I’m just not any good at the FPS genre, which is too bad because there are a lot of impressive FPS titles out there I’ll never get to play. What am I doing wrong? Or, alternately, what is it about the games that make them so challenging to play? I’m really quite curious, and I have been thinking about a solution for several days.
Combat in any real-time game is difficult. Often it’s less about the powers at your command and instead about whether you stay calm enough to use them properly. Since the player is never in any physical danger, normally this doesn’t seem to be a problem. This is a case where immersion, that term that seems to have suddenly warped into the c-blogs, may be a negative factor, since I doubt even the most diehard gamer would remain calm in an actual war zone. Too much of it, and that protective distance that civilians hold from real events vanishes.
FPS games seem to live off immersion in multiple senses. Although plenty of shmups, which are related in concept, have cartoonish or flat-looking graphics, I’ve yet to see an FPS that doesn’t push the system's hardware to the limit. That’s one way to achieve immersion, but it can’t be the sense I’m looking for. Virtually every genre of game has at least one example of a graphics powerhouse, and I’ve managed to handle that.
I also don’t think it’s the large number of enemies, since even the largest FPS can’t generate the number of hostile entities a dedicated RTS can. Admittedly, you have an army at your back in that case, but good RTS players still spend a lot of time manipulating and targeting single units. Neither is it the power of enemies relative to your character, since almost every genre of game has opponents capable of killing you in a single strike.
What is it then?
After watching a large number of trailers, including several for Halo 3, I think I may have identified a potential issue: the first-person aspect. Obvious, huh? But apparently that brings up a whole host of problems. Immersion is probably easiest to achieve when there’s no barrier between the player’s eyes and the character’s surroundings, which is what happens in third-person games. And whether that’s a mark of a game’s success or not, it is guaranteed to disorient the player to a certain extent.
Take perspective, for example. The Battlefield: BC 2 trailer made me jump back a little when the character’s weapon literally leaped up in front of me, blocking my view. Since I’m focusing on a faraway opponent, it’s incredibly irritating to have a massive, nearby object appear out of nowhere. It’s the same experience we get when focusing on the screen and having a younger sibling launch a small object in your face. If you can’t even rely on your own weapon to stay in one place, what can you trust?
I also can’t understand why the camera moves so much. I mean, yes, if something explodes fifteen feet to your side your head is going to shake, but that’s almost a little too real, no? It destroys a certain amount of the immersion as your eyes rapidly attempt to track everything’s new position while the rest of your body stays perfectly still. The Dust 514 trailer doesn’t seem to have this problem: all camera movement looks cohesive even when something does explode fifteen feet to your side. As a result, it doesn’t look nearly as overwhelming.
So it’s the first two letters that get to me, and not the third. Well, I’ve got a few options if I want to practice. Someone was nice enough to recommend Portal, which, while not a conventional shooter as far as I can tell, does have a first-person view. So I have the ability to improve and am not stuck with the third-person viewpoint. Still, it’s possible to have too much immersion.
And make certain to read the manual first. First-person doesn't extend to ducking.
I suck at FPS too, but I enjoy L4D with friends. I may have the highest friendly fire incident on every play, but I have a blast. Otherwise, no FPS for me.
After Halo 3 dropped, I just completely lost interest and abandoned the hobby. I never really recovered until COD4, but even then, I lost a lot of my edge. So now I basically just mess around in public games with my wife.
I remember taking a break from FPS games for a long time and then picking up Unreal Tournament, and, man, I was terrible at that games for the longest time. It just takes a lot of time being bad at them, and then one day it all clicks. But, yeah, single player is no doubt the way to latch onto these games, as you don't have the frustration inherent in competition. And you could always go back and play some old games too!
In third person view you have a tactical advantage of being able to see around yourself... to the left, right and often even behind you. This type of game plays quite differently than FPS where you have a much narrower viewpoint and can only see in front of you. I personally prefer FPS, but it's because the game feels "faster". If you can see someone - they can generally see you too, and you're usually in firing distance of each other. The game seems more reactionary... counting on quick decisions.
Portal is a good start for an FPS game to get used to the viewpoint because you can play at your own pace. It's nice to be able to play games in various viewpoints. :)
"So now I basically just mess around in public ... with my wife."
*FIXED*
You're going to be at a disadvantage no matter what FPS you try and play since you are fairly new to the genre while others have been playing it for the last 10 years. My best advice is just to play for the fun of it and don't worry about your stats. Maybe even start off with just playing co-op shooters. Whatever you do, you'll need to gain a comfort level with the weapons and map layouts for whatever game you're playing. And configure the controls to what you find to be most comfortable as well.
Also buying a PS3 and joining Friday Night Fights with us would be a great help too :P
Also, this is where the Heavy and his sandwich reference Bat Country made comes from.
I do think that Halo is one of the best games to start out with, multiplayer wise that is; since it always starts on an even playing field, there is no game-changing perks or abilities, and it is not very twitchy. The maps tend to be a bit ore vertical than others, but that will help you focus on more than just whats on the same latitude than you, forcing you to keep one eye on your radar, and one on what you're looking at. I also think Halo's multiplayer balances grenades in a very clever way. They are powerful, but since you can carry only 2 of each type, you can't spam them. In fact most of the time in ranked matches people use grenades as chock points, or to keep people away from an area, rather than an offensive weapon. Well, if you do start playing a multiplayer FPS, I say make it Halo.
Also,[URL="http://www.youtube.com/watch?v=tMfzUZNXRbE"]meet the sandvich[/URL]
I learned to love FPSes from the crapton of time I spent playing Star Wars: republic commando. At the time (Episode 3 Prehype), anything with star wars labeled on it was awesome, so I tried reaaallllyyyy hard to learn FPSes so I could finally enjoy that game (Mainly cause all my friends back at Uni were raving about it)
Man, I'm gonna go replay that masterpiece.
Anyhow, since everyone is mentioning shooters, I'll add to the list of First Person games you need to play that aren't necessarily shooters:
Deus Ex: The Conspiracy
The Elder Scrolls 3: Morrowind
The Elder Scrolls 4: Oblivion(but only if you have a PC capable of running it because I wouldn't play this game without using mods)
but i recall some earlier FPS games where the hands and gun would sway from one side of the screen to the other while just walking so much it looked like you were walking on a rope bridge.
that kinda got on my nerves.
but yeah growing up with wolf3d ,doom ,duke3d unreal tournament etc i have gotten used to FPS games so i dont have issues with them.
... it's a genre that's fun if you enjoy teamwork... and in some games I'll place first and the very next game I'll place dead last. You just get used to it.
Graphically speaking, TF2 is my favourite game. It may be cartoony but it is so delightfully done. Speaking of which, I thought this would be about the Sandvich too. Since you didn't seem to know the reference, you should try playing Team Fortress 2!