Hope that anyone who had Christmas yesterday had a good time. To anyone else, I hope you had a good December 25th.
Anyway, today's Dojo Update is the Trophy Stand. Like the Melée game, it's possible to get trophies of your enemies, like the Fighting Wire Frames.
Or in this case, the Big Primid.
This time around though, the Brawl team have decided to make it more challenging to get such trophies. Now, to get an an enemy trophy, you must use this:
The Trophy Stand.
How it works is like a Pokéball from the Pokémon Series, to a certain extent. First weaken the enemy…
…like thus, and then, if you have a Trophy Stand (like the one in Peach's hand) and lob it at the enemy…
SHAZAM!
A trophy of whatever you hit, in this case, the Towtow.
All you have to do then is pick it up like an ordinary trophy, and it's yours to gaze and/or study.
Here is the TowTow close-up.
It's also possible to get boss trophies too, much like in Pokémon. And to show this, the Dojo team decide to show one of the more fearsome of the 3rd-Gen Ancient pokémon, Rayquaza, as an example.
Beat down that health bar, and don't use the Master Ball!
What? oh, whoops, wrong game. But you get the general idea: beat up until the target's health is low enough, throw, pick up. That simple.
Plus, Sakurai has said that it will be possible to re-battle old bosses if you've cleared the game once already. By the way, I'm not sure if it was mentioned before (if it has, don't bitch, just gimme the link and I'll put it in) but there's a score system shown on-screen now. I just noticed this as typing though, so if it
was mentioned before, I'll link to the page it was first posted on. It's a rather good thing though, the Trophy Stand, I think it'll add a bit of challenge to the game (ie for the collectors who'll want to save them until a certain time)
fucking trophy satands will ad the crazy replay value to this shit!
rayquaiza looks like a problem!
Now that is a pretty awesome sounding idea
the ability to re-battle bosses again is the real update for me today