I read a very enjoyable article a few weeks ago on Kotaku. “Speak up on Kotaku” is basically an opportunity for users to say their pieces on anything gaming related, and the best get published on the website itself. User Acast010 railed against people
complaining about video game industry sequels, correctly noting that complaining about sequels is commonplace despite lots of fantastic new IPs for this generation and that despite everyone clamoring for sequels to their favorite games, people then tend to be unhappy when they’re finally announced.
It reminded me of an article by David Wong on Cracked. Let me preface this by saying Wong’s article, called
“The Most 6 Ominous Trends in Video Games” does have a lot of valid points and I love reading Wong’s work in general. My particular issue comes with point three, that we’re “on the verge of creative bankruptcy”. There are a lot of responses I could marshal to that claim, but one statement in general caught mt eye.
“Everybody complains about sequels and reboots in Hollywood, but
holy shit, it's nothing compared to what we have in gaming right now.”
Is it, now? Let’s check the validity of that claim.
Let’s take a look at the current state of the movie industry. Take a look at the
Top 50 films for the last weekend (of July the 22nd). Note that this is a single weekend, and among the films listed are:
#2:
Harry Potter and the Deathly Hallows Part 2
#4:
Transformers: Dark of the Moon
#7:
Cars 2
#20:
X-Men: First Class
#22:
Kung Fu Panda 2
#23:
Pirates of the Caribbean: On Stranger Tides
#25:
The Hangover: Part II
#31:
Fast Five (
Fast and the Furious 5, basically)
Not only are those all sequels, but three of them are in the top ten and seven are in the top 25. Three of them also do exactly what Wong criticized something like
Fable: The Journey for doing by removing the number in favor of a subtitle, four if you count
X-Men: First Class since it’s a prequel. Let’s also bear in mind that summer is considered one of the biggest if not
the biggest time for movies, comparable to video games during the holiday season.
Fair enough, that’s only one weekend, right? It’s only scratching the surface of the titanic sequel pumping Hollywood is doing. As it turns out 2011 will break the all time record for
movie sequels released in a single year, with 27 films of 2011 being sequels. This article was also in February, meaning the number has likely gone up. That average to about one sequel every two weeks and, according to Slashfilm, around one
fifth of total releases.
I’m sure the counter-argument would be that sequels represent a higher percentage of the video game industry. That’s a difficult claim to prove or disprove either way, but even if it were true, so what? Being a sequel doesn’t automatically disqualify something from being a good product or we wouldn’t have films like
The Godfather Part II or
Toy Story 2 or
3. Being a sequel doesn’t necessarily guarantee it’s going to be a carbon copy of the first game that lacks any originality at all, either.
Half-Life 2 felt like a standalone game rather than a
Half-Life sequel and
Resident Evil 4 was only tangentially related to the series.
If you’re looking for a big picture of sequel-mania in Hollywood, as of the end of April there are currently
95 sequels in development in Hollywood. These aren’t all sequels to recent modern movies like the Transformers films or on-going sagas like Harry Potter either – some of the listed sequels include
Bad Boys 3,
Bad Santa 2, Beverly Hills Cop 4, Evil Dead 4, and
Ghostbusters III.
Of course, don’t assume Hollywood won’t wring every penny they can from recent cash cows, as they’re hard at work on
Final Destination 5 (with promises of 6 and 7),
Alvin and the Chipmunks 3, Indiana Jones 5, James Bond 23,[/] and [i]The Karate Kid 2 (of the Jaden Smith remake) to name a few. This isn’t even getting into would-be sequels in the dead zone of Hollywood development hell, in which case you could conservatively double that number.
Even if you went out of your way to quantify how many movie sequels versus how many video game sequels there are in a given year, entertainment mediums are saturated with sequels. The very interesting thing about video game sequels is that they can adapt to new technology and there’s always room for tweaking and improving gameplay that didn’t work in prior games.
Assassin’s Creed II,
Mass Effect 2, and
Grand Theft Auto are just a few examples we’ve seen of how sequels build on foundations, expand gameplay, and ultimately result in better games. Films don’t even have that luxury; I can’t quantify the good-to-bad ratio of film sequels but if I had to guess I would assume there are far fewer good movie sequels than game sequels.
As far as I’m concerned, with video game sequels we have it all. Ours is debatably the only medium where sequels reliably stand a really solid chance of being significant improvements over their elder siblings, and it’s only gotten better as technology, writing, and production values for games have improved. It’s disingenuous to assume that sequel pumping is exclusive to video games and bordering on naïve. This especially applies when sequels have given us some of the most celebrated games of not only this generation, but generations past with classics like
Super Mario Bros. 3,
Thief 2, and
Final Fantasy VI (the latter of which counts as a sequel by virtue of the number in the title). Yes, sequel-mania can be a problem regardless of what industry you’re analyzing, but it wouldn’t hurt to look at the glass half full sometimes.
Don’t get me wrong. Would I like to see more new intellectual properties? Absolutely, but I’m not going to turn my nose up at some of the amazing sequels I listed earlier or the ones referenced in Kotaku’s article. When all is said and done, you can have it both ways. Portal can exist and Portal 2 can exist, and we can enjoy both of them. Acast010 said it best: Videogames are fun. Let’s all just have fun.