currently playing: Warhammer online
Dragon Quest IV
Rock Band 2
Little Big Planet
Gears of War 2
Favorite Games: BioShock
FF III (US)
tecmo super bowl
Legend of Zelda: Ocarina of Time
Star Wars KOTOR
Mario Kart (64)
Tony Hawk 3
TV Shows you should watch: The Wire (best tv show of all-time)
Freaks and Geeks
Favorite Movies Star Wars Trilogy
Children of Men
We live in an age were no one understand they are boring. the internet has allowed everyone to voice their opinion and present themselves to the world. While this has many benefits, it also has just as many negatives. the largest being that no one seems to understand they aren't very interesting. I understand that so i'm not going to pretend i am remarkable because I can afford $40 for broadband.
We are here because we share a common interest, video games, so I am going to focus on that. how i got here in terms of video games.
My first video game memories are playing my parent's Atari 2600 Man, I loved that thing. I don't know if it was just because it was so cutting edge or because I was just a stupid little kid, but I would play any game on that thing for hours. I read lists of the all-time worst games and many include some of the favorites from my youth. I would play E.T. non-stop. I didn't mind that it took me 20 tries to get out of a pit because that was all I had and all there was. I would fly around as superman (while wearing my superman underoos) across nonsense backgrounds and enjoy every minute.
In elementary school I finally upgraded to the NES. I wasn't an early adapter. My NES came with the power pad. But that was the beginning of the end. From that point on I was hooked. My dad would often take me to the video store to rent NES games. that was before the days of blockbuster, so we would go to the local mom and pop rental place. That was also the day before the internet, so it was much harder to get info about games to know which were worth playing. I would hunt through the isle reading the back of every box and looking at the pictures. As a kid your sense of time is skewed but it had to take me at least a half hour to choose a game. I would narrow it down to a few and feel the pressure as my dad told me to hurry up. I still didn't have the discriminating taste I would later develop so I was usually happy with my selection.
About the time of the super nintendo, I started to develop a video game palette, which was great timing because that's when games really came into their prime. Games evolved in terms of story telling, gameplay mechanics, and even multiplayer. As a youth I was also an avid reader and this is the time that games started to match the ability of a good book to whisk a curious youth into strange new worlds. FFIII can hold its own against any classic children's book.
Around this time blockbuster and hollywood video stores began to open. My father worked for the fire department which qualified him for a discount at the local hollywood video. Anytime we would rent a movie or game we would get another rental free. no limits. everytime. my god that was amazing. it doubled the amount of games I could rent! I feel like I played everything back then. this was also the time when home systems began to match some of the arcade games. Me and my friends would rent bomberman for the snes, not to play bomberman, but to get the 4 player adapter that came with it. then we would use that and play 4 player NBA jam until the sun came up.
At this time games didn't have street dates. I would call the video store to find out when they expected a new game and then call them every 2 hours from the day the they estimated the game to come in until it actually arrived. thank god caller ID wasn't prevalent then because the guy at the game store wouldn't have answered my calls the week Street fighter II came out.
By the time the N64 was released I was in high school and had a part time job at a nationwide retailer. As I mentioned above, games didn't have street dates and neither did consoles. I was working the day the first shipments of N64's came in. I called my parents begging them to front me the money (hey, i got a 10% discount). That was some advanced stuff. And the controller was so crazy for the time.
My nintendo 64 took me into college. I don't remember much about that for some reason, but i'm pretty sure If i spent the amount of time studying as I did playing mario kart, goldeneye, mario golf, and fifi soccer, I'd have about 4 graduate degrees.
After a long time in school (I did get one graduate degree) I'm now an employed and have disposable income. As a result I have an 360, ps3, Wii, ps2, and DS. I really think we are in a golden age of gaming and games have taken similar evolutionary step as they did between the NES and SNES.
I hope to become an active member of the destructoid community. I've been reading the blogs for months and hope i can live up to the standard you all have set. If you read all this I appreciate it. If not, I'll understand. It's probably not as interesting as I think it is.
I grew up in the midwest in a quasi-rural area. Not far from my house where cornfields, lakes, and woods. Part of the benefit of living there was the ability to make the wild my toys. Me and my friends used to go to the lake and catch turtles or go the the window wells around my house and catch toads.
a window well toad village.
After you catch the toads there were only a few things to do with them: scare the neighborhood girls with the toads (which was often worse for us because after you hold a toad for a few mins they pee on you), put the toads in a box like a pet, or, my favorite, build a maze/obstacle course for the toads in the sandbox. Usually the toads weren't really into it, so the they wouldn't try to get through the maze. I would get bored and flood the maze with the garden hose.
I wouldn't really drown the toads. Even though they don't live in water, toads can swim. So i would have had to hold the toad underwater to drown it and I'm not a psycho, so that never happened. They were always returned to their window wells.
Littlebigplanet touches me in my toad maze building place. The creator for this game is incredible. I have been messing around with it since the game was released putting dozens of hours into it and I'm still constantly discover new tricks and ways to use the tools. I haven't even published a level yet.
Publishing a level though is not as attractive as it should be. LittleBigPlanet has a HORRIBLE search system. It really depresses me. I spend some time (often at work) on various video game message boards. The Little Big Planet boards are usually full of people trying to promote their levels because there is no other way to get others to find and play your levels besides sharing them with people on your friends list. The search system is so bad, that I will search for levels based on the actual level name or the level creator's playstation ID and sometimes I still can't find them.
I find this so sad. It takes along time to make even a decent level. Like many many hours. People create these levels and want to share them so they publish them and get like 5 people that actual try it. So If you play Little Big Planet I ask that you support these people and try their levels. If we want to encourage people to make levels we need them to feel like its worth it. They won't feel its worthwhile if they spend hours making a level that no one will play them. Also, if we give them feedback it can improve their creator skills which will only make them better creators.
[This blogger does not condone animal abuse --Ed.]