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Mikolaj Holowko's blog

1:49 PM on 05.27.2013

Funny COD meme

I will just leave it here

8:12 AM on 05.26.2013

A little silly xbox joke just popped in to my head

A little silly one.

- Is it true that Xbox One will play games?
MS "We don't comment on rumors and speculations"   read

7:26 AM on 05.25.2013

A next gen to the past - which old games/franchises I would like to see return

After pretty lackluster reveals of ps4 and Xo, and slightly deserted WU games library, the questions that pop up the most on the internet is "Where are the games?!". It's no secret that for most of enthusiast gamers what have been shown isn't exactly what we've been hoping for. Of course E3 is around the corner, and it does seam that it is going to be huge this year, with all 3 companies trying to convince us that their console is the future of entertainment. "Future" seams to be the keyword here. So I've asked myself too, what I would want the future to bring, and the first thing that came to my mind was... the past! 

This new gen I would love to be able to play remakes of some of my favorite games from the XXth century, made with all new super fancy graphics and gameplay mechanics, but sticking to the formulas that have made those games great in the first place. 

So here's my little list.

Quake 1

In the 90's and 00's I've pretty much played every big fps game there was and there is no doubt in my mind that Quake is one of the best fps games ever made ( and I've played it for the first time 9 years after it came out! ) in both single and multiplayer modes. With this gen, do to having consoles a primary development platform, we have lost something in the fps genre: insane speed, crazy weapons, twisted mazes, avoidable missiles, and player creativity. So with this new gen I would love to see quake return to its roots with fast gameplay, complex levels,  and even more weird weapons, and of course rocket jump! And let me play as lonely crusader in the demonic cthulhu realms instead of a squad member on some alien planet. Do not do open world, inventory management and story. This game doesn't need it. And make the tutorial optional, so gamers won't waste their time. Present it with some sweet cutting edge graphics, add challenging AI and kick ass soundtrack, and my money will be yours.

And make it for M&Kb first!

Also would like to see Hexen and Heretic to follow!

Secret of Mana

I absolutely love this game. Everything from atmosphere, beautiful art direction and music, trough gameplay to simple story. This is an epic adventure all the way trough. Unfortunately the future instalments that cam out in the west were less then lackluster, and the game secret magic was lost. With the all new technology the game series could be brought back to it's former glory. Make it 3d with colourful graphics, but keep the linear level design with branching paths and loads of secrets, loads of imaginative locations to visit, make combat challenging and fun but not simplistic like in most modern action adventure games, improve the rpg mechanics, and even keep the backtracking and radial menu ( can't not love that radial menu! ). Weather it would be a story of brand new characters or a remake it doesn't matter as long as it will carry on the spirit and tension of the original game.

And also do the same for its sequel "Seiken Densetsu 3" ( and bring original to VC too! ) , Terranigma and Chrono Trigger.

Also worth noting that Xenoblade Chronicles, which was made by same main people who made SoM, was great example of how it can be done!

Warcraft RTS

Warcraft 2 was my favorite of all 3 instalments. I didn't personally liked heroes in WC3 as well as lack of navy units and slashed the amount of unit slots by half, smaller maps and the ambient soundtrack. In WC2 you did feel like you are ultimate fantasy army badass general running a massive war. It was extremely tense! I want that feeling brought back. But I doubt Blizzard can pull it off anymore. So here's a tip for indie devs: remake it under a different name! Add new unite types that will open up the game for more strategies and introduce new killer AI. 

Megaman X

^ Exactly this, just 2.5d, and keep the design grid based, as it was working perfectly for this series. Remake or new entry. Just make it happen! Nothing more to add here!


What can I say here? It's lemmings - cute, little, violent strategy game! Just make it happen!


I have to admit I have never played this game. But recently fell in love with remake of XCom, and it made me wish that someone would remake that this game deserves.


There's no way I wouldn't mention this game. Although I've never finished it due to the save corruption, what I have played was truly stunning. The game was absolutely ahead of its time with humongous open world to explore, complex story, diverse gameplay and fantastic soundtrack. Unfortunately the original suffered from rough controls when it came out, as well as a lot of other gameplay related issues. The remake could fix all of that and introduce many more new elements.


Awesome oldschool platformer that wa hard as hell! I think it could be up there with castlevania and ninja gaiden for nes. I don't know why but I would like it actually to be remade in 3d. 

Golden Axe

One of my favorite games of all time. Love every moment of it. Co-op is extremely fun to play. The remake from few years ago totally missed what the game was about. It was absolute ass. Bring it back but keep it sidescrolling beat em up and use collision boxes instead of maps and do not try and show off 3d animations - keep it fast, as it would only have few frames of animation!

Do you have any games that you would like to bring back to life?   read

11:43 AM on 05.09.2013

Reimagining of Shadow Warrior by creators of HARD RESET!! AWESOME!!! :D

From their FB feed. Not much yet, but it is awesome to know that it is coming, and remembering how good hard reset was I'm extremely excited! :D

From the creators of Hard Reset Flying Wild Hog Devolver Digital proudly announce a total reimagining of Shadow Warrior! More info soon.

4:16 PM on 05.01.2013

Help us make The Yogscast Minecraft Series THE MOVIE happen

Hi there,
I've recently joined a little group of indie filmmakers called City17Productions ( If City 17 sounds familiar to you, you're right about it's origins ;)) and I've recently scored our conceptual trailer for The Yogscast - The Shadow Of Israphel movie. We can make this movie happen, and there is even chance to have a nice budget for it ( and if that would happen me I could hire real musicians to play some parts and a proper mixing studio to do nice epic mix ) but we need to reach out to more people. So if you dig the trailer please give us a like and spread the word about it so the potential investors can see that people want it to be made. Thanks a lot and I hope you will enjoy the trailer!


PS. Not sure if the video is displaying or not so here's the link   read

8:18 AM on 10.08.2012

It must be loud Master Chief ( Halo 4 - Revival Remix )

Hi there,

I wanted to have some little fun and so I've joined Halo 4 remix competition. There is 3 tracks to choose from, and i think you can make up to 3 remixes. I just finished first remix, which is experimental electronic, and starting to work on other two tracks. You can listen to it on my website It must be loud Master Chief ( Halo 4 - Revival Remix )

cheers:)   read

6:08 AM on 08.24.2012

'Made in Brighton' Event Showcases Brighton's Gaming Success

Announced this week, the Made in Brighton: Games Gone Global conference (06/09/12) brings together Brighton's game development community to learn from, and be inspired by, the city's home-grown talent. The conference lineup of Brighton's industry-leading developers aims to candidly explore the lessons learned through creating games for the international marketplace, and showcases Brighton as the centre of the UK video games industry.

Despite huge changes in business models, budgets and platforms in recent years, Brighton has remained the UK's most prominent digital city. Following 2011's closure of Black Rock Studios, Brighton's game scene has altered dramatically, with a host of smaller studios formed or fed with former Disney developers. The Made in Brighton: Games Gone Global conference celebrates the city's famously closely knit gaming community, telling the stories of our recent successes on the global stage.


Boss Alien's Jason Avent shares the secret to a happy, successful studio, following theinternational success of CSR Racing on iOS. Jason considers Boss Alien's year-long journey from "zero-to-success", sharing what you need to know, and the essence of building a games studio.

Balancing creative endeavour with commercial reality can be a challenge when all you want to do is make great games. Work for hire and other business models can help cultivate the best environment to create and own original IP in the long term - but what options are available and which is best for you? Nick Baynes, studio head of BigBit shares his lessons from the business of start-up studios with Made in Brighton: Games Gone Global.

FuturLab Managing Director James Marsden shares his experience of convincing the world your game is worth supporting - from publishers and platform holders to games press and, critically, gamers themselves. James' honest and revealing talk highlights techniques he's used over the last 6 years to get indie projects underway, published and successfully promoted.

Since 2010, Relentless Software have been working with Microsoft to re-define interactive television. David Amor, Relentless co-founder, shares the studio's Kinect Nat Geo TV journey: the next generation of television that puts aside the laptop and iPad, and uses interaction to engage viewers.

Finally, Guardian Gamesblog's Simon Parkin hosts a panel of leading Brighton developers to discuss the lessons from the conference talks, the future of Brighton's game scene, and answer audience questions.

Made in Brighton: Games Gone Global highlights Brighton’s continuing prominence in the international video games industry, as the city continues to produce innovative, successful titles despite radical changes in the way consumers play and pay for games. The conference is held as part of theBrighton Digital Festival, which celebrates all creative digital industry across the city's 'silicone beach', with a series of events held throughout September.

More information

Tickets for Made in Brighton: Games Gone Global are on sale now, at just £12+VAT/Fees. Date: 06/09/12 Venue: Brighton Ballrooms. For more details, visit the conference website, or email seb[a]playerresearch[.]com.   read

9:18 AM on 07.17.2012

DOTA2 beta key giveaway!


I have one DOTA2 beta key to give away so I thought i will make small contest. So if you want it then like and/or tweet my blog then go to my official blog and leave a comment with link to your favorite game music track and explain why you like it in a sentence or two! And that's it! The coolest comment will win the key!

Mik   read

5:47 PM on 07.13.2012

Some of my favorite game music tracks pt.1

Hello again,

I'm really getting in to blogging recently :D I'm finding that it is really cool way of conecting with people alike. So while I've made myself break from composing music I thought of making a list of the music tracks from the games I've played i thought ware brilliant. I will release the list in few parts ( because I'm too busy to do it in one go ). This is not my top favorites list since I admire most of those tracks equaly.

Legend of Zelda: A link to The Past - Overworld Theme

Composer: Koji Kondo
The list opens Overworld Theme which is the most iconic Zelda track ever composed i think. Easily recognizable and it's full of adventure, excitement and energy. Once you hear it you'll never forget it. I'm always nerding out whenever i hear it!

Assassin's Creed - Chase Theme

Composer: Jesper Kyd
I think that first AC game was highly unappreciated. Even though the amount of recycled missions ware horrible, i still think that the game had most interesting setting, good reward system and best ost from all the installments in the series.
A mixture of meadle eastern motive with modern electronic ambience and heavy druming created unique and magical atmosphere.

Chaos Legion OST - [Boss BGM] Choir of Curse

Composer: Hideyuki Fukasawa
Chaos Legion Was pretty bad game. Bad graphics and boring and repetitive gameplay. But the thing that stand out for me was that insane electro-classical music that made my blood pumping fast. Just totally rocks!

Warcraft 2 Soundtrack - Human 02

Composer: Unknown! ( if anyone knows please let me know cause i can't find his name)
Here's another classic this time from blizzard. Although the samples used sound a bit dated by todays standards, it's heroic enough to make you want kick orc's arses but melodic enough to remember it! Over all the whole ost is great. :)

ONI Soundtrack: "Konoko Chase"

Composers: Paul Sebastien, Martin O'Donnell, Michael Salvatori
Old school electro track from the first Bungie game ONI. Worked perfect within the game's high-octane cyberpunk setting.

Hope you enjoyed it and you will come back for the next part.
See you space cowboys!
Mik   read

1:23 PM on 07.12.2012

3 Teaser tracks from upcoming indie game "Mystic Mountain"

Hi everyone,

To start with I would like to say that English is not my first language so please for understanding if some of the sentences have came out a bit awkward.

Would like to share with you three teaser tracks from upcoming indie game Mystic Mountain. I can't give away too many details about the game but there is few things i can say.

The game is being made by a newly formed little indie team from Quebec ( I don't think they have their own name yet ) started by Mathieu Boudreau who was game designer on several big projects such as: Prince of Persia: The Forgotten Sands - Wii, The Amazing Spider-Man - PS3, Xbox 360, Spider-man: Edge of Time - PS3, Xbox 360.
In the game you're an adventurer who's exploring massive mystical mountain to uncover it's secrets. The game is a return to the roots of classic action adventure genre like Super Metroid and Castlevania. The game is build around very addictive gameplay mechanics which i can't talk about yet, but i can tell you that I've played the prototype countless number off times cause it was a great fun! :D

In many parts of the game music is not only used as a background to the gameplay, but becomes unbounded part of the experience. Besides games like guitar hero or bit.trip i can't recollect anything like that from the games I've played in my lifetime, and in this case it's something very different to these two titles I've mentioned.

Here are the teaser tracks. They might be slightly different in the final version of the game.
Mystic Mountain - Theme 1 - Teaser Track
Mystic Mountain - Ride on the Giant's back - teaser track
Mystic Mountain - Leaving the cave behind - teaser track

Cheers!   read

6:17 PM on 07.01.2012

Would like to show you my game music! :)

Ok so this is my first post on destructoid webstite! Will try to keep this blog up to date as much as poss.

I do music composition for games film and other media. I'm not full pro yet, although started being paid for my work, and I'm starting working with people from industry, which is really cool :) mostly indie stuff thougt ;) Wish me luck! :)

Here are some of the latest tracks i've made. Make sure you will crank the volume up! Enjoy :)   read

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