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'Made in Brighton' Event Showcases Brighton's Gaming Success - Destructoid




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I'm a webdeveloper turning composer. Currently making music is my part time job. And yes i'm being paid 4 it! :D YEY! I'm passionate about movies and games. I like fantasy and sci-fi the most but I'm in to every subject. Currently working on two games and two films. Check out my soundcloud page games and film music.

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Announced this week, the Made in Brighton: Games Gone Global conference (06/09/12) brings together Brighton's game development community to learn from, and be inspired by, the city's home-grown talent. The conference lineup of Brighton's industry-leading developers aims to candidly explore the lessons learned through creating games for the international marketplace, and showcases Brighton as the centre of the UK video games industry.

Despite huge changes in business models, budgets and platforms in recent years, Brighton has remained the UK's most prominent digital city. Following 2011's closure of Black Rock Studios, Brighton's game scene has altered dramatically, with a host of smaller studios formed or fed with former Disney developers. The Made in Brighton: Games Gone Global conference celebrates the city's famously closely knit gaming community, telling the stories of our recent successes on the global stage.

Speakers

Boss Alien's Jason Avent shares the secret to a happy, successful studio, following theinternational success of CSR Racing on iOS. Jason considers Boss Alien's year-long journey from "zero-to-success", sharing what you need to know, and the essence of building a games studio.

Balancing creative endeavour with commercial reality can be a challenge when all you want to do is make great games. Work for hire and other business models can help cultivate the best environment to create and own original IP in the long term - but what options are available and which is best for you? Nick Baynes, studio head of BigBit shares his lessons from the business of start-up studios with Made in Brighton: Games Gone Global.

FuturLab Managing Director James Marsden shares his experience of convincing the world your game is worth supporting - from publishers and platform holders to games press and, critically, gamers themselves. James' honest and revealing talk highlights techniques he's used over the last 6 years to get indie projects underway, published and successfully promoted.

Since 2010, Relentless Software have been working with Microsoft to re-define interactive television. David Amor, Relentless co-founder, shares the studio's Kinect Nat Geo TV journey: the next generation of television that puts aside the laptop and iPad, and uses interaction to engage viewers.

Finally, Guardian Gamesblog's Simon Parkin hosts a panel of leading Brighton developers to discuss the lessons from the conference talks, the future of Brighton's game scene, and answer audience questions.

Made in Brighton: Games Gone Global highlights Brightonís continuing prominence in the international video games industry, as the city continues to produce innovative, successful titles despite radical changes in the way consumers play and pay for games. The conference is held as part of theBrighton Digital Festival, which celebrates all creative digital industry across the city's 'silicone beach', with a series of events held throughout September.

More information

Tickets for Made in Brighton: Games Gone Global are on sale now, at just £12+VAT/Fees. Date: 06/09/12 Venue: Brighton Ballrooms. For more details, visit the conference website, or email seb[a]playerresearch[.]com.



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