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10:20 AM on 09.10.2008

Damn you Clance, you're right

Well fuck.
I can't make myself hate Sony anymore.

Ugh, I'm aware that I'll take a little shit for this, but I want to sincerely apologize to everyone who saw this blog beforehand, i.e., just those first two lines. I posted it, realized I should actually talk about something, and then lost my internet for a while.

Okay, with that said, I'm really turned around on how I look at Sony. After finding out about Fat Princess yesterday and looking at some stuff today for LittleBigPlanet, I'm actually very excited for both.

I'm not so much grabbed by the online play aspect of LBP, but the rest of it looks great so far. I've watched a few videos, and the physics and level making will hopefully be as awesome as they look now. I like the fact that any object can be frozen, electrified or set on fire, and the effects transferred to any SackPeople who touch it. The whole getting squished deal and being able to hang onto other players (who can get jetpacks!) just makes this game look absolutely, positively delicious for me. I also liked the addition of the D-Pad emotions; it just gives it a little more character
I think the graphics are amazing, partially because I don't really look at PS3 games, and partially by how cute the SackPeople were. It looks like a great premise, and it seems to be holding up well in the videos I've seen. I'm hoping Sony keeps it looking that good (which they probably will).

I know, I know:

But really, if LBP and Fat Princess turn out to be as good as they seem to be, chances are I'll seriously reconsider buying a PS3.   read

7:02 AM on 09.10.2008

Fat Princess and feminist problems, what the hell?

It's true, I will admit that in this case I'm forced to eat my own words. I posted my intro blog two days ago, in it stating my dislike (subdued loathing) of Sony, and how I basically wanted nothing to do with them, which would include buying a PS3 and any related games. The next day, I found out about Fat Princess and I seriously want this game. Oh shit.
I'm not even sure how I didn't find out about this sooner.

Basically, it's capture-the-flag with a princess per team. The opposing team locks her in a dungeon, but in an effort to make her harder to return, they can go find cake and feed it to her so she gets fatter and harder to control.

I don't exactly know why I'm attracted to this game, but chances are even if I didn't love it so much, I'd still be laughing at these ladies; apparently, the premise and main character of Fat Princess are repulsive. Part of an interview/complaint found on Yahoo! says:

"Feminist Gamer's "Mighty Ponygirl" rings in diplomatically, suggesting a new way to play the game altogether.

"Instead of running out into the forest to find cake to fatten up the princess with, why not go out and find gold (which is a lot heavier than cake) to stuff into a treasure chest. The more gold in the chest, the heavier it would be, and the harder it would be to carry," she said, before adding, "Oh, but that's not as "cute" as cake and fat chicks. Right."

Over at Shakesville, however, writer Melissa McEwan cuts to the chase, telling Sony she's "positively thrilled to see such unyielding dedication to creating a new generation of fat-hating, heteronormative assholes.""

Really, I don't see the problem. I'm female, I'm easily offended, and I'm laughing my head off at the premise and waiting to mark the release date on my calendar. Oh, and did I forget to mention?

"Sony has yet to issue an official response, although Joystiq did receive a particularly informative update from James Green, Fat Princess' lead art director, who clued gamers in on the origins of the game:

"Does it make it better or worse that the concept artist (who designed the look, characters, everything) is a girl?""   read

9:14 AM on 09.08.2008

You've never Crashed Castles like this

Reading the Behemoth’s dev blog, and NotAZombie’s Dtoid blog got me really hyped up for this game, and it didn’t disappoint.
It’s got all the fun of a brawler and the joy of a 2D sidescroller combined, plus Dan Paladin’s kick-ass artwork. Seriously, what more could you want?

The game begins with the king’s four daughters being kidnapped by an evil wizard. It is then up to you, the most valiant knights in the land, to beat the shit out of anything standing between you and those princesses. Okay, fine. The story might not sound too thrilling, but when put in light of the gameplay, it’s really okay that they haven’t written a novel-sized backstory.

If, for some reason, you’d think that beating enemies senseless and gorgeous scenery would become stale, there’s tons of quirks throughout the game to prevent just that. The simplest of them being the very levels themselves. Yes, most of the levels are the standard beat-‘em-ups, but throw in the occasional wall of siege weapons, a run-for-your-fucking-life level or two, and a battle against your once-allies for the right to make out with a hot chick, and it really helps to mix it up.

Which brings me to another great part of the game: PvP combat. It’s true that during the levels and boss fights, you want to fight with your friends to get through. Once you’ve bested the boss and freed the princess from her cage/ropes/whatever, it throws you into a battle against all your friends. So therein lies the ultimate question: how much do you really want to help your friends out? If you help them out a ton during the levels, i.e., letting them have that spiffy new weapon, or standing back and letting them get all the XP from killing enemies, then they’ll be able to help you progress more quickly, but they can then give you a swift kick in the aft end when it comes to fighting for the heart of the beautiful lady. On the other hand, if you refuse to help them, you can beef up to win the princess fights hands-down, but you leave your valuable allies crippled and worthless at level 3, and more of a hindrance than a help. I think that adding this feature was a huge boost to the inventiveness of C.C., and it also helped keep gameplay fresh and fun. Plus, it gives you a chance to work off any player/player tension by beating the hell out of one another (which you can also do in Arena mode).

Another feature about C.C. that I thought was great was Animal Orbs. Many games have something like them; an item you pick up to boost your stats in one way or another. But do many other games have them in such an adorable and helpful form? I think not. You can find them randomly in levels, by beating bosses, bombing your way through an obstacle or by buying them in a store. And depending on how you like to play the game, whether you’re a tank, mage, or destroyer at heart, there’s bound to be an Animal Orb for you. They’re all conveniently stored in their own little section of Noah’s Ark. Poor Seahorse gets no love. :(

Having the ability to get new weapons with their own special bonuses is nice. It is a bit tedious to go back to the Blacksmith’s shop every time you get a new weapon or animal orb to check what it is, but really, holding down your control stick for a few seconds is what you’re doing anyways in the game, so it’s not that big a deal. You can go inside Weapons Frog to check on how good (or bad) or great (or fucking horrible) your new weapons are. This is also the part where you can laugh at your friends as you pick up your +5Def, +5Att and +5Mag stick, and they can only cry in shame as they pick up their +1Att pitchfork from level one.

Overall, Castle Crashers is totally worth it. It’s easy to learn, fun to play. The level design is really clever, and mixed with the classic arcade-style gameplay plus some seriously awesome artwork just make this game great. You can fight giant corncobs, dragons with sock puppets, flying necromancers and giant, mill-destroying trolls. Aside from everything else kick-ass in this game, who wouldn’t love riding a rocket-poop-powered deer as you run for your life?   read

6:58 AM on 09.08.2008

Nice to meet you... bitches

I suppose this is the part where I introduce my self, and you all respond with a cordial (but expected) "welcome to Dtoid", "it's time to get raped", etc.

I'm female. Not stating this as a bias, merely forewarning anyone who might think I'm a candy-ass for my game choices if they didn't know my gender. Plus, I have boobs. They're really nice and squishy and I thought you should all know.

My roots stem from the NES, skipping the SNES and moving straight to the 64. Thusly, my gaming started in Nintendo and it has carried through. I'm still a big fan of the N64, and I love my Wii. Yes, I still have a Gamecube. My personal favorites are Super Mario 64, Banjo-Kazooie/Tooie, Harvest Moon, and anything Mario Party.

The XBox 360 has become a staple of gaming for me; without it, I wouldn't be able to get my fix of Castle Crashers, Geometry Wars, or my pre-order fix for Banjo-Kazooie: Nuts & Bolts. I'm mostly a fan of arcade, though before my Live subscription ran out, I was a big fan of GoW. If I had to rank, the 360 falls slightly below the Wii. Yes, I know, I'm biased, but Nintendo's what I was raised on, and as such it's the bread and butter of my gaming.

I'm not really a big fan of Sony. When I was younger, I had a Playstation. When I got older, I got a PS2. Nothing that Sony has done has really grabbed me, and their loss of money over the PS3 was certainly not a crying matter for me. Now that they've dropped the price and the quality of the PS3, I'm certainly not impressed. I'd like Sony if they made games I like, but after whiling away two months of my time on RPG Maker, and being forced to buy a PS2 nouveau to run the damn game, I kind of gave up. Call me bitter, but nothing about the PS3 is a siren song to draw me back to Sony. I did, however, keep my PS2 for "nostalgic" value. It just kind of sits there. Sometimes, at night, while I'm playing 360, I think I can hear it crying.   read

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