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Mijo Games's blog

8:21 PM on 12.09.2010

Road to IGF: 22 MB of RAM, Oh My!

Let me start that the moral of this story is one of the most oh-duh moments I have had as a designer yet. I am eager to jump to the punchline, deftly given away by my title, but let me start from the beginning. I original...   read

3:09 PM on 11.13.2010

Road to IGF: Take the Power Back!

After a bit, my team created a semi-working prototype of an early version of the game. It had most of the major features of Duck Pond implemented: there was a duck, on a pond, and the player can slide their finger through ...   read

8:25 PM on 11.04.2010

Road to IGF: Branding Like an Animal

If Mad Men has taught me anything, it is that Don Draper can get any woman in the world in less than five sentences.  Also, branding is important.  Your brand is how you want to present yourself to the world. ...   read

9:52 PM on 10.26.2010

Road to IGF: It Takes a Village

With the holy triumvirate of artist, designer, and programmer in place, I felt my company was off on the right foot.  The three of us got together and discussed where to start.  With the design doc finished, in ma...   read

2:35 AM on 10.21.2010

Road to IGF: Finding An Artist (or two, or three)

Once I had a programmer in place, it was time to find an artist.  One part of my company philosophy is that I want each major decision, including hiring key team members, to be by consensus, or at least, have each pers...   read

9:21 PM on 10.19.2010

Road to IGF: IGF...2011

Hello Destructoid.  We interrupt your regularly scheduled article series to bring a special announcement.  It is with a heavy heart that I inform you that we have officially missed the deadline to submit for IGF 2...   read

3:20 PM on 10.15.2010

Road to IGF: Finding a Programmer, not in Belarus

After getting all of that pesky business stuff out of the way, I am ready to begin interviewing some programmers!  Woooo....oh wait, one more small piece of business...and this is absolutely the non-disclosure agreeme...   read

4:10 PM on 10.07.2010

Road to IGF: What's My Game Again?

Ok, I decided to form a game company. Ok, ok. Yeah. Ok, wait, now what? Before I stormed Craigslist or Elance or whatever looking for workers, I needed a concrete idea. For the first few steps of the process, my vision...   read

2:15 PM on 10.04.2010

Road to IGF: World 1-1

The idea for my video game came on the banks of the American River in Sacramento, 2007. I had recently received my iPhone as a gift for passing the bar and was discussing with my brother how it seems like just about every ...   read

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