Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts


Metaguy's blog

  Make changes   Set it live in the post manager. Need help? There are FAQs at the bottom of the editor.
Metaguy avatar 10:49 AM on 01.12.2011  (server time)
Narrative in games are not that important - backstory and lore are

The most vocal people in the games industry, be it script writers, developers or jornalists, seems to often talk about how bad games stories are (or how much BETTER theirs are, in case of developers), how plots are simple or characters generics and clichéd, etc. Usually there are comparisons to movies or books, as exemples of narrative done right.

I won't say they are wrong; i do read good books and watch good movies, i see the difference in average quality of narrative - but that's from one specific paradigm - of a narrative medium. My point is, games aren't narrative mediuns, but a different activity outright - that has more to do with puzzles, sports or even tourism (think adventure, rpgs and any game that has an expansive worls to explore).

But that DOESN'T mean game storylines, lores and plots doesnt matter!

Its quite the opposite: they are, in the end, what really make great, unforgettable videogame classics, that make that medium something different from other game type activities, like tabletop games or sports.

But what really matters, give the type of activity we are talking about, isn't the plot, the meanings, the deepness of characters; its the world - the one we interact with. The backstory, lore, that what truly matters. Even on games that arent narrative driven, like arcade style action, competitive shooters, mmorpgs, (the most widepread and lucrative genres, by the way) the backstory,scenario, characters and setting are invaluable. Those are what videogames, all of then, have in common, not narratives.

Think about it: from the start, what makes a mario or a sonic game specialy compelling is the characters, the world they live, the ones you control and the place you explore. of course, gameplay IS important; but it alone cant garantee the games sucess - or its cult status. There's a lot of games with better gameplay than the ones we love; but thats not what makes we love then. Have fun, yes. Love, no.

Franchises, licensed games, all that existis, are predominant and sells well because what really matter in most games are their backstories, NOT the actual (if any) narratives. In the end, narratives aren't playable; worlds are.

   Reply via cblogs
Tagged:    cblog    Rants and Commentary  

Get comment replies by email.     settings

Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*]   to your security software's whitelist.

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -