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Stop Shooting at Me and Let Me Finish My Sandwich
MkShiranui | 6:30 AM on 10.13.2009 27 comments


I’m just not any good at the FPS genre, which is too bad because there are a lot of impressive FPS titles out there I’ll never get to play. What am I doing wrong? Or, alternately, what is it about the games that make them so challenging to play? I’m really quite curious, and I have been thinking about a solution for several days.

Combat in any real-time game is difficult. Often it’s less about the powers at your command and instead about whether you stay calm enough to use them properly. Since the player is never in any physical danger, normally this doesn’t seem to be a problem. This is a case where immersion, that term that seems to have suddenly warped into the c-blogs, may be a negative factor, since I doubt even the most diehard gamer would remain calm in an actual war zone. Too much of it, and that protective distance that civilians hold from real events vanishes.

FPS games seem to live off immersion in multiple senses. Although plenty of shmups, which are related in concept, have cartoonish or flat-looking graphics, I’ve yet to see an FPS that doesn’t push the system's hardware to the limit. That’s one way to achieve immersion, but it can’t be the sense I’m looking for. Virtually every genre of game has at least one example of a graphics powerhouse, and I’ve managed to handle that.

I also don’t think it’s the large number of enemies, since even the largest FPS can’t generate the number of hostile entities a dedicated RTS can. Admittedly, you have an army at your back in that case, but good RTS players still spend a lot of time manipulating and targeting single units. Neither is it the power of enemies relative to your character, since almost every genre of game has opponents capable of killing you in a single strike.

What is it then?



After watching a large number of trailers, including several for Halo 3, I think I may have identified a potential issue: the first-person aspect. Obvious, huh? But apparently that brings up a whole host of problems. Immersion is probably easiest to achieve when there’s no barrier between the player’s eyes and the character’s surroundings, which is what happens in third-person games. And whether that’s a mark of a game’s success or not, it is guaranteed to disorient the player to a certain extent.

Take perspective, for example. The Battlefield: BC 2 trailer made me jump back a little when the character’s weapon literally leaped up in front of me, blocking my view. Since I’m focusing on a faraway opponent, it’s incredibly irritating to have a massive, nearby object appear out of nowhere. It’s the same experience we get when focusing on the screen and having a younger sibling launch a small object in your face. If you can’t even rely on your own weapon to stay in one place, what can you trust?

I also can’t understand why the camera moves so much. I mean, yes, if something explodes fifteen feet to your side your head is going to shake, but that’s almost a little too real, no? It destroys a certain amount of the immersion as your eyes rapidly attempt to track everything’s new position while the rest of your body stays perfectly still. The Dust 514 trailer doesn’t seem to have this problem: all camera movement looks cohesive even when something does explode fifteen feet to your side. As a result, it doesn’t look nearly as overwhelming.



So it’s the first two letters that get to me, and not the third. Well, I’ve got a few options if I want to practice. Someone was nice enough to recommend Portal, which, while not a conventional shooter as far as I can tell, does have a first-person view. So I have the ability to improve and am not stuck with the third-person viewpoint. Still, it’s possible to have too much immersion.

And make certain to read the manual first. First-person doesn't extend to ducking.



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21 comments | showing # 1 to 21
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Nic128's Avatar - Comment posted on 10/13/2009 07:56
Nic128
The camera moves too much for you? You should totally play RE : Darkside Chronicles then XD.

I suck at FPS too, but I enjoy L4D with friends. I may have the highest friendly fire incident on every play, but I have a blast. Otherwise, no FPS for me.
Chris Carter's Avatar - Comment posted on 10/13/2009 08:21
Chris Carter
I used to be SICK at FPS games; particularly CS and Halo. My friends and I would compete and win nearly every local tourney. It was a blast!

After Halo 3 dropped, I just completely lost interest and abandoned the hobby. I never really recovered until COD4, but even then, I lost a lot of my edge. So now I basically just mess around in public games with my wife.
Andrew Kauz's Avatar - Comment posted on 10/13/2009 08:42
Andrew Kauz
I think those who grew up playing games like Rise of the Triad (which I found insanely difficult), Doom, and Wolfenstein 3D have it a little easier, as they were able to develop their FPS playing at a time when the games were developing themselves. That is, as games got more complex, gamers were able to adapt because they had already mastered what had come before.

I remember taking a break from FPS games for a long time and then picking up Unreal Tournament, and, man, I was terrible at that games for the longest time. It just takes a lot of time being bad at them, and then one day it all clicks. But, yeah, single player is no doubt the way to latch onto these games, as you don't have the frustration inherent in competition. And you could always go back and play some old games too!
Bat Country's Avatar - Comment posted on 10/13/2009 09:55
Bat Country
I was really hoping this would be about the Heavy and sandvich.
Elsa's Avatar - Comment posted on 10/13/2009 10:19
Elsa
The FPS viewpoint can seem quite annoying at first, but after a short while most people get used to it and appreciate it. I don't know that it's more "immersive" but the viewpoint does offer a "cleaner" view and it also offers a completely different game.

In third person view you have a tactical advantage of being able to see around yourself... to the left, right and often even behind you. This type of game plays quite differently than FPS where you have a much narrower viewpoint and can only see in front of you. I personally prefer FPS, but it's because the game feels "faster". If you can see someone - they can generally see you too, and you're usually in firing distance of each other. The game seems more reactionary... counting on quick decisions.

Portal is a good start for an FPS game to get used to the viewpoint because you can play at your own pace. It's nice to be able to play games in various viewpoints. :)
sickNasty's Avatar - Comment posted on 10/13/2009 10:58
sickNasty
@Magnalon:

"So now I basically just mess around in public ... with my wife."

*FIXED*
CelicaCrazed's Avatar - Comment posted on 10/13/2009 11:31
CelicaCrazed
Well, if you are only aware of things on your screen at any one time then that's your first problem :P. You definitely need to anticipate where your enemy is going to be and what they are going to do. You need to be aware of your surroundings. Are they alone? Were they just in battle with someone else? What weapons might they have? These are questions you need to answer in the first half-second you confront your enemy and quickly formulate a plan of attack. Rush, retreat or hold your position?? You need to become one with the battlefield and develop a killer instinct.

You're going to be at a disadvantage no matter what FPS you try and play since you are fairly new to the genre while others have been playing it for the last 10 years. My best advice is just to play for the fun of it and don't worry about your stats. Maybe even start off with just playing co-op shooters. Whatever you do, you'll need to gain a comfort level with the weapons and map layouts for whatever game you're playing. And configure the controls to what you find to be most comfortable as well.

Also buying a PS3 and joining Friday Night Fights with us would be a great help too :P
Joanna Mueller's Avatar - Comment posted on 10/13/2009 11:57
Joanna Mueller
I have pretty much the same problem as you and even blogged about a few months back. It was the overall consensus of the community that I should rush out and buy Team Fortress 2 immediately. I have to say, I wasn't disappointed. It's more cartoony and fun than a war fps and since its online you have a team of people who can pretty much carry you while you get your feet wet learning the ropes. The first person perspective still messes with me sometimes, like when I end up dead with no idea how it happened, but this game has a much more forgiving learning curve than others and its got a fun hide and seek mod for nights when you need a break from sucking.

Also, this is where the Heavy and his sandwich reference Bat Country made comes from.
grafkhun's Avatar - Comment posted on 10/13/2009 12:21
grafkhun
May I suggest you actually start playing FPS's on the PC first; the mouse and keyboard controls are much simpler and I think it's easier to learn the ropes. My only tip to get good at FPS games on console, is to keep playing them. Seriously. I was terrible at console FPS's, but now I can hold my own in almost any game.

I do think that Halo is one of the best games to start out with, multiplayer wise that is; since it always starts on an even playing field, there is no game-changing perks or abilities, and it is not very twitchy. The maps tend to be a bit ore vertical than others, but that will help you focus on more than just whats on the same latitude than you, forcing you to keep one eye on your radar, and one on what you're looking at. I also think Halo's multiplayer balances grenades in a very clever way. They are powerful, but since you can carry only 2 of each type, you can't spam them. In fact most of the time in ranked matches people use grenades as chock points, or to keep people away from an area, rather than an offensive weapon. Well, if you do start playing a multiplayer FPS, I say make it Halo.
Fission Mailed's Avatar - Comment posted on 10/13/2009 12:22
Fission Mailed
I generally suck at FPS games not because of the perspective, but more because my reflexes are far too slow for the split second thinking to: acknowledge target -> aim at target -> pull trigger -> keep crosshairs on target. Normally by the second part of that series of events I've been killed already. I have improved somewhat, but I still notice the difference when I play COD4 online. It doesn't help that my connection tends to lag alot but meh, I still enjoy it.

Also,[URL="http://www.youtube.com/watch?v=tMfzUZNXRbE"]meet the sandvich[/URL]
Fission Mailed's Avatar - Comment posted on 10/13/2009 12:25
Fission Mailed
BB code fail, ah well, the link is there if you still wish to peruse the Heavy and sandvich reference.
Wintersocks's Avatar - Comment posted on 10/13/2009 12:58
Wintersocks
How could you possibly not mentipon Okami!!!

I learned to love FPSes from the crapton of time I spent playing Star Wars: republic commando. At the time (Episode 3 Prehype), anything with star wars labeled on it was awesome, so I tried reaaallllyyyy hard to learn FPSes so I could finally enjoy that game (Mainly cause all my friends back at Uni were raving about it)

Man, I'm gonna go replay that masterpiece.
Sterling Aiayla Lyons's Avatar - Comment posted on 10/13/2009 13:12
Sterling Aiayla Lyons
I really like the first person perspective(though Third Person is my ultimate favorite), but what really gets me about ALL FP games is that unlike the real perspective, there is a distinct lack of peripheral vision. I realize that this is a limitation due to the aspect ratios/size of the screens and TV's that are used, but it still gets to me.

Anyhow, since everyone is mentioning shooters, I'll add to the list of First Person games you need to play that aren't necessarily shooters:

Deus Ex: The Conspiracy
The Elder Scrolls 3: Morrowind
The Elder Scrolls 4: Oblivion(but only if you have a PC capable of running it because I wouldn't play this game without using mods)
fetusmilk's Avatar - Comment posted on 10/13/2009 15:13
fetusmilk
the only problem ive had with FPS games in the past was the abnormally over swaing animations when you walk. some games actually let you turn this off back in the day.
but i recall some earlier FPS games where the hands and gun would sway from one side of the screen to the other while just walking so much it looked like you were walking on a rope bridge.
that kinda got on my nerves.
but yeah growing up with wolf3d ,doom ,duke3d unreal tournament etc i have gotten used to FPS games so i dont have issues with them.
Elsa's Avatar - Comment posted on 10/13/2009 15:48
Elsa
My first FPS game was Resistance 1... I've only really played FPS games since I got my PS3. With the first FPS game you will likely suck. With the second FPS game, you won't suck quite as bad. By the time you try your third or fourth FPS games you'll see the similarities and they will feel quite natural to you.... though you may still suck! LOL!

... it's a genre that's fun if you enjoy teamwork... and in some games I'll place first and the very next game I'll place dead last. You just get used to it.
TheBigFeel's Avatar - Comment posted on 10/13/2009 16:28
TheBigFeel
I'm not that great at FPSs. I'm ok, but I find myself enjoying myself more and performing better when I'm playing a supporting role. I like being medic and support classes in Battlefield 2. Being the medic in Team Fortress 2 is also a blast because you do go into combat with whichever teammate you're pumping up. Have you tried either game? Does anyone else have game recommendations with that kind of gameplay?
Usedtabe's Avatar - Comment posted on 10/13/2009 16:46
Usedtabe
FPS's used to be my main competitive arena, but ever since Gears of War I've loved TPS's more. I'm still really good whenever I go back to Halo(never negative), but the kills just don't seem as tough, fun, or rewarding as they are in the original Gears. Good write up.
Tarvu's Avatar - Comment posted on 10/13/2009 16:52
Tarvu
I can't help it, I'm very grounded in FPS games. Never had one before I got an xbox (yes, it was Halo), none appealed to me on PS2. I guess that might be down to immersion, but then anythings can draw me in for hour.

Graphically speaking, TF2 is my favourite game. It may be cartoony but it is so delightfully done. Speaking of which, I thought this would be about the Sandvich too. Since you didn't seem to know the reference, you should try playing Team Fortress 2!
Bat Country's Avatar - Comment posted on 10/13/2009 18:29
Bat Country
Actually, TF2 is a great FPS to learn the ropes.
ChronosWing's Avatar - Comment posted on 10/14/2009 23:19
ChronosWing
Eh, I know I'm late to this party but you asked about Wii shooters, and I have to say I never found any really good ones, most of them are fairly mediocre. Although the on rails shooters for the wii are pretty good and fun, Dead Space: Extraction is a blast. I would say the best FPS for Wii is probably The Conduit and that's not saying much as there isn't that many FPS's for Wii to begin with but The Conduit does have online multiplayer and it's pretty good, I've also heard some rumblings of World at War being some what descent. Maybe give them a rent? But yeah for now, TF2 and Portal. Portal not really being a twitch shooter or anything as you don't get any guns aside from the portal gun, it's a puzzle game in first person view I guess. TF2 is great because even if you suck at FPS's you can always play a support role like medic or Pyro, Pyro is a lot of fun and the weapon is easy to use as you mostly only need to spray fire in the general direction of the enemy aiming isn't really a necessity. Medic is also great, nothing like going into battle pumping up a Heavy, then going Uber(Invincible) and feeling like a god as you and your Heavy tear through half the other teams base.
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