definitely embodies the old adage "It doesn't have to be good to be awesome".   Of course I also like Soul Reaver and Rayman 2, also from this area and platform, but I had played those before owning this console.

So far I'm enjoying the console.  I can't say I'm enthralled with it, however.  The Wii is still my favorite platform this generation.


Before you ask, my rough schedule for PlayStation games includes the following series:

1. Finishing Kingdom Hearts and Tactical Espionage Action: Metal Gear Solid

2. Shadow of the Colossus

3.  God Hand

4.  Symphony of the Night

5.  Final Fantasy VII

6. Persona 4

7. Devil May Cry

8. Ico

9. Xenogears

10. Killer 7

11. Ratchet and Clank

12.Jack and Daxter

13. Tales Series

14. Valkyrie Profile

15. Dark Cloud

16. Legend of Legaia

17.  The only PS3 games that interest me:  Valkyria Chronicles, Demons Soul's, Nier, Folklore, LittleBigPlanet, and Bayonetta.


All in addition to my ever growing Wii, N64, Saturn, and Dreamcast list.

It's just so boring. I could forgive the game's many faults if it just wasn't so boring, the combat, the characters, the story, the enemies, everything. Everything is so fucking convoluted and a pain to manage. The menu system is confusing and unnecessarily complex. You have to navigate through two or three more menus of shit than what is needed or desirable. The game is bugged up to hell as well. All MMO's are going to have a few bugs, but they left some glaring, game breaking ones. I suppose that's what happens when you don't except bug reports during open beta. Like the "You Defeat You" bug that leaves you unable to rez for two days, or the infinite XP bug.

The pay system is bullshit as well. 10$ a month doesn't seem that bad, but you have to pay 3$ for your first character and all additional subsequent characters. It's a blatant trap to fool people into thinking the monthly fee is less than it really is. That's just a bad business model as well. Why would you punish players for rolling alts? It keeps them busy and interested and paying.

I can kind of see where they were going with it, and that might have worked if the game was given another year to develop. An MMORPG where you don't have to be a combatant to level and succeed would be an interesting thing, but the crafting and gathering are so convoluted, boring and unfun that that doesn't work either. Oh and not having an automatic recipe book sucks as well.

Healers being unable to gain XP while healing=lolfail.

I do have to compliment how it looks, the environments look fantastic, but that's ruined by how abominably bad the animations are. The run animations are unbelievably laughable. The attack animations are all very under blown. I can't believe how bad and laughable all the animations are when they used motion capture. Seriously, in real life put more effort when swinging a sword. When you throw something like a rock with the intent to seriously hurt you put more effort into it than the characters would. Arguing for realism in a game like this is pointless anyway. If you really want realism, then Thaumaturges and Conjurers are gone (Speaking of which, it looks like they put no effort at all into spell animations). In order to perform a kill against an armored opponent you have to knock them down and stab them between armor joints. There is your realism.

I think Spoony put it best; "It really looks like two soulless marionettes impotently and emotionlessly taking turns swatting limp wristedly at each other." Hell, WoW's character animations are superior.

They will never be able to release another Final Fantasy MMORPG. This game was absolutely not ready for launch and they jumped the gun probably a year too early. That franchise is done. They've absolutely killed it. Anyone who defends that game is a sheep who blindly adores anything with the Final Fantasy name on it. I'm enjoying this whole event though. I don't think we will ever see a more popular franchise with this much weight to its name absolutely flame out in front of us like this will. Seriously, enjoy the show people.