Quantcast
Community Discussion: Blog by Megakrang | Megakrang's ProfileDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys

HOT GAMES
REVIEWS VIDEOS COMMUNITY FORUM SHOP

pc PS4 PS3 NEXT XBOX XBOX 360 WII U 3DS PS vita ANDROID APPLE

REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

click to hide banner header
About


I do three things:

Love my Woman
Play the video games
Workout TO THE MAX

There are ancillary things I do also, such as sleeping and shitting, but the three things above are my main things.

I own, oh, about a bajillion game consoles and I have just about enough free time to play on one third of one system.

All time favourite system: Megadrive/Genesis

Favourite current system: PC

Favourite games:
Sonic The Hedgehog 2
Flashback
Dune 2
The Myst Series
Broken Sword: Shadow Of The Templars
Max Payne 1 & 2
Final Fantasy VII and X
Brutal Legend
S.T.A.L.K.E.R: Shadow of Chernobyl and its spin-offs
Everquest
Burnout 3: Takedown
Burnout Paradise
Race Driver: Grid
Dirt 2
Mass Effect
Silent Hill 2
Journey
Dark Souls
Player Profile
Xbox LIVE:Megakrang
PSN ID:Megakrang
Steam ID:Mysterious Pete
Raptr ID:Megakrang
Follow me:
Megakrang's sites
Badges
Following (32)  


My friend Stephen has just teamed up with a mate of his to form a company called Broken Planet, and they're in the process of developing their first game called "The Broken Planet". Here's their website: http://brokenplanet.co.nz/blog/welcome/

As well as documenting the progress of their game, they'll also be posting tutorials on the development process. They're using the Unreal UDK to program the game with, so if any of you out there have been interested in using this engine you might learn along with them as they discover the quirks of the engine.

There's no catch here. You won't be asked to donate money, it's not a Kickstarter or anything. It's just two guys who are passionate about gaming and who want to share their experiences with like-minded people.

Okay, that's my public service over for the day. Oh, actually, here's a promo poster from their game:

Photo







Megakrang
7:33 PM on 11.10.2012

It's funny what random things can spark video game memories. Yesterday my wife and I went to a barbecue out at a friend's place in the countryside. It's about 30 minutes outside of Nelson and the drive is filled with beautiful scenery.

Anyway, I won't bore you with details of the barbecue, but it was dark by the time we started driving home. My wife was driving and I'd had a few drinks so I had a nice buzz going on. We were traveling along a relatively straight piece of highway and up ahead in the distance there was a crossroads. A white car was stopped on the left side of the crossroads, and you could tell that they were judging whether or not they had time to cross before we reached them. They made a decision and accelerated across the road in front of us with plenty of room to spare, and I watched as the car receded into the darkness off to our right. Watching all of this immediately made something click in my head, and after thinking about it for a moment I realised that it reminded me of Road Rash! Somewhere in the depths of my brain I related the image of that car accelerating through the crossroads with the crossroads in Road Rash where cars would accelerate in front of you, quite often causing you to smash into them and go head over heels down the road. All of a sudden I was overcome with the urge to play the game, but it was pretty late by the time we got home so common sense won out and I went to bed.


Incidentally, searching up "Road Rash" images on Google is quite horrific and I wouldn't recommend it

When I woke up this morning, however, I brewed some coffee and loaded up the Megadrive emulator on my Wii. The remainder of the morning was filled with Road Rash goodness, and weaving my way through those crossroads (sometimes successfully and sometimes not) is just as thrilling as I remembered. I can honestly say that the game still holds up. It really is one of the most fun racers ever made, and it's made me hungry for a new Road Rash game.

How about all of you out there? What type of random things have reminded you of video games?
Photo







Megakrang
4:01 PM on 11.09.2012

Last night, as is traditional for me on a Friday night, I stayed up once my wife had gone to bed so that I could get some game time in. I was at a loss for what to play, so I had a scroll through my games that I'd downloaded from PSN and came across Journey. I hadn't played Journey for quite a while, and the idea of taking a trip through its world appealed to me so I loaded it up.



It wasn't long before I was totally engrossed in the game. It really is an incredibly beautiful game, both visually and aurally. One of my favourite aspects of Journey is the multi-player, and sure enough I encountered a fellow traveler before ten minutes had past. This traveler was different, though. He/She had a white cloak and an incredibly long scarf streaming out behind them. I had heard about the white cloaked travelers but this was the first time I had met one.



We greeted each other with the traditional bleeps and bloops and chimes, and then set off. I let my companion lead the way and they proceeded to show me all the secret places and glowing glyphs that I hadn't yet discovered on my earlier journeys. We developed a language where they would stop moving, chime three times, I would chime once, and then we'd both jump and fly off. We spent the majority of the game airborne, which is something I hadn't experienced before. By staying close to each other we constantly replenished our flight time which meant we rarely had to return to the ground. I honestly had the biggest grin on my face throughout the whole experience.

Each time we completed a stage I expected that my companion might leave and I would meet up with another traveler, as had happened on my earlier journeys, but each time I entered a new area the same companion was there with me leading the way. It was totally awesome. We stuck together right to the end. Just before entering the final canyon which leads to the ending cinematic we both drew shapes in the snow. The first thing that occurred to me to draw was a smiley face. I drew a big circle and a mouth and my companion realised what I was doing and proceeded to draw the two eyes. It was the perfect ending to what was the best multi-player experience that I've ever had.

Upon returning to the title screen I immediately closed the game and sent a message to my companion thanking them for the great experience, and they replied straight away with a similar message. I'll say again, now, thank you to pleiades6 for such a fantastic Journey.
Photo Photo








I don’t really have much of a history with the Ultima series of games. Other than vague memories of my older brother playing the games on his Amiga 500 when I was a kid, and a brief stint playing Ultima Online around 1999, I haven’t played any other games in the series. With that admission out of the way, I can honestly say that I have always been interested in the series. I’m aware of the importance the games have in Western RPG history, and if there’s ever an article in a magazine or online about the games then I’ll happily read it. I’ve always found the idea of the fictional world of Britannia, and the long lived ruler Lord British, to be fascinating. I also think it’s neat that the aforementioned Lord British is the alter-ego of the creator of the series, Richard Garriott. There’s something cool about the creator of the game you’re playing being a character in the game, in a weird sort of way.


Richard Garriott as his alter ego, Lord British

So, now that I’ve established my brief and tenuous history with the series, I’ll move on to the meat of this post. Yesterday I purchased Ultima VII from GOG, as part of their weekend EA game promo. I was in the mood for some retro gaming and the sale struck at just the right time, so it seemed like the perfect opportunity to re-introduce myself to Ultima. I knew, in a vague kind of way, that Ultima VII had a good reputation as one of the best in the series and a quick Google search for opinions quickly confirmed this. Without any further ado I clicked back on GOG and purchased the Ultima VII Complete pack.

If any of you out there have ever purchased games from GOG you’ll know that they go the extra mile with the added extras you get. With Ultima VII you get a multitude of manuals, guides, hint books, a perfect scan of the original cloth map from the boxed version, a black and white version of the same map, and a huge collection of design documents from the development of the game. All in all it’s a pretty awesome package for only $2.39 I spent on it.

After skim-reading the (very well written) manual I dove straight into the game. I was greeted by a red-faced ape like creature with a booming voice advising me that he was keen on becoming the new ruler of Britannia. He actually seemed quite genial and friendly, but I got the impression that he was supposed to be the bad guy. I guess I’d learn more as I went along.



Stepping through a Moongate, I entered the world of Britannia and appeared in the town of Trinsic. Rather conveniently I immediately bumped into a guy called Iolo, who I gathered was an old friend of the Avatar (the character you play). He explains that a brutal murder has just taken place in town and that you should investigate. Iolo joins your party, a green arrow appears on screen, and you’re now in control. I was initially worried that, like a lot of older PC games, I would be overwhelmed by the control scheme. I was very happily surprised to discover that pretty much the entire game is controlled using only the mouse, making it a very accessible game. Movement is achieved by moving the cursor to where you want to go on screen and holding down the right mouse button. Opening up your character screen is achieved by simply double left clicking on the character, and likewise for your party members. I walked into the stables where the murder has taken place, which is right next to where you start, and was confronted with a rather grisly scene. The town blacksmith has been torn apart and his mutilated body is lying on the ground. I should mention here how the game is presented graphically. You view proceedings from overhead camera angle. You’re not directly above the scene, you view things from a slightly lower angle. Buildings appear solid when you’re outside, but once you walk inside the roof disappears to allow you to move around. Overall it is an odd perspective, but I quickly got used to it.


The grisly murder scene that greets you when you start the game

Back to the stables, and I decided to experiment with the control scheme. After clicking about on every object I could find I quickly discovered that you can pick up and move pretty much every item in the game. Like the look of that bucket? Pick it up and put it in your pack. See some tasty bread sitting on somebody’s shelf? Steal it and have a bread feast later on. I picked up a couple of clues from the scene, a key and some gargoyle jewellery (a gargoyle was also murdered, stuck to the stable wall with a pitchfork), and then decided to heed Iolo’s advice to talk about the murder with every townsperson I encountered. Talking to people is as easy as double clicking on them and following the dialogue trees. I must say, the dialogue in the game so far is very well written and entertaining. Every character definitely has a distinct personality. In particular the town armourer, and his constant demands for you to either buy something or get out of his shop, made me smile.

Trinsic is a walled town and you can’t leave without getting the password from the mayor. In order to do this you need to gather clues and then make a report to the mayor about the murder. If he is satisfied with your progress he then asks you some questions about locations around the world of Britannia to confirm that you truly are the Avatar. I imagine that playing the game back in 1992 this part would have been quite a treat, because it requires you to refer to the cloth map in order to give the mayor exact longitude and latitude locations. I’ll admit that for this section I simply used the included guide which gave the answers. Now satisfied that you are the Avatar of legend, the mayor gives you the town password and sends you on your way to continue investigating the murder. He mentions that crime is very reminiscent of a murder that happened a few years ago in the capital, Britain. With that tidbit of information fresh in my mind, I travelled to the town gate, gave the guard the password, and stepped outside into the land of Britannia...


The gate through which I left Trinsic

I plan to continue with these blogs detailing my journey through Ultima VII. I realise that they’re probably only going to be of interest to a pretty small group of gamers, but I’m really looking forward to exploring the game further and documenting my adventure. I hope you enjoy journeying along beside me.
Photo Photo Photo








I bought a three day pass to PAX Australia! This is kind of a big deal. Living at the ass-end of the world (New Zealand) I always dreamed of one day attending a big gaming show like PAX or E3, but in reality I realised it probably was never going to happen due to dumb real life issues such as money, distance, job, wife etc.....actually, my wife's not dumb. Sorry, honey!

I'm pretty excited about the show. I have a good idea of what to expect from looking at coverage of previous PAX events on Destructoid, but I'm sure the actual event will be kind of overwhelming. Three days of gaming goodness will most likely fry my brain. I'm looking forward to the experience, though, even if I do end up a shrivelled husk of a man by the end of day three. As long as I see this guy at the event I'll be happy:



As well as the event, I'm really looking forward to visting Melbourne again. My wife and I lived there for a year in 2008. It's a very cool city, the only reason we moved back to New Zealand was because we were homesick and missed our friends too much. It's kind of a shame that the event is in July, right in the middle of Winter. Melbourne is a great city and all, but just like any city it can be a bit miserable smack dab in the heart of Winter. It doesn't ever get really cold, but it'll be a shame if the weather is shitty.

Going back to what I said at the start of this post, I've been looking forward to attending a big event like this for a long time. Honestly, the fact that it's a PAX event isn't really a selling point. It could have been a totally new gaming expo and I still would have signed up. I've only visited the Penny Arcade site a handful of times, so I'm definitely not what you would call a fan. I know that there will be some attractions at PAX Australia which will cater towards long time fans of Penny Arcade, but I'm not worried about missing out on these. I'm sure there will be more than enough to capture my attention over the three days.

Is anyone else out there going, or thinking of going? It'd be cool to meet up with some fellow Dtoiders. I'm sure we could get up to all kinds of mischief...
Photo








So, I've been playing a bit of Skyrim lately. I bought it a few months ago for PC, but it's taken me a while to really get into it. I don't have a lot of free time to game, normally only on the weekends and the occasional weeknight, and Skyrim is a "gaming marathon" type of game. You can't really sit down and play 10 minutes of Skyrim and feel any real type of achievement or progress.

I'm 14 hours into the game, according to Steam. During these 14 hours I have gotten so close to losing myself in the world and lore of the game, but every time I get close something happens to wrench me out of the fantasy to put me squarely back in my chair in front of a computer monitor. For every sweeping mountain vista and impressively rendered and designed dungeon there is a jarring glitch such as a guard suddenly appearing in front of you out of nowhere or a character magically skiing across the ground without moving their legs.



Now, I normally don't really worry about bugs or glitches unless they're game breaking or somehow cause you to lose progress or something serious like that. There have been many games where glitches have been hilarious, and in some games they actually add to the entertainment factor. With Skyrim, however, they're kind of starting to get on my nerves. I'm a huge fantasy fan. Fantasy novels make up the bulk of the books in my library. Skyrim, for me, represents an opportunity to get lost in a huge open world where you can cut your own path and create your own story. When you enter an Inn and ask a bard to play a song for you, causing a lute to teleport into their hands and then disappear just as quickly when they're finished playing, it definitely breaks the illusion somewhat.

Like I said, in many ways Skyrim is incredibly impressive in what it strives to achieve. Despite the issues I have I am genuinely enjoying the game, but I wish Bethesda had maybe aimed a bit smaller and polished the rough edges before they released the game. I would happily accept a smaller world to explore if it meant that I didn't have to deal with characters glitching in and out of existence on a fairly regular basis.

How about all of you out there? Do game bugs annoy you, or do you simply accept them as a part of today's big game releases?
Photo