Quantcast
Destructoid - MommysBestGames's Community Blog




About Me
Hi! My name is Nathan Fouts. I've worked on Resistance: Fall of Man, Ratchet and Clank: Tools of Destruction, and POSTAL 2. I'm currently working full time for my own company, Mommy's Best Games, Inc. This blog is to give the gaming community a glimpse of the highs and lows my team faces as we create Xbox Live Community Games. It also shares insights into XNA development in order for other developers to hopefully learn from our mistakes.

Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii:
Gamertag: WeaponOfChoice0
Following (25)
ArchArbiter
Ben Perlee
bleep
BlindsideDork
brainderailment
brosef
ceark
Charles Sharam
DarkSaint76
Darren Nakamura
deku
DreRox
falinter
Gorelord
grafkhun
Hitogoroshi
hpv
Johnny Justice
KMCC
Krow
moot button
Niero
Rusty Ghia
Tubatic
welkstar
Sound Design and Media software
MommysBestGames | 7:28 PM on 10.27.2008 0 comments




My weakest area is in sound design and creation. I always dread having to make sound effects for the game. I end up enjoying it, sort of like [url=http://www.worldhealth.net/images/people/doctors/wr321.jpg ] exercising[/url], though it's tough to get the motivation to start. I like to think positively that it's the easiest area for me to improve in when working with sound effects. Fortunately Hamdija is handling all the music and doing a real bang-up job.

I would love to have someone (other than me) recording each sound effect from nature, or blending natural sounds to get a new sound. Unfortunately, I don't have the time or the budget or the equipment to record each sound effect in Weapon of Choice. I honestly think the sound design is coming along at least satisfactorily, and sometimes really well. Since I'm not recording the sounds, that means I have to get samples from somewhere.

When I first started in the industry over a decade ago, RWS was using 'the General' for sound effects. I think that still stands a very good option, but since then I've worked for wealthier studios which employ sound designers in-house who often record new, unique sounds for each effect. MBG has neither of those options. While $1500 isn't a fortune for the General, it is enough to force us to consider other options. One of those options I've found while looking turned out to be great.

The site is called [url=http://www.soundsnap.com ]SoundSnap[/url] and as far as I can tell, it offers [url=http://www.soundsnap.com/tos ]royalty free[/url] sounds effects for commercial use. To make sure I 'make it mine' I never use a raw sound from their site. I always mix each effect with at least one other sound I get from there, or from some other free site. Because it is 'user-driven' it's sometimes difficult getting a specific effect, but it often has lots of effects for most things, and they're all free. I do find that SoundSnap usually has high quality sounds and can be great in a game once you massage them a little.



For the sound massaging, I like to use GoldWave.
I actually did buy a license for only 45 dollars which I felt has definitely been worth it. The demo version of the program offers most of the functionality if you’re interested. The program itself has many mixing features and is fast and simple to use.

To round out this media post, I actually used Windows Movie Maker to create the first trailer of the game. Wikipedia tells me it's been bundled since Windows Me (so you probably own it) but I've never needed it until now. I've found it fairly powerful and easy to use. Since it’s free and did the job well enough, I'm sticking with it for now--and the new gameplay trailer which will be available next week!



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:
There are no comments about this post yet. Post the first!

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!