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2:53 PM on 06.21.2012

My look at: Vita

For a while now I been playing around with my new Vita. I got it right after I sold some games and my Wii and saw that I had enough to get one and pre-order this years Persona games. It is a Wi-fi model, not going to pay for some damn contact with AT&T -_-, and got one Vita title, Gravity Rush. So here are some things that I think about it.

Smooth sailing

The system interface and loading time is very smooth. Sliding from menus, moving from one app to app, leaving and returning to games are all very slick with hardly any slow down or lag between them. It was impressive to have the ability to pause a game when backing out to the main menu and then able to go back to the game without having to restart. Another cool thing was the multitasking it was capable of from playing music while playing a game to to opening multiple social apps and still able to keep running without a hitch.

Lovely features

One of the things I liked about the PSP was the way I was able to customize my system look and it still applies to the Vita, allowing any kind of picture to be used for the wallpaper. Moving the icon around is a nice way of being organize with the apps, specially when you start to downloading apps and games to the system. Camera system is pretty functional with the ability to read AR cards similar to 3DS, which is pretty nice. PSN store interface is easy enough to navigate but could use some additional filtering features like low priced games or list by titles. The trophies app is pretty smooth with it syncing up right as you enter it as well as loading up your PS3 trophies too. By far the best feature is the fact that I can download games to it instead of having a physical copy of the game, making it easy for travel.

Unneeded features and lacking ones

There a few features I question there needs. First the rear touch is hardly used. I seen some games try to use it in some ok fashion but it is limited to a few touch gestures. Near, social networking app, is similar to 3DS's streetpass, where small data can be pass between systems. While it a cool feature, I hardly see it as some important enough to waste battery life on when I could just be playing games. Speaking of battery life, it has about 4 hour limit depending on how many apps you're using. However, it is nothing to riot in the streets about since you may not be playing for more than an hour or 2 since it is a portable device. The browser is pretty clunky with navigation being swimming and the lack of flash and HTML5 to play video is a bummer when most sites I would be using the browser for would be ones with video. This could explain the reasoning for the YouTube and NicoNico app on the PSN store.

Gravity Rush

As I said before I got two games for my Vita. The first one being Gravity Rush, an open world action-adventure game staring Kat who is on a journey to finding out who she is while help saving the strange city she is in using her gravity abilities. It a pretty well made game, pushing the system's graphic and processing abilities, while utilizing the touch screen and tilting sensor for a few of Kat's abilities. However, it isn't as smooth when using them, even when getting use to them. For the game as a whole it above average, with it strongest point being the story and the uniqueness of the gravity gameplay.

Overall it a pretty well made system that has a lot going for it. There are many things that'll help push this system up (Persona 4 golden for one) and as long as Sony really does push it with it cross play abilities and backward compatibility, it'll do well.   read

6:43 PM on 06.13.2012

Persona 4 animation review

Hey Destructiod community with my first blog post on the site. This review of the Persona 4 anime was done a while back on a different site but I wanted it to be posted on this site for all of you to see. Enjoy and comment please.

Good bye for now, sweet prince.

Most video game adaptations havenít been able capture the aspect of the game properly. Many fail to integrate the mechanics of the game into motion or ignoring the story elements for something that isnít fitting. Persona 4 the animation is was able to bring the game into a different media right. While it does fall short in some places, it was able to keep everything that made the game great intact.

For those of you who havenít played the game, the story revolves around the main character, who is named Yu Narukami in the show, as he moves to Inaba due to family business. During his stay, he finds himself in a strange event involving two murders and the midnight channel, that only shows up at midnight that shows the person you most desire. Soon Yu and his new friends, Yosuke and Chie discover that there is another world in the TV full of suppressed emotions called shadows and is being used to evil deeds as people are being thrown into the TV and killed by their own shadows. It is up to Yu and his investigation team, consisting of Yosuke, Chie, Yukiko, Teddie, Kanji, Rise, and Naoto, to solve this murder mystery using their new found powers called Persona. The story doesnít just talk about the murder mystery and school life but also subtle hints of social issues and personal problems that help develop the main cast as well as the people Yu meets in his stay in inaba and allow him to understand himself in some ways.

The story is filled with good development but it isnít all paced well. Many scenes lose some impact due to how fast they go by and how a huge chunk of a 60 hour game is fit in a 25 episode series. There was a whole episode that had Yu social linking with 5 people at once and a few werenít given proper development. The issue is mainly a problem to those who havenít played the games yet and may not pick up on the missing parts. I give the anime credit that they do some logical implications. Many of the people Yu have conversations with either show up or meet in settings that make sense. The shows went as far as to integrate the multiple Persona summoning and fusing that works in the fights when it was just a game mechanic. It's the attention to detail and the smart use of the game mechanics that allows the Persona 4 anime to be a step above other video game adoptions.

This scene was made possible by the tools they had.

Speaking of details. Since the anime isnít limited by hardware, the show is able to convey scenes of emotion and simple conversation a lot more with voices and animation than a talking portrait of a character, even if that still works. The whole Nanako arc has a lot more impact when you see Nanako crying her heart out to her father with tears falling down her face instead of just hearing her. There also use of symbolism in the TV when the characters are facing their other selves. In Yukikoís arc, she felt trapped by her family inn job and the bird in the cage helps implicate that as well as how she was when she was working. Every aspect from gender issues, roles, and social problems that were talked about in the game are given the proper time to be showcase, even with the pacing issues. The humor has it ups and downs. When done right, like the school festival or the kingís game, it allows us to see the characters in a innocent moment and offers a different perspective on the characters. However, it can get in the way at times like in the Kanji arc as it somewhat lessen the impact of Kanjiís hidden self. Despite that, the comedy aspect had a lot more hits than misses. Actually, without the humor and the more casual scenes, the more tense and dramatic scene wouldnít be interesting if we didnít see these characters in a more happier time.

You don't just hear the differences between them, you can also see it.

Like the game, the visuals are pretty incredible. There been a lot of work that went into the details, despite of early complaints, and it shows. Nice use of lighting and shading, different use of colors, and lively expressions and motions from characters. Character designs are given a more rounded look than the portraits in the game and are slightly simplified to enable them to make more expressions. Settings in the real world are of typical rural setting with nice lighting and density of building and people. Over in the TV, however, shows off the creativity of the designers using wild colors and abstract designs to convey that youíre in another dimension. Animation is pretty good especially during combat with all sorts of movements and effects. I think the most impressive part of the show is it use of lighting from glowing effects to its ability to tell the time of day in a scene. Many tense scenes had two different lighting to show contrast between conflicts. There were a few quality issues in some scenes where character faces looked a little off, bland coloring, or a lack of motion but those will be iron out on the DVD/Blu-ray releases. The Persona series, at least 3 and 4, had great music and the anime doesn't go short on that department. Getting the composer, Shōji Meguro, to make music for the show was a great choice that allows the show to retain the same music style as the game. Every music, from the intro and outro, to the background noises, old and new, fit the scene and not thrown in like what happen with Trinity souls. The voice acting is pretty solid with all of the voices fitting well with the characters. There are a few voice that are pretty hard to listen to like Teddie but surprisingly, a few voice actors want a subtle approach with their characters, like Rise, where they werenít the high pitched voices when they were in the game, allowing them to be more tolerable. Itíll be a nice intro to people who never get the chance to hear the Japanese cast of P4 and hear how they did their characters.

Overall, Persona 4 anime was able to do what most adoptions couldnít. Despite some shortcomings and it won't replace the original, it was able to present what made the game so great in a different media. There is still one episode left that is DVD/Blu-ray only but Iíll gladly purchase it when it comes out since Iím happy with what Iíll be watching, dub or no dub.

Investigation team, GO!

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