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Halo 3: Why fighting two scarabs on legendary difficulty is the most humongous crock of fetid shit you're ever likely to play
Morrius | 3:26 PM on 10.04.2007 24 comments




Now, I am a Halo fan. I really like Halo 3. I also really like playing through the Halo games on legendary. Hard indeed, but a fair challenge. Imagine my delight when forced into the ludicrous brick wall I've spent the last hour banging my head against.

(Spoiler, naturally)

Near the end of Halo 3, you're required to take down two identical scarabs in a large snowy area, using the same technique you employ two other times during the game. These encounters elsewhere are fun, and indeed when playing through this same encounter in co-op, it's an absolute blast. However, who on earth (or any Iain M Banks inspired ring world) thought this would be remotely enjoyable for the single gamer who enjoys the legendary difficulty?

This section is so clearly built for two, or more obviously four gamers that it defies logic to ask a single player to do it.

I speak not of the twin scarabs who for some reason completely ignore the carnage around them and choose only to attack master chief (regardless of which vehicle he is driving or which scarab he is attacking). These hulking beasts are mere annoyances compared with the absolutely abominable A"I" displayed by the ditch-fucking, threat-ignoring, suicidally-narcoleptic incredible fucktards you're supposed to be able to rely on to complete this task with.

Give an A"I" the wheel and he can't even make his way to either scarab, preferring instead to drive head first into or off of the nearest dangerous landmark. I loaded my save four times just to see what new and inventive way they would find to instantly kill themselves and their passengers. Give them the turret however, leaving you free to weave heroically between the legs of the scarab, and they resolutely refuse to attack the various grunts and brutes which mercilessly hammer ammunition into your warthog. Even after acknowledging their existence with a well chosen audio clip, and even if the scarab is wobbling on its knees ready to receive your red-hot payload, chances are you won't have a vehicle to get back into after scarab number one takes a tumble. Your trusty warthog will often blow up with the scarab, usually after its been commandeered by an over-enthusiastic Australian who promptly drives it back into the blast zone. If you do somehow get it clear and make it back to the scarab, and if it's not helpfully driven back into danger by a fucktard monkeywank, you'll probably find the gunner will continue to hammer the scarabs knees, completely disregarding the vehicle toting enemies which have appeared out of nowhere, until his inevitable and quite warranted death at the hands of the aforementioned enemy units.

Of course, this appalling and unsightly AI would be funny if it didn't matter so much. On any other difficulty and in co-op it scarcely matters, and while I want my legendary experience to be a tough one, these is not the reason why. I can't count the number of times I've parked my vehicle out of reach of wraithspam, only to have it helpfully driven back into the line of sight and promptly blown up, usually taking me and the complete donkey cock behind the wheel with it.

Enemy AI is on the whole great, whether they're mooching around in corridors, standing about outside or manning a vehicle. So why is the friendly AI so incredibly, utterly poor? Not once did I attack an enemy vehicle to have it react by flinging itself into the nearest ditch and then remaining motionless while I riddled it with bullets. These issues don't amount to much when there is little to medium challenge, but if you're relying on these abortions for a little solo legendary action, as is a little tradition of mine, you might as well throw water on the console for all the help it'll give you.

The one good thing that came out of this is that I typed 'Ai' into google image search, which returned masses of pictures of lovely Japanese ladies. Which is nice.



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23 comments | showing # 1 to 23

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Lethal Dosage's Destructoid Blog
I didn't think it was that bad. I guess I'm more masochistic with my game playing.

BTW, what the fuck? You went through the trouble to Google image some hot Japanese chicks, yet I see no images in this post. Come on.
Hamza CTZ Aziz's Destructoid Blog
Dude, just grab the Hornet and fly right into one of the Scarabs and park it so you have easy access back to it. That or shoot the engine via the Hornet. Just keep shooting missiles at it.

Be sure to clear the Brutes and ground enemies too.
Morrius's Destructoid Blog
Hamza: That's how I did it after 30 mins of fucking about. It became apparent to me during this ordeal how appalling the AI is in comparison with the enemy AI, and I felt deserved a rant. Thanks for the help though :)
Hamza CTZ Aziz's Destructoid Blog
Oh, we know about the retarded AI. Aaron made that clear in his review. I can't understand how they let that fly by like that.
Jordan Devore's Destructoid Blog
I didn't think it was THAT bad, but then again, I was playing with Hoygeit and he's a pro at taking those bastards down.
Morrius's Destructoid Blog
Sorry, instead of reading your comments I've decided to browse into a ditch...
BahamutZero's Destructoid Blog
funny shit
Corncobtacular's Destructoid Blog
i found it way easier with the hornets. You are right though that it was designed for co-op and sucks balls single player on legendary
Fleet3000's Destructoid Blog
how god damn true.
Hoygeit's Destructoid Blog
I love the smell of vaporized Scarabs in the morning!

I have to agree. Friendly AI is horrendously annoying at times.
Morrius's Destructoid Blog
I would argue that most titles suffer similarly. Gears of war for example, or any squad based Tom Clancy game. I wonder how 'Army of two' will fare...
atheistium's Destructoid Blog
its supposed to be hard? lol.
I wouldnt play it on legends on my own. I can't. I know I can't. I sux. But it's suppose to frustrate you and annoy you because after you feel soooo much better :D
Morrius's Destructoid Blog
@atheistium

I actually found H3 legendary to be pretty easy on the whole in single player. I like my games to be really, really intense and so usually play through on the hardest difficulty. Note, I tried this with Far Cry and almost burst into tears after a few hours.

Fancy some multipulti one night soon? You have the honorable and rare distinction of being on my friends list -and- being on the right side of the planet. (Not that I wouldn't stay up all night for you on hard mode, ooh err etc... sigh, I sicken myself)
Morrius's Destructoid Blog
That goes for anyone else in the UK too (apart from the blatant sexual innuendo). Add gamertag 'morrius' as I'm desperate to kill people who aren't american children. (Polar opposite irl)
Eschatos's Destructoid Blog
Sucks to be you.
Morrius's Destructoid Blog
Eh? It's wicked being me. I'm the proverbial shit
ajaxender's Destructoid Blog
that bit is fucking awesome with 2 people. Synchronized scarab explosions, hell yeah!
It sounds like youre relying on your allies to drive you around while you shoot. May i ask why? Its infinitely more fun to fly above the scarabs in a hornet, then drop onto one of em, then the other will be much easier whatever way you do it.
Farktoid's Destructoid Blog
I toasted both those suckers in one Hornet. In fact, I think flying the Hornet is the most fun part of the whole goddamn game.

Which is why I'll be returning the game sometime soon. Yahtzee over at ZeroPunctuation was right, and I was suckered in by the hype. If Bioshock had Hornets, it would have gotten an 11.
Morrius's Destructoid Blog
Bioshock towers above Halo 3... But Halo 3 is still great in all it's blockbuster silliness.
Snaileb 's Destructoid Blog
I hate my teammates in Halo. Their AI is shit.

That said, the enemy AI is great, and when I was with friends it took us no less than 5 minutes to take em both down.
Morrius's Destructoid Blog
Finished it now. The funny thing is, the last level is the same whether you play it on easy or legendary. That is to say, completely random and solely reliant on luck. Still, trailing off into mediocrity for the final quarter is 'the halo way'. Overall a really good game. Would love to see the Chief do something new and forward thinking now...
SL1D3R's Destructoid Blog
I fully agree. Suffice to say, we failed you all. I worked at Bungie as a tester and single player was my realm. Unfortunately, when playing through the game, we were able to use a vast assortment of cheats, specifically invincibility, to make the leveling process much easier. This fight is utterly ridiculous and has numerous bugs that should have been fixed. For starters, my damn gunner won't fire at the banshees. Secondly, if I am in the near vicinity of a scarab, my gunner will direct all of his attention to one of the scarab's legs, rather than the ghost that is killing me. Thirdly, when I'm walking around on one of the scarabs, the second scarab is able to blow me away with it's freaking green lazer sh*t. Ugh.


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