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I’m a very non-confrontational person. Whenever I’m presented with a moral choice, regardless of the game, I usually end up taking the moral high ground; even when the NPCs turn out to be complete and utter dicks. Worse still, I do it even when I have irrefutable proof that the other party will screw me over once I’m done with their little favor; yet I endure whatever inconveniences it may cause me, only because I know I remain a hero in the eyes of the people that I protect. In the game, everyone likes me because I uphold an image of all that is supposedly good in the world, and for that, I feel a rewarding sense of acceptance that eludes me in the real world.
But this isn’t my story. This is a story about the other end of the spectrum, about those who take the moral low ground, those depraved souls who only gain pleasure from spreading human misery. Moral ambiguity is all the rage these days; although in most games, we’ve always had the opportunity to be jerks. The problem was, it was always detrimental to the player’s cause. “Shoot a hostage, you lose health.” Well, what if the dumb civvie just happened to run into your line of sight? “Tough Luck, aim better next time.”
Nowadays, if you want to shoot that hostage, the game will step aside and simply say “Go Right Ahead! You’ll just be awarded negative karma/dark side points/etc.” Which is fine and dandy, but it still raises a question in my mind: what happens when you get all the points you could possibly get? What if, let’s say in Fallout 3, merely completing the evil-themed side quests just wasn’t enough?
Well, a friend of mine answered that question for me one fateful night, when I let him play my copy of Fallout 3 for the first time. This friend, who shall remain nameless, is a part-time Taekwondo instructor, as well as a volunteer for the local YMCA. He works mostly with special-needs children, and they all seem to like him well enough. However, the thing about this guy is that once you put him in a game and offer him a slew of morally-ambiguous choices, he becomes the anti-Christ. He always manages to do things that go well above and beyond the scope of the normal “evil” path in the game, and the thing of it is…he ALWAYS manages to get away with it!
For instance, that very night he first played Fallout 3; he immediately took the evil path. He mouthed off to Butch, then let him have his way with Amara, then later killed him and his mother…along with anyone else he came across during his escape from Vault 101. He couldn’t kill Amara when she came to meet him at the vault entrance…though that didn’t stop him from beating the ever-living crap out of her with a baseball bat until she fell unconscious to the floor.
His escapades didn’t end there, though; once he got out into the world, he killed without discretion, murdering anyone unlucky enough to cross his path, stealing whatever items they may have had. He didn’t even bat an eyelash when asked to blow up Megaton, and did so with a smile on his face while Mr. Tenpenny and Mr. Burke applauded his work. Still, with his position in Tenpenny tower secure, my friend STILL wasn’t satisfied. His bloodlust knew no boundaries; and the game wasn’t showing any signs of holding him back. Hell, even in Grand Theft Auto you had wanted stars: The more acts of crime you committed, the harder the heat would come down on you. It was a simple balance, but in a post-apocalyptic wasteland, they had no meaning whatsoever.
Later that night, my friend ascends the stairs to the balcony where he observes Mr. Tenpenny taking potshots into the distance. Tenpenny starts rambling on about wasteland safaris and the like, but my friend has only one thing on his mind...
“I want that sniper rifle.”
Before I have the chance to ask, he pulls out his pistol, puts two slugs in Tenpenny’s 10 spot, and grabs the rifle. Along with the red smoking jacket off of the old man’s back. He then proceeds to waltz through Tenpenny Tower, sparking a massacre that started with Mr. Burke, and didn’t end until sunrise, where he faced off in the courtyard with the few guards that remained. It seemed like nothing could stop him; even when he ran out of ammo for Tenpenny’s rifle, he merely took the weapons off of the dead security guards and just kept on going.
By the time the sun hovered over the horizon, everyone in Tenpenny Tower lay lifeless. My friend spent the rest of the day systematically decapitating the corpses, then dismembering Captain Gustavo and laying his limbs in a decorative manner around the courtyard fountain in the style of a compass: Legs pointed south, arms pointed east and west, and his severed head facing north. Several questions flooded my mind at this point, the most prominent of which being “what in the fuck did I just witness?” followed closely by “What in the hell is WRONG with you?”
However, I was too frozen in terror to form words at that point. I’d seen my mild-mannered friend of nearly seven years slaughter countless innocents for his own amusement.
His joyride of death finally ended, though, when he made the fatal mistake of attacking the caravan just outside the Megaton ruins. He only managed to get in one well-placed headshot before the angry nomad riddled him head-to-toe with bullets. Discouraged, he merely re-started his character and played things out normally, only because he blew up Megaton without first attempting to get info on his father for the main quest.
Over time, he lost interest and moved onto other games; particularly Fable II. Back when he first got Fable I, he spent the majority of the game running through every village he came across, robbing its inhabitants blind and then murdering them in their sleep. I figured Fable II would be no different, but I was wrong… dead wrong.
He told me he had found an easy way to get lots of money in Fable II. Curious, I let him continue, but I quickly came to regret it. Although I never played either Fable I or II myself, he explained that when your spouse dies in Fable II, you get $2000 gold as monetary compensation (either that, or you get $2000 as the dowry, I can’t remember which). So, he would find a lonely maiden out in the world, marry her, murder her, then rent out her house to the highest bidder. He would repeat the process until he had ownership of every house in the village, then swiftly move onto another and start all over again. If the woman already had a husband, he’d murder the husband first, then follow the formula. Same goes if she has any children, regardless of whether or not he’s the father.
Funnily enough, when he recently acquired a copy of Modern Warfare 2, I immediately had to ask him about his feelings on the whole “No Russian” controversy, and whether or not he actually played the level. I wasn’t surprised when he said yes, but I WAS surprised when he confessed that slaughtering all those innocents actually did bother him…though he never mentioned why…and I was too shocked to ask. I assumed it was due to that fact that it wasn’t his choice, rather than the mission objective itself. The game told him to kill those people (or maybe, “The Devil made me Do It?”).
So I suppose evil does have its limits in the gaming world, though I suppose it would have to weigh in to the level of guilt a player has for his NPC compatriots. As a great man once said, “Even the Devil cries sometimes.”
…wait, I think that was Toji Suzuhara. Eh, whatever…I’m tired.
fapped!
I'm similar to you in the way I try to avoid controversy and look for compromises in video games. Whenever a game has a Persuade skill I always max it out in that regard. I have a hard time understanding the fun in doing horrible things, as I tend to really feel bad when I do so myself. :-S
In a way, this is more disturbing than being evil, because I'm essentially roleplaying a psychopath who ignores the suffering of others as long as it doesn't effect me in any way.
It's one thing to kill a character you've personally invested time and energy on or with, like a party member, but NPCs? Even the people of Megaton aren't developed enough for me to give a fuck about them.
I played Fallout 3 as a good and neutral character, but only for the cheevos. If not for them, I'd have played evil only. I have to be nice in real life, I don't want to always be nice when playing games. I always appreciate the chance to misbehave digitally.
nuff said
Now the Crux of the situation is that a LOT of INNOCENT people died in the research of this potion.
But on the other side, it's finished and can help me save a LOT MORE people if I do ingest it.
Plus the additional abilities are pretty cool and powerful when used correctly.
Anyway... HELL'S YEAH! I INGESTED IT! lol.
Besides, it's only a game. :-)
But good story about your friend.
Great read.
Especially in GTA, I love killing people. It just relaxes me... But then again, in some games I like being "good" and act like I do in real life. Then I can relate more to the game. Like ME for example..
I guess it depends on the game...
But anyway, good article =) I loved it.
ICED EARTH
check em out....
...not The Glorious Burden though.
Unless you like Ripper Owens.
If you're wondering who that is you don't matter.
Luckily for him in both games, he could still kill old people, his second favorite demographic target.
Heh, perhaps that's why I always play as the quintessential White Knight with extremist tendencies. Whenever he kills innocent people, pillages towns, and wishes he could rape/kill/kidnap children in games, I feel the need to "balance" out his evil character by saving an orphan from a fire, slaughtering EVERYONE in the bandit camp, and sacrificing my time and exp in favor of a harder more moralistic solution, despite the fact that we're both playing single-player games.
I guess games with multiple paths are just wish-fulfillment at their most basic foundation. My friend is somewhat sociopathic at heart, but generally passes for a completely normal person. I'm a jackass, but I enjoy helping innocent people. Gotta love how video games are truly one of the few mediums that can really explore ideas like this.
Also, I was disturbed by the No Russian mission, but not because of the content, I was disappointed that the bodies didn't make neat little piles of gibs instead of just falling through each other's polygons on the floor.
I found two corpses that fell into each other and it just looked like two lower bodies sewn together at the waist, with no upper body in sight.
Infinity Ward, if it's worth doing, it's worth doing right! (and overdoing, for that matter)
It's not that I'm a complete sociopath, I just like to have some credibility to my virtual genoci- ok, yeah, I'm fucked up.
I like his style!
I'm one of those people who still holds doors open for people and lets people cut ahead in line when they only have a couple things and I've got a cart full. I'm pretty sure I'm a good guy.
But in games I am like your friend. Think of the sickest thing you can do, the most brutal and depraved and I'm the one doing it.
I love massacres of entire villages when I can.
But then when I turn off the game, I have no police record and a easy going mood.
So either games have no effect, or they have a huge effect...only in making me less violent, not more.
Just like how I'd never hurt an animal in the real world but will shoot every dog, repeatedly, in a game, my actions virtually don't really show the me with actual people.
No Russian was wicked fun.
As for the friend in the story, it sounds as if he's grasping for the feel bad emotion in No Russian, especially if he plays games half of how you described.