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The DS being the only Nintendo console I owned since the SNES has caused me to pass up on a lot of first party gems. The original Super Mario Brothers was what really got me into gaming and will remain one of my main favourites for all time. Needless to say I got excited like a small child when New Super Mario Brothers for the DS was announced but when I finally played it, those feelings of excitement got quite diminished. Don't get me wrong here, NSMB is by no means a bad game but to me it always felt like a step back from Super Mario World rather than a step forward. My favourite in the series was always Super Mario Brothers 3 for it's abundance of well designed costumes and colourful themed worlds. With the arrival of Super Mario World most of those costumes and themed worlds were lost but instead we got amazingly fluent controls, Yoshi, a non linear overworld full of secrets and of course, the ability to juggle koopa shells. :) Then we got Yoshi's Island and Super Princess Peach which both most creatively reinvented SMB's gameplay. They're all perfect examples of how a game can be similar enough to feel familiar but yet be different enough to be refreshing. New Super Mario Brothers for the DS came kind of short in that last part. Sure it brought over the butt stomp and triple jump from Super Mario 64 but the controls just didn't feel quite as fluent as in Super Mario World and the new costumes were simply awful. Being able to turn giant is way overdone and koopa Mario was both rare and not very useful. Finally I found the game so easy that I soon promised myself never to use the item container in order to at least get somewhat of a challenge out of it. Once again, don't get me wrong. I enjoyed New Super Mario Bros a great deal but I just think it didn't bring enough new things to the table. As I stated earlier I don't have a Wii myself but my girlfriend does and since we're about to move in together, I get to spend a lot more quality time with her nintendo. We bought New Super Mario Brothers Wii the other day and I must say, I'm pleasantly surprised. After putting a couple of hours into it I've made it to world four and so far the experience has been exquisite. Unfortunately we're still waiting for a second Wii-mote to arrive so until now I've only been able to judge the single player campaign. It looks like Miyamoto really learnt from his last side scrolling Mario game. The difficulty's been upped a notch and the new costumes are great. I have to admit that the propeller hat didn't quite win me over as easily as the cape or raccoon suit did back in the day but after using it enough, I can confidently say that I've grown to like it. When reading about it, the ice flower looked a bit too similar to the fire flower but when actually having wielded it, I can tell that a lot of thought has been put into it and its behaviour feels sufficiently different from its fiery older brother.
Finally the penguin suit feels like what the koopa suit should have been. Sliding around in the koopa shell or on the ice as penguin Mario is just so much fun. The problem with koopa Mario was that this slide happened automatically when running and was often getting in the way more than anything else. The penguin suit beautifully fixes this by requiring you to press down to initiate the slide, adding in the ice flower's powers and a swimming mechanic that reminds me a bit of Super Mario Brothers 3's frog suit. You could say that having so many features overpowers our penguin friend but I feel like it makes it that little extra special. If you played Super Mario 3 then you probably remember how you felt when you finally got your hands on that Tanuki suit that enabled you to turn into stone right? Enemies that seemed invincible before now trembled at your Tanuki feet and you'd do everything you can to keep this power as long as you possibly can. The penguin suit isn't quite as rare as the Tanuki suit but still it brings back a bit of the same feeling and I welcome that. When we look at today's console wars, Nintendo has one powerful weapon that both Sony and Microsoft lack. That weapon is nostalgia. Unlike today's other two major players, big N has been there since the beginning and they know it well. Ever since the release of the Gamecube many first party titles have been overflowing with nudges to the good old days and this one is no exception. Both fans of Super Mario Brothers 3 and Super Mario World will find so many references to their beloved games that they just can't help but play through it with a deep grin firmly edges on their faces. As if bringing back the seven koopa kids wasn't enough, when Kamek the magikoopa showed up at the boss fight and sprinkled the stage with his rainbow coloured magic, his spell not only caused the stage to transform but also my face to put up a big nostalgic smile.
It feels like I can't say enough good things about this game but yet there're a few things that don't sit well with me. For one there's the ridiculous title. Sure New Super Mario Brothers might be a fitting title today but what will my children say when I have them in ten years or so? Won't be quite so new any more now would it? Mario has always been so timeless so why slap such a time bound and uncreative title onto it? What happened to the old days when we got Super Mario Brothers for the NES, Super Mario Land for the Game Boy and Super Mario World for the Super Nintendo? I understand they want to stress the return to the roots by calling it Brothers again and that adding a 4 would be just as uncreative but still, what's wrong with adding a subtitle? Even something simple like Super Mario Brothers Wii: Peach' Birthday would have sounded better in my opinion. The other thing is the motion controller. Sure it was a cool gimmick at first and these controls can make for a great experience when executed well in certain types of games but please Nintendo, keep them where they belong. The DS is much the same. While many games like Super Princess Peach make brilliant use of the touch screen, others can completely break themselves by forcing it in. I'm looking at you, Smackdown Vs. Raw 2009! Though not even way in sight of Smackdown's unplayability, having to nudge the controller up to perform a spin jump kind of bugs me. It doesn't happen often enough to be game breaking but it has happened more than once that I unwillingly move the controller in a tense moment and completely screw things up by spin jumping into an enemy. In conclusion, New Super Mario Brothers Wii fixes everything that was wrong with its DS predecessor and feels like a perfect addition to the side scrolling Super Mario series. I've never been a fan of Super Mario 64 but I respect the people who are and I think it's great how Nintendo is now developing both the old school side scrollers and the new 3d platformers side by side. Now let's hope that this project needlemouse teaser means that Sega is following the example and giving us a brand new side scrolling Sonic.
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I think you'll find multiplayer with your GF to be fun if slightly frustrating sometimes. A disparity in SMB skills can lead to epic fail.
Now that you mention it, I personally didn't but a lot of my friends did jerk their controllers up while trying to make the harder jumps. :D If you look at it that way it makes for a funny gimmick but at the end of the day, I still think it's a bit in the way.
As you say, you'd mostly make that movement to get an extra boost but the spin jump is a separate move rather than a boost. In fact it's even a slightly shorter jump than the normal one so I still feel like it works against the player.
I thought about that disparity in skill with my GF. In fact our levels are about as different as they can get but I'm still looking forward to the multiplayer none the less. I nothing else I could view it as me coaching her. :)
Personally, New SMB Wii is my second favorite 2D Mario platformer with Super Mario World taking first place.
The only thing I wished New SMB Wii was Super Mario World's ability to allow Mario to hold and kick koopa shells up in the air. I really miss that ability.
I personally don't miss it THAT much but I would have been cool if it was in there. I've had hours of fun on SMW just juggling the koopa shells around and there was pretty much no cooler way to kill a baddy than to jump over him, toss a shell up and then just continue on your way as the shell falls on his head behind you. :)