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Hey guys, I am not going to get much on detail on this thought simply because many of you might already know about the deal that is the reaction about scorings. This is simply something I want to get off my chest. Many, if not all of us react bad if a game is lower than 70%, 7/10, 70/100 or 3.5 stars. Now I could be saying the most obvious bullshit ever, but I have the theory that it is based on how we are all graded in our lives. You see, I have been living in America for only a year already, but all my childhood I have been bombarded with the influence of the United States from my cartoons and video games to know at least that the scoring system in schools is sorted by letters instead of numbers. A+ being the highest, and F- being the pathetic failure. Now, in my case, schools in Mexico and most possibly anywhere else in the world grade the students by scales from 0-10 or 0-100. If you were in elementary with me, you would easily know that 50 or a 5 is a failing grade; at the same time, 7 or 70 is the minimum number to have a decent score. Kinda like a C-. I imagine that we gamers (I think i should use "player" again instead, I am getting tired of "gamer") have this psychological rejection of a video game under that criteria for the reason above. We are forced to think all the time that a half of a score is not good, but just a failure. I am aware that the scoring system in video games is more intended that if a game has a 50%, it just means average, the video game got a C- leaning to a D. For that reason as well, we want to see between 80-100% in our favorite video games too because that's what our parents always told us. Go for the 100. But if I get 80, hey I still did fine. So there you go. his is just an idea I shared for those who were just clueless about the issue. So, good night, I got a busy day tomorrow.
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It's a pretty obvious misunderstanding, which not a lot of people get.
I think a lot of third party, smaller titles get highly rated in the gaming world because no one would give them a chance otherwise. Although that's more of a problem with gamers than it is reviewers as I know people that don't really give new IPs a chance unless they're console exclusive or at least 8s out of 10.
It's sad really =[
Also, I just got an idea for a blog.
Muahahahahahaha...
Then again I like words more than numbers in general anyway... and was never very good at math! :)
If you're a working adult you don't have enough free time to play every high profile release, and if you're a kid you're unlikely to have enough cash to buy said releases.
Unless you enjoy a very very specific genre of game, and want all of it on offer regardless of quality, there are simply too many decent games to bother with anything below a certain grade. I personally think that most reviewers are too generous with their scores (I have no clue how Borderlands averaged to an 84), so I rarely dip below the 80% line. Exceptions to this have been the latest Prince of Persia 75% (I felt like Prince of Persia), and Killer7 70% (I felt like something messed up and outside the norms of gaming).
Given the number of games ranked above 80%, which is defined as a "great", I really don't think there's a reason for me (or anybody else for that matter) to have less than a great time.
Oh and I know a few people dislike a reliance on numbers and metacritic due to different sites scaling their reviews differently. But metacritic DOES give an overall idea of the most critically acclaimed games on a system. I do read reviews as well, that's how I knew to be interested in Killer7, but as a general rule of thumb I would still say below 70% is a failure.
I personally haven't noticed the connection before but you can't deny it doesn't exist.
mcse 70-290 | mcts 70-648 | ccna wireless 640-721 | mcts 70-573