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Destructoid - Mogg's Community Blog




About Me
29 yrs old
Attorney
location: Midwest


currently playing:
Warhammer online
Peggle Nights
Dragon Quest IV
Rock Band 2
Little Big Planet
Fallout 3
Gears of War 2
Dead space


Favorite Games:
BioShock
FF III (US)
tecmo super bowl
Legend of Zelda: Ocarina of Time
Civilization series
punch out
Star Wars KOTOR
Mario golf
Mario Kart (64)
Tony Hawk 3


TV Shows you should watch:
The Wire (best tv show of all-time)
Lost
Battlestar Galactica
Freaks and Geeks

Favorite Movies
Star Wars Trilogy
Pulp Fiction
Children of Men
Roger Dodger
Terminator 2
Quiz Show
JFK
In America






We live in an age were no one understand they are boring. the internet has allowed everyone to voice their opinion and present themselves to the world. While this has many benefits, it also has just as many negatives. the largest being that no one seems to understand they aren't very interesting. I understand that so i'm not going to pretend i am remarkable because I can afford $40 for broadband.

We are here because we share a common interest, video games, so I am going to focus on that. how i got here in terms of video games.

My first video game memories are playing my parent's Atari 2600 Man, I loved that thing. I don't know if it was just because it was so cutting edge or because I was just a stupid little kid, but I would play any game on that thing for hours. I read lists of the all-time worst games and many include some of the favorites from my youth. I would play E.T. non-stop. I didn't mind that it took me 20 tries to get out of a pit because that was all I had and all there was. I would fly around as superman (while wearing my superman underoos) across nonsense backgrounds and enjoy every minute.

In elementary school I finally upgraded to the NES. I wasn't an early adapter. My NES came with the power pad. But that was the beginning of the end. From that point on I was hooked. My dad would often take me to the video store to rent NES games. that was before the days of blockbuster, so we would go to the local mom and pop rental place. That was also the day before the internet, so it was much harder to get info about games to know which were worth playing. I would hunt through the isle reading the back of every box and looking at the pictures. As a kid your sense of time is skewed but it had to take me at least a half hour to choose a game. I would narrow it down to a few and feel the pressure as my dad told me to hurry up. I still didn't have the discriminating taste I would later develop so I was usually happy with my selection.

About the time of the super nintendo, I started to develop a video game palette, which was great timing because that's when games really came into their prime. Games evolved in terms of story telling, gameplay mechanics, and even multiplayer. As a youth I was also an avid reader and this is the time that games started to match the ability of a good book to whisk a curious youth into strange new worlds. FFIII can hold its own against any classic children's book.

Around this time blockbuster and hollywood video stores began to open. My father worked for the fire department which qualified him for a discount at the local hollywood video. Anytime we would rent a movie or game we would get another rental free. no limits. everytime. my god that was amazing. it doubled the amount of games I could rent! I feel like I played everything back then. this was also the time when home systems began to match some of the arcade games. Me and my friends would rent bomberman for the snes, not to play bomberman, but to get the 4 player adapter that came with it. then we would use that and play 4 player NBA jam until the sun came up.

At this time games didn't have street dates. I would call the video store to find out when they expected a new game and then call them every 2 hours from the day the they estimated the game to come in until it actually arrived. thank god caller ID wasn't prevalent then because the guy at the game store wouldn't have answered my calls the week Street fighter II came out.

By the time the N64 was released I was in high school and had a part time job at a nationwide retailer. As I mentioned above, games didn't have street dates and neither did consoles. I was working the day the first shipments of N64's came in. I called my parents begging them to front me the money (hey, i got a 10% discount). That was some advanced stuff. And the controller was so crazy for the time.

My nintendo 64 took me into college. I don't remember much about that for some reason, but i'm pretty sure If i spent the amount of time studying as I did playing mario kart, goldeneye, mario golf, and fifi soccer, I'd have about 4 graduate degrees.

After a long time in school (I did get one graduate degree) I'm now an employed and have disposable income. As a result I have an 360, ps3, Wii, ps2, and DS. I really think we are in a golden age of gaming and games have taken similar evolutionary step as they did between the NES and SNES.

I hope to become an active member of the destructoid community. I've been reading the blogs for months and hope i can live up to the standard you all have set. If you read all this I appreciate it. If not, I'll understand. It's probably not as interesting as I think it is.
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Feel the Hatred: Driving Stages in FPS's
Mogg | 4:30 PM on 09.13.2008 10 comments





I really enjoy a good First Person Shooter. Its fun to run around and shoot people or monsters. I enjoy trying different weapons, fragging dudes, and sneaking around. What I don't like are driving games. I don't play them. Why must FPS developers push them on me?

I hate driving levels in fps's. They are at best unnecessary and usually infuriating. I suppose developers put them in the games as a change of pace, but why do they need to change the pace? If you make a good fps with smart AI, I don't want the pace changed. I bought the game to shoot things, not to fly a helicopter or drive a car.

Plus the driving controls and levels usually feel tacked on and gimmicky. Everyone knows the developers will spend most of their resources on the core gameplay and neglect the driving level. So you are stuck with a level that feels like a chore. Even if they do make the controls work well, I'm still forced to learn a whole new control scheme after I finally feel like I'm starting to master the fps controls. Once I do get a handle on the driving controls, the level is over and I'll never need them again.


There are a few FPS games where the driving isn't completely obtrusive, like Half-life 2, but those are few and far between. Most are like crysis, where I come dangerously close to giving up on the game because of the driving levels. Why the fuck am I wasting my time dog fighting with aliens in a fps?


Developers if you want to change the pace of your games, please don't make me drive. Make a level like "Death From Above" from Call of Duty 4. It was fun and different, but it didn't make the player learn a completely different game. And developers, don't forget, your audience buys fps's to shoot things, not drive things.


KAH-BOOM



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9 comments | showing # 1 to 9
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Half left's Avatar - Comment posted on 09/13/2008 17:31
Half left
Good point. Though I did enjoy both halo 1 and 3 endings which relied on driving, but that was due more to epic-ness rather than the driving itself.
F Whipple's Avatar - Comment posted on 09/13/2008 17:35
F Whipple
Good read and overall I agree with you. One game where the driving level was quite excellent was Goldeneye. Nothing beats running over commie bastards in a tank.
JamnOnTheOne's Avatar - Comment posted on 09/13/2008 17:57
JamnOnTheOne
"There are a few FPS games where the driving isn't completely obtrusive, like Half-life 2, but those are few and far between."

That was the worst example ever! I gave up on Half-Life 2 after about 30-40 minutes of the boating. Everyone I've ever spoken to hated the vehicle sections and found them completely irrelevant.
Mogg's Avatar - Comment posted on 09/13/2008 18:00
Mogg
@ JamnOnTheOne

I enjoyed them because a lot of them brought in the puzzle elements.

I was specifically thinking of the end of HL2-eps 2 though.
Clockwork's Avatar - Comment posted on 09/13/2008 18:29
Clockwork
The end of Halo 1 is my favorite level in the entire series. I agree with what your saying, but there's some serious exceptions.
DibbityDan's Avatar - Comment posted on 09/13/2008 18:49
DibbityDan
I agree. Sometimes it's totally out of place. You need vehicle sections in a game like Half-Life 2, where you want to feel like you're in a real epic game world. But in stuff like Battlefield: Bad Company, the helicopter level was terrible. It was so cumbersome to fly it that I didn't even want to keep going.
Eschatos's Avatar - Comment posted on 09/13/2008 19:22
Eschatos
I love a good vehicle stage, but hate a bad one. Half Life 2 has the best vehicles stages I've ever seen.
ajaxender's Avatar - Comment posted on 09/13/2008 22:53
ajaxender
The vehicle sections of Half Life 2 are what makes me play through the game again. Ditto for the end of Halo 1. But other than them, you're right; most driving sections are nasty. Gears of War's stupid truck level was the last i came across; it was very frustrating, and entirely unnecessary.
Natali Alinskaya's Avatar - Comment posted on 06/23/2011 03:52
Natali Alinskaya
Hello friends,this is a nice site and I wanted to post a note to let you know, good job! Thanks
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