Shadows of the Damned is such a weird, mixed bag that it's hard to even know where to begin. How's this for a start: There's one segment in the game where you use a giant stripper's cleavage as a bridge and one of your weapons is called the "Hot Boner." Yeah, trust me. You're not prepared for how blatantly weird this game can be. A lot of people would like to describe the game's humor as childish and there's definitely an argument for it, but the word weird is more all encompassing. Sexual humor is a dominant theme, but Shadows of the Damned is unusual in general. Unfortunately I didn't love the game as much as I'd hoped. Don't get me wrong. I love the idea behind this game and there will be plenty of people who love it. If anyone has rebuttals feel free to use the comments section to your advantage, but I can't help but feel the game was light on content.
I will say this game kicks off to a pretty sweet start. You're introduced to Garcia "Fucking" Hotspur, and he will carve his name into your flesh before you die. He's a badass Mexican demon hunter covered in tattoos, and he's manly enough to wear a purple leather jacket. He's foul mouthed, angry, and single minded. He's also a bit on the childish side, which is half the fun of his character when he chuckles at something stupid. His companion is a floating skull named Johnson. Johnson is a rogue demon that left the underworld and his body behind. Somehow he's able to transform himself into a variety of weapons and supports Garcia's demon hunting efforts by providing firepower and advice. Johnson is significantly more witty and intelligent than Garcia, but is also extremely dirty minded. These two characters are probably the highlight of the entire game. They're a fun, unique combination.
Shadows of the Damned makes no attempt to produce any serious backstory. All you know from the beginning of the game is that there is a real world, and there is an underworld. There are humans and demons. That much isn't even narrated; it's just kind of obvious. Garcia has killed one too many demons and the underworld has decided to make things personal. Flemming, the lord of the underworld has raided your apartment, beaten you down, and stolen your girlfriend Paula. Flemming makes it very clear that he plans to take Paula as his mistress, just to torment you. Garcia and Johnson chase Flemming down to the underworld, Johnson turns into a motorcycle and you ride the "highway to hell" while some rock music plays and you select your save file. It's a really cool moment. Too bad you never see that motorcycle ever again. It woulda spiced up the gameplay a little.
The story and concept of the game is pretty off the wall, but the gameplay is easy to explain. Shadows of the Damned is basically a straightforward third person shooter, very much so in line with Resident Evil 4. Shinji Mikami was a creative director on the game, so that much is no surprise. There are some light puzzle elements tossed in every once in a while but the game is very action oriented. Until you start getting upgrades there's not really a lot of variety in the gunplay, though. You get three guns; technically 4 if you count the "light shot" that you use to stun enemies and light hallways. You also get a single melee weapon, but its usefulness is pretty limited. Basically you have a pistol, a shotgun and a machine gun. Every time you beat a boss one of your weapons will upgrade itself somehow and by the end of the game your weapons are more interesting, but at the end of the day you still just have a more spectacular version of a pistol, shotgun and machine gun. Despite this the gunplay is absolutely solid. Just consider that this is not an especially challenging or complex shooter.
The gunplay isn't really the main attraction of the game, even if it's well done. There are some cool ideas that go into it, though. Collecting hidden red gems allows you to upgrade your preferred weapons. For example you can upgrade your pistol's ammo capacity five times. There's also this whole light and dark theme going on. Sometimes the game world becomes covered in soul sucking darkness. If you stay in the darkness too long you'll lose health until you die, but sometimes you need to be standing inside of that darkness to hit a switch or hurt a special type of enemy. It's a cool concept that demands you be quick to respond before you start dying.
I'd say this game really shines when it gets away from the gunplay, though. There's a certain spectacle to the game's more unique levels. Even though Shadows of the Damned takes place in the underworld it's not quite what you'd expect. More than anything else you're traveling through a sort of bizarro world. Everything is dark and sullen but oddly enough the demons still have villages, cities, clubs and a bit of modern technology. It's a little jarring because there's no real explanation for it, but it's still kinda fascinating to learn that the demons store light in barrels, that liquor restores your health, and that teeth are illegal. You'll find posters on the walls that give Johnson a chance to explain the underworld's oddities and you'll find storybooks about the game's bosses that Garcia and Johnson read aloud to each other. Because the first couple hours of the game only give you very basic versions of your weapons, learning about the underworld is what keeps the early portions of the game going. I'm a little disappointed they didn't keep it up. After a while they give up on that sort of thing, which is a shame because the game describes itself as a "road trip to hell" and all those little oddities were really interesting. The underworld itself is a little drab since it somewhat mirrors the human world, so without those little touches the setting doesn't feel as unique.
Likewise the game shines when it tosses normal gunplay out the window and tries something different, such as the level that pays tribute to the Evil Dead movies or the "Big Boner" sniper level. In this level Garcia is literally holding a huge shotgun to his crotch and sniping enemies while yelling at them to taste his boner. There's a certain sense of spectacle that you would expect from Shadows of the Damned, and it's specific segments like these that deliver on it. The rest, not so much. Again, the underworld itself is a little drab and Garcia doesn't have a very flashy set of attacks. The game only gets particularly fantastical at certain points, and there's not a ton of them.
Shadows of the Damned is unfortunately a game that I want to love, but would feel irresponsible about recommending too readily thanks to its lack of content. As I mentioned, the first couple hours of the game are fairly basic because your weapons don't become more complex until you start beating bosses. To top this off the game is pretty short. The first couple of hours are probably the first third of the game. The really cool levels are scattered about and do keep the game interesting, but I personally wanted more. The game's concept and setting are what makes it interesting, but it's reluctant to tell you much about it. After a while the underworld as a setting stops trying to weird you out and none of the game's characters ever really develop. Garcia and Johnson like I said are a great duo. I would have said this game is worth buying based on them alone if they'd spent more time interacting with each other to fill in the game's standard shooting sections. You literally learn almost nothing about Garcia, Johnson, Paula, or Flemming. There is actually more backstory revolving around the game's bosses via the storybook segments. The game doesn't even have much of an ending.
Some people like to argue that you weren't supposed to really learn much, but I think adding some more plot to the game would have helped round out the package very much so. Despite that the game does have a really interesting sense of humor and some of the game's more outlandish moments are arguably worth the price of admission. Make no mistake, the game is creative. If you have the money to spend on a relatively short game, I'd say do so just to support this company's attempt at giving us a different type of shooting game in a fairly military-driven industry. If you're a little strapped for cash though, I'd say give this game a rental.