I'm a webdeveloper turning composer. Currently making music is my part time job. And yes i'm being paid 4 it! :D YEY! I'm passionate about movies and games. I like fantasy and sci-fi the most but I'm in to every subject. Currently working on two games and two films. Check out my soundcloud page games and film music.
Don't forget to leave a comment! :D
Also you can follow me on twitter and friend me on facebook :)
Announced this week, the Made in Brighton: Games Gone Global conference (06/09/12) brings together Brighton's game development community to learn from, and be inspired by, the city's home-grown talent. The conference lineup of Brighton's industry-leading developers aims to candidly explore the lessons learned through creating games for the international marketplace, and showcases Brighton as the centre of the UK video games industry.
Despite huge changes in business models, budgets and platforms in recent years, Brighton has remained the UK's most prominent digital city. Following 2011's closure of Black Rock Studios, Brighton's game scene has altered dramatically, with a host of smaller studios formed or fed with former Disney developers. The Made in Brighton: Games Gone Global conference celebrates the city's famously closely knit gaming community, telling the stories of our recent successes on the global stage.
Boss Alien's Jason Avent shares the secret to a happy, successful studio, following theinternational success of CSR Racing on iOS. Jason considers Boss Alien's year-long journey from "zero-to-success", sharing what you need to know, and the essence of building a games studio.
Balancing creative endeavour with commercial reality can be a challenge when all you want to do is make great games. Work for hire and other business models can help cultivate the best environment to create and own original IP in the long term - but what options are available and which is best for you? Nick Baynes, studio head of BigBit shares his lessons from the business of start-up studios with Made in Brighton: Games Gone Global.
FuturLab Managing Director James Marsden shares his experience of convincing the world your game is worth supporting - from publishers and platform holders to games press and, critically, gamers themselves. James' honest and revealing talk highlights techniques he's used over the last 6 years to get indie projects underway, published and successfully promoted.
Since 2010, Relentless Software have been working with Microsoft to re-define interactive television. David Amor, Relentless co-founder, shares the studio's Kinect Nat Geo TV journey: the next generation of television that puts aside the laptop and iPad, and uses interaction to engage viewers.
Finally, Guardian Gamesblog's Simon Parkin hosts a panel of leading Brighton developers to discuss the lessons from the conference talks, the future of Brighton's game scene, and answer audience questions.
Made in Brighton: Games Gone Global highlights Brighton’s continuing prominence in the international video games industry, as the city continues to produce innovative, successful titles despite radical changes in the way consumers play and pay for games. The conference is held as part of theBrighton Digital Festival, which celebrates all creative digital industry across the city's 'silicone beach', with a series of events held throughout September.
Tickets for Made in Brighton: Games Gone Global are on sale now, at just £12+VAT/Fees. Date: 06/09/12 Venue: Brighton Ballrooms. For more details, visit the conference website, or email seb[a]playerresearch[.]com.
I have one DOTA2 beta key to give away so I thought i will make small contest. So if you want it then like and/or tweet my blog then go to my official blog and leave a comment with link to your favorite game music track and explain why you like it in a sentence or two! And that's it! The coolest comment will win the key!
I'm really getting in to blogging recently :D I'm finding that it is really cool way of conecting with people alike. So while I've made myself break from composing music I thought of making a list of the music tracks from the games I've played i thought ware brilliant. I will release the list in few parts ( because I'm too busy to do it in one go ). This is not my top favorites list since I admire most of those tracks equaly.
Legend of Zelda: A link to The Past - Overworld Theme
Composer: Koji Kondo http://www.youtube.com/watch?v=wkH2zETKqws The list opens Overworld Theme which is the most iconic Zelda track ever composed i think. Easily recognizable and it's full of adventure, excitement and energy. Once you hear it you'll never forget it. I'm always nerding out whenever i hear it!
Assassin's Creed - Chase Theme
Composer: Jesper Kyd http://www.youtube.com/embed/ksor9p52M74 I think that first AC game was highly unappreciated. Even though the amount of recycled missions ware horrible, i still think that the game had most interesting setting, good reward system and best ost from all the installments in the series.
A mixture of meadle eastern motive with modern electronic ambience and heavy druming created unique and magical atmosphere.
Chaos Legion OST - [Boss BGM] Choir of Curse
Composer: Hideyuki Fukasawa http://www.youtube.com/embed/uaBanbNeq5w Chaos Legion Was pretty bad game. Bad graphics and boring and repetitive gameplay. But the thing that stand out for me was that insane electro-classical music that made my blood pumping fast. Just totally rocks!
Warcraft 2 Soundtrack - Human 02
Composer: Unknown! ( if anyone knows please let me know cause i can't find his name)
http://www.youtube.com/embed/9vGnzKki5aA Here's another classic this time from blizzard. Although the samples used sound a bit dated by todays standards, it's heroic enough to make you want kick orc's arses but melodic enough to remember it! Over all the whole ost is great. :)
ONI Soundtrack: "Konoko Chase"
Composers: Paul Sebastien, Martin O'Donnell, Michael Salvatori http://www.youtube.com/embed/guuJJrhAMCo Old school electro track from the first Bungie game ONI. Worked perfect within the game's high-octane cyberpunk setting.
Hope you enjoyed it and you will come back for the next part.
See you space cowboys!
In many parts of the game music is not only used as a background to the gameplay, but becomes unbounded part of the experience. Besides games like guitar hero or bit.trip i can't recollect anything like that from the games I've played in my lifetime, and in this case it's something very different to these two titles I've mentioned.
Ok so this is my first post on destructoid webstite! Will try to keep this blog up to date as much as poss.
I do music composition for games film and other media. I'm not full pro yet, although started being paid for my work, and I'm starting working with people from industry, which is really cool :) mostly indie stuff thougt ;) Wish me luck! :)